DizzyEggg
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0fe7030230
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pokemon 3 is almost decompiled
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2017-09-12 15:05:40 +02:00 |
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DizzyEggg
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738e776630
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more pokemon2 decomp
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2017-09-11 22:28:36 +02:00 |
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DizzyEggg
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a55c5925a6
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label gMapHeader
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2017-09-08 18:31:57 +02:00 |
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DizzyEggg
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33ee3115ab
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add glink defines from pokeruby
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2017-09-06 21:18:50 +02:00 |
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DizzyEggg
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0cc4cadd2f
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label pokemon2 and some box stuff
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2017-09-06 18:34:18 +02:00 |
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DizzyEggg
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b6661e7736
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name some pokemon and battle labels
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2017-09-05 20:13:34 +02:00 |
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DizzyEggg
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54b8306115
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really clean up battle ai
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2017-09-05 09:41:48 +02:00 |
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DizzyEggg
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5afd2d5bfb
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begin new save.c, label lots of things
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2017-09-03 22:50:17 +02:00 |
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DizzyEggg
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a3f602f17c
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begin save.s decomp, thanks revo!
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2017-09-03 14:13:01 +02:00 |
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DizzyEggg
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907e281de6
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decompile label more of item.s
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2017-09-03 13:33:13 +02:00 |
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DizzyEggg
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048700fe57
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decompile rtc
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2017-09-02 23:28:44 +02:00 |
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DizzyEggg
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b5fea95a46
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finish event data
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2017-09-02 22:31:37 +02:00 |
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DizzyEggg
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a4cc67008e
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begin event data
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2017-09-02 21:43:53 +02:00 |
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DizzyEggg
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6f03356237
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begin working on pokeemerald
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2017-08-31 16:48:24 +02:00 |
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ProjectRevoTPP
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689df5cff8
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finish decompiling battle_ai.c (#16)
* partially decompile battle_ai.c up to tai60_unk
* nonmatching tai60_unk
* decompile more of battle_ai.c
* formatting
* finish porting battle_ai.c
* formatting
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2017-02-03 18:34:56 -08:00 |
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YamaArashi
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e2b834d21d
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begin decompiling main.s
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2017-02-03 16:44:06 -08:00 |
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camthesaxman
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bcff8d1b45
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start decompiling battle_ai
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2017-02-01 22:15:38 -06:00 |
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YamaArashi
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c01a3f4285
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rename some functions to match pokeruby
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2017-01-14 17:33:43 -08:00 |
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YamaArashi
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1268134668
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decompile string_util
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2017-01-14 14:20:49 -08:00 |
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YamaArashi
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734ec8dd51
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use ramscrgen
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2016-11-01 12:10:55 -07:00 |
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YamaArashi
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6f0e42a91a
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split asm files
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2016-11-01 10:16:34 -07:00 |
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