Commit Graph

53 Commits

Author SHA1 Message Date
GriffinR
f602a9dcbf Use bool for multichoice ignoreBPress 2021-03-31 00:35:56 -04:00
GriffinR
3014241179 Give songs meaningful english names 2020-08-20 19:06:14 -04:00
GriffinR
fac6288156 Add local object event ids for referenced objects 2020-06-22 17:18:58 -04:00
GriffinR
e5757a3def Use trainer type constants 2020-04-28 19:59:08 -05:00
GriffinR
b1d26e10a8 Sync map header property names with pokefirered 2020-04-28 19:59:08 -05:00
GriffinR
e92cc7752b Merge branch 'master' of https://github.com/pret/pokeemerald into fix-eventobj 2020-01-13 20:41:57 -05:00
GriffinR
f2e7b1507e Port some macro/script fixes from pokefirered 2020-01-11 14:12:31 -05:00
GriffinR
82cb741d8b Standardize EVENT_OBJECT to OBJECT_EVENT 2019-11-20 23:12:51 -05:00
GriffinR
ec3e86f1d2 Standardize Event Object to Object Event 2019-11-20 22:55:44 -05:00
GriffinR
033c6cea3b Use YES/NO constants for MSGBOX_YESNO 2019-11-02 16:36:43 -05:00
GriffinR
dd01942c4f Document aqua/magma hideout scripts 2019-11-01 17:22:45 -05:00
Marcus Huderle
13f9760187 Document route 109 scripts 2019-10-26 12:55:53 -05:00
GriffinR
7ba11b7a1b Use VAR_FACING constants 2019-10-07 16:36:02 -05:00
GriffinR
a180d2af49
Merge branch 'master' into document-eventscripts 2019-09-22 12:18:48 -04:00
GriffinR
de0084ef7a Document multichoice ids 2019-09-19 00:56:51 -04:00
GriffinR
6b04ea0727
Merge branch 'master' into document-eventscripts 2019-09-03 22:22:14 -04:00
Tustin2121
6508469259 Rename movobjectoffscreen to copyobjectxytoperm
Renaming the command to something that makes more sense as to what the command actually does. The command copies the current xy of the instantiated object back to its template, so that the object remains in the same place if the player walks away and despawns the object, and then comes back. "moveobjectoffscreen" implies that it might be taking the object and moving it physically to an off-screen location somehow.
2019-08-17 13:18:56 -04:00
GriffinR
ecf2097abb initial event_scripts documentation 2019-08-14 23:38:42 -04:00
Fontbane
90e32f4ec5 Document landmark setting and item balls 2019-04-04 19:34:35 -05:00
Phlosioneer
4e5fae0086 Merge branch 'master' into event-vars 2019-02-25 02:24:20 -05:00
Phlosioneer
0de831fd29 Name some common single-entry movements 2019-02-24 10:10:18 -06:00
Phlosioneer
4582fd1545 Name a ton of commonly used event scripts 2019-02-24 10:10:18 -06:00
Phlosioneer
e12a7790cf Start porting pokeruby vars to pokeemerald 2019-02-22 04:01:38 -05:00
Marcus Huderle
19b76bffda Use strings for map json trainer_type and trainer_sight_or_berry_tree_id fields 2019-02-16 16:56:41 -06:00
Marcus Huderle
29d6221935 Convert map data to JSON 2019-01-31 15:51:20 -06:00
Marcus Huderle
5c1667b41a Define layout constants 2019-01-29 16:55:25 -06:00
Tetrable
a3ebca4d81 Fix merge conflicts 2019-01-02 21:25:14 +00:00
Tetrable
1e3da62d24 Finish off labelling flags 2019-01-02 21:12:43 +00:00
Marcus Huderle
a1ea3b5e39
Use map_header_flags macro (#483) 2018-12-26 12:20:15 -06:00
Melody
38293d4293 use player constant in obj script commands 2018-12-24 16:31:24 -05:00
Melody
ac2e4adf2d improve goto_if macros 2018-12-21 20:28:24 -05:00
Melody
5e6ceeb631 update applymovement to remove magic numbers 2018-12-19 14:08:01 -05:00
Melody
2615ece23b Use normal apostrophes like adults 2018-12-07 10:41:08 -05:00
Melody
10725def8e trainerbattle_normal → trainerbattle_single
* trainerbattle_normal → trainerbattle_single
* TRAINER_BATTLE_NORMAL → TRAINER_BATTLE_SINGLE
* improves the macro documentation a little
2018-12-02 15:08:19 -05:00
Melody
bad5323642 cleans up trainer battle scripts
* adds battle type macros
* adds `trainerbattle_normal` macro
* adds `trainerbattle_double` macro
* adds rematch macros
* adds no intro macro
2018-12-02 15:08:19 -05:00
Melody
862265b73a defines register_matchcall macro 2018-12-02 06:04:59 -05:00
Melody
c557ac61ae adds constants, cleans up callstd and msgbox code
* adds some constants for standard script names and messagebox types
* replaces some callstd calls with msgbox calls where equivalent
* replaces msgbox and callstd calls using raw digits with versions that use the constants
2018-12-02 03:37:46 -05:00
garak
113a8d1efd clean flags and remove temp macro 2018-10-19 14:59:18 -04:00
garak
1441ee6bc3 finish event object flags 2018-10-19 13:04:47 -04:00
garak
d1b7f32b0a begin event flag names, add temporary hidden item macro 2018-10-17 22:07:23 -04:00
garak
624a7552b6 use event flags in event scripts 2018-10-17 09:05:22 -04:00
Deokishisu
bf2063cc1a Update All EVENT_OBJ_GFX References
Didn't realize that this needed to be done as well for renaming OW sprites. The event_objects.h file has had its corresponding defines renamed and all references in all files to those defines have been relabeled.
2018-10-14 19:09:18 -04:00
Marcus Huderle
94650495c6 Use map battle scene constants in map headers 2018-07-12 22:45:41 -05:00
Marcus Huderle
546819bc72 Use map type constants in map headers 2018-07-12 22:39:38 -05:00
Marcus Huderle
d53e8137cd Use weather constants in map headers 2018-07-12 22:15:35 -05:00
Marcus Huderle
d5eb94330a Use region map section constants in map headers 2018-07-12 21:47:04 -05:00
Marcus Huderle
7d375972ba Sync bg_event macros with pokeruby 2018-07-11 11:12:26 -05:00
Marcus Huderle
8ffd7a70fc Use movement type constants in object_event macros 2018-07-10 18:04:51 -05:00
Marcus Huderle
135a11e50e Move events and scripts into map dirs 2018-06-20 19:54:21 -05:00
Marcus Huderle
89d35e82a2 Move 'map attributes' into 'layouts' 2018-06-20 19:54:21 -05:00