GriffinR
fac6288156
Add local object event ids for referenced objects
2020-06-22 17:18:58 -04:00
GriffinR
e92cc7752b
Merge branch 'master' of https://github.com/pret/pokeemerald into fix-eventobj
2020-01-13 20:41:57 -05:00
GriffinR
f2e7b1507e
Port some macro/script fixes from pokefirered
2020-01-11 14:12:31 -05:00
GriffinR
82cb741d8b
Standardize EVENT_OBJECT to OBJECT_EVENT
2019-11-20 23:12:51 -05:00
GriffinR
033c6cea3b
Use YES/NO constants for MSGBOX_YESNO
2019-11-02 16:36:43 -05:00
GriffinR
dd01942c4f
Document aqua/magma hideout scripts
2019-11-01 17:22:45 -05:00
Marcus Huderle
13f9760187
Document route 109 scripts
2019-10-26 12:55:53 -05:00
GriffinR
7ba11b7a1b
Use VAR_FACING constants
2019-10-07 16:36:02 -05:00
GriffinR
a180d2af49
Merge branch 'master' into document-eventscripts
2019-09-22 12:18:48 -04:00
GriffinR
de0084ef7a
Document multichoice ids
2019-09-19 00:56:51 -04:00
GriffinR
6b04ea0727
Merge branch 'master' into document-eventscripts
2019-09-03 22:22:14 -04:00
Tustin2121
6508469259
Rename movobjectoffscreen to copyobjectxytoperm
...
Renaming the command to something that makes more sense as to what the command actually does. The command copies the current xy of the instantiated object back to its template, so that the object remains in the same place if the player walks away and despawns the object, and then comes back. "moveobjectoffscreen" implies that it might be taking the object and moving it physically to an off-screen location somehow.
2019-08-17 13:18:56 -04:00
GriffinR
ecf2097abb
initial event_scripts documentation
2019-08-14 23:38:42 -04:00
Phlosioneer
4e5fae0086
Merge branch 'master' into event-vars
2019-02-25 02:24:20 -05:00
Phlosioneer
0de831fd29
Name some common single-entry movements
2019-02-24 10:10:18 -06:00
Phlosioneer
4582fd1545
Name a ton of commonly used event scripts
2019-02-24 10:10:18 -06:00
Phlosioneer
e12a7790cf
Start porting pokeruby vars to pokeemerald
2019-02-22 04:01:38 -05:00
Tetrable
1e3da62d24
Finish off labelling flags
2019-01-02 21:12:43 +00:00
Melody
38293d4293
use player constant in obj script commands
2018-12-24 16:31:24 -05:00
Melody
ac2e4adf2d
improve goto_if macros
2018-12-21 20:28:24 -05:00
Melody
5e6ceeb631
update applymovement to remove magic numbers
2018-12-19 14:08:01 -05:00
Melody
2615ece23b
Use normal apostrophes like adults
2018-12-07 10:41:08 -05:00
Melody
10725def8e
trainerbattle_normal → trainerbattle_single
...
* trainerbattle_normal → trainerbattle_single
* TRAINER_BATTLE_NORMAL → TRAINER_BATTLE_SINGLE
* improves the macro documentation a little
2018-12-02 15:08:19 -05:00
Melody
bad5323642
cleans up trainer battle scripts
...
* adds battle type macros
* adds `trainerbattle_normal` macro
* adds `trainerbattle_double` macro
* adds rematch macros
* adds no intro macro
2018-12-02 15:08:19 -05:00
Melody
862265b73a
defines register_matchcall
macro
2018-12-02 06:04:59 -05:00
Melody
c557ac61ae
adds constants, cleans up callstd and msgbox code
...
* adds some constants for standard script names and messagebox types
* replaces some callstd calls with msgbox calls where equivalent
* replaces msgbox and callstd calls using raw digits with versions that use the constants
2018-12-02 03:37:46 -05:00
garak
1441ee6bc3
finish event object flags
2018-10-19 13:04:47 -04:00
garak
d1b7f32b0a
begin event flag names, add temporary hidden item macro
2018-10-17 22:07:23 -04:00
Marcus Huderle
135a11e50e
Move events and scripts into map dirs
2018-06-20 19:54:21 -05:00