Eduardo Quezada
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03498d7240
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Applied remaining instances of BATTLE_OPPOSITE and BATTLE_PARTNER
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2022-09-02 23:57:43 -04:00 |
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ghoulslash
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6b84a9f0b3
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merge w be
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2022-07-17 12:40:43 -04:00 |
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ghoulslash
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e4bf99d777
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merge w be
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2022-07-03 16:20:05 -04:00 |
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ghoulslash
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b33a8b0cb4
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move ai score calc to STATE_TURN_START_RECORD so AI can consider move selection for item use
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2022-06-05 11:09:04 -04:00 |
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ghoulslash
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c694e0cb90
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merge w be
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2022-06-05 08:22:24 -04:00 |
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sneed
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2e855b204a
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ai accounts for a third type
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2022-05-29 04:55:37 +03:00 |
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BuffelSaft
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746d9ea6c5
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Add AI_GetBattlerMoveTargetType()
Add AI version of the function that handles move target selection, as it needs to have ability and item info that it may not have access to.
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2022-04-27 22:23:20 +12:00 |
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ExpoSeed
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5fd468f507
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Review comments. Commented code removed, ShouldAIUseZMove moved to battle_ai_util and renamed to be consistent with other fns
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2022-03-22 13:10:24 -05:00 |
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ghoulslash
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035b2332af
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cache ai damage, effectiveness calcs
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2022-01-13 11:28:27 -05:00 |
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ExpoSeed
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d6747527da
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Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald-expansion into BE/z-moves
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2021-12-16 21:44:01 -06:00 |
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Eduardo Quezada D'Ottone
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dee7f97a8d
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Merge branch 'battle_engine' into battle_ai
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2021-11-21 14:46:09 -03:00 |
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ghoulslash
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2fac38cc83
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merge w be
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2021-11-11 16:16:26 -05:00 |
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ghoulslash
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e635930a15
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fixes
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2021-11-08 21:33:00 -05:00 |
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ghoulslash
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01cf8e6452
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add AI_MoveMakesContact, dissuade multi-hit attacks against rocky helmet
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2021-11-08 11:55:06 -05:00 |
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ghoulslash
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8f320a8d33
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some ai updates, recycle + ripen logic
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2021-11-08 11:37:41 -05:00 |
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BuffelSaft
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d3a845d511
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Fix CanAIFaintTarget
Rename CanAIFaintTarget to CanIndexMoveFaintTarget and create a new function, CanAIFaintTarget, that checks if any known move can KO the target.
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2021-11-08 20:37:28 +13:00 |
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ghoulslash
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6b10801ee8
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convert AI_IsabilityOnSide to bool
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2021-11-04 10:43:33 -04:00 |
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ghoulslash
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4466fbd930
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ai version of CanPoisonType, CanBePoisoned and IsAbilityOnSide
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2021-11-03 21:36:33 -04:00 |
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ghoulslash
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e75a8fb67c
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merge ai move and item decisions. AI will prefer to defeat player over healing
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2021-09-27 21:03:27 -04:00 |
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ExpoSeed
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0f99d9d4c6
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Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald-expansion into BE/z-moves
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2021-08-30 13:26:40 -05:00 |
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ghoulslash
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c7c0fbc296
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merge with be, make AI CanBeStatused functions separate from general util ones
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2021-08-12 13:37:53 -06:00 |
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ghoulslash
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59c16ff1cf
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AI_IsTerrainAffected checks
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2021-07-10 16:41:41 -06:00 |
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ghoulslash
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c356ffaed4
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merge with be. fix null ptr check in GetBattleMoveSplit
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2021-05-24 10:46:53 -06:00 |
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Evan
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d65d5cb8fd
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add AI_FLAG_SMART_SWITCHING, some burn checks
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2021-02-14 09:37:04 -07:00 |
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Evan
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0664daf384
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fix some post-merge errors
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2021-02-12 11:02:10 -07:00 |
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Evan
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4782f713f2
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update semi invulnerable state check
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2021-02-12 08:57:57 -07:00 |
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Evan
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c003f1c023
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check move effectiveness with status effects
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2021-01-26 15:41:59 -07:00 |
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Evan
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09dc1b7e89
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fix double battle ai logic
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2021-01-13 11:08:43 -07:00 |
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Evan
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f21b0140b9
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revert to CheckViability and stat change effect viabilities
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2021-01-04 19:39:59 -07:00 |
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Evan
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1ae57f26a3
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fix up some negative checks, organize some effects in AI_CheckBadMove
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2021-01-04 15:30:02 -07:00 |
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Evan
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7988a1f41d
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Ai_TryOnAlly and reorganize files
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2020-12-20 14:47:20 -07:00 |
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Evan
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31ec3e8479
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non-partner good move checks
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2020-12-19 21:58:23 -07:00 |
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Evan
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8a544665e4
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move common ai params to preloaded struct
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2020-12-16 22:56:10 -07:00 |
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Evan
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916d0416e3
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outline AI_CheckGoodMove
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2020-12-15 21:57:33 -07:00 |
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Evan
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ac332d5e98
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check bad move
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2020-12-13 15:02:21 -07:00 |
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Evan
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28698a982d
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try to faint script -> c
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2020-12-11 08:05:00 -07:00 |
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Evan
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aad3a800c3
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c functions for ai roamers/safari/first battle
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2020-12-10 22:10:21 -07:00 |
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