.set LOCALID_WALLACE, 1 .set LOCALID_RIVAL, 2 .set LOCALID_BIRCH, 3 EverGrandeCity_ChampionsRoom_MapScripts:: map_script MAP_SCRIPT_ON_TRANSITION, EverGrandeCity_ChampionsRoom_OnTransition map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, EverGrandeCity_ChampionsRoom_OnWarp map_script MAP_SCRIPT_ON_FRAME_TABLE, EverGrandeCity_ChampionsRoom_OnFrame .byte 0 EverGrandeCity_ChampionsRoom_OnTransition: call Common_EventScript_SetupRivalGfxId end EverGrandeCity_ChampionsRoom_OnWarp: map_script_2 VAR_TEMP_1, 0, EverGrandeCity_ChampionsRoom_EventScript_PlayerTurnNorth .2byte 0 EverGrandeCity_ChampionsRoom_EventScript_PlayerTurnNorth:: turnobject OBJ_EVENT_ID_PLAYER, DIR_NORTH end EverGrandeCity_ChampionsRoom_OnFrame: map_script_2 VAR_TEMP_1, 0, EverGrandeCity_ChampionsRoom_EventScript_EnterRoom .2byte 0 EverGrandeCity_ChampionsRoom_EventScript_EnterRoom:: lockall applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkUp4 waitmovement 0 delay 40 applymovement OBJ_EVENT_ID_PLAYER, EverGrandeCity_ChampionsRoom_Movement_PlayerApproachWallace waitmovement 0 setvar VAR_TEMP_1, 1 goto EverGrandeCity_ChampionsRoom_EventScript_Wallace releaseall end EverGrandeCity_ChampionsRoom_Movement_PlayerApproachWallace: walk_up walk_up step_end EverGrandeCity_ChampionsRoom_EventScript_Wallace:: playbgm MUS_ENCOUNTER_CHAMPION, FALSE msgbox EverGrandeCity_ChampionsRoom_Text_IntroSpeech, MSGBOX_DEFAULT trainerbattle_no_intro TRAINER_WALLACE, EverGrandeCity_ChampionsRoom_Text_Defeat goto EverGrandeCity_ChampionsRoom_EventScript_Defeated end EverGrandeCity_ChampionsRoom_EventScript_Defeated:: playse SE_DOOR setmetatile 6, 1, METATILE_EliteFour_OpenDoorChampion_Frame, FALSE setmetatile 6, 2, METATILE_EliteFour_OpenDoorChampion_Opening, FALSE special DrawWholeMapView msgbox EverGrandeCity_ChampionsRoom_Text_PostBattleSpeech, MSGBOX_DEFAULT closemessage playse SE_DOOR checkplayergender call_if_eq VAR_RESULT, MALE, EverGrandeCity_ChampionsRoom_EventScript_PlayMayMusic call_if_eq VAR_RESULT, FEMALE, EverGrandeCity_ChampionsRoom_EventScript_PlayBrendanMusic addobject LOCALID_RIVAL call EverGrandeCity_ChampionsRoom_EventScript_RivalApproachPlayer checkplayergender goto_if_eq VAR_RESULT, MALE, EverGrandeCity_ChampionsRoom_EventScript_MayAdvice goto_if_eq VAR_RESULT, FEMALE, EverGrandeCity_ChampionsRoom_EventScript_BrendanAdvice end EverGrandeCity_ChampionsRoom_EventScript_PlayMayMusic:: playbgm MUS_ENCOUNTER_MAY, FALSE return EverGrandeCity_ChampionsRoom_EventScript_PlayBrendanMusic:: playbgm MUS_ENCOUNTER_BRENDAN, FALSE return EverGrandeCity_ChampionsRoom_EventScript_MayAdvice:: msgbox EverGrandeCity_ChampionsRoom_Text_MayAdvice, MSGBOX_DEFAULT delay 40 playse SE_PIN applymovement LOCALID_RIVAL, Common_Movement_ExclamationMark waitmovement 0 applymovement LOCALID_RIVAL, Common_Movement_Delay48 waitmovement 0 call EverGrandeCity_ChampionsRoom_EventScript_RivalLookBackAndForth msgbox EverGrandeCity_ChampionsRoom_Text_MayItsAlreadyOver, MSGBOX_DEFAULT goto EverGrandeCity_ChampionsRoom_EventScript_BirchArrivesExitForHoF end EverGrandeCity_ChampionsRoom_EventScript_BrendanAdvice:: msgbox EverGrandeCity_ChampionsRoom_Text_BrendanAdvice, MSGBOX_DEFAULT delay 40 playse SE_PIN applymovement LOCALID_RIVAL, Common_Movement_ExclamationMark waitmovement 0 applymovement LOCALID_RIVAL, Common_Movement_Delay48 waitmovement 0 call EverGrandeCity_ChampionsRoom_EventScript_RivalLookBackAndForth msgbox EverGrandeCity_ChampionsRoom_Text_BrendanYouveWon, MSGBOX_DEFAULT goto EverGrandeCity_ChampionsRoom_EventScript_BirchArrivesExitForHoF end EverGrandeCity_ChampionsRoom_EventScript_BirchArrivesExitForHoF:: closemessage addobject LOCALID_BIRCH applymovement LOCALID_BIRCH, EverGrandeCity_ChampionsRoom_Movement_BirchArrives waitmovement 0 applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterRight waitmovement 0 msgbox EverGrandeCity_ChampionsRoom_Text_BirchArriveRatePokedex, MSGBOX_DEFAULT call ProfBirch_EventScript_RatePokedex msgbox EverGrandeCity_ChampionsRoom_Text_BirchCongratulations, MSGBOX_DEFAULT applymovement LOCALID_WALLACE, Common_Movement_WalkInPlaceFasterUp waitmovement 0 delay 20 applymovement LOCALID_WALLACE, Common_Movement_WalkInPlaceFasterDown waitmovement 0 msgbox EverGrandeCity_ChampionsRoom_Text_WallaceComeWithMe, MSGBOX_DEFAULT closemessage delay 30 applymovement LOCALID_WALLACE, EverGrandeCity_ChampionsRoom_Movement_WallaceExitStart applymovement OBJ_EVENT_ID_PLAYER, EverGrandeCity_ChampionsRoom_Movement_PlayerExitStart applymovement LOCALID_BIRCH, Common_Movement_WalkInPlaceFasterUp applymovement LOCALID_RIVAL, EverGrandeCity_ChampionsRoom_Movement_RivalFollows waitmovement 0 delay 20 applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterDown waitmovement 0 msgbox EverGrandeCity_ChampionsRoom_Text_WallaceWaitOutside, MSGBOX_DEFAULT checkplayergender call_if_eq VAR_RESULT, MALE, EverGrandeCity_ChampionsRoom_EventScript_MayCongratulations call_if_eq VAR_RESULT, FEMALE, EverGrandeCity_ChampionsRoom_EventScript_BrendanCongratulations closemessage applymovement LOCALID_WALLACE, EverGrandeCity_ChampionsRoom_Movement_WallaceExit applymovement OBJ_EVENT_ID_PLAYER, EverGrandeCity_ChampionsRoom_Movement_PlayerExit waitmovement 0 setflag FLAG_HIDE_PETALBURG_GYM_GREETER warp MAP_EVER_GRANDE_CITY_HALL_OF_FAME, 7, 16 waitstate releaseall end EverGrandeCity_ChampionsRoom_EventScript_MayCongratulations:: msgbox EverGrandeCity_ChampionsRoom_Text_MayCongratulations, MSGBOX_DEFAULT return EverGrandeCity_ChampionsRoom_EventScript_BrendanCongratulations:: msgbox EverGrandeCity_ChampionsRoom_Text_BrendanCongratulations, MSGBOX_DEFAULT return EverGrandeCity_ChampionsRoom_EventScript_RivalApproachPlayer:: applymovement LOCALID_RIVAL, EverGrandeCity_ChampionsRoom_Movement_RivalApproachPlayer waitmovement 0 applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterLeft waitmovement 0 return EverGrandeCity_ChampionsRoom_EventScript_RivalLookBackAndForth:: applymovement LOCALID_RIVAL, EverGrandeCity_ChampionsRoom_Movement_RivalLookBackAndForth waitmovement 0 return EverGrandeCity_ChampionsRoom_Movement_PlayerExitStart: walk_up walk_up step_end EverGrandeCity_ChampionsRoom_Movement_PlayerExit: walk_up delay_16 walk_up delay_8 set_invisible step_end EverGrandeCity_ChampionsRoom_Movement_RivalApproachPlayer: walk_up walk_up walk_up walk_up walk_up walk_left walk_up walk_in_place_faster_right step_end EverGrandeCity_ChampionsRoom_Movement_RivalLookBackAndForth: walk_in_place_faster_up delay_16 walk_in_place_faster_right delay_16 walk_in_place_faster_up delay_8 walk_in_place_faster_right delay_16 step_end EverGrandeCity_ChampionsRoom_Movement_RivalFollows: walk_right walk_up step_end EverGrandeCity_ChampionsRoom_Movement_WallaceExitStart: walk_up walk_up walk_in_place_faster_down step_end EverGrandeCity_ChampionsRoom_Movement_WallaceExit: walk_up delay_8 set_invisible step_end EverGrandeCity_ChampionsRoom_Movement_BirchArrives: walk_up walk_up walk_up walk_up walk_up walk_right walk_up walk_in_place_faster_left step_end EverGrandeCity_ChampionsRoom_Text_IntroSpeech: .string "WALLACE: Welcome, {PLAYER}{KUN}.\p" .string "That incident in SOOTOPOLIS CITY…\n" .string "That was superb work, putting an end\l" .string "to that crisis all by yourself.\p" .string "Oops!\p" .string "It wouldn't be fair to say that you\n" .string "alone ended the crisis.\p" .string "You overcame that difficult situation\n" .string "by working as one with your POKéMON.\p" .string "We TRAINERS raise POKéMON by giving\n" .string "them items and by teaching them new\l" .string "techniques for battle.\p" .string "But we ourselves also learn many\n" .string "things from POKéMON.\p" .string "And this is where your achievements\n" .string "are put to the test against what\l" .string "others like you have achieved.\p" .string "Now!\p" .string "Who can most elegantly dance with\n" .string "their POKéMON in HOENN?\p" .string "Show me right here and now!$" EverGrandeCity_ChampionsRoom_Text_Defeat: .string "I, the CHAMPION, fall in defeat…\p" .string "That was wonderful work.\n" .string "You were elegant, infuriatingly so.\l" .string "And yet it was utterly glorious!\p" .string "Kudos to you, {PLAYER}{KUN}!\p" .string "You are a truly noble POKéMON\n" .string "TRAINER!$" EverGrandeCity_ChampionsRoom_Text_PostBattleSpeech: .string "WALLACE: The POKéMON you sent into\n" .string "battle…\p" .string "At times they danced like a spring\n" .string "breeze, and at times they struck\l" .string "like lightning.\p" .string "It was with light, yet surefooted,\n" .string "elegance that you led your POKéMON.\p" .string "Even I felt bedazzled by your\n" .string "masterful performance!\p" .string "You now stand at the glorious peak\n" .string "of the POKéMON LEAGUE.\p" .string "I now proclaim you to be the new\n" .string "HOENN region…$" EverGrandeCity_ChampionsRoom_Text_MayAdvice: .string "MAY: {PLAYER}{KUN}!\p" .string "Here's some advice before you challenge\n" .string "the CHAMPION…$" EverGrandeCity_ChampionsRoom_Text_MayItsAlreadyOver: .string "MAY: Huh?\n" .string "What, what, what?\p" .string "{PLAYER}{KUN}…\n" .string "Could it be that…\l" .string "It's already over?$" EverGrandeCity_ChampionsRoom_Text_BrendanAdvice: .string "BRENDAN: {PLAYER}!\p" .string "How would you like some advice before\n" .string "you challenge the CHAMPION?…$" EverGrandeCity_ChampionsRoom_Text_BrendanYouveWon: .string "BRENDAN: {PLAYER}…\p" .string "Are you trying to tell me…\n" .string "You've beaten the CHAMPION?$" EverGrandeCity_ChampionsRoom_Text_BirchArriveRatePokedex: .string "PROF. BIRCH: See?\n" .string "What did I tell you, {RIVAL}?\p" .string "Didn't I tell you that you don't need\n" .string "to worry about {PLAYER}{KUN}?\p" .string "… … … … … … … …\n" .string "{PLAYER}{KUN}, you've finally done it.\p" .string "When I heard that you defeated your\n" .string "own father at the PETALBURG GYM,\l" .string "I thought perhaps you had a chance…\p" .string "But to think you've actually become\n" .string "the CHAMPION!\p" .string "Ah, yes!\p" .string "What became of your POKéDEX?\n" .string "Here, let me see.$" EverGrandeCity_ChampionsRoom_Text_BirchCongratulations: .string "PROF. BIRCH: Anyways,\n" .string "congratulations!\p" .string "Now, go proudly into the final room!$" EverGrandeCity_ChampionsRoom_Text_WallaceComeWithMe: .string "WALLACE: {PLAYER}{KUN}…\p" .string "No, let me rephrase that properly.\p" .string "The new CHAMPION!\p" .string "Come with me.$" EverGrandeCity_ChampionsRoom_Text_WallaceWaitOutside: .string "WALLACE: I'm sorry, but…\p" .string "From here on, only those TRAINERS who\n" .string "have become CHAMPIONS may enter.\p" .string "You'll have to wait outside with\n" .string "PROF. BIRCH.$" EverGrandeCity_ChampionsRoom_Text_MayCongratulations: .string "MAY: Groan…\p" .string "… … … … … … … …\n" .string "… … … … … … … …\p" .string "I'm just joking! That's okay!\n" .string "That's the rule!\p" .string "{PLAYER}{KUN}!\n" .string "Honestly, congratulations!$" EverGrandeCity_ChampionsRoom_Text_BrendanCongratulations: .string "BRENDAN: Whaaaat?! … … … … …\n" .string "… … … … … … … …\p" .string "It can't be helped if that's the rule.\p" .string "{PLAYER}, way to go!\n" .string "Congratulations!$"