#ifndef GUARD_BATTLE_FACTORY_H #define GUARD_BATTLE_FACTORY_H void CallBattleFactoryFunction(void); bool8 InBattleFactory(void); u8 GetFactoryMonFixedIV(u8 challengeNum, bool8 isLastBattle); void FillFactoryBrainParty(void); u8 GetNumPastRentalsRank(u8 battleMode, u8 lvlMode); u32 GetAiScriptsInBattleFactory(void); void SetMonMoveAvoidReturn(struct Pokemon *mon, u16 moveArg, u8 moveSlot); #endif // GUARD_BATTLE_FACTORY_H