#ifndef GUARD_BATTLE_Z_MOVE_H #define GUARD_BATTLE_Z_MOVE_H #include "constants/z_move_effects.h" #define MOVE_Z_STATUS 0xFFFF struct SignatureZMove { u16 species; u16 item; u16 move; u16 zmove; }; bool8 IsZMove(u16 move); void QueueZMove(u8 battler, u16 baseMove); bool32 IsViableZMove(u8 battler, u16 move); bool32 TryChangeZIndicator(u8 battler, u8 moveIndex); void CreateZMoveTriggerSprite(u8, bool8); void HideZMoveTriggerSprite(void); bool32 IsZMoveTriggerSpriteActive(void); void DestroyZMoveTriggerSprite(void); bool32 MoveSelectionDisplayZMove(u16 zmove, u32 battler); const u8 *GetZMoveName(u16 move); void SetZEffect(void); bool32 IsZMoveUsable(u8 battler, u16 moveIndex); void GetUsableZMoves(u8 battler, u16 *moves); u16 GetZMovePower(u16 move); #endif // GUARD_BATTLE_Z_MOVE_H