#ifndef GUARD_LINK_RFU_H #define GUARD_LINK_RFU_H #include "librfu.h" #include "link.h" #include "AgbRfu_LinkManager.h" #define RFUCMD_MASK 0xFF00 #define RFUCMD_SEND_PACKET 0x2F00 #define RFUCMD_BLENDER_SEND_KEYS 0x4400 #define RFUCMD_READY_CLOSE_LINK 0x5F00 #define RFUCMD_READY_EXIT_STANDBY 0x6600 #define RFUCMD_SEND_PLAYER_IDS 0x7700 #define RFUCMD_SEND_PLAYER_IDS_NEW 0x7800 #define RFUCMD_SEND_BLOCK_INIT 0x8800 #define RFUCMD_SEND_BLOCK 0x8900 #define RFUCMD_SEND_BLOCK_REQ 0xA100 #define RFUCMD_SEND_HELD_KEYS 0xBE00 #define RFUCMD_DISCONNECT 0xED00 #define RFUCMD_DISCONNECT_PARENT 0xEE00 #define RFU_SERIAL_GAME 0x0002 // Serial number for Pokémon game (FRLG or Emerald) #define RFU_SERIAL_WONDER_DISTRIBUTOR 0x7F7D // Serial number for distributing Wonder Cards / News #define RFU_SERIAL_UNKNOWN 0x0000 // Unreferenced acceptable serial number. Gamecube? #define RFU_SERIAL_END 0xFFFF #define COMM_SLOT_LENGTH 14 #define RECV_QUEUE_NUM_SLOTS 32 #define SEND_QUEUE_NUM_SLOTS 40 #define BACKUP_QUEUE_NUM_SLOTS 2 #define RFU_PACKET_SIZE 6 #define RFU_STATUS_OK 0 #define RFU_STATUS_FATAL_ERROR 1 #define RFU_STATUS_CONNECTION_ERROR 2 #define RFU_STATUS_CHILD_SEND_COMPLETE 3 #define RFU_STATUS_NEW_CHILD_DETECTED 4 #define RFU_STATUS_JOIN_GROUP_OK 5 #define RFU_STATUS_JOIN_GROUP_NO 6 #define RFU_STATUS_WAIT_ACK_JOIN_GROUP 7 #define RFU_STATUS_LEAVE_GROUP_NOTICE 8 #define RFU_STATUS_LEAVE_GROUP 9 #define RFU_STATUS_CHILD_LEAVE_READY 10 #define RFU_STATUS_CHILD_LEAVE 11 #define RFU_STATUS_ACK_JOIN_GROUP 12 // Values for disconnectMode enum { RFU_DISCONNECT_NONE, RFU_DISCONNECT_ERROR, RFU_DISCONNECT_NORMAL, }; // Values for errorState enum { RFU_ERROR_STATE_NONE, RFU_ERROR_STATE_OCCURRED, RFU_ERROR_STATE_PROCESSED, RFU_ERROR_STATE_DISCONNECTING, RFU_ERROR_STATE_IGNORE, }; // These error flags are set in errorInfo, and given as // the uppermost 16 bits of 'status' for sLinkErrorBuffer. // The first 8 bits are reserved for the link manager msg // when the error occurred, and the last 8 bits are this // sequence of presumably meaningful error flags, but // ultimately sLinkErrorBuffer's status is never read. #define F_RFU_ERROR_1 (1 << 8) #define F_RFU_ERROR_2 (1 << 9) // Never set #define F_RFU_ERROR_3 (1 << 10) // Never set #define F_RFU_ERROR_4 (1 << 11) // Never set #define F_RFU_ERROR_5 (1 << 12) #define F_RFU_ERROR_6 (1 << 13) #define F_RFU_ERROR_7 (1 << 14) #define F_RFU_ERROR_8 (1 << 15) struct RfuGameCompatibilityData { u16 language:4; u16 hasNews:1; u16 hasCard:1; u16 unknown:1; // Never read u16 canLinkNationally:1; u16 hasNationalDex:1; u16 gameClear:1; u16 version:4; u16 unused:2; u8 playerTrainerId[2]; }; // This struct is sent via the Wireless Adapter as the game name or "gname" data. // Gname is only applicable during Wireless Single Game Pak Multiplay, when the // adapter needs this data for connection. Per the RFU manual, during "normal" // wireless play (the kind the Pokémon games use) the gname data can be used for // anything the developers want. This struct is what GF decided to use it for. // It can be up to 13 bytes in size (RFU_GAME_NAME_LENGTH). // The player's name is sent separately as the username ("uname"), and does not // use a struct (gHostRfuUsername). struct __attribute__((packed, aligned(2))) RfuGameData { struct RfuGameCompatibilityData compatibility; u8 partnerInfo[RFU_CHILD_MAX]; u16 tradeSpecies; u8 activity:7; u8 startedActivity:1; u8 playerGender:1; u8 tradeLevel:7; u8 tradeType:6; u8 filler:2; }; // Constants for getting/setting information in 'partnerInfo' of RfuGameData. // This data is used to determine what the link partners look like from // the host's perspective. // Bits 0-2 are a shortened trainerId // Bit 3 is the player's gender // Bits 4-6 are unknown/unused // Bit 7 is an 'active' flag #define PINFO_TID_MASK 0x7 #define PINFO_GENDER_SHIFT 3 #define PINFO_ACTIVE_FLAG (1 << 7) struct RfuBlockSend { /* 0x00 */ u16 next; /* 0x02 */ u16 count; /* 0x04 */ const u8 *payload; /* 0x08 */ u32 receivedFlags; /* 0x0c */ u32 failedFlags; /* 0x10 */ bool8 sending; /* 0x11 */ u8 owner; /* 0x12 */ u8 receiving; }; struct RfuRecvQueue { /* 0x000 */ u8 slots[RECV_QUEUE_NUM_SLOTS][COMM_SLOT_LENGTH * MAX_RFU_PLAYERS]; /* 0x8c0 */ vu8 recvSlot; /* 0x8c1 */ vu8 sendSlot; /* 0x8c2 */ vu8 count; /* 0x8c3 */ vu8 full; }; struct RfuSendQueue { /* 0x000 */ u8 slots[SEND_QUEUE_NUM_SLOTS][COMM_SLOT_LENGTH]; /* 0x230 */ vu8 recvSlot; /* 0x231 */ vu8 sendSlot; /* 0x232 */ vu8 count; /* 0x233 */ vu8 full; }; struct RfuBackupQueue { /* 0x00 */ u8 slots[BACKUP_QUEUE_NUM_SLOTS][COMM_SLOT_LENGTH]; /* 0x1c */ vu8 recvSlot; /* 0x1d */ vu8 sendSlot; /* 0x1e */ vu8 count; }; // Stores data needed for the RFU on GF's end struct RfuManager { /* 0x000 */ void (*callback)(void); /* 0x004 */ u16 state; /* 0x006 */ u8 unused1[4]; /* 0x00a */ u16 errorInfo; /* 0x00c */ u8 parentChild; /* 0x00d */ u8 playerCount; /* 0x00e */ bool8 runParentMain2; /* 0x00f */ u8 unused2; /* 0x010 */ u16 errorParam0; /* 0x012 */ u16 errorParam1; /* 0x014 */ u8 childRecvBuffer[RFU_CHILD_MAX][COMM_SLOT_LENGTH]; /* 0x04c */ u8 childSendBuffer[COMM_SLOT_LENGTH]; /* 0x05a */ u8 blockRequestType; /* 0x05b */ u8 blockSendAttempts; /* 0x05c */ bool8 blockReceived[MAX_RFU_PLAYERS]; /* 0x061 */ bool8 numBlocksReceived[MAX_RFU_PLAYERS]; /* 0x066 */ u8 idleTaskId; /* 0x067 */ u8 searchTaskId; /* 0x068 */ u8 unused3[4]; /* 0x06c */ struct RfuBlockSend sendBlock; /* 0x080 */ struct RfuBlockSend recvBlock[MAX_RFU_PLAYERS]; /* 0x0e4 */ bool8 readyCloseLink[MAX_RFU_PLAYERS]; /* 0x0e9 */ bool8 readyExitStandby[MAX_RFU_PLAYERS]; /* 0x0ee */ vu8 errorState; /* 0x0ef */ bool8 isShuttingDown; /* 0x0f0 */ u8 linkLossRecoveryState; /* 0x0f1 */ u8 status; /* 0x0f2 */ u16 packet[RFU_PACKET_SIZE]; /* 0x0fe */ u16 resendExitStandbyTimer; /* 0x100 */ u16 allReadyNum; /* 0x102 */ u8 childSendCmdId; /* 0x103 */ u8 unused4[7]; /* 0x10A */ struct RfuGameData parent; u8 filler_; u8 parentName[RFU_USER_NAME_LENGTH]; /* 0x124 */ struct RfuRecvQueue recvQueue; /* 0x9e8 */ struct RfuSendQueue sendQueue; /* 0xc1c */ struct RfuBackupQueue backupQueue; /* 0xc3c */ vu8 linkRecovered; /* 0xc3d */ u8 reconnectParentId; /* 0xc3e */ vu8 childSlot; /* 0xc3f */ u8 childRecvQueue[COMM_SLOT_LENGTH * MAX_RFU_PLAYERS]; /* 0xc85 */ u8 leaveGroupStatus; /* 0xc86 */ u8 childRecvStatus; /* 0xc87 */ u8 recvCmds[MAX_RFU_PLAYERS][CMD_LENGTH - 1][2]; /* 0xccd */ u8 parentId; /* 0xcce */ u8 multiplayerId; /* 0xccf */ u8 connectParentFailures; /* 0xcd0 */ vu8 childSendCount; /* 0xcd1 */ u8 partnerSendStatuses[RFU_CHILD_MAX]; /* 0xcd5 */ u8 partnerRecvStatuses[RFU_CHILD_MAX]; /* 0xcd9 */ bool8 stopNewConnections; /* 0xcda */ u8 parentSendSlot; /* 0xcdb */ vbool8 parentFinished; /* 0xcdc */ vbool8 parentMain2Failed; /* 0xcdd */ u8 unused5; /* 0xcde */ u8 linkPlayerIdx[RFU_CHILD_MAX]; /* 0xce2 */ u8 parentSlots; /* 0xce2 */ u8 disconnectSlots; /* 0xce4 */ u8 disconnectMode; /* 0xce5 */ u8 nextChildBits; /* 0xce5 */ u8 newChildQueue; /* 0xce7 */ u8 acceptSlot_flag; /* 0xce8 */ bool8 playerExchangeActive; /* 0xce9 */ u8 incomingChild; /* 0xcea */ u8 numChildRecvErrors[RFU_CHILD_MAX]; /* 0xcee */ u8 childRecvIds[RFU_CHILD_MAX]; }; // size = 0xcf4 extern struct RfuGameData gHostRfuGameData; extern u8 gHostRfuUsername[]; extern struct RfuManager gRfu; extern u8 gWirelessStatusIndicatorSpriteId; void WipeTrainerNameRecords(void); void InitRFUAPI(void); void LinkRfu_Shutdown(void); void Rfu_SetBlockReceivedFlag(u8 linkPlayerId); void Rfu_ResetBlockReceivedFlag(u8 linkPlayerId); bool32 IsSendingKeysToRfu(void); void StartSendingKeysToRfu(void); void Rfu_SetBerryBlenderLinkCallback(void); u8 Rfu_GetBlockReceivedStatus(void); bool32 Rfu_InitBlockSend(const u8 *src, size_t size); void ClearLinkRfuCallback(void); u8 Rfu_GetLinkPlayerCount(void); u8 Rfu_GetMultiplayerId(void); bool8 Rfu_SendBlockRequest(u8 type); bool8 IsLinkRfuTaskFinished(void); bool8 Rfu_IsMaster(void); void Rfu_SetCloseLinkCallback(void); void Rfu_SetLinkStandbyCallback(void); void ResetLinkRfuGFLayer(void); void UpdateWirelessStatusIndicatorSprite(void); void InitRFU(void); bool32 RfuMain1(void); bool32 RfuMain2(void); bool32 RfuHasErrored(void); bool32 IsRfuRecvQueueEmpty(void); u32 GetRfuRecvQueueLength(void); void RfuVSync(void); void RfuSetIgnoreError(bool32 enable); u8 RfuGetStatus(void); struct RfuGameData *GetHostRfuGameData(void); void UpdateGameData_GroupLockedIn(u8 startedActivity); void RfuSetErrorParams(u32 errorInfo); void RfuSetStatus(u8 status, u16 errorInfo); u8 Rfu_SetLinkRecovery(bool32 enable); void CopyHostRfuGameDataAndUsername(struct RfuGameData *gameData, u8 *username); void SetHostRfuGameData(u8 activity, u32 partnerInfo, bool32 startedActivity); void InitializeRfuLinkManager_LinkLeader(u32 groupMax); bool32 IsRfuCommunicatingWithAllChildren(void); void LinkRfu_StopManagerAndFinalizeSlots(void); bool32 RfuTryDisconnectLeavingChildren(void); bool32 HasTrainerLeftPartnersList(u16 trainerId, const u8 *name); void SendRfuStatusToPartner(u8 status, u16 trainerId, const u8 *name); u32 WaitSendRfuStatusToPartner(u16 trainerId, const u8 *name); void RequestDisconnectSlotByTrainerNameAndId(const u8 *name, u16 id); bool8 LmanAcceptSlotFlagIsNotZero(void); bool32 WaitRfuState(bool32 force); void GetOtherPlayersInfoFlags(void); void InitializeRfuLinkManager_JoinGroup(void); void SendLeaveGroupNotice(void); void SaveLinkTrainerNames(void); void LinkRfu_CreateConnectionAsParent(void); void LinkRfu_StopManagerBeforeEnteringChat(void); void UpdateGameData_SetActivity(u8 activity, u32 partnerInfo, bool32 startedActivity); void CreateTask_RfuReconnectWithParent(const u8 *name, u16 trainerId); void SetHostRfuWonderFlags(bool32 hasNews, bool32 hasCard); void ResetHostRfuGameData(void); void SetTradeBoardRegisteredMonInfo(u32 type, u32 species, u32 level); void InitializeRfuLinkManager_EnterUnionRoom(void); void TryConnectToUnionRoomParent(const u8 *name, struct RfuGameData *parent, u8 activity); bool32 IsUnionRoomListenTaskActive(void); void Rfu_SendPacket(void *data); bool32 PlayerHasMetTrainerBefore(u16 id, u8 *name); void Rfu_DisconnectPlayerById(u32 playerIdx); u8 GetLinkPlayerInfoFlags(s32 playerId); void StopUnionRoomLinkManager(void); bool8 Rfu_GetCompatiblePlayerData(struct RfuGameData *gameData, u8 *username, u8 idx); bool8 Rfu_GetWonderDistributorPlayerData(struct RfuGameData *gameData, u8 *username, u8 idx); s32 Rfu_GetIndexOfNewestChild(u8 bits); void CreateTask_RfuIdle(void); void DestroyTask_RfuIdle(void); void ClearRecvCommands(void); void LinkRfu_FatalError(void); bool32 Rfu_IsPlayerExchangeActive(void); void Rfu_StopPartnerSearch(void); void RfuSetNormalDisconnectMode(void); void SetUnionRoomChatPlayerData(u32 numPlayers); bool32 IsRfuSerialNumberValid(u32 serialNo); bool8 IsRfuRecoveringFromLinkLoss(void); void RfuRecvQueue_Reset(struct RfuRecvQueue *queue); void RfuSendQueue_Reset(struct RfuSendQueue *queue); void RfuRecvQueue_Enqueue(struct RfuRecvQueue *queue, u8 *data); void RfuSendQueue_Enqueue(struct RfuSendQueue *queue, u8 *data); bool8 RfuRecvQueue_Dequeue(struct RfuRecvQueue *queue, u8 *dest); bool8 RfuSendQueue_Dequeue(struct RfuSendQueue *queue, u8 *dest); void RfuBackupQueue_Enqueue(struct RfuBackupQueue *queue, const u8 *data); bool8 RfuBackupQueue_Dequeue(struct RfuBackupQueue *queue, u8 *src); void InitHostRfuGameData(struct RfuGameData *data, u8 activity, bool32 startedActivity, s32 partnerInfo); void CreateWirelessStatusIndicatorSprite(u8 x, u8 y); void DestroyWirelessStatusIndicatorSprite(void); void LoadWirelessStatusIndicatorSpriteGfx(void); #endif //GUARD_LINK_RFU_H