#ifndef GUARD_POKEMON_DEBUG_H #define GUARD_POKEMON_DEBUG_H #include "constants/pokemon_debug.h" //Structs struct PokemonDebugModifyArrows { u8 arrowSpriteId[2]; u16 minValue; u16 maxValue; int currValue; u8 currentDigit; u8 maxDigits; u8 charDigits[MODIFY_DIGITS_MAX]; void *modifiedValPtr; u8 typeOfVal; }; struct PokemonDebugOptionArrows { u8 arrowSpriteId[1]; u8 currentDigit; }; struct PokemonDebugYPosModifiyArrows { u8 arrowSpriteId[1]; u8 currentDigit; }; struct PokemonSpriteConstValues { u8 backPicCoords; u8 frontPicCoords; u8 frontElevation; }; struct PokemonSpriteOffsets { s8 offset_back_picCoords; s8 offset_front_picCoords; s8 offset_front_elevation; }; struct PokemonDebugMenu { u16 currentmonId; u8 currentmonWindowId; u8 InstructionsWindowId; u8 frontspriteId; u8 backspriteId; u8 iconspriteId; u8 frontShadowSpriteId; bool8 isShiny; bool8 isFemale; struct PokemonDebugModifyArrows modifyArrows; struct PokemonDebugOptionArrows optionArrows; struct PokemonDebugYPosModifiyArrows yPosModifyArrows; struct PokemonSpriteConstValues constSpriteValues; struct PokemonSpriteOffsets offsetsSpriteValues; u8 animIdBack; u8 animIdFront; u8 battleBgType; u8 battleTerrain; u8 currentSubmenu; u8 submenuYpos[3]; }; void CB2_Debug_Pokemon(void); #endif // GUARD_POKEMON_DEBUG_H