#include "global.h" #include "test/battle.h" ASSUMPTIONS { ASSUME(gBattleMoves[MOVE_MORTAL_SPIN].effect == EFFECT_MORTAL_SPIN); } SINGLE_BATTLE_TEST("Mortal Spin blows away hazards and poisons foe") { GIVEN { PLAYER(SPECIES_WOBBUFFET); OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { MOVE(opponent, MOVE_STEALTH_ROCK); MOVE(player, MOVE_MORTAL_SPIN); } } SCENE { ANIMATION(ANIM_TYPE_MOVE, MOVE_STEALTH_ROCK, opponent); ANIMATION(ANIM_TYPE_MOVE, MOVE_MORTAL_SPIN, player); MESSAGE("Wobbuffet blew away Stealth Rock!"); MESSAGE("Foe Wobbuffet was poisoned!"); STATUS_ICON(opponent, poison: TRUE); } }