#include "global.h" #include "test/battle.h" ASSUMPTIONS { ASSUME(gBattleMoves[MOVE_TORMENT].effect == EFFECT_TORMENT); } SINGLE_BATTLE_TEST("Torment prevents consecutive move uses") { GIVEN { PLAYER(SPECIES_WOBBUFFET); OPPONENT(SPECIES_WOBBUFFET) { Moves(MOVE_SPLASH, MOVE_CELEBRATE); } } WHEN { TURN { MOVE(player, MOVE_TORMENT); MOVE(opponent, MOVE_SPLASH); } TURN { MOVE(opponent, MOVE_SPLASH, allowed: FALSE); MOVE(opponent, MOVE_CELEBRATE); } } SCENE { ANIMATION(ANIM_TYPE_MOVE, MOVE_TORMENT, player); MESSAGE("Foe Wobbuffet was subjected to torment!"); ANIMATION(ANIM_TYPE_MOVE, MOVE_SPLASH, opponent); ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, opponent); } } SINGLE_BATTLE_TEST("Torment forces Struggle if the only move is prevented") { GIVEN { PLAYER(SPECIES_WOBBUFFET); OPPONENT(SPECIES_WOBBUFFET) { Moves(MOVE_SPLASH); } } WHEN { TURN { MOVE(player, MOVE_TORMENT); MOVE(opponent, MOVE_SPLASH); } TURN { MOVE(opponent, MOVE_SPLASH, allowed: FALSE); } } SCENE { ANIMATION(ANIM_TYPE_MOVE, MOVE_SPLASH, opponent); ANIMATION(ANIM_TYPE_MOVE, MOVE_STRUGGLE, opponent); } } SINGLE_BATTLE_TEST("Torment allows non-consecutive move uses") { GIVEN { PLAYER(SPECIES_WOBBUFFET); OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { MOVE(player, MOVE_TORMENT); MOVE(opponent, MOVE_SPLASH); } TURN { MOVE(opponent, MOVE_CELEBRATE); } TURN { MOVE(opponent, MOVE_SPLASH); } } SCENE { ANIMATION(ANIM_TYPE_MOVE, MOVE_SPLASH, opponent); ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, opponent); ANIMATION(ANIM_TYPE_MOVE, MOVE_SPLASH, opponent); } }