#ifndef GUARD_BATTLE_FACTORY_H #define GUARD_BATTLE_FACTORY_H void CallBattleFactoryFunction(void); bool8 sub_81A6BF4(void); u8 GetFactoryMonFixedIV(u8 arg0, u8 arg1); void FillFactoryBrainParty(void); u8 sub_81A6F70(u8 battleMode, u8 lvlMode); u32 GetAiScriptsInBattleFactory(void); void SetMonMoveAvoidReturn(struct Pokemon *mon, u16 moveArg, u8 moveSlot); #endif // GUARD_BATTLE_FACTORY_H