#ifndef GUARD_TEXT_H #define GUARD_TEXT_H #include "characters.h" // Given as a text speed when all the text should be // loaded at once but not copied to vram yet. #define TEXT_SKIP_DRAW 0xFF enum { FONT_SMALL, FONT_NORMAL, FONT_SHORT, FONT_SHORT_COPY_1, FONT_SHORT_COPY_2, FONT_SHORT_COPY_3, FONT_BRAILLE, FONT_NARROW, FONT_SMALL_NARROW, // Very similar to FONT_SMALL, some glyphs are narrower FONT_BOLD, // JP glyph set only }; // Return values for font functions enum { RENDER_PRINT, RENDER_FINISH, RENDER_REPEAT, // Run render function again, if e.g. a control code is encountered. RENDER_UPDATE, }; // Text printer states read by RenderText / FontFunc_Braille enum { RENDER_STATE_HANDLE_CHAR, RENDER_STATE_WAIT, RENDER_STATE_CLEAR, RENDER_STATE_SCROLL_START, RENDER_STATE_SCROLL, RENDER_STATE_WAIT_SE, RENDER_STATE_PAUSE, }; enum { FONTATTR_MAX_LETTER_WIDTH, FONTATTR_MAX_LETTER_HEIGHT, FONTATTR_LETTER_SPACING, FONTATTR_LINE_SPACING, FONTATTR_UNKNOWN, // dunno what this is yet FONTATTR_COLOR_FOREGROUND, FONTATTR_COLOR_BACKGROUND, FONTATTR_COLOR_SHADOW }; struct TextPrinterSubStruct { u8 fontId:4; // 0x14 bool8 hasPrintBeenSpedUp:1; u8 unk:3; u8 downArrowDelay:5; u8 downArrowYPosIdx:2; bool8 hasFontIdBeenSet:1; u8 autoScrollDelay; }; struct TextPrinterTemplate { const u8 *currentChar; u8 windowId; u8 fontId; u8 x; u8 y; u8 currentX; // 0x8 u8 currentY; u8 letterSpacing; u8 lineSpacing; u8 unk:4; // 0xC u8 fgColor:4; u8 bgColor:4; u8 shadowColor:4; }; struct TextPrinter { struct TextPrinterTemplate printerTemplate; void (*callback)(struct TextPrinterTemplate *, u16); // 0x10 u8 subStructFields[7]; // always cast to struct TextPrinterSubStruct... so why bother u8 active; u8 state; // 0x1C u8 textSpeed; u8 delayCounter; u8 scrollDistance; u8 minLetterSpacing; // 0x20 u8 japanese; }; struct FontInfo { u16 (*fontFunction)(struct TextPrinter *x); u8 maxLetterWidth; u8 maxLetterHeight; u8 letterSpacing; u8 lineSpacing; u8 unk:4; u8 fgColor:4; u8 bgColor:4; u8 shadowColor:4; }; extern const struct FontInfo *gFonts; struct GlyphWidthFunc { u32 fontId; u32 (*func)(u16 glyphId, bool32 isJapanese); }; typedef struct { bool8 canABSpeedUpPrint:1; bool8 useAlternateDownArrow:1; bool8 autoScroll:1; bool8 forceMidTextSpeed:1; } TextFlags; struct TextGlyph { u32 gfxBufferTop[16]; u32 gfxBufferBottom[16]; u8 width; u8 height; }; extern TextFlags gTextFlags; extern u8 gDisableTextPrinters; extern struct TextGlyph gCurGlyph; void DeactivateAllTextPrinters(void); u16 AddTextPrinterParameterized(u8 windowId, u8 fontId, const u8 *str, u8 x, u8 y, u8 speed, void (*callback)(struct TextPrinterTemplate *, u16)); bool16 AddTextPrinter(struct TextPrinterTemplate *template, u8 speed, void (*callback)(struct TextPrinterTemplate *, u16)); void RunTextPrinters(void); bool16 IsTextPrinterActive(u8 id); void GenerateFontHalfRowLookupTable(u8 fgColor, u8 bgColor, u8 shadowColor); void SaveTextColors(u8 *fgColor, u8 *bgColor, u8 *shadowColor); void RestoreTextColors(u8 *fgColor, u8 *bgColor, u8 *shadowColor); void DecompressGlyphTile(const void *src_, void *dest_); void CopyGlyphToWindow(struct TextPrinter *x); void ClearTextSpan(struct TextPrinter *textPrinter, u32 width); void TextPrinterInitDownArrowCounters(struct TextPrinter *textPrinter); void TextPrinterDrawDownArrow(struct TextPrinter *textPrinter); void TextPrinterClearDownArrow(struct TextPrinter *textPrinter); bool8 TextPrinterWaitAutoMode(struct TextPrinter *textPrinter); bool16 TextPrinterWaitWithDownArrow(struct TextPrinter *textPrinter); bool16 TextPrinterWait(struct TextPrinter *textPrinter); void DrawDownArrow(u8 windowId, u16 x, u16 y, u8 bgColor, bool8 drawArrow, u8 *counter, u8 *yCoordIndex); s32 GetStringWidth(u8 fontId, const u8 *str, s16 letterSpacing); u8 RenderTextHandleBold(u8 *pixels, u8 fontId, u8 *str); u8 DrawKeypadIcon(u8 windowId, u8 keypadIconId, u16 x, u16 y); u8 GetKeypadIconTileOffset(u8 keypadIconId); u8 GetKeypadIconWidth(u8 keypadIconId); u8 GetKeypadIconHeight(u8 keypadIconId); void SetDefaultFontsPointer(void); u8 GetFontAttribute(u8 fontId, u8 attributeId); u8 GetMenuCursorDimensionByFont(u8 fontId, u8 whichDimension); // braille.c u16 FontFunc_Braille(struct TextPrinter *textPrinter); u32 GetGlyphWidth_Braille(u16 glyphId, bool32 isJapanese); #endif // GUARD_TEXT_H