.align 2
gContestMoves:: @ 858C2B4
@ -
	.byte 0x00 @ effect ID
	.byte CONTEST_COOL
	.byte 0 @ combo starter ID
	.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Pound
	.byte 0x00 @ effect ID
	.byte CONTEST_TOUGH
	.byte COMBO_STARTER_POUND @ combo starter ID
	.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Karate Chop
	.byte 0x25 @ effect ID
	.byte CONTEST_TOUGH
	.byte 0 @ combo starter ID
	.byte COMBO_STARTER_FOCUS_ENERGY, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Double Slap
	.byte 0x11 @ effect ID
	.byte CONTEST_TOUGH
	.byte 0 @ combo starter ID
	.byte COMBO_STARTER_POUND, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Comet Punch
	.byte 0x23 @ effect ID
	.byte CONTEST_TOUGH
	.byte 0 @ combo starter ID
	.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Mega Punch
	.byte 0x00 @ effect ID
	.byte CONTEST_TOUGH
	.byte 0 @ combo starter ID
	.byte COMBO_STARTER_FOCUS_ENERGY, COMBO_STARTER_MIND_READER, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Pay Day
	.byte 0x2e @ effect ID
	.byte CONTEST_SMART
	.byte 0 @ combo starter ID
	.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Fire Punch
	.byte 0x00 @ effect ID
	.byte CONTEST_BEAUTY
	.byte COMBO_STARTER_FIRE_PUNCH @ combo starter ID
	.byte COMBO_STARTER_SUNNY_DAY, COMBO_STARTER_THUNDER_PUNCH, COMBO_STARTER_ICE_PUNCH, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Ice Punch
	.byte 0x00 @ effect ID
	.byte CONTEST_BEAUTY
	.byte COMBO_STARTER_ICE_PUNCH @ combo starter ID
	.byte COMBO_STARTER_THUNDER_PUNCH, COMBO_STARTER_FIRE_PUNCH, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Thunder Punch
	.byte 0x00 @ effect ID
	.byte CONTEST_COOL
	.byte COMBO_STARTER_THUNDER_PUNCH @ combo starter ID
	.byte COMBO_STARTER_CHARGE, COMBO_STARTER_FIRE_PUNCH, COMBO_STARTER_ICE_PUNCH, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Scratch
	.byte 0x00 @ effect ID
	.byte CONTEST_TOUGH
	.byte COMBO_STARTER_SCRATCH @ combo starter ID
	.byte COMBO_STARTER_LEER, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Vice Grip
	.byte 0x00 @ effect ID
	.byte CONTEST_TOUGH
	.byte COMBO_STARTER_VICE_GRIP @ combo starter ID
	.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Guillotine
	.byte 0x2d @ effect ID
	.byte CONTEST_COOL
	.byte 0 @ combo starter ID
	.byte COMBO_STARTER_VICE_GRIP, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Razor Wind
	.byte 0x25 @ effect ID
	.byte CONTEST_COOL
	.byte 0 @ combo starter ID
	.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Swords Dance
	.byte 0x26 @ effect ID
	.byte CONTEST_BEAUTY
	.byte COMBO_STARTER_SWORDS_DANCE @ combo starter ID
	.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Cut
	.byte 0x2d @ effect ID
	.byte CONTEST_COOL
	.byte 0 @ combo starter ID
	.byte COMBO_STARTER_SWORDS_DANCE, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Gust
	.byte 0x2b @ effect ID
	.byte CONTEST_SMART
	.byte 0 @ combo starter ID
	.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Wing Attack
	.byte 0x23 @ effect ID
	.byte CONTEST_COOL
	.byte 0 @ combo starter ID
	.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Whirlwind
	.byte 0x2b @ effect ID
	.byte CONTEST_SMART
	.byte 0 @ combo starter ID
	.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Fly
	.byte 0x05 @ effect ID
	.byte CONTEST_SMART
	.byte 0 @ combo starter ID
	.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Bind
	.byte 0x2f @ effect ID
	.byte CONTEST_TOUGH
	.byte 0 @ combo starter ID
	.byte COMBO_STARTER_VICE_GRIP, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Slam
	.byte 0x13 @ effect ID
	.byte CONTEST_TOUGH
	.byte 0 @ combo starter ID
	.byte COMBO_STARTER_POUND, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Vine Whip
	.byte 0x00 @ effect ID
	.byte CONTEST_COOL
	.byte 0 @ combo starter ID
	.byte COMBO_STARTER_GROWTH, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Stomp
	.byte 0x0c @ effect ID
	.byte CONTEST_TOUGH
	.byte 0 @ combo starter ID
	.byte 0, COMBO_STARTER_LEER, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Double Kick
	.byte 0x23 @ effect ID
	.byte CONTEST_COOL
	.byte 0 @ combo starter ID
	.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Mega Kick
	.byte 0x00 @ effect ID
	.byte CONTEST_COOL
	.byte 0 @ combo starter ID
	.byte COMBO_STARTER_FOCUS_ENERGY, COMBO_STARTER_MIND_READER, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Jump Kick
	.byte 0x01 @ effect ID
	.byte CONTEST_COOL
	.byte 0 @ combo starter ID
	.byte COMBO_STARTER_MIND_READER, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Rolling Kick
	.byte 0x0d @ effect ID
	.byte CONTEST_COOL
	.byte 0 @ combo starter ID
	.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Sand-Attack
	.byte 0x11 @ effect ID
	.byte CONTEST_CUTE
	.byte COMBO_STARTER_SAND_ATTACK @ combo starter ID
	.byte COMBO_STARTER_MUD_SLAP, COMBO_STARTER_SANDSTORM, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Headbutt
	.byte 0x0a @ effect ID
	.byte CONTEST_TOUGH
	.byte 0 @ combo starter ID
	.byte COMBO_STARTER_FOCUS_ENERGY, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Horn Attack
	.byte 0x00 @ effect ID
	.byte CONTEST_COOL
	.byte COMBO_STARTER_HORN_ATTACK @ combo starter ID
	.byte COMBO_STARTER_LEER, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Fury Attack
	.byte 0x11 @ effect ID
	.byte CONTEST_COOL
	.byte 0 @ combo starter ID
	.byte COMBO_STARTER_HORN_ATTACK, COMBO_STARTER_PECK, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Horn Drill
	.byte 0x2d @ effect ID
	.byte CONTEST_COOL
	.byte 0 @ combo starter ID
	.byte COMBO_STARTER_HORN_ATTACK, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Tackle
	.byte 0x00 @ effect ID
	.byte CONTEST_TOUGH
	.byte 0 @ combo starter ID
	.byte COMBO_STARTER_DEFENSE_CURL, COMBO_STARTER_LEER, COMBO_STARTER_HARDEN, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Body Slam
	.byte 0x0c @ effect ID
	.byte CONTEST_TOUGH
	.byte 0 @ combo starter ID
	.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Wrap
	.byte 0x2f @ effect ID
	.byte CONTEST_TOUGH
	.byte 0 @ combo starter ID
	.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Take Down
	.byte 0x01 @ effect ID
	.byte CONTEST_TOUGH
	.byte 0 @ combo starter ID
	.byte COMBO_STARTER_FOCUS_ENERGY, COMBO_STARTER_HARDEN, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Thrash
	.byte 0x12 @ effect ID
	.byte CONTEST_TOUGH
	.byte 0 @ combo starter ID
	.byte COMBO_STARTER_RAGE, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Double-Edge
	.byte 0x01 @ effect ID
	.byte CONTEST_TOUGH
	.byte 0 @ combo starter ID
	.byte COMBO_STARTER_FOCUS_ENERGY, COMBO_STARTER_HARDEN, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Tail Whip
	.byte 0x1e @ effect ID
	.byte CONTEST_CUTE
	.byte 0 @ combo starter ID
	.byte COMBO_STARTER_CHARM, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Poison Sting
	.byte 0x0a @ effect ID
	.byte CONTEST_SMART
	.byte 0 @ combo starter ID
	.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Twineedle
	.byte 0x0a @ effect ID
	.byte CONTEST_COOL
	.byte 0 @ combo starter ID
	.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Pin Missile
	.byte 0x11 @ effect ID
	.byte CONTEST_COOL
	.byte 0 @ combo starter ID
	.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Leer
	.byte 0x2f @ effect ID
	.byte CONTEST_COOL
	.byte COMBO_STARTER_LEER @ combo starter ID
	.byte COMBO_STARTER_RAGE, COMBO_STARTER_SCARY_FACE, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Bite
	.byte 0x0d @ effect ID
	.byte CONTEST_TOUGH
	.byte 0 @ combo starter ID
	.byte COMBO_STARTER_LEER, COMBO_STARTER_SCARY_FACE, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Growl
	.byte 0x1e @ effect ID
	.byte CONTEST_CUTE
	.byte 0 @ combo starter ID
	.byte COMBO_STARTER_CHARM, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Roar
	.byte 0x2b @ effect ID
	.byte CONTEST_COOL
	.byte 0 @ combo starter ID
	.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Sing
	.byte 0x1a @ effect ID
	.byte CONTEST_CUTE
	.byte COMBO_STARTER_SING @ combo starter ID
	.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Supersonic
	.byte 0x2b @ effect ID
	.byte CONTEST_SMART
	.byte 0 @ combo starter ID
	.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Sonic Boom
	.byte 0x23 @ effect ID
	.byte CONTEST_COOL
	.byte 0 @ combo starter ID
	.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Disable
	.byte 0x1a @ effect ID
	.byte CONTEST_SMART
	.byte 0 @ combo starter ID
	.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Acid
	.byte 0x0c @ effect ID
	.byte CONTEST_SMART
	.byte 0 @ combo starter ID
	.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Ember
	.byte 0x00 @ effect ID
	.byte CONTEST_BEAUTY
	.byte 0 @ combo starter ID
	.byte COMBO_STARTER_SUNNY_DAY, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Flamethrower
	.byte 0x00 @ effect ID
	.byte CONTEST_BEAUTY
	.byte 0 @ combo starter ID
	.byte COMBO_STARTER_SUNNY_DAY, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Mist
	.byte 0x05 @ effect ID
	.byte CONTEST_BEAUTY
	.byte 0 @ combo starter ID
	.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Water Gun
	.byte 0x00 @ effect ID
	.byte CONTEST_CUTE
	.byte 0 @ combo starter ID
	.byte COMBO_STARTER_RAIN_DANCE, COMBO_STARTER_WATER_SPORT, COMBO_STARTER_MUD_SPORT, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Hydro Pump
	.byte 0x00 @ effect ID
	.byte CONTEST_BEAUTY
	.byte 0 @ combo starter ID
	.byte COMBO_STARTER_RAIN_DANCE, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Surf
	.byte 0x25 @ effect ID
	.byte CONTEST_BEAUTY
	.byte COMBO_STARTER_SURF @ combo starter ID
	.byte COMBO_STARTER_RAIN_DANCE, COMBO_STARTER_DIVE, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Ice Beam
	.byte 0x13 @ effect ID
	.byte CONTEST_BEAUTY
	.byte 0 @ combo starter ID
	.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Blizzard
	.byte 0x00 @ effect ID
	.byte CONTEST_BEAUTY
	.byte 0 @ combo starter ID
	.byte COMBO_STARTER_POWDER_SNOW, COMBO_STARTER_HAIL, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Psybeam
	.byte 0x2b @ effect ID
	.byte CONTEST_BEAUTY
	.byte 0 @ combo starter ID
	.byte COMBO_STARTER_CALM_MIND, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Bubble Beam
	.byte 0x0d @ effect ID
	.byte CONTEST_BEAUTY
	.byte 0 @ combo starter ID
	.byte COMBO_STARTER_RAIN_DANCE, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Aurora Beam
	.byte 0x13 @ effect ID
	.byte CONTEST_BEAUTY
	.byte 0 @ combo starter ID
	.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Hyper Beam
	.byte 0x12 @ effect ID
	.byte CONTEST_COOL
	.byte 0 @ combo starter ID
	.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Peck
	.byte 0x00 @ effect ID
	.byte CONTEST_COOL
	.byte COMBO_STARTER_PECK @ combo starter ID
	.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Drill Peck
	.byte 0x00 @ effect ID
	.byte CONTEST_COOL
	.byte 0 @ combo starter ID
	.byte COMBO_STARTER_PECK, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Submission
	.byte 0x01 @ effect ID
	.byte CONTEST_COOL
	.byte 0 @ combo starter ID
	.byte COMBO_STARTER_MIND_READER, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Low Kick
	.byte 0x0c @ effect ID
	.byte CONTEST_TOUGH
	.byte 0 @ combo starter ID
	.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Counter
	.byte 0x04 @ effect ID
	.byte CONTEST_TOUGH
	.byte 0 @ combo starter ID
	.byte COMBO_STARTER_TAUNT, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Seismic Toss
	.byte 0x13 @ effect ID
	.byte CONTEST_TOUGH
	.byte 0 @ combo starter ID
	.byte COMBO_STARTER_FAKE_OUT, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Strength
	.byte 0x13 @ effect ID
	.byte CONTEST_TOUGH
	.byte 0 @ combo starter ID
	.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Absorb
	.byte 0x0a @ effect ID
	.byte CONTEST_SMART
	.byte 0 @ combo starter ID
	.byte COMBO_STARTER_GROWTH, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Mega Drain
	.byte 0x0c @ effect ID
	.byte CONTEST_SMART
	.byte 0 @ combo starter ID
	.byte COMBO_STARTER_GROWTH, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Leech Seed
	.byte 0x0b @ effect ID
	.byte CONTEST_SMART
	.byte 0 @ combo starter ID
	.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Growth
	.byte 0x26 @ effect ID
	.byte CONTEST_BEAUTY
	.byte COMBO_STARTER_GROWTH @ combo starter ID
	.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Razor Leaf
	.byte 0x25 @ effect ID
	.byte CONTEST_COOL
	.byte 0 @ combo starter ID
	.byte COMBO_STARTER_GROWTH, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Solar Beam
	.byte 0x00 @ effect ID
	.byte CONTEST_COOL
	.byte 0 @ combo starter ID
	.byte COMBO_STARTER_SUNNY_DAY, COMBO_STARTER_GROWTH, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Poison Powder
	.byte 0x1b @ effect ID
	.byte CONTEST_SMART
	.byte 0 @ combo starter ID
	.byte COMBO_STARTER_SWEET_SCENT, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Stun Spore
	.byte 0x2d @ effect ID
	.byte CONTEST_SMART
	.byte 0 @ combo starter ID
	.byte COMBO_STARTER_SWEET_SCENT, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Sleep Powder
	.byte 0x0d @ effect ID
	.byte CONTEST_SMART
	.byte 0 @ combo starter ID
	.byte COMBO_STARTER_SWEET_SCENT, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Petal Dance
	.byte 0x12 @ effect ID
	.byte CONTEST_BEAUTY
	.byte 0 @ combo starter ID
	.byte COMBO_STARTER_GROWTH, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ String Shot
	.byte 0x0a @ effect ID
	.byte CONTEST_SMART
	.byte COMBO_STARTER_STRING_SHOT @ combo starter ID
	.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Dragon Rage
	.byte 0x21 @ effect ID
	.byte CONTEST_COOL
	.byte COMBO_STARTER_DRAGON_RAGE @ combo starter ID
	.byte COMBO_STARTER_DRAGON_BREATH, COMBO_STARTER_DRAGON_DANCE, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Fire Spin
	.byte 0x2f @ effect ID
	.byte CONTEST_BEAUTY
	.byte 0 @ combo starter ID
	.byte COMBO_STARTER_SUNNY_DAY, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Thunder Shock
	.byte 0x00 @ effect ID
	.byte CONTEST_COOL
	.byte 0 @ combo starter ID
	.byte COMBO_STARTER_CHARGE, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Thunderbolt
	.byte 0x00 @ effect ID
	.byte CONTEST_COOL
	.byte 0 @ combo starter ID
	.byte COMBO_STARTER_CHARGE, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Thunder Wave
	.byte 0x2d @ effect ID
	.byte CONTEST_COOL
	.byte 0 @ combo starter ID
	.byte COMBO_STARTER_CHARGE, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Thunder
	.byte 0x0b @ effect ID
	.byte CONTEST_COOL
	.byte 0 @ combo starter ID
	.byte COMBO_STARTER_CHARGE, COMBO_STARTER_RAIN_DANCE, COMBO_STARTER_LOCK_ON, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Rock Throw
	.byte 0x23 @ effect ID
	.byte CONTEST_TOUGH
	.byte COMBO_STARTER_ROCK_THROW @ combo starter ID
	.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Earthquake
	.byte 0x0d @ effect ID
	.byte CONTEST_TOUGH
	.byte COMBO_STARTER_EARTHQUAKE @ combo starter ID
	.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Fissure
	.byte 0x2d @ effect ID
	.byte CONTEST_TOUGH
	.byte 0 @ combo starter ID
	.byte COMBO_STARTER_EARTHQUAKE, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Dig
	.byte 0x05 @ effect ID
	.byte CONTEST_SMART
	.byte 0 @ combo starter ID
	.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Toxic
	.byte 0x1b @ effect ID
	.byte CONTEST_SMART
	.byte 0 @ combo starter ID
	.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Confusion
	.byte 0x0a @ effect ID
	.byte CONTEST_SMART
	.byte COMBO_STARTER_CONFUSION @ combo starter ID
	.byte COMBO_STARTER_PSYCHIC, COMBO_STARTER_KINESIS, COMBO_STARTER_CALM_MIND, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Psychic
	.byte 0x0d @ effect ID
	.byte CONTEST_SMART
	.byte COMBO_STARTER_PSYCHIC @ combo starter ID
	.byte COMBO_STARTER_KINESIS, COMBO_STARTER_CONFUSION, COMBO_STARTER_CALM_MIND, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Hypnosis
	.byte 0x0d @ effect ID
	.byte CONTEST_SMART
	.byte COMBO_STARTER_HYPNOSIS @ combo starter ID
	.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Meditate
	.byte 0x26 @ effect ID
	.byte CONTEST_BEAUTY
	.byte 0 @ combo starter ID
	.byte COMBO_STARTER_CALM_MIND, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Agility
	.byte 0x28 @ effect ID
	.byte CONTEST_COOL
	.byte 0 @ combo starter ID
	.byte COMBO_STARTER_DOUBLE_TEAM, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Quick Attack
	.byte 0x28 @ effect ID
	.byte CONTEST_COOL
	.byte 0 @ combo starter ID
	.byte COMBO_STARTER_DOUBLE_TEAM, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Rage
	.byte 0x03 @ effect ID
	.byte CONTEST_COOL
	.byte COMBO_STARTER_RAGE @ combo starter ID
	.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Teleport
	.byte 0x05 @ effect ID
	.byte CONTEST_COOL
	.byte 0 @ combo starter ID
	.byte COMBO_STARTER_DOUBLE_TEAM, COMBO_STARTER_PSYCHIC, COMBO_STARTER_KINESIS, COMBO_STARTER_CONFUSION @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Night Shade
	.byte 0x13 @ effect ID
	.byte CONTEST_SMART
	.byte 0 @ combo starter ID
	.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Mimic
	.byte 0x20 @ effect ID
	.byte CONTEST_CUTE
	.byte 0 @ combo starter ID
	.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Screech
	.byte 0x0d @ effect ID
	.byte CONTEST_SMART
	.byte 0 @ combo starter ID
	.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Double Team
	.byte 0x04 @ effect ID
	.byte CONTEST_COOL
	.byte COMBO_STARTER_DOUBLE_TEAM @ combo starter ID
	.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Recover
	.byte 0x13 @ effect ID
	.byte CONTEST_SMART
	.byte 0 @ combo starter ID
	.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Harden
	.byte 0x04 @ effect ID
	.byte CONTEST_TOUGH
	.byte COMBO_STARTER_HARDEN @ combo starter ID
	.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Minimize
	.byte 0x04 @ effect ID
	.byte CONTEST_CUTE
	.byte 0 @ combo starter ID
	.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Smokescreen
	.byte 0x10 @ effect ID
	.byte CONTEST_SMART
	.byte 0 @ combo starter ID
	.byte COMBO_STARTER_SMOG, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Confuse Ray
	.byte 0x2b @ effect ID
	.byte CONTEST_SMART
	.byte 0 @ combo starter ID
	.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Withdraw
	.byte 0x05 @ effect ID
	.byte CONTEST_CUTE
	.byte 0 @ combo starter ID
	.byte COMBO_STARTER_RAIN_DANCE, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Defense Curl
	.byte 0x04 @ effect ID
	.byte CONTEST_CUTE
	.byte COMBO_STARTER_DEFENSE_CURL @ combo starter ID
	.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Barrier
	.byte 0x05 @ effect ID
	.byte CONTEST_COOL
	.byte 0 @ combo starter ID
	.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Light Screen
	.byte 0x05 @ effect ID
	.byte CONTEST_BEAUTY
	.byte 0 @ combo starter ID
	.byte COMBO_STARTER_CALM_MIND, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Haze
	.byte 0x1b @ effect ID
	.byte CONTEST_BEAUTY
	.byte 0 @ combo starter ID
	.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Reflect
	.byte 0x05 @ effect ID
	.byte CONTEST_SMART
	.byte 0 @ combo starter ID
	.byte COMBO_STARTER_CALM_MIND, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Focus Energy
	.byte 0x0d @ effect ID
	.byte CONTEST_COOL
	.byte COMBO_STARTER_FOCUS_ENERGY @ combo starter ID
	.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Bide
	.byte 0x05 @ effect ID
	.byte CONTEST_TOUGH
	.byte 0 @ combo starter ID
	.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Metronome
	.byte 0x03 @ effect ID
	.byte CONTEST_CUTE
	.byte 0 @ combo starter ID
	.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Mirror Move
	.byte 0x20 @ effect ID
	.byte CONTEST_SMART
	.byte 0 @ combo starter ID
	.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Self-Destruct
	.byte 0x02 @ effect ID
	.byte CONTEST_BEAUTY
	.byte 0 @ combo starter ID
	.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Egg Bomb
	.byte 0x00 @ effect ID
	.byte CONTEST_TOUGH
	.byte 0 @ combo starter ID
	.byte COMBO_STARTER_SOFT_BOILED, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Lick
	.byte 0x0c @ effect ID
	.byte CONTEST_TOUGH
	.byte 0 @ combo starter ID
	.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Smog
	.byte 0x0d @ effect ID
	.byte CONTEST_TOUGH
	.byte COMBO_STARTER_SMOG @ combo starter ID
	.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Sludge
	.byte 0x0c @ effect ID
	.byte CONTEST_TOUGH
	.byte COMBO_STARTER_SLUDGE @ combo starter ID
	.byte COMBO_STARTER_SLUDGE_BOMB, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Bone Club
	.byte 0x11 @ effect ID
	.byte CONTEST_TOUGH
	.byte COMBO_STARTER_BONE_CLUB @ combo starter ID
	.byte COMBO_STARTER_BONEMERANG, COMBO_STARTER_BONE_RUSH, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Fire Blast
	.byte 0x00 @ effect ID
	.byte CONTEST_BEAUTY
	.byte 0 @ combo starter ID
	.byte COMBO_STARTER_SUNNY_DAY, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Waterfall
	.byte 0x1e @ effect ID
	.byte CONTEST_TOUGH
	.byte 0 @ combo starter ID
	.byte COMBO_STARTER_RAIN_DANCE, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Clamp
	.byte 0x2f @ effect ID
	.byte CONTEST_TOUGH
	.byte 0 @ combo starter ID
	.byte COMBO_STARTER_RAIN_DANCE, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Swift
	.byte 0x1d @ effect ID
	.byte CONTEST_COOL
	.byte 0 @ combo starter ID
	.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Skull Bash
	.byte 0x0c @ effect ID
	.byte CONTEST_TOUGH
	.byte 0 @ combo starter ID
	.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Spike Cannon
	.byte 0x11 @ effect ID
	.byte CONTEST_COOL
	.byte 0 @ combo starter ID
	.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Constrict
	.byte 0x0a @ effect ID
	.byte CONTEST_TOUGH
	.byte 0 @ combo starter ID
	.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Amnesia
	.byte 0x26 @ effect ID
	.byte CONTEST_CUTE
	.byte 0 @ combo starter ID
	.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Kinesis
	.byte 0x2f @ effect ID
	.byte CONTEST_SMART
	.byte COMBO_STARTER_KINESIS @ combo starter ID
	.byte COMBO_STARTER_PSYCHIC, COMBO_STARTER_CONFUSION, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Soft-Boiled
	.byte 0x00 @ effect ID
	.byte CONTEST_BEAUTY
	.byte COMBO_STARTER_SOFT_BOILED @ combo starter ID
	.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Hi Jump Kick
	.byte 0x01 @ effect ID
	.byte CONTEST_COOL
	.byte 0 @ combo starter ID
	.byte COMBO_STARTER_MIND_READER, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Glare
	.byte 0x0d @ effect ID
	.byte CONTEST_TOUGH
	.byte 0 @ combo starter ID
	.byte COMBO_STARTER_LEER, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Dream Eater
	.byte 0x0b @ effect ID
	.byte CONTEST_SMART
	.byte 0 @ combo starter ID
	.byte COMBO_STARTER_HYPNOSIS, COMBO_STARTER_CALM_MIND, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Poison Gas
	.byte 0x1b @ effect ID
	.byte CONTEST_SMART
	.byte 0 @ combo starter ID
	.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Barrage
	.byte 0x23 @ effect ID
	.byte CONTEST_TOUGH
	.byte 0 @ combo starter ID
	.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Leech Life
	.byte 0x0a @ effect ID
	.byte CONTEST_SMART
	.byte 0 @ combo starter ID
	.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Lovely Kiss
	.byte 0x0d @ effect ID
	.byte CONTEST_BEAUTY
	.byte 0 @ combo starter ID
	.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Sky Attack
	.byte 0x25 @ effect ID
	.byte CONTEST_COOL
	.byte 0 @ combo starter ID
	.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Transform
	.byte 0x03 @ effect ID
	.byte CONTEST_SMART
	.byte 0 @ combo starter ID
	.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Bubble
	.byte 0x0b @ effect ID
	.byte CONTEST_CUTE
	.byte 0 @ combo starter ID
	.byte COMBO_STARTER_RAIN_DANCE, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Dizzy Punch
	.byte 0x0c @ effect ID
	.byte CONTEST_COOL
	.byte 0 @ combo starter ID
	.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Spore
	.byte 0x0d @ effect ID
	.byte CONTEST_BEAUTY
	.byte 0 @ combo starter ID
	.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Flash
	.byte 0x10 @ effect ID
	.byte CONTEST_BEAUTY
	.byte 0 @ combo starter ID
	.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Psywave
	.byte 0x2d @ effect ID
	.byte CONTEST_SMART
	.byte 0 @ combo starter ID
	.byte COMBO_STARTER_CALM_MIND, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Splash
	.byte 0x1e @ effect ID
	.byte CONTEST_CUTE
	.byte 0 @ combo starter ID
	.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Acid Armor
	.byte 0x26 @ effect ID
	.byte CONTEST_TOUGH
	.byte 0 @ combo starter ID
	.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Crabhammer
	.byte 0x25 @ effect ID
	.byte CONTEST_TOUGH
	.byte 0 @ combo starter ID
	.byte COMBO_STARTER_RAIN_DANCE, COMBO_STARTER_SWORDS_DANCE, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Explosion
	.byte 0x02 @ effect ID
	.byte CONTEST_BEAUTY
	.byte 0 @ combo starter ID
	.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Fury Swipes
	.byte 0x11 @ effect ID
	.byte CONTEST_TOUGH
	.byte 0 @ combo starter ID
	.byte COMBO_STARTER_SCRATCH, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Bonemerang
	.byte 0x00 @ effect ID
	.byte CONTEST_TOUGH
	.byte COMBO_STARTER_BONEMERANG @ combo starter ID
	.byte COMBO_STARTER_BONE_CLUB, COMBO_STARTER_BONE_RUSH, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Rest
	.byte 0x04 @ effect ID
	.byte CONTEST_CUTE
	.byte COMBO_STARTER_REST @ combo starter ID
	.byte COMBO_STARTER_BELLY_DRUM, COMBO_STARTER_CHARM, COMBO_STARTER_YAWN, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Rock Slide
	.byte 0x0d @ effect ID
	.byte CONTEST_TOUGH
	.byte 0 @ combo starter ID
	.byte COMBO_STARTER_ROCK_THROW, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Hyper Fang
	.byte 0x0c @ effect ID
	.byte CONTEST_COOL
	.byte 0 @ combo starter ID
	.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Sharpen
	.byte 0x26 @ effect ID
	.byte CONTEST_CUTE
	.byte 0 @ combo starter ID
	.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Conversion
	.byte 0x23 @ effect ID
	.byte CONTEST_BEAUTY
	.byte 0 @ combo starter ID
	.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Tri Attack
	.byte 0x0b @ effect ID
	.byte CONTEST_BEAUTY
	.byte 0 @ combo starter ID
	.byte COMBO_STARTER_LOCK_ON, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Super Fang
	.byte 0x2d @ effect ID
	.byte CONTEST_TOUGH
	.byte 0 @ combo starter ID
	.byte COMBO_STARTER_SCARY_FACE, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Slash
	.byte 0x25 @ effect ID
	.byte CONTEST_COOL
	.byte 0 @ combo starter ID
	.byte COMBO_STARTER_SWORDS_DANCE, COMBO_STARTER_SCRATCH, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Substitute
	.byte 0x04 @ effect ID
	.byte CONTEST_SMART
	.byte 0 @ combo starter ID
	.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Struggle
	.byte 0x00 @ effect ID
	.byte CONTEST_COOL
	.byte 0 @ combo starter ID
	.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Sketch
	.byte 0x20 @ effect ID
	.byte CONTEST_SMART
	.byte 0 @ combo starter ID
	.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Triple Kick
	.byte 0x00 @ effect ID
	.byte CONTEST_COOL
	.byte 0 @ combo starter ID
	.byte COMBO_STARTER_FOCUS_ENERGY, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Thief
	.byte 0x1f @ effect ID
	.byte CONTEST_TOUGH
	.byte 0 @ combo starter ID
	.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Spider Web
	.byte 0x1a @ effect ID
	.byte CONTEST_SMART
	.byte 0 @ combo starter ID
	.byte COMBO_STARTER_STRING_SHOT, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Mind Reader
	.byte 0x2f @ effect ID
	.byte CONTEST_SMART
	.byte COMBO_STARTER_MIND_READER @ combo starter ID
	.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Nightmare
	.byte 0x0d @ effect ID
	.byte CONTEST_SMART
	.byte 0 @ combo starter ID
	.byte COMBO_STARTER_HYPNOSIS, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Flame Wheel
	.byte 0x00 @ effect ID
	.byte CONTEST_BEAUTY
	.byte 0 @ combo starter ID
	.byte COMBO_STARTER_SUNNY_DAY, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Snore
	.byte 0x00 @ effect ID
	.byte CONTEST_CUTE
	.byte 0 @ combo starter ID
	.byte COMBO_STARTER_REST, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Curse
	.byte 0x29 @ effect ID
	.byte CONTEST_TOUGH
	.byte COMBO_STARTER_CURSE @ combo starter ID
	.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Flail
	.byte 0x21 @ effect ID
	.byte CONTEST_CUTE
	.byte 0 @ combo starter ID
	.byte COMBO_STARTER_ENDURE, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Conversion 2
	.byte 0x23 @ effect ID
	.byte CONTEST_BEAUTY
	.byte 0 @ combo starter ID
	.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Aeroblast
	.byte 0x25 @ effect ID
	.byte CONTEST_COOL
	.byte 0 @ combo starter ID
	.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Cotton Spore
	.byte 0x11 @ effect ID
	.byte CONTEST_BEAUTY
	.byte 0 @ combo starter ID
	.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Reversal
	.byte 0x1e @ effect ID
	.byte CONTEST_COOL
	.byte 0 @ combo starter ID
	.byte COMBO_STARTER_ENDURE, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Spite
	.byte 0x21 @ effect ID
	.byte CONTEST_TOUGH
	.byte 0 @ combo starter ID
	.byte COMBO_STARTER_CURSE, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Powder Snow
	.byte 0x00 @ effect ID
	.byte CONTEST_BEAUTY
	.byte COMBO_STARTER_POWDER_SNOW @ combo starter ID
	.byte COMBO_STARTER_HAIL, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Protect
	.byte 0x05 @ effect ID
	.byte CONTEST_CUTE
	.byte 0 @ combo starter ID
	.byte COMBO_STARTER_HARDEN, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Mach Punch
	.byte 0x28 @ effect ID
	.byte CONTEST_COOL
	.byte 0 @ combo starter ID
	.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Scary Face
	.byte 0x11 @ effect ID
	.byte CONTEST_TOUGH
	.byte COMBO_STARTER_SCARY_FACE @ combo starter ID
	.byte COMBO_STARTER_RAGE, COMBO_STARTER_LEER, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Faint Attack
	.byte 0x1d @ effect ID
	.byte CONTEST_SMART
	.byte 0 @ combo starter ID
	.byte COMBO_STARTER_FAKE_OUT, COMBO_STARTER_LEER, COMBO_STARTER_POUND, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Sweet Kiss
	.byte 0x1a @ effect ID
	.byte CONTEST_CUTE
	.byte 0 @ combo starter ID
	.byte COMBO_STARTER_CHARM, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Belly Drum
	.byte 0x26 @ effect ID
	.byte CONTEST_CUTE
	.byte COMBO_STARTER_BELLY_DRUM @ combo starter ID
	.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Sludge Bomb
	.byte 0x11 @ effect ID
	.byte CONTEST_TOUGH
	.byte COMBO_STARTER_SLUDGE_BOMB @ combo starter ID
	.byte COMBO_STARTER_SLUDGE, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Mud-Slap
	.byte 0x11 @ effect ID
	.byte CONTEST_CUTE
	.byte COMBO_STARTER_MUD_SLAP @ combo starter ID
	.byte COMBO_STARTER_SAND_ATTACK, COMBO_STARTER_MUD_SPORT, COMBO_STARTER_SANDSTORM, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Octazooka
	.byte 0x11 @ effect ID
	.byte CONTEST_TOUGH
	.byte 0 @ combo starter ID
	.byte COMBO_STARTER_RAIN_DANCE, COMBO_STARTER_LOCK_ON, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Spikes
	.byte 0x1a @ effect ID
	.byte CONTEST_SMART
	.byte 0 @ combo starter ID
	.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Zap Cannon
	.byte 0x00 @ effect ID
	.byte CONTEST_COOL
	.byte 0 @ combo starter ID
	.byte COMBO_STARTER_LOCK_ON, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Foresight
	.byte 0x1b @ effect ID
	.byte CONTEST_SMART
	.byte 0 @ combo starter ID
	.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Destiny Bond
	.byte 0x02 @ effect ID
	.byte CONTEST_SMART
	.byte 0 @ combo starter ID
	.byte COMBO_STARTER_MEAN_LOOK, COMBO_STARTER_CURSE, COMBO_STARTER_ENDURE, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Perish Song
	.byte 0x2d @ effect ID
	.byte CONTEST_BEAUTY
	.byte 0 @ combo starter ID
	.byte COMBO_STARTER_MEAN_LOOK, COMBO_STARTER_SING, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Icy Wind
	.byte 0x0d @ effect ID
	.byte CONTEST_BEAUTY
	.byte 0 @ combo starter ID
	.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Detect
	.byte 0x04 @ effect ID
	.byte CONTEST_COOL
	.byte 0 @ combo starter ID
	.byte COMBO_STARTER_TAUNT, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Bone Rush
	.byte 0x00 @ effect ID
	.byte CONTEST_TOUGH
	.byte COMBO_STARTER_BONE_RUSH @ combo starter ID
	.byte COMBO_STARTER_FOCUS_ENERGY, COMBO_STARTER_BONE_CLUB, COMBO_STARTER_BONEMERANG, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Lock-On
	.byte 0x2f @ effect ID
	.byte CONTEST_SMART
	.byte COMBO_STARTER_LOCK_ON @ combo starter ID
	.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Outrage
	.byte 0x12 @ effect ID
	.byte CONTEST_COOL
	.byte 0 @ combo starter ID
	.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Sandstorm
	.byte 0x2b @ effect ID
	.byte CONTEST_TOUGH
	.byte COMBO_STARTER_SANDSTORM @ combo starter ID
	.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Giga Drain
	.byte 0x11 @ effect ID
	.byte CONTEST_SMART
	.byte 0 @ combo starter ID
	.byte COMBO_STARTER_GROWTH, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Endure
	.byte 0x04 @ effect ID
	.byte CONTEST_TOUGH
	.byte COMBO_STARTER_ENDURE @ combo starter ID
	.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Charm
	.byte 0x13 @ effect ID
	.byte CONTEST_CUTE
	.byte COMBO_STARTER_CHARM @ combo starter ID
	.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Rollout
	.byte 0x2f @ effect ID
	.byte CONTEST_TOUGH
	.byte 0 @ combo starter ID
	.byte COMBO_STARTER_DEFENSE_CURL, COMBO_STARTER_HARDEN, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ False Swipe
	.byte 0x0d @ effect ID
	.byte CONTEST_COOL
	.byte 0 @ combo starter ID
	.byte COMBO_STARTER_SWORDS_DANCE, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Swagger
	.byte 0x1d @ effect ID
	.byte CONTEST_CUTE
	.byte 0 @ combo starter ID
	.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Milk Drink
	.byte 0x23 @ effect ID
	.byte CONTEST_CUTE
	.byte 0 @ combo starter ID
	.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Spark
	.byte 0x0c @ effect ID
	.byte CONTEST_COOL
	.byte 0 @ combo starter ID
	.byte COMBO_STARTER_CHARGE, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Fury Cutter
	.byte 0x03 @ effect ID
	.byte CONTEST_COOL
	.byte 0 @ combo starter ID
	.byte COMBO_STARTER_SWORDS_DANCE, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Steel Wing
	.byte 0x23 @ effect ID
	.byte CONTEST_COOL
	.byte 0 @ combo starter ID
	.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Mean Look
	.byte 0x1a @ effect ID
	.byte CONTEST_BEAUTY
	.byte COMBO_STARTER_MEAN_LOOK @ combo starter ID
	.byte COMBO_STARTER_CURSE, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Attract
	.byte 0x1a @ effect ID
	.byte CONTEST_CUTE
	.byte 0 @ combo starter ID
	.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Sleep Talk
	.byte 0x03 @ effect ID
	.byte CONTEST_CUTE
	.byte 0 @ combo starter ID
	.byte COMBO_STARTER_REST, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Heal Bell
	.byte 0x1e @ effect ID
	.byte CONTEST_BEAUTY
	.byte 0 @ combo starter ID
	.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Return
	.byte 0x2c @ effect ID
	.byte CONTEST_CUTE
	.byte 0 @ combo starter ID
	.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Present
	.byte 0x03 @ effect ID
	.byte CONTEST_CUTE
	.byte 0 @ combo starter ID
	.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Frustration
	.byte 0x2c @ effect ID
	.byte CONTEST_CUTE
	.byte 0 @ combo starter ID
	.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Safeguard
	.byte 0x05 @ effect ID
	.byte CONTEST_BEAUTY
	.byte 0 @ combo starter ID
	.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Pain Split
	.byte 0x0c @ effect ID
	.byte CONTEST_SMART
	.byte 0 @ combo starter ID
	.byte COMBO_STARTER_ENDURE, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Sacred Fire
	.byte 0x00 @ effect ID
	.byte CONTEST_BEAUTY
	.byte 0 @ combo starter ID
	.byte COMBO_STARTER_SUNNY_DAY, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Magnitude
	.byte 0x2e @ effect ID
	.byte CONTEST_TOUGH
	.byte 0 @ combo starter ID
	.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Dynamic Punch
	.byte 0x11 @ effect ID
	.byte CONTEST_COOL
	.byte 0 @ combo starter ID
	.byte COMBO_STARTER_FOCUS_ENERGY, COMBO_STARTER_MIND_READER, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Megahorn
	.byte 0x23 @ effect ID
	.byte CONTEST_COOL
	.byte 0 @ combo starter ID
	.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Dragon Breath
	.byte 0x0d @ effect ID
	.byte CONTEST_COOL
	.byte COMBO_STARTER_DRAGON_BREATH @ combo starter ID
	.byte COMBO_STARTER_DRAGON_RAGE, COMBO_STARTER_DRAGON_DANCE, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Baton Pass
	.byte 0x1a @ effect ID
	.byte CONTEST_CUTE
	.byte 0 @ combo starter ID
	.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Encore
	.byte 0x1a @ effect ID
	.byte CONTEST_CUTE
	.byte 0 @ combo starter ID
	.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Pursuit
	.byte 0x2d @ effect ID
	.byte CONTEST_SMART
	.byte 0 @ combo starter ID
	.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Rapid Spin
	.byte 0x04 @ effect ID
	.byte CONTEST_COOL
	.byte 0 @ combo starter ID
	.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Sweet Scent
	.byte 0x0d @ effect ID
	.byte CONTEST_CUTE
	.byte COMBO_STARTER_SWEET_SCENT @ combo starter ID
	.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Iron Tail
	.byte 0x0c @ effect ID
	.byte CONTEST_COOL
	.byte 0 @ combo starter ID
	.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Metal Claw
	.byte 0x00 @ effect ID
	.byte CONTEST_COOL
	.byte 0 @ combo starter ID
	.byte COMBO_STARTER_METAL_SOUND, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Vital Throw
	.byte 0x29 @ effect ID
	.byte CONTEST_COOL
	.byte 0 @ combo starter ID
	.byte COMBO_STARTER_FAKE_OUT, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Morning Sun
	.byte 0x22 @ effect ID
	.byte CONTEST_BEAUTY
	.byte 0 @ combo starter ID
	.byte COMBO_STARTER_SUNNY_DAY, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Synthesis
	.byte 0x22 @ effect ID
	.byte CONTEST_SMART
	.byte 0 @ combo starter ID
	.byte COMBO_STARTER_SUNNY_DAY, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Moonlight
	.byte 0x22 @ effect ID
	.byte CONTEST_BEAUTY
	.byte 0 @ combo starter ID
	.byte COMBO_STARTER_SUNNY_DAY, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Hidden Power
	.byte 0x03 @ effect ID
	.byte CONTEST_SMART
	.byte 0 @ combo starter ID
	.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Cross Chop
	.byte 0x25 @ effect ID
	.byte CONTEST_COOL
	.byte 0 @ combo starter ID
	.byte COMBO_STARTER_FOCUS_ENERGY, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Twister
	.byte 0x2b @ effect ID
	.byte CONTEST_COOL
	.byte 0 @ combo starter ID
	.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Rain Dance
	.byte 0x2e @ effect ID
	.byte CONTEST_TOUGH
	.byte COMBO_STARTER_RAIN_DANCE @ combo starter ID
	.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Sunny Day
	.byte 0x2e @ effect ID
	.byte CONTEST_BEAUTY
	.byte COMBO_STARTER_SUNNY_DAY @ combo starter ID
	.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Crunch
	.byte 0x0c @ effect ID
	.byte CONTEST_TOUGH
	.byte 0 @ combo starter ID
	.byte COMBO_STARTER_SCARY_FACE, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Mirror Coat
	.byte 0x04 @ effect ID
	.byte CONTEST_BEAUTY
	.byte 0 @ combo starter ID
	.byte COMBO_STARTER_TAUNT, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Psych Up
	.byte 0x23 @ effect ID
	.byte CONTEST_SMART
	.byte 0 @ combo starter ID
	.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Extreme Speed
	.byte 0x28 @ effect ID
	.byte CONTEST_COOL
	.byte 0 @ combo starter ID
	.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Ancient Power
	.byte 0x26 @ effect ID
	.byte CONTEST_TOUGH
	.byte 0 @ combo starter ID
	.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Shadow Ball
	.byte 0x10 @ effect ID
	.byte CONTEST_SMART
	.byte 0 @ combo starter ID
	.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Future Sight
	.byte 0x2f @ effect ID
	.byte CONTEST_SMART
	.byte 0 @ combo starter ID
	.byte COMBO_STARTER_PSYCHIC, COMBO_STARTER_KINESIS, COMBO_STARTER_CONFUSION, COMBO_STARTER_CALM_MIND @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Rock Smash
	.byte 0x27 @ effect ID
	.byte CONTEST_TOUGH
	.byte 0 @ combo starter ID
	.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Whirlpool
	.byte 0x2f @ effect ID
	.byte CONTEST_BEAUTY
	.byte 0 @ combo starter ID
	.byte COMBO_STARTER_RAIN_DANCE, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Beat Up
	.byte 0x2d @ effect ID
	.byte CONTEST_SMART
	.byte 0 @ combo starter ID
	.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Fake Out
	.byte 0x13 @ effect ID
	.byte CONTEST_CUTE
	.byte COMBO_STARTER_FAKE_OUT @ combo starter ID
	.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Uproar
	.byte 0x2b @ effect ID
	.byte CONTEST_CUTE
	.byte 0 @ combo starter ID
	.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Stockpile
	.byte 0x04 @ effect ID
	.byte CONTEST_TOUGH
	.byte COMBO_STARTER_STOCKPILE @ combo starter ID
	.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Spit Up
	.byte 0x00 @ effect ID
	.byte CONTEST_TOUGH
	.byte 0 @ combo starter ID
	.byte COMBO_STARTER_STOCKPILE, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Swallow
	.byte 0x26 @ effect ID
	.byte CONTEST_TOUGH
	.byte 0 @ combo starter ID
	.byte COMBO_STARTER_STOCKPILE, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Heat Wave
	.byte 0x00 @ effect ID
	.byte CONTEST_BEAUTY
	.byte 0 @ combo starter ID
	.byte COMBO_STARTER_SUNNY_DAY, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Hail
	.byte 0x0d @ effect ID
	.byte CONTEST_BEAUTY
	.byte COMBO_STARTER_HAIL @ combo starter ID
	.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Torment
	.byte 0x1a @ effect ID
	.byte CONTEST_TOUGH
	.byte 0 @ combo starter ID
	.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Flatter
	.byte 0x1a @ effect ID
	.byte CONTEST_SMART
	.byte 0 @ combo starter ID
	.byte COMBO_STARTER_CHARM, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Will-O-Wisp
	.byte 0x0c @ effect ID
	.byte CONTEST_BEAUTY
	.byte 0 @ combo starter ID
	.byte COMBO_STARTER_SUNNY_DAY, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Memento
	.byte 0x02 @ effect ID
	.byte CONTEST_TOUGH
	.byte 0 @ combo starter ID
	.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Facade
	.byte 0x1e @ effect ID
	.byte CONTEST_CUTE
	.byte 0 @ combo starter ID
	.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Focus Punch
	.byte 0x29 @ effect ID
	.byte CONTEST_TOUGH
	.byte 0 @ combo starter ID
	.byte COMBO_STARTER_FOCUS_ENERGY, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Smelling Salt
	.byte 0x0a @ effect ID
	.byte CONTEST_SMART
	.byte 0 @ combo starter ID
	.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Follow Me
	.byte 0x2f @ effect ID
	.byte CONTEST_CUTE
	.byte 0 @ combo starter ID
	.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Nature Power
	.byte 0x2e @ effect ID
	.byte CONTEST_BEAUTY
	.byte 0 @ combo starter ID
	.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Charge
	.byte 0x23 @ effect ID
	.byte CONTEST_SMART
	.byte COMBO_STARTER_CHARGE @ combo starter ID
	.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Taunt
	.byte 0x1a @ effect ID
	.byte CONTEST_SMART
	.byte COMBO_STARTER_TAUNT @ combo starter ID
	.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Helping Hand
	.byte 0x1a @ effect ID
	.byte CONTEST_SMART
	.byte 0 @ combo starter ID
	.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Trick
	.byte 0x23 @ effect ID
	.byte CONTEST_SMART
	.byte 0 @ combo starter ID
	.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Role Play
	.byte 0x1f @ effect ID
	.byte CONTEST_CUTE
	.byte 0 @ combo starter ID
	.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Wish
	.byte 0x2f @ effect ID
	.byte CONTEST_CUTE
	.byte 0 @ combo starter ID
	.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Assist
	.byte 0x22 @ effect ID
	.byte CONTEST_CUTE
	.byte 0 @ combo starter ID
	.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Ingrain
	.byte 0x05 @ effect ID
	.byte CONTEST_SMART
	.byte 0 @ combo starter ID
	.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Superpower
	.byte 0x01 @ effect ID
	.byte CONTEST_TOUGH
	.byte 0 @ combo starter ID
	.byte COMBO_STARTER_LOCK_ON, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Magic Coat
	.byte 0x05 @ effect ID
	.byte CONTEST_BEAUTY
	.byte 0 @ combo starter ID
	.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Recycle
	.byte 0x03 @ effect ID
	.byte CONTEST_SMART
	.byte 0 @ combo starter ID
	.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Revenge
	.byte 0x29 @ effect ID
	.byte CONTEST_TOUGH
	.byte 0 @ combo starter ID
	.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Brick Break
	.byte 0x0c @ effect ID
	.byte CONTEST_COOL
	.byte 0 @ combo starter ID
	.byte COMBO_STARTER_FOCUS_ENERGY, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Yawn
	.byte 0x1a @ effect ID
	.byte CONTEST_CUTE
	.byte COMBO_STARTER_YAWN @ combo starter ID
	.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Knock Off
	.byte 0x0c @ effect ID
	.byte CONTEST_SMART
	.byte 0 @ combo starter ID
	.byte COMBO_STARTER_FAKE_OUT, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Endeavor
	.byte 0x1e @ effect ID
	.byte CONTEST_TOUGH
	.byte 0 @ combo starter ID
	.byte COMBO_STARTER_ENDURE, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Eruption
	.byte 0x21 @ effect ID
	.byte CONTEST_BEAUTY
	.byte 0 @ combo starter ID
	.byte COMBO_STARTER_ENDURE, COMBO_STARTER_EARTHQUAKE, COMBO_STARTER_SUNNY_DAY, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Skill Swap
	.byte 0x1f @ effect ID
	.byte CONTEST_SMART
	.byte 0 @ combo starter ID
	.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Imprison
	.byte 0x1b @ effect ID
	.byte CONTEST_SMART
	.byte 0 @ combo starter ID
	.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Refresh
	.byte 0x26 @ effect ID
	.byte CONTEST_CUTE
	.byte 0 @ combo starter ID
	.byte COMBO_STARTER_WATER_SPORT, COMBO_STARTER_SING, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Grudge
	.byte 0x21 @ effect ID
	.byte CONTEST_TOUGH
	.byte 0 @ combo starter ID
	.byte COMBO_STARTER_CURSE, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Snatch
	.byte 0x2d @ effect ID
	.byte CONTEST_SMART
	.byte 0 @ combo starter ID
	.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Secret Power
	.byte 0x27 @ effect ID
	.byte CONTEST_SMART
	.byte 0 @ combo starter ID
	.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Dive
	.byte 0x04 @ effect ID
	.byte CONTEST_BEAUTY
	.byte COMBO_STARTER_DIVE @ combo starter ID
	.byte COMBO_STARTER_RAIN_DANCE, COMBO_STARTER_SURF, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Arm Thrust
	.byte 0x11 @ effect ID
	.byte CONTEST_TOUGH
	.byte 0 @ combo starter ID
	.byte COMBO_STARTER_FOCUS_ENERGY, COMBO_STARTER_FAKE_OUT, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Camouflage
	.byte 0x25 @ effect ID
	.byte CONTEST_SMART
	.byte 0 @ combo starter ID
	.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Tail Glow
	.byte 0x26 @ effect ID
	.byte CONTEST_BEAUTY
	.byte 0 @ combo starter ID
	.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Luster Purge
	.byte 0x0a @ effect ID
	.byte CONTEST_SMART
	.byte 0 @ combo starter ID
	.byte COMBO_STARTER_CALM_MIND, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Mist Ball
	.byte 0x0c @ effect ID
	.byte CONTEST_SMART
	.byte 0 @ combo starter ID
	.byte COMBO_STARTER_CALM_MIND, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Feather Dance
	.byte 0x1e @ effect ID
	.byte CONTEST_BEAUTY
	.byte 0 @ combo starter ID
	.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Teeter Dance
	.byte 0x12 @ effect ID
	.byte CONTEST_CUTE
	.byte 0 @ combo starter ID
	.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Blaze Kick
	.byte 0x00 @ effect ID
	.byte CONTEST_BEAUTY
	.byte 0 @ combo starter ID
	.byte COMBO_STARTER_SUNNY_DAY, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Mud Sport
	.byte 0x00 @ effect ID
	.byte CONTEST_CUTE
	.byte COMBO_STARTER_MUD_SPORT @ combo starter ID
	.byte COMBO_STARTER_MUD_SLAP, COMBO_STARTER_WATER_SPORT, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Ice Ball
	.byte 0x2f @ effect ID
	.byte CONTEST_BEAUTY
	.byte 0 @ combo starter ID
	.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Needle Arm
	.byte 0x0c @ effect ID
	.byte CONTEST_SMART
	.byte 0 @ combo starter ID
	.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Slack Off
	.byte 0x21 @ effect ID
	.byte CONTEST_CUTE
	.byte 0 @ combo starter ID
	.byte COMBO_STARTER_YAWN, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Hyper Voice
	.byte 0x0d @ effect ID
	.byte CONTEST_COOL
	.byte 0 @ combo starter ID
	.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Poison Fang
	.byte 0x1b @ effect ID
	.byte CONTEST_SMART
	.byte 0 @ combo starter ID
	.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Crush Claw
	.byte 0x0c @ effect ID
	.byte CONTEST_COOL
	.byte 0 @ combo starter ID
	.byte COMBO_STARTER_SWORDS_DANCE, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Blast Burn
	.byte 0x12 @ effect ID
	.byte CONTEST_BEAUTY
	.byte 0 @ combo starter ID
	.byte COMBO_STARTER_SUNNY_DAY, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Hydro Cannon
	.byte 0x12 @ effect ID
	.byte CONTEST_BEAUTY
	.byte 0 @ combo starter ID
	.byte COMBO_STARTER_RAIN_DANCE, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Meteor Mash
	.byte 0x23 @ effect ID
	.byte CONTEST_COOL
	.byte 0 @ combo starter ID
	.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Astonish
	.byte 0x0a @ effect ID
	.byte CONTEST_SMART
	.byte 0 @ combo starter ID
	.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Weather Ball
	.byte 0x00 @ effect ID
	.byte CONTEST_SMART
	.byte 0 @ combo starter ID
	.byte COMBO_STARTER_RAIN_DANCE, COMBO_STARTER_SUNNY_DAY, COMBO_STARTER_HAIL, COMBO_STARTER_SANDSTORM @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Aromatherapy
	.byte 0x1e @ effect ID
	.byte CONTEST_SMART
	.byte 0 @ combo starter ID
	.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Fake Tears
	.byte 0x1e @ effect ID
	.byte CONTEST_SMART
	.byte 0 @ combo starter ID
	.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Air Cutter
	.byte 0x13 @ effect ID
	.byte CONTEST_COOL
	.byte 0 @ combo starter ID
	.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Overheat
	.byte 0x01 @ effect ID
	.byte CONTEST_BEAUTY
	.byte 0 @ combo starter ID
	.byte COMBO_STARTER_SUNNY_DAY, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Odor Sleuth
	.byte 0x1b @ effect ID
	.byte CONTEST_SMART
	.byte 0 @ combo starter ID
	.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Rock Tomb
	.byte 0x2f @ effect ID
	.byte CONTEST_SMART
	.byte 0 @ combo starter ID
	.byte COMBO_STARTER_ROCK_THROW, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Silver Wind
	.byte 0x26 @ effect ID
	.byte CONTEST_BEAUTY
	.byte 0 @ combo starter ID
	.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Metal Sound
	.byte 0x0d @ effect ID
	.byte CONTEST_SMART
	.byte COMBO_STARTER_METAL_SOUND @ combo starter ID
	.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Grass Whistle
	.byte 0x0d @ effect ID
	.byte CONTEST_SMART
	.byte 0 @ combo starter ID
	.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Tickle
	.byte 0x1b @ effect ID
	.byte CONTEST_CUTE
	.byte 0 @ combo starter ID
	.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Cosmic Power
	.byte 0x26 @ effect ID
	.byte CONTEST_COOL
	.byte 0 @ combo starter ID
	.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Water Spout
	.byte 0x21 @ effect ID
	.byte CONTEST_BEAUTY
	.byte 0 @ combo starter ID
	.byte COMBO_STARTER_RAIN_DANCE, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Signal Beam
	.byte 0x2b @ effect ID
	.byte CONTEST_BEAUTY
	.byte 0 @ combo starter ID
	.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Shadow Punch
	.byte 0x1d @ effect ID
	.byte CONTEST_SMART
	.byte 0 @ combo starter ID
	.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Extrasensory
	.byte 0x0c @ effect ID
	.byte CONTEST_COOL
	.byte 0 @ combo starter ID
	.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Sky Uppercut
	.byte 0x13 @ effect ID
	.byte CONTEST_COOL
	.byte 0 @ combo starter ID
	.byte COMBO_STARTER_FOCUS_ENERGY, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Sand Tomb
	.byte 0x2f @ effect ID
	.byte CONTEST_SMART
	.byte 0 @ combo starter ID
	.byte COMBO_STARTER_SANDSTORM, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Sheer Cold
	.byte 0x2d @ effect ID
	.byte CONTEST_BEAUTY
	.byte 0 @ combo starter ID
	.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Muddy Water
	.byte 0x11 @ effect ID
	.byte CONTEST_TOUGH
	.byte 0 @ combo starter ID
	.byte COMBO_STARTER_RAIN_DANCE, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Bullet Seed
	.byte 0x2d @ effect ID
	.byte CONTEST_COOL
	.byte 0 @ combo starter ID
	.byte COMBO_STARTER_GROWTH, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Aerial Ace
	.byte 0x1d @ effect ID
	.byte CONTEST_COOL
	.byte 0 @ combo starter ID
	.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Icicle Spear
	.byte 0x13 @ effect ID
	.byte CONTEST_BEAUTY
	.byte 0 @ combo starter ID
	.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Iron Defense
	.byte 0x05 @ effect ID
	.byte CONTEST_TOUGH
	.byte 0 @ combo starter ID
	.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Block
	.byte 0x1a @ effect ID
	.byte CONTEST_CUTE
	.byte 0 @ combo starter ID
	.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Howl
	.byte 0x26 @ effect ID
	.byte CONTEST_COOL
	.byte 0 @ combo starter ID
	.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Dragon Claw
	.byte 0x13 @ effect ID
	.byte CONTEST_COOL
	.byte 0 @ combo starter ID
	.byte COMBO_STARTER_DRAGON_BREATH, COMBO_STARTER_DRAGON_RAGE, COMBO_STARTER_DRAGON_DANCE, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Frenzy Plant
	.byte 0x12 @ effect ID
	.byte CONTEST_COOL
	.byte 0 @ combo starter ID
	.byte COMBO_STARTER_GROWTH, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Bulk Up
	.byte 0x26 @ effect ID
	.byte CONTEST_BEAUTY
	.byte 0 @ combo starter ID
	.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Bounce
	.byte 0x05 @ effect ID
	.byte CONTEST_CUTE
	.byte 0 @ combo starter ID
	.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Mud Shot
	.byte 0x0d @ effect ID
	.byte CONTEST_TOUGH
	.byte 0 @ combo starter ID
	.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Poison Tail
	.byte 0x1b @ effect ID
	.byte CONTEST_SMART
	.byte 0 @ combo starter ID
	.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Covet
	.byte 0x1f @ effect ID
	.byte CONTEST_CUTE
	.byte 0 @ combo starter ID
	.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Volt Tackle
	.byte 0x01 @ effect ID
	.byte CONTEST_COOL
	.byte 0 @ combo starter ID
	.byte COMBO_STARTER_CHARGE, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Magical Leaf
	.byte 0x1d @ effect ID
	.byte CONTEST_BEAUTY
	.byte 0 @ combo starter ID
	.byte COMBO_STARTER_GROWTH, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Water Sport
	.byte 0x00 @ effect ID
	.byte CONTEST_CUTE
	.byte COMBO_STARTER_WATER_SPORT @ combo starter ID
	.byte COMBO_STARTER_RAIN_DANCE, COMBO_STARTER_MUD_SPORT, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Calm Mind
	.byte 0x04 @ effect ID
	.byte CONTEST_SMART
	.byte COMBO_STARTER_CALM_MIND @ combo starter ID
	.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Leaf Blade
	.byte 0x25 @ effect ID
	.byte CONTEST_COOL
	.byte 0 @ combo starter ID
	.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Dragon Dance
	.byte 0x26 @ effect ID
	.byte CONTEST_COOL
	.byte COMBO_STARTER_DRAGON_DANCE @ combo starter ID
	.byte COMBO_STARTER_DRAGON_RAGE, COMBO_STARTER_DRAGON_BREATH, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Rock Blast
	.byte 0x23 @ effect ID
	.byte CONTEST_TOUGH
	.byte 0 @ combo starter ID
	.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Shock Wave
	.byte 0x1d @ effect ID
	.byte CONTEST_COOL
	.byte 0 @ combo starter ID
	.byte COMBO_STARTER_CHARGE, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Water Pulse
	.byte 0x2b @ effect ID
	.byte CONTEST_BEAUTY
	.byte 0 @ combo starter ID
	.byte COMBO_STARTER_RAIN_DANCE, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Doom Desire
	.byte 0x2f @ effect ID
	.byte CONTEST_COOL
	.byte 0 @ combo starter ID
	.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding

@ Psycho Boost
	.byte 0x01 @ effect ID
	.byte CONTEST_SMART
	.byte 0 @ combo starter ID
	.byte COMBO_STARTER_CALM_MIND, 0, 0, 0 @ moves this move can follow to make a combo
	.byte 0 @ padding