BattleFrontier_BattlePalaceBattleRoom_MapScripts:: @ 824F815 map_script MAP_SCRIPT_ON_TRANSITION, BattleFrontier_BattlePalaceBattleRoom_MapScript1_24F825 map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattlePalaceBattleRoom_MapScript2_24F861 map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattlePalaceBattleRoom_MapScript2_24FE34 .byte 0 BattleFrontier_BattlePalaceBattleRoom_MapScript1_24F825: @ 824F825 setvar VAR_0x8004, 5 special CallFrontierUtilFunc call BattleFrontier_BattlePalaceBattleRoom_EventScript_24F833 end BattleFrontier_BattlePalaceBattleRoom_EventScript_24F833:: @ 824F833 checkplayergender compare VAR_RESULT, MALE goto_if_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_24F84B compare VAR_RESULT, FEMALE goto_if_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_24F856 return BattleFrontier_BattlePalaceBattleRoom_EventScript_24F84B:: @ 824F84B setvar VAR_OBJ_GFX_ID_1, EVENT_OBJ_GFX_RIVAL_BRENDAN_NORMAL setvar VAR_OBJ_GFX_ID_0, EVENT_OBJ_GFX_RIVAL_BRENDAN_NORMAL return BattleFrontier_BattlePalaceBattleRoom_EventScript_24F856:: @ 824F856 setvar VAR_OBJ_GFX_ID_1, EVENT_OBJ_GFX_RIVAL_MAY_NORMAL setvar VAR_OBJ_GFX_ID_0, EVENT_OBJ_GFX_RIVAL_MAY_NORMAL return BattleFrontier_BattlePalaceBattleRoom_MapScript2_24F861: @ 824F861 map_script_2 VAR_TEMP_0, 0, BattleFrontier_BattlePalaceBattleRoom_EventScript_24F86B .2byte 0 BattleFrontier_BattlePalaceBattleRoom_EventScript_24F86B:: @ 824F86B showobjectat 1, MAP_BATTLE_FRONTIER_BATTLE_PALACE_BATTLE_ROOM setvar VAR_0x8004, 1 setvar VAR_0x8005, 2 special CallFrontierUtilFunc compare VAR_RESULT, 0 goto_if_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_24F8B5 applymovement 1, BattleFrontier_BattlePalaceBattleRoom_Movement_24FE9B waitmovement 0 applymovement 3, BattleFrontier_BattlePalaceBattleRoom_Movement_24FEAC setvar VAR_TEMP_2, 1 setvar VAR_0x8004, 2 setvar VAR_0x8005, 6 setvar VAR_0x8006, 1 special CallFrontierUtilFunc goto BattleFrontier_BattlePalaceBattleRoom_EventScript_24F98A BattleFrontier_BattlePalaceBattleRoom_EventScript_24F8B5:: @ 824F8B5 applymovement 1, BattleFrontier_BattlePalaceBattleRoom_Movement_24FE92 waitmovement 0 BattleFrontier_BattlePalaceBattleRoom_EventScript_24F8BF:: @ 824F8BF setvar VAR_0x8004, 3 special sub_8161F74 addobject 2 applymovement 2, BattleFrontier_BattlePalaceBattleRoom_Movement_24FEA1 waitmovement 0 setvar VAR_0x8004, 5 special CallBattlePalaceFunction msgbox gStringVar4, MSGBOX_DEFAULT waitmessage call BattleFrontier_BattlePalaceBattleRoom_EventScript_24FDF7 switch VAR_RESULT case 1, BattleFrontier_BattlePalaceBattleRoom_EventScript_24F911 BattleFrontier_BattlePalaceBattleRoom_EventScript_24F8FA:: @ 824F8FA setvar VAR_0x8004, 2 setvar VAR_0x8005, 0 setvar VAR_0x8006, 4 special CallFrontierUtilFunc goto BattleFrontier_BattlePalaceBattleRoom_EventScript_24FEBB BattleFrontier_BattlePalaceBattleRoom_EventScript_24F911:: @ 824F911 call BattleFrontier_BattlePalaceBattleRoom_EventScript_241EBA setvar VAR_0x8004, 1 setvar VAR_0x8005, 2 special CallFrontierUtilFunc addvar VAR_RESULT, 1 setvar VAR_0x8004, 2 setvar VAR_0x8005, 2 copyvar VAR_0x8006, VAR_RESULT special CallFrontierUtilFunc switch VAR_RESULT case 7, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FB28 applymovement 2, BattleFrontier_BattlePalaceBattleRoom_Movement_24FEA7 waitmovement 0 removeobject 2 applymovement 1, BattleFrontier_BattlePalaceBattleRoom_Movement_24FE99 applymovement 3, BattleFrontier_BattlePalaceBattleRoom_Movement_24FEAC waitmovement 0 msgbox BattleFrontier_BattlePalaceBattleRoom_Text_24FF00, MSGBOX_DEFAULT special LoadPlayerParty special SavePlayerParty setvar VAR_0x8004, 3 setvar VAR_0x8005, 3 special CallFrontierUtilFunc playfanfare MUS_ME_ASA waitfanfare special HealPlayerParty BattleFrontier_BattlePalaceBattleRoom_EventScript_24F98A:: @ 824F98A setvar VAR_0x8004, 9 special CallFrontierUtilFunc copyvar VAR_TEMP_F, VAR_RESULT compare VAR_RESULT, 0 goto_if_ne BattleFrontier_BattlePalaceBattleRoom_EventScript_24FB61 setvar VAR_0x8004, 1 setvar VAR_0x8005, 2 special CallFrontierUtilFunc compare VAR_RESULT, 1 call_if_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_24FE66 compare VAR_RESULT, 2 call_if_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_24FE6D compare VAR_RESULT, 3 call_if_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_24FE74 compare VAR_RESULT, 4 call_if_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_24FE7B compare VAR_RESULT, 5 call_if_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_24FE82 compare VAR_RESULT, 6 call_if_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_24FE89 call BattleFrontier_BattlePalaceBattleRoom_EventScript_23E8E0 compare VAR_RESULT, 1 goto_if_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_24FA42 multichoice 19, 4, MULTI_GO_ON_RECORD_REST_RETIRE, 1 switch VAR_RESULT case 0, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FB14 case 1, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FA78 case 2, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FAB4 case 3, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FAE2 case MULTI_B_PRESSED, BattleFrontier_BattlePalaceBattleRoom_EventScript_24F98A BattleFrontier_BattlePalaceBattleRoom_EventScript_24FA42:: @ 824FA42 multichoice 20, 6, MULTI_GO_ON_REST_RETIRE, 1 switch VAR_RESULT case 0, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FB14 case 1, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FAB4 case 2, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FAE2 case MULTI_B_PRESSED, BattleFrontier_BattlePalaceBattleRoom_EventScript_24F98A BattleFrontier_BattlePalaceBattleRoom_EventScript_24FA78:: @ 824FA78 message BattleFrontier_BattlePalaceBattleRoom_Text_25009E waitmessage multichoicedefault 20, 8, MULTI_YESNO, 1, 0 switch VAR_RESULT case 1, BattleFrontier_BattlePalaceBattleRoom_EventScript_24F98A case 0, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FAAA case MULTI_B_PRESSED, BattleFrontier_BattlePalaceBattleRoom_EventScript_24F98A BattleFrontier_BattlePalaceBattleRoom_EventScript_24FAAA:: @ 824FAAA call BattleFrontier_BattlePalaceBattleRoom_EventScript_23E8B4 goto BattleFrontier_BattlePalaceBattleRoom_EventScript_24F98A BattleFrontier_BattlePalaceBattleRoom_EventScript_24FAB4:: @ 824FAB4 msgbox BattleFrontier_BattlePalaceBattleRoom_Text_250030, MSGBOX_YESNO switch VAR_RESULT case NO, BattleFrontier_BattlePalaceBattleRoom_EventScript_24F98A case YES, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FB3F case MULTI_B_PRESSED, BattleFrontier_BattlePalaceBattleRoom_EventScript_24F98A BattleFrontier_BattlePalaceBattleRoom_EventScript_24FAE2:: @ 824FAE2 message BattleFrontier_BattlePalaceBattleRoom_Text_25005A waitmessage multichoicedefault 20, 8, MULTI_YESNO, 1, 0 switch VAR_RESULT case 1, BattleFrontier_BattlePalaceBattleRoom_EventScript_24F98A case 0, BattleFrontier_BattlePalaceBattleRoom_EventScript_24F8FA case MULTI_B_PRESSED, BattleFrontier_BattlePalaceBattleRoom_EventScript_24F98A BattleFrontier_BattlePalaceBattleRoom_EventScript_24FB14:: @ 824FB14 applymovement 1, BattleFrontier_BattlePalaceBattleRoom_Movement_24FE97 applymovement 3, BattleFrontier_BattlePalaceBattleRoom_Movement_24FE97 closemessage goto BattleFrontier_BattlePalaceBattleRoom_EventScript_24F8BF BattleFrontier_BattlePalaceBattleRoom_EventScript_24FB28:: @ 824FB28 setvar VAR_0x8004, 2 setvar VAR_0x8005, 0 setvar VAR_0x8006, 3 special CallFrontierUtilFunc goto BattleFrontier_BattlePalaceBattleRoom_EventScript_24FEBB BattleFrontier_BattlePalaceBattleRoom_EventScript_24FB3F:: @ 824FB3F message BattleFrontier_BattlePalaceBattleRoom_Text_25007E waitmessage setvar VAR_0x8004, 7 setvar VAR_0x8005, 2 special CallBattlePalaceFunction playse SE_SAVE waitse fadescreen 1 setvar VAR_0x8004, 4 special CallFrontierUtilFunc end BattleFrontier_BattlePalaceBattleRoom_EventScript_24FB61:: @ 824FB61 compare VAR_TEMP_2, 1 goto_if_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_24FB79 msgbox BattleFrontier_BattlePalaceBattleRoom_Text_2500DD, MSGBOX_DEFAULT setvar VAR_TEMP_2, 1 BattleFrontier_BattlePalaceBattleRoom_EventScript_24FB79:: @ 824FB79 message BattleFrontier_BattlePalaceBattleRoom_Text_25014A waitmessage call BattleFrontier_BattlePalaceBattleRoom_EventScript_23E8E0 compare VAR_RESULT, 1 goto_if_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_24FBD0 multichoice 19, 4, MULTI_GO_ON_RECORD_REST_RETIRE, 1 switch VAR_RESULT case 0, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FC06 case 1, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FA78 case 2, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FAB4 case 3, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FAE2 case MULTI_B_PRESSED, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FB79 BattleFrontier_BattlePalaceBattleRoom_EventScript_24FBD0:: @ 824FBD0 multichoice 20, 6, MULTI_GO_ON_REST_RETIRE, 1 switch VAR_RESULT case 0, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FC06 case 1, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FAB4 case 2, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FAE2 case MULTI_B_PRESSED, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FB79 BattleFrontier_BattlePalaceBattleRoom_EventScript_24FC06:: @ 824FC06 call BattleFrontier_BattlePalaceBattleRoom_EventScript_242170 msgbox BattleFrontier_BattlePalaceBattleRoom_Text_25017C, MSGBOX_DEFAULT closemessage applymovement 1, BattleFrontier_BattlePalaceBattleRoom_Movement_24FE97 applymovement 3, BattleFrontier_BattlePalaceBattleRoom_Movement_24FE97 setobjectxyperm 2, 15, 1 addobject 2 hideobjectat 2, MAP_BATTLE_FRONTIER_BATTLE_PALACE_BATTLE_ROOM setobjectxy 2, 13, 1 setobjectxyperm 2, 13, 1 applymovement 4, BattleFrontier_BattlePalaceBattleRoom_Movement_24FEDF applymovement 5, BattleFrontier_BattlePalaceBattleRoom_Movement_24FEE7 applymovement 2, BattleFrontier_BattlePalaceBattleRoom_Movement_24FEF2 waitmovement 0 switch VAR_TEMP_F case 2, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FD3A case 3, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FCAA case 4, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FD67 setvar VAR_0x8004, 1 setvar VAR_0x8005, 7 special CallFrontierUtilFunc compare VAR_RESULT, 0 goto_if_ne BattleFrontier_BattlePalaceBattleRoom_EventScript_24FCAA msgbox BattleFrontier_BattlePalaceBattleRoom_Text_2501C1, MSGBOX_DEFAULT setvar VAR_0x8004, 2 setvar VAR_0x8005, 7 special CallFrontierUtilFunc BattleFrontier_BattlePalaceBattleRoom_EventScript_24FCAA:: @ 824FCAA msgbox BattleFrontier_BattlePalaceBattleRoom_Text_2502C4, MSGBOX_DEFAULT call BattleFrontier_BattlePalaceBattleRoom_EventScript_24FDF7 compare VAR_RESULT, 1 goto_if_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_24FCC7 goto BattleFrontier_BattlePalaceBattleRoom_EventScript_24F8FA BattleFrontier_BattlePalaceBattleRoom_EventScript_24FCC7:: @ 824FCC7 setvar VAR_0x8004, 6 special CallBattlePalaceFunction setvar VAR_0x8004, 12 special CallFrontierUtilFunc compare VAR_RESULT, 0 goto_if_ne BattleFrontier_BattlePalaceBattleRoom_EventScript_24FB28 msgbox BattleFrontier_BattlePalaceBattleRoom_Text_2502FF, MSGBOX_DEFAULT applymovement 1, BattleFrontier_BattlePalaceBattleRoom_Movement_24FE99 applymovement 3, BattleFrontier_BattlePalaceBattleRoom_Movement_24FEAC msgbox BattleFrontier_BattlePalaceBattleRoom_Text_25036D, MSGBOX_DEFAULT playfanfare MUS_ME_SYMBOLGET message BattleFrontier_BattlePalaceBattleRoom_Text_2503DC waitmessage waitfanfare setvar VAR_0x8004, 13 special CallFrontierUtilFunc applymovement 2, Common_Movement_WalkInPlaceLeft waitmovement 0 applymovement 1, Common_Movement_WalkInPlaceFastestRight applymovement 3, Common_Movement_WalkInPlaceFastestRight waitmovement 0 msgbox BattleFrontier_BattlePalaceBattleRoom_Text_250412, MSGBOX_DEFAULT goto BattleFrontier_BattlePalaceBattleRoom_EventScript_24FB28 BattleFrontier_BattlePalaceBattleRoom_EventScript_24FD3A:: @ 824FD3A setvar VAR_0x8004, 1 setvar VAR_0x8005, 7 special CallFrontierUtilFunc compare VAR_RESULT, 0 goto_if_ne BattleFrontier_BattlePalaceBattleRoom_EventScript_24FD67 msgbox BattleFrontier_BattlePalaceBattleRoom_Text_250485, MSGBOX_DEFAULT setvar VAR_0x8004, 2 setvar VAR_0x8005, 7 special CallFrontierUtilFunc BattleFrontier_BattlePalaceBattleRoom_EventScript_24FD67:: @ 824FD67 msgbox BattleFrontier_BattlePalaceBattleRoom_Text_250572, MSGBOX_DEFAULT call BattleFrontier_BattlePalaceBattleRoom_EventScript_24FDF7 compare VAR_RESULT, 1 goto_if_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_24FD84 goto BattleFrontier_BattlePalaceBattleRoom_EventScript_24F8FA BattleFrontier_BattlePalaceBattleRoom_EventScript_24FD84:: @ 824FD84 setvar VAR_0x8004, 6 special CallBattlePalaceFunction setvar VAR_0x8004, 12 special CallFrontierUtilFunc compare VAR_RESULT, 2 goto_if_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_24FB28 msgbox BattleFrontier_BattlePalaceBattleRoom_Text_25057E, MSGBOX_DEFAULT applymovement 1, BattleFrontier_BattlePalaceBattleRoom_Movement_24FE99 applymovement 3, BattleFrontier_BattlePalaceBattleRoom_Movement_24FEAC msgbox BattleFrontier_BattlePalaceBattleRoom_Text_250629, MSGBOX_DEFAULT playfanfare MUS_ME_SYMBOLGET message BattleFrontier_BattlePalaceBattleRoom_Text_250699 waitmessage waitfanfare setvar VAR_0x8004, 13 special CallFrontierUtilFunc applymovement 2, Common_Movement_WalkInPlaceLeft waitmovement 0 applymovement 1, Common_Movement_WalkInPlaceFastestRight applymovement 3, Common_Movement_WalkInPlaceFastestRight waitmovement 0 msgbox BattleFrontier_BattlePalaceBattleRoom_Text_2506C4, MSGBOX_DEFAULT goto BattleFrontier_BattlePalaceBattleRoom_EventScript_24FB28 BattleFrontier_BattlePalaceBattleRoom_EventScript_24FDF7:: @ 824FDF7 VerdanturfTown_BattleTentBattleRoom_EventScript_24FDF7:: @ 824FDF7 closemessage setvar VAR_TEMP_2, 0 setvar VAR_0x8004, 2 setvar VAR_0x8005, 6 setvar VAR_0x8006, 0 special CallFrontierUtilFunc special HealPlayerParty setvar VAR_0x8004, SPECIAL_BATTLE_PALACE setvar VAR_0x8005, 0 special DoSpecialTrainerBattle waitstate setvar VAR_0x8004, 18 special CallFrontierUtilFunc special HealPlayerParty setvar VAR_0x8004, 21 special CallFrontierUtilFunc return BattleFrontier_BattlePalaceBattleRoom_MapScript2_24FE34: @ 824FE34 map_script_2 VAR_TEMP_1, 0, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FE3E .2byte 0 BattleFrontier_BattlePalaceBattleRoom_EventScript_24FE3E:: @ 824FE3E hideobjectat 1, MAP_BATTLE_FRONTIER_BATTLE_PALACE_BATTLE_ROOM call BattleFrontier_BattlePalaceBattleRoom_EventScript_24F833 setvar VAR_TEMP_1, 1 applymovement EVENT_OBJ_ID_PLAYER, BattleFrontier_BattlePalaceBattleRoom_Movement_24FE90 removeobject 2 applymovement 4, BattleFrontier_BattlePalaceBattleRoom_Movement_24FE90 applymovement 5, BattleFrontier_BattlePalaceBattleRoom_Movement_24FE90 end BattleFrontier_BattlePalaceBattleRoom_EventScript_24FE66:: @ 824FE66 message BattleFrontier_BattlePalaceBattleRoom_Text_24FF28 waitmessage return BattleFrontier_BattlePalaceBattleRoom_EventScript_24FE6D:: @ 824FE6D message BattleFrontier_BattlePalaceBattleRoom_Text_24FF54 waitmessage return BattleFrontier_BattlePalaceBattleRoom_EventScript_24FE74:: @ 824FE74 message BattleFrontier_BattlePalaceBattleRoom_Text_24FF80 waitmessage return BattleFrontier_BattlePalaceBattleRoom_EventScript_24FE7B:: @ 824FE7B message BattleFrontier_BattlePalaceBattleRoom_Text_24FFAC waitmessage return BattleFrontier_BattlePalaceBattleRoom_EventScript_24FE82:: @ 824FE82 message BattleFrontier_BattlePalaceBattleRoom_Text_24FFD8 waitmessage return BattleFrontier_BattlePalaceBattleRoom_EventScript_24FE89:: @ 824FE89 message BattleFrontier_BattlePalaceBattleRoom_Text_250004 waitmessage return BattleFrontier_BattlePalaceBattleRoom_Movement_24FE90: @ 824FE90 set_invisible step_end BattleFrontier_BattlePalaceBattleRoom_Movement_24FE92: @ 824FE92 set_visible walk_up walk_up walk_up walk_up BattleFrontier_BattlePalaceBattleRoom_Movement_24FE97: @ 824FE97 face_right step_end BattleFrontier_BattlePalaceBattleRoom_Movement_24FE99: @ 824FE99 face_up step_end BattleFrontier_BattlePalaceBattleRoom_Movement_24FE9B: @ 824FE9B set_visible walk_up walk_up walk_up walk_up step_end BattleFrontier_BattlePalaceBattleRoom_Movement_24FEA1: @ 824FEA1 walk_down walk_down walk_down walk_down face_left step_end BattleFrontier_BattlePalaceBattleRoom_Movement_24FEA7: @ 824FEA7 walk_up walk_up walk_up walk_up step_end BattleFrontier_BattlePalaceBattleRoom_Movement_24FEAC: @ 824FEAC face_down step_end BattleFrontier_BattlePalaceBattleRoom_Movement_24FEAE: @ 824FEAE set_visible walk_slow_down walk_slow_down face_left step_end BattleFrontier_BattlePalaceBattleRoom_Movement_24FEB3: @ 824FEB3 set_visible walk_slow_down step_end BattleFrontier_BattlePalaceBattleRoom_Movement_24FEB6: @ 824FEB6 walk_slow_down walk_slow_down walk_slow_down face_left step_end BattleFrontier_BattlePalaceBattleRoom_EventScript_24FEBB:: @ 824FEBB copyvar VAR_RESULT, VAR_FRONTIER_BATTLE_MODE compare VAR_RESULT, 1 goto_if_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_24FED5 warp MAP_BATTLE_FRONTIER_BATTLE_PALACE_LOBBY, 255, 5, 7 waitstate end BattleFrontier_BattlePalaceBattleRoom_EventScript_24FED5:: @ 824FED5 warp MAP_BATTLE_FRONTIER_BATTLE_PALACE_LOBBY, 255, 19, 7 waitstate end BattleFrontier_BattlePalaceBattleRoom_Movement_24FEDF: @ 824FEDF delay_16 delay_16 set_visible walk_down walk_right walk_down walk_in_place_fastest_left step_end BattleFrontier_BattlePalaceBattleRoom_Movement_24FEE7: @ 824FEE7 set_visible walk_fast_down walk_fast_right walk_fast_down walk_fast_down walk_fast_down walk_fast_down walk_fast_down walk_in_place_fastest_left delay_16 step_end BattleFrontier_BattlePalaceBattleRoom_Movement_24FEF2: @ 824FEF2 delay_16 delay_16 delay_16 delay_16 delay_16 delay_16 delay_16 set_visible walk_slow_down walk_slow_down walk_slow_down walk_slow_down face_left step_end BattleFrontier_BattlePalaceBattleRoom_Text_24FF00: @ 824FF00 VerdanturfTown_BattleTentBattleRoom_Text_24FF00: @ 824FF00 .string "Excellent…\n" .string "Let me restore your POKéMON.$" BattleFrontier_BattlePalaceBattleRoom_Text_24FF28: @ 824FF28 VerdanturfTown_BattleTentBattleRoom_Text_24FF28: @ 824FF28 .string "The 2nd opponent is next.\n" .string "Are you prepared?$" BattleFrontier_BattlePalaceBattleRoom_Text_24FF54: @ 824FF54 VerdanturfTown_BattleTentBattleRoom_Text_24FF54: @ 824FF54 .string "The 3rd opponent is next.\n" .string "Are you prepared?$" BattleFrontier_BattlePalaceBattleRoom_Text_24FF80: @ 824FF80 .string "The 4th opponent is next.\n" .string "Are you prepared?$" BattleFrontier_BattlePalaceBattleRoom_Text_24FFAC: @ 824FFAC .string "The 5th opponent is next.\n" .string "Are you prepared?$" BattleFrontier_BattlePalaceBattleRoom_Text_24FFD8: @ 824FFD8 .string "The 6th opponent is next.\n" .string "Are you prepared?$" BattleFrontier_BattlePalaceBattleRoom_Text_250004: @ 8250004 .string "The 7th opponent is next.\n" .string "Are you prepared?$" BattleFrontier_BattlePalaceBattleRoom_Text_250030: @ 8250030 VerdanturfTown_BattleTentBattleRoom_Text_250030: @ 8250030 .string "Would you like to save and quit\n" .string "the game?$" BattleFrontier_BattlePalaceBattleRoom_Text_25005A: @ 825005A VerdanturfTown_BattleTentBattleRoom_Text_25005A: @ 825005A .string "Do you wish to quit your challenge?$" BattleFrontier_BattlePalaceBattleRoom_Text_25007E: @ 825007E VerdanturfTown_BattleTentBattleRoom_Text_25007E: @ 825007E .string "Saving the data.\n" .string "Have patience…$" BattleFrontier_BattlePalaceBattleRoom_Text_25009E: @ 825009E .string "Do you wish to record your latest\n" .string "match on your FRONTIER PASS?$" BattleFrontier_BattlePalaceBattleRoom_Text_2500DD: @ 82500DD .string "And now…\p" .string "By winning consistently, you have\n" .string "earned the privilege of challenging\l" .string "our master, the PALACE MAVEN…$" BattleFrontier_BattlePalaceBattleRoom_Text_25014A: @ 825014A .string "I shall send for the PALACE MAVEN.\n" .string "Are you ready?$" BattleFrontier_BattlePalaceBattleRoom_Text_25017C: @ 825017C .string "Let great fanfare announce the arrival\n" .string "of the PALACE MAVEN, SPENSER!$" BattleFrontier_BattlePalaceBattleRoom_Text_2501C1: @ 82501C1 .string "SPENSER: My physical being is with\n" .string "POKéMON always!\p" .string "My heart beats as one with\n" .string "POKéMON always!\p" .string "Young one of a TRAINER!\n" .string "Do you believe in your POKéMON?\p" .string "Can you believe them through\n" .string "and through?\p" .string "If your bonds of trust are frail,\n" .string "you will never beat my brethren!$" BattleFrontier_BattlePalaceBattleRoom_Text_2502C4: @ 82502C4 .string "The bond you share with your POKéMON!\n" .string "Prove it to me here!$" BattleFrontier_BattlePalaceBattleRoom_Text_2502FF: @ 82502FF .string "SPENSER: Gwahahah!\p" .string "Hah, you never fell for my bluster!\n" .string "Sorry for trying that stunt!\p" .string "Here!\n" .string "Bring me the thing!$" BattleFrontier_BattlePalaceBattleRoom_Text_25036D: @ 825036D .string "My, my, if only you could maintain that\n" .string "facade of distinguished authority…\p" .string "Here!\n" .string "Let's see your FRONTIER PASS!$" BattleFrontier_BattlePalaceBattleRoom_Text_2503DC: @ 82503DC .string "The Spirits Symbol was embossed on\n" .string "the FRONTIER PASS!$" BattleFrontier_BattlePalaceBattleRoom_Text_250412: @ 8250412 .string "SPENSER: Your POKéMON's eyes are \n" .string "truly clear and unclouded.\p" .string "I will eagerly await the next\n" .string "opportunity to see you.$" BattleFrontier_BattlePalaceBattleRoom_Text_250485: @ 8250485 .string "SPENSER: Gwahahah!\n" .string "You've battled your way up again?\p" .string "You must have developed a truly\n" .string "formidable bond with your POKéMON.\p" .string "So be it!\p" .string "This time, I won't bluster or hold back.\n" .string "This time, there's no fooling around.\p" .string "Ready now?\n" .string "Prepare to lose!$" BattleFrontier_BattlePalaceBattleRoom_Text_250572: @ 8250572 .string "… … …Kaaah!$" BattleFrontier_BattlePalaceBattleRoom_Text_25057E: @ 825057E .string "SPENSER: Well, that was some display!\n" .string "Even fully unleashed, my brethren\l" .string "could not overpower you.\p" .string "Your team spirit is truly admirable!\p" .string "Here!\n" .string "Bring me that thing, will you?$" BattleFrontier_BattlePalaceBattleRoom_Text_250629: @ 8250629 .string "My, my, if only you could maintain\n" .string "a certain level of decorum…\p" .string "Gaaah, here!\n" .string "Hurry with that FRONTIER PASS, you!$" BattleFrontier_BattlePalaceBattleRoom_Text_250699: @ 8250699 .string "The Spirits Symbol took on\n" .string "a golden shine!$" BattleFrontier_BattlePalaceBattleRoom_Text_2506C4: @ 82506C4 .string "SPENSER: Gwahahah!\p" .string "Come see me time and again!\n" .string "My brethren and I will be waiting!$"