#include "global.h" #include "battle_dome.h" #include "battle.h" #include "battle_setup.h" #include "battle_tower.h" #include "battle_message.h" #include "event_data.h" #include "overworld.h" #include "util.h" #include "malloc.h" #include "string_util.h" #include "random.h" #include "task.h" #include "main.h" #include "gpu_regs.h" #include "text.h" #include "bg.h" #include "window.h" #include "palette.h" #include "decompress.h" #include "menu.h" #include "sound.h" #include "pokemon_icon.h" #include "data2.h" #include "international_string_util.h" #include "trainer_pokemon_sprites.h" #include "scanline_effect.h" #include "constants/species.h" #include "constants/moves.h" #include "constants/trainers.h" #include "constants/abilities.h" #include "constants/songs.h" #include "constants/battle_frontier.h" #include "constants/rgb.h" #define DOME_ROUND1 0 #define DOME_ROUND2 1 #define DOME_QUARTERFINAL 1 // Different name for the same round. #define DOME_SEMIFINAL 2 #define DOME_FINAL 3 #define DOME_ROUNDS_COUNT 4 struct BattleDomeStruct { u8 arr[DOME_TOURNAMENT_TRAINERS_COUNT]; u8 unk_10; u8 unk_11[3]; }; struct UnkStruct_860DD10 { u8 x; u8 y; u16 src; }; extern void sub_81B8558(void); extern u32 sub_81A39C4(void); extern u16 sub_8162548(u8, u8); extern u16 RandomizeFacilityTrainerMonId(u16); extern u8 GetFacilityEnemyMonLevel(void); extern u16 sub_81A5060(u8 monId, u8 moveSlotId); extern u8 sub_81A50F0(u8, u8); extern u8 sub_81A50B0(u8); extern void sub_8162614(u16, u8); extern void sub_81A4C30(void); extern bool8 sub_81A3610(void); extern u16 sub_81A4FF0(u8); extern u8 GetFrontierTrainerFrontSpriteId(u16); extern u8 GetFrontierOpponentClass(u16); extern void sub_80F94E8(void); extern u8 gUnknown_0203CEF8[]; extern u16 gBattle_BG0_X; extern u16 gBattle_BG0_Y; extern u16 gBattle_BG1_X; extern u16 gBattle_BG1_Y; extern u16 gBattle_BG2_X; extern u16 gBattle_BG2_Y; extern u16 gBattle_BG3_X; extern u16 gBattle_BG3_Y; extern const u16 gBattleFrontierHeldItems[]; extern const struct FacilityMon gBattleFrontierMons[]; extern const struct BattleFrontierTrainer gBattleFrontierTrainers[]; extern const struct SpriteTemplate gUnknown_0860CFA8; // gfx extern const u8 gUnknown_08D83D50[]; extern const u8 gUnknown_08D84970[]; extern const u8 gUnknown_08D84F00[]; extern const u8 gUnknown_08D85444[]; extern const u8 gUnknown_08D85358[]; extern const u8 gUnknown_08D85600[]; extern const u8 gUnknown_08D854C8[]; extern const u8 gUnknown_08D82F10[]; extern const u8 gUnknown_08D834FC[]; extern const u8 gUnknown_08D83B2C[]; extern const u8 gUnknown_08D83C3C[]; extern const u8 gUnknown_08D83900[]; extern const u8 gBattleFrontierGfx_DomeOptions[]; // text extern const u8 gTrainerClassNames[][0xD]; extern const u8 gBattleDomeOpponentPotential1[]; extern const u8 gBattleDomeOpponentPotential2[]; extern const u8 gBattleDomeOpponentPotential3[]; extern const u8 gBattleDomeOpponentPotential4[]; extern const u8 gBattleDomeOpponentPotential5[]; extern const u8 gBattleDomeOpponentPotential6[]; extern const u8 gBattleDomeOpponentPotential7[]; extern const u8 gBattleDomeOpponentPotential8[]; extern const u8 gBattleDomeOpponentPotential9[]; extern const u8 gBattleDomeOpponentPotential10[]; extern const u8 gBattleDomeOpponentPotential11[]; extern const u8 gBattleDomeOpponentPotential12[]; extern const u8 gBattleDomeOpponentPotential13[]; extern const u8 gBattleDomeOpponentPotential14[]; extern const u8 gBattleDomeOpponentPotential15[]; extern const u8 gBattleDomeOpponentPotential16[]; extern const u8 gBattleDomeOpponentPotential17[]; extern const u8 gBattleDomeOpponentStyle1[]; extern const u8 gBattleDomeOpponentStyle2[]; extern const u8 gBattleDomeOpponentStyle3[]; extern const u8 gBattleDomeOpponentStyle4[]; extern const u8 gBattleDomeOpponentStyle5[]; extern const u8 gBattleDomeOpponentStyle6[]; extern const u8 gBattleDomeOpponentStyle7[]; extern const u8 gBattleDomeOpponentStyle8[]; extern const u8 gBattleDomeOpponentStyle9[]; extern const u8 gBattleDomeOpponentStyle10[]; extern const u8 gBattleDomeOpponentStyle11[]; extern const u8 gBattleDomeOpponentStyle12[]; extern const u8 gBattleDomeOpponentStyle13[]; extern const u8 gBattleDomeOpponentStyle14[]; extern const u8 gBattleDomeOpponentStyle15[]; extern const u8 gBattleDomeOpponentStyle16[]; extern const u8 gBattleDomeOpponentStyle17[]; extern const u8 gBattleDomeOpponentStyle18[]; extern const u8 gBattleDomeOpponentStyle19[]; extern const u8 gBattleDomeOpponentStyle20[]; extern const u8 gBattleDomeOpponentStyle21[]; extern const u8 gBattleDomeOpponentStyle22[]; extern const u8 gBattleDomeOpponentStyle23[]; extern const u8 gBattleDomeOpponentStyle24[]; extern const u8 gBattleDomeOpponentStyle25[]; extern const u8 gBattleDomeOpponentStyle26[]; extern const u8 gBattleDomeOpponentStyle27[]; extern const u8 gBattleDomeOpponentStyle28[]; extern const u8 gBattleDomeOpponentStyleUnused1[]; extern const u8 gBattleDomeOpponentStyleUnused2[]; extern const u8 gBattleDomeOpponentStyleUnused3[]; extern const u8 gBattleDomeOpponentStyleUnused4[]; extern const u8 gBattleDomeOpponentStats1[]; extern const u8 gBattleDomeOpponentStats2[]; extern const u8 gBattleDomeOpponentStats3[]; extern const u8 gBattleDomeOpponentStats4[]; extern const u8 gBattleDomeOpponentStats5[]; extern const u8 gBattleDomeOpponentStats6[]; extern const u8 gBattleDomeOpponentStats7[]; extern const u8 gBattleDomeOpponentStats8[]; extern const u8 gBattleDomeOpponentStats9[]; extern const u8 gBattleDomeOpponentStats10[]; extern const u8 gBattleDomeOpponentStats11[]; extern const u8 gBattleDomeOpponentStats12[]; extern const u8 gBattleDomeOpponentStats13[]; extern const u8 gBattleDomeOpponentStats14[]; extern const u8 gBattleDomeOpponentStats15[]; extern const u8 gBattleDomeOpponentStats16[]; extern const u8 gBattleDomeOpponentStats17[]; extern const u8 gBattleDomeOpponentStats18[]; extern const u8 gBattleDomeOpponentStats19[]; extern const u8 gBattleDomeOpponentStats20[]; extern const u8 gBattleDomeOpponentStats21[]; extern const u8 gBattleDomeOpponentStats22[]; extern const u8 gBattleDomeOpponentStats23[]; extern const u8 gBattleDomeOpponentStats24[]; extern const u8 gBattleDomeOpponentStats25[]; extern const u8 gBattleDomeOpponentStats26[]; extern const u8 gBattleDomeOpponentStats27[]; extern const u8 gBattleDomeOpponentStats28[]; extern const u8 gBattleDomeOpponentStats29[]; extern const u8 gBattleDomeOpponentStats30[]; extern const u8 gBattleDomeOpponentStats31[]; extern const u8 gBattleDomeOpponentStats32[]; extern const u8 gBattleDomeOpponentStats33[]; extern const u8 gBattleDomeOpponentStats34[]; extern const u8 gBattleDomeOpponentStats35[]; extern const u8 gBattleDomeOpponentStats36[]; extern const u8 gBattleDomeOpponentStats37[]; extern const u8 gBattleDomeOpponentStats38[]; extern const u8 gBattleDomeOpponentStats39[]; extern const u8 gBattleDomeOpponentStats40[]; extern const u8 gBattleDomeOpponentStats41[]; extern const u8 gBattleDomeOpponentStats42[]; extern const u8 gBattleDomeOpponentStats43[]; extern const u8 gBattleDomeMatchNumber1[]; extern const u8 gBattleDomeMatchNumber2[]; extern const u8 gBattleDomeMatchNumber3[]; extern const u8 gBattleDomeMatchNumber4[]; extern const u8 gBattleDomeMatchNumber5[]; extern const u8 gBattleDomeMatchNumber6[]; extern const u8 gBattleDomeMatchNumber7[]; extern const u8 gBattleDomeMatchNumber8[]; extern const u8 gBattleDomeMatchNumber9[]; extern const u8 gBattleDomeMatchNumber10[]; extern const u8 gBattleDomeMatchNumber11[]; extern const u8 gBattleDomeMatchNumber12[]; extern const u8 gBattleDomeMatchNumber13[]; extern const u8 gBattleDomeMatchNumber14[]; extern const u8 gBattleDomeMatchNumber15[]; extern const u8 gBattleDomeWinStrings1[]; extern const u8 gBattleDomeWinStrings2[]; extern const u8 gBattleDomeWinStrings3[]; extern const u8 gBattleDomeWinStrings4[]; extern const u8 gBattleDomeWinStrings5[]; extern const u8 gBattleDomeWinStrings6[]; extern const u8 gBattleDomeWinStrings7[]; // This file's functions. static u8 GetDomeTrainerMonIvs(u16 trainerId); static void SwapDomeTrainers(s32 id1, s32 id2, u16 *statsArray); static void CalcDomeMonStats(u16 species, s32 level, s32 ivs, u8 evBits, u8 nature, s32 *stats); static void CreateDomeTrainerMons(u16 tournamentTrainerId); static s32 sub_818FCBC(u16 tournamentTrainerId, bool8 arg1); static s32 sub_818FDB8(u16 tournamentTrainerId, bool8 arg1); static s32 GetTypeEffectivenessPoints(s32 move, s32 species, s32 arg2); static s32 sub_818FEB4(s32 *arr, bool8 arg1); static void sub_8190400(u8 taskId); static void sub_8190CD4(u8 taskId); static u8 sub_819221C(u8 taskId); static void sub_8194D48(void); static s32 TrainerIdToTournamentId(u16 trainerId); static u16 TrainerIdOfPlayerOpponent(void); static void sub_8194220(u8 taskId); static void sub_8194950(u8 taskId); static void CB2_BattleDome(void); static void VblankCb0_BattleDome(void); static void DisplayMatchInfoOnCard(u8 flags, u8 matchNo); static void DisplayTrainerInfoOnCard(u8 flags, u8 trainerTournamentId); static s32 sub_8192F08(u8, u8*); static u8 GetDomeBrainTrainerPicId(void); static u8 GetDomeBrainTrainerClass(void); static void CopyDomeBrainTrainerName(u8 *dst); static void CopyDomeTrainerName(u8 *dst, u16 trainerId); static void HblankCb_BattleDome(void); static void VblankCb1_BattleDome(void); static u8 sub_8193BDC(u8 taskId); static void DecideRoundWinners(u8 roundId); static u8 sub_81953E8(u8 tournamentId, u8); static void sub_81948EC(u8, u8); static void sub_8190B40(struct Sprite *sprite); static void sub_8190C6C(struct Sprite *sprite); static void sub_818E9CC(void); static void sub_818EA84(void); static void sub_818ED28(void); static void sub_818F9B0(void); static void sub_818F9E0(void); static void sub_818FA20(void); static void ShowDomeOpponentInfo(void); static void sub_81938A4(void); static void sub_81938E0(void); static void sub_8190298(void); static void sub_81902E4(void); static void sub_8193D40(void); static void sub_8193D7C(void); static void sub_81902F8(void); static void sub_819033C(void); static void sub_8194D68(void); static void sub_8194E44(void); static void sub_8194EB4(void); static void sub_8194EC0(void); static void sub_8194EF8(void); static void sub_8194F58(void); static void InitDomeTrainers(void); // EWRAM variables. EWRAM_DATA u32 gUnknown_0203CD70 = 0; static EWRAM_DATA u32 gUnknown_0203CD74 = 0; static EWRAM_DATA struct BattleDomeStruct *sBattleDomeStruct = {0}; static EWRAM_DATA u8 *sTilemapBuffer = NULL; // Const rom data. static const u8 sMovePointsForDomeTrainers[MOVES_COUNT][DOME_TOURNAMENT_TRAINERS_COUNT] = { [MOVE_NONE] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, [MOVE_POUND] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0}, [MOVE_KARATE_CHOP] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0}, [MOVE_DOUBLE_SLAP] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0}, [MOVE_COMET_PUNCH] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0}, [MOVE_MEGA_PUNCH] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0}, [MOVE_PAY_DAY] = {0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 1}, [MOVE_FIRE_PUNCH] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 1}, [MOVE_ICE_PUNCH] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 1}, [MOVE_THUNDER_PUNCH] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 1}, [MOVE_SCRATCH] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0}, [MOVE_VICE_GRIP] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0}, [MOVE_GUILLOTINE] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0}, [MOVE_RAZOR_WIND] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0}, [MOVE_SWORDS_DANCE] = {1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0}, [MOVE_CUT] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0}, [MOVE_GUST] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0}, [MOVE_WING_ATTACK] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0}, [MOVE_WHIRLWIND] = {1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0}, [MOVE_FLY] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0}, [MOVE_BIND] = {0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1}, [MOVE_SLAM] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0}, [MOVE_VINE_WHIP] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0}, [MOVE_STOMP] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 1}, [MOVE_DOUBLE_KICK] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0}, [MOVE_MEGA_KICK] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0}, [MOVE_JUMP_KICK] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0}, [MOVE_ROLLING_KICK] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1}, [MOVE_SAND_ATTACK] = {0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0}, [MOVE_HEADBUTT] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 1}, [MOVE_HORN_ATTACK] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0}, [MOVE_FURY_ATTACK] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0}, [MOVE_HORN_DRILL] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0}, [MOVE_TACKLE] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0}, [MOVE_BODY_SLAM] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 1}, [MOVE_WRAP] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1}, [MOVE_TAKE_DOWN] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0}, [MOVE_THRASH] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 1}, [MOVE_DOUBLE_EDGE] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0}, [MOVE_TAIL_WHIP] = {0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0}, [MOVE_POISON_STING] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 1}, [MOVE_TWINEEDLE] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 1}, [MOVE_PIN_MISSILE] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0}, [MOVE_LEER] = {0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0}, [MOVE_BITE] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 1}, [MOVE_GROWL] = {0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0}, [MOVE_ROAR] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0}, [MOVE_SING] = {0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0}, [MOVE_SUPERSONIC] = {0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0}, [MOVE_SONIC_BOOM] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0}, [MOVE_DISABLE] = {0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0}, [MOVE_ACID] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 1}, [MOVE_EMBER] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 1}, [MOVE_FLAMETHROWER] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1}, [MOVE_MIST] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, [MOVE_WATER_GUN] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0}, [MOVE_HYDRO_PUMP] = {1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 1, 0}, [MOVE_SURF] = {1, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 1, 0, 1, 0, 0}, [MOVE_ICE_BEAM] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1}, [MOVE_BLIZZARD] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 1, 1}, [MOVE_PSYBEAM] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 1}, [MOVE_BUBBLE_BEAM] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 1}, [MOVE_AURORA_BEAM] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 1}, [MOVE_HYPER_BEAM] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 1, 0, 1, 1, 0}, [MOVE_PECK] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0}, [MOVE_DRILL_PECK] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0}, [MOVE_SUBMISSION] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0}, [MOVE_LOW_KICK] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0}, [MOVE_COUNTER] = {0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 0, 0, 0}, [MOVE_SEISMIC_TOSS] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0}, [MOVE_STRENGTH] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0}, [MOVE_ABSORB] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0}, [MOVE_MEGA_DRAIN] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0}, [MOVE_LEECH_SEED] = {1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0}, [MOVE_GROWTH] = {0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, [MOVE_RAZOR_LEAF] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0}, [MOVE_SOLAR_BEAM] = {1, 0, 0, 0, 0, 0, 0, 1, 0, 1, 1, 1, 0, 1, 0, 0}, [MOVE_POISON_POWDER] = {0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0}, [MOVE_STUN_SPORE] = {0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0}, [MOVE_SLEEP_POWDER] = {0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0}, [MOVE_PETAL_DANCE] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 1}, [MOVE_STRING_SHOT] = {0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, [MOVE_DRAGON_RAGE] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0}, [MOVE_FIRE_SPIN] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1}, [MOVE_THUNDER_SHOCK] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 1}, [MOVE_THUNDERBOLT] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1}, [MOVE_THUNDER_WAVE] = {0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0}, [MOVE_THUNDER] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 1}, [MOVE_ROCK_THROW] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0}, [MOVE_EARTHQUAKE] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 1, 1, 0, 1, 0, 0}, [MOVE_FISSURE] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 1, 0}, [MOVE_DIG] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0}, [MOVE_TOXIC] = {0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1}, [MOVE_CONFUSION] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 1}, [MOVE_PSYCHIC] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1}, [MOVE_HYPNOSIS] = {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, [MOVE_MEDITATE] = {1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, [MOVE_AGILITY] = {0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, [MOVE_QUICK_ATTACK] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0}, [MOVE_RAGE] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0}, [MOVE_TELEPORT] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, [MOVE_NIGHT_SHADE] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0}, [MOVE_MIMIC] = {0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0}, [MOVE_SCREECH] = {0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, [MOVE_DOUBLE_TEAM] = {0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0}, [MOVE_RECOVER] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, [MOVE_HARDEN] = {0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0}, [MOVE_MINIMIZE] = {0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0}, [MOVE_SMOKESCREEN] = {0, 0, 1, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0}, [MOVE_CONFUSE_RAY] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0}, [MOVE_WITHDRAW] = {0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0}, [MOVE_DEFENSE_CURL] = {0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0}, [MOVE_BARRIER] = {0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0}, [MOVE_LIGHT_SCREEN] = {0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0}, [MOVE_HAZE] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, [MOVE_REFLECT] = {0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0}, [MOVE_FOCUS_ENERGY] = {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, [MOVE_BIDE] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0}, [MOVE_METRONOME] = {0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0}, [MOVE_MIRROR_MOVE] = {0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0}, [MOVE_SELF_DESTRUCT] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 1, 0, 0, 1, 1, 0}, [MOVE_EGG_BOMB] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0}, [MOVE_LICK] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1}, [MOVE_SMOG] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1}, [MOVE_SLUDGE] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 1}, [MOVE_BONE_CLUB] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1}, [MOVE_FIRE_BLAST] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 1, 1}, [MOVE_WATERFALL] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0}, [MOVE_CLAMP] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1}, [MOVE_SWIFT] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0}, [MOVE_SKULL_BASH] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 1, 0, 0}, [MOVE_SPIKE_CANNON] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0}, [MOVE_CONSTRICT] = {0, 0, 0, 0, 0, 0, 1, 1, 0, 1, 0, 0, 0, 0, 0, 1}, [MOVE_AMNESIA] = {0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0}, [MOVE_KINESIS] = {0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, [MOVE_SOFT_BOILED] = {0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0}, [MOVE_HI_JUMP_KICK] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0}, [MOVE_GLARE] = {0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, [MOVE_DREAM_EATER] = {1, 0, 0, 1, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0}, [MOVE_POISON_GAS] = {0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0}, [MOVE_BARRAGE] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0}, [MOVE_LEECH_LIFE] = {0, 0, 0, 0, 1, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0}, [MOVE_LOVELY_KISS] = {0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0}, [MOVE_SKY_ATTACK] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 1, 1}, [MOVE_TRANSFORM] = {0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, [MOVE_BUBBLE] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 1}, [MOVE_DIZZY_PUNCH] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 1}, [MOVE_SPORE] = {0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0}, [MOVE_FLASH] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, [MOVE_PSYWAVE] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0}, [MOVE_SPLASH] = {0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, [MOVE_ACID_ARMOR] = {0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0}, [MOVE_CRABHAMMER] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0}, [MOVE_EXPLOSION] = {0, 0, 0, 0, 0, 1, 0, 1, 0, 1, 1, 1, 0, 1, 1, 0}, [MOVE_FURY_SWIPES] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0}, [MOVE_BONEMERANG] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0}, [MOVE_REST] = {1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, [MOVE_ROCK_SLIDE] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1}, [MOVE_HYPER_FANG] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1}, [MOVE_SHARPEN] = {0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0}, [MOVE_CONVERSION] = {0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0}, [MOVE_TRI_ATTACK] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 1}, [MOVE_SUPER_FANG] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0}, [MOVE_SLASH] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0}, [MOVE_SUBSTITUTE] = {0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0}, [MOVE_STRUGGLE] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 1, 0}, [MOVE_SKETCH] = {0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0}, [MOVE_TRIPLE_KICK] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0}, [MOVE_THIEF] = {0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1}, [MOVE_SPIDER_WEB] = {0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0}, [MOVE_MIND_READER] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0}, [MOVE_NIGHTMARE] = {1, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0}, [MOVE_FLAME_WHEEL] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 1}, [MOVE_SNORE] = {1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1}, [MOVE_CURSE] = {0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0}, [MOVE_FLAIL] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0}, [MOVE_CONVERSION_2] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0}, [MOVE_AEROBLAST] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 1, 0}, [MOVE_COTTON_SPORE] = {0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, [MOVE_REVERSAL] = {1, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0}, [MOVE_SPITE] = {0, 0, 0, 1, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0}, [MOVE_POWDER_SNOW] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 1}, [MOVE_PROTECT] = {0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0}, [MOVE_MACH_PUNCH] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0}, [MOVE_SCARY_FACE] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, [MOVE_FAINT_ATTACK] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0}, [MOVE_SWEET_KISS] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, [MOVE_BELLY_DRUM] = {1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, [MOVE_SLUDGE_BOMB] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 1, 0, 1}, [MOVE_MUD_SLAP] = {0, 0, 1, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 1}, [MOVE_OCTAZOOKA] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1}, [MOVE_SPIKES] = {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, [MOVE_ZAP_CANNON] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 1, 1, 1, 1}, [MOVE_FORESIGHT] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0}, [MOVE_DESTINY_BOND] = {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0}, [MOVE_PERISH_SONG] = {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0}, [MOVE_ICY_WIND] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1}, [MOVE_DETECT] = {0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0}, [MOVE_BONE_RUSH] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0}, [MOVE_LOCK_ON] = {1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0}, [MOVE_OUTRAGE] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 1, 0, 1}, [MOVE_SANDSTORM] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, [MOVE_GIGA_DRAIN] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 1, 0}, [MOVE_ENDURE] = {0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0}, [MOVE_CHARM] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0}, [MOVE_ROLLOUT] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0}, [MOVE_FALSE_SWIPE] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0}, [MOVE_SWAGGER] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, [MOVE_MILK_DRINK] = {0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, [MOVE_SPARK] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 1}, [MOVE_FURY_CUTTER] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0}, [MOVE_STEEL_WING] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1}, [MOVE_MEAN_LOOK] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0}, [MOVE_ATTRACT] = {0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0}, [MOVE_SLEEP_TALK] = {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0}, [MOVE_HEAL_BELL] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0}, [MOVE_RETURN] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0}, [MOVE_PRESENT] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0}, [MOVE_FRUSTRATION] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0}, [MOVE_SAFEGUARD] = {0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0}, [MOVE_PAIN_SPLIT] = {0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0}, [MOVE_SACRED_FIRE] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 1, 1}, [MOVE_MAGNITUDE] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0}, [MOVE_DYNAMIC_PUNCH] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 1, 1, 1}, [MOVE_MEGAHORN] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0}, [MOVE_DRAGON_BREATH] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 1}, [MOVE_BATON_PASS] = {1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, [MOVE_ENCORE] = {0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 1, 0}, [MOVE_PURSUIT] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0}, [MOVE_RAPID_SPIN] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0}, [MOVE_SWEET_SCENT] = {0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0}, [MOVE_IRON_TAIL] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 1}, [MOVE_METAL_CLAW] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1}, [MOVE_VITAL_THROW] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0}, [MOVE_MORNING_SUN] = {1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0}, [MOVE_SYNTHESIS] = {1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0}, [MOVE_MOONLIGHT] = {1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0}, [MOVE_HIDDEN_POWER] = {0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0}, [MOVE_CROSS_CHOP] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 1, 0}, [MOVE_TWISTER] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 1}, [MOVE_RAIN_DANCE] = {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0}, [MOVE_SUNNY_DAY] = {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0}, [MOVE_CRUNCH] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 1}, [MOVE_MIRROR_COAT] = {0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0}, [MOVE_PSYCH_UP] = {0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, [MOVE_EXTREME_SPEED] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 1, 0}, [MOVE_ANCIENT_POWER] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 1, 1}, [MOVE_SHADOW_BALL] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 1}, [MOVE_FUTURE_SIGHT] = {0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0}, [MOVE_ROCK_SMASH] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 1}, [MOVE_WHIRLPOOL] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1}, [MOVE_BEAT_UP] = {0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0}, [MOVE_FAKE_OUT] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0}, [MOVE_UPROAR] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 1}, [MOVE_STOCKPILE] = {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, [MOVE_SPIT_UP] = {1, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 1, 0, 0}, [MOVE_SWALLOW] = {1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, [MOVE_HEAT_WAVE] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1}, [MOVE_HAIL] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, [MOVE_TORMENT] = {0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0}, [MOVE_FLATTER] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0}, [MOVE_WILL_O_WISP] = {0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0}, [MOVE_MEMENTO] = {0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0}, [MOVE_FACADE] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0}, [MOVE_FOCUS_PUNCH] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 1, 0, 0}, [MOVE_SMELLING_SALT] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0}, [MOVE_FOLLOW_ME] = {0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0}, [MOVE_NATURE_POWER] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0}, [MOVE_CHARGE] = {1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0}, [MOVE_TAUNT] = {0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0}, [MOVE_HELPING_HAND] = {0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0}, [MOVE_TRICK] = {0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0}, [MOVE_ROLE_PLAY] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0}, [MOVE_WISH] = {0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0}, [MOVE_ASSIST] = {0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0}, [MOVE_INGRAIN] = {1, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0}, [MOVE_SUPERPOWER] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 1, 1, 0}, [MOVE_MAGIC_COAT] = {0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 0, 0, 0}, [MOVE_RECYCLE] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0}, [MOVE_REVENGE] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 1, 0, 0, 0}, [MOVE_BRICK_BREAK] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0}, [MOVE_YAWN] = {1, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0}, [MOVE_KNOCK_OFF] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 1}, [MOVE_ENDEAVOR] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 1, 0}, [MOVE_ERUPTION] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 1, 0, 0, 1, 1, 0}, [MOVE_SKILL_SWAP] = {0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0}, [MOVE_IMPRISON] = {0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0}, [MOVE_REFRESH] = {0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0}, [MOVE_GRUDGE] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0}, [MOVE_SNATCH] = {0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0}, [MOVE_SECRET_POWER] = {0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 1}, [MOVE_DIVE] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0}, [MOVE_ARM_THRUST] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0}, [MOVE_CAMOUFLAGE] = {0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0}, [MOVE_TAIL_GLOW] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0}, [MOVE_LUSTER_PURGE] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 1}, [MOVE_MIST_BALL] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 1}, [MOVE_FEATHER_DANCE] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0}, [MOVE_TEETER_DANCE] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0}, [MOVE_BLAZE_KICK] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1}, [MOVE_MUD_SPORT] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0}, [MOVE_ICE_BALL] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0}, [MOVE_NEEDLE_ARM] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 1}, [MOVE_SLACK_OFF] = {0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0}, [MOVE_HYPER_VOICE] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 1, 0, 0}, [MOVE_POISON_FANG] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 1}, [MOVE_CRUSH_CLAW] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1}, [MOVE_BLAST_BURN] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 1, 0}, [MOVE_HYDRO_CANNON] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 1, 0}, [MOVE_METEOR_MASH] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 1}, [MOVE_ASTONISH] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 1}, [MOVE_WEATHER_BALL] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0}, [MOVE_AROMATHERAPY] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0}, [MOVE_FAKE_TEARS] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0}, [MOVE_AIR_CUTTER] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0}, [MOVE_OVERHEAT] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 1, 1}, [MOVE_ODOR_SLEUTH] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0}, [MOVE_ROCK_TOMB] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1}, [MOVE_SILVER_WIND] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 1, 1}, [MOVE_METAL_SOUND] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, [MOVE_GRASS_WHISTLE] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, [MOVE_TICKLE] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0}, [MOVE_COSMIC_POWER] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, [MOVE_WATER_SPOUT] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 1, 0, 0, 1, 1, 0}, [MOVE_SIGNAL_BEAM] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 1}, [MOVE_SHADOW_PUNCH] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0}, [MOVE_EXTRASENSORY] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 1}, [MOVE_SKY_UPPERCUT] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0}, [MOVE_SAND_TOMB] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1}, [MOVE_SHEER_COLD] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 1, 0}, [MOVE_MUDDY_WATER] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 1}, [MOVE_BULLET_SEED] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0}, [MOVE_AERIAL_ACE] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0}, [MOVE_ICICLE_SPEAR] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0}, [MOVE_IRON_DEFENSE] = {0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0}, [MOVE_BLOCK] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0}, [MOVE_HOWL] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, [MOVE_DRAGON_CLAW] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0}, [MOVE_FRENZY_PLANT] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 1, 0}, [MOVE_BULK_UP] = {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, [MOVE_BOUNCE] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 1}, [MOVE_MUD_SHOT] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1}, [MOVE_POISON_TAIL] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 1}, [MOVE_COVET] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1}, [MOVE_VOLT_TACKLE] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 1, 0, 0, 1, 0, 0}, [MOVE_MAGICAL_LEAF] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0}, [MOVE_WATER_SPORT] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0}, [MOVE_CALM_MIND] = {1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, [MOVE_LEAF_BLADE] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0}, [MOVE_DRAGON_DANCE] = {1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, [MOVE_ROCK_BLAST] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0}, [MOVE_SHOCK_WAVE] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0}, [MOVE_WATER_PULSE] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 1}, [MOVE_DOOM_DESIRE] = {0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 1, 0}, [MOVE_PSYCHO_BOOST] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 1, 1}, }; static const u8 gUnknown_0860C988[][DOME_TOURNAMENT_TRAINERS_COUNT] = { {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 2, 0, 1, 0, 2, 0, 0, 0, 0, 0, 0, 0}, {1, 1, 1, 0, 1, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0}, {3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0}, {0, 1, 0, 0, 1, 0, 0, 0, 1, 0, 0, 1, 0, 1, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0}, {0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 2, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 3, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 2, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 3, 0, 0, 0, 0}, {2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 7, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 4, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, }; static const u8 sUnusedArray[] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 3, 2, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 2, 253, 0, 0, 0, 0, 0, 253, 0, 0, 0, 0, 0, 253, 0, 0, 0, 0, 0, 253, 0, 0, 0, 0, 0, 253, 254, 0, 0, 0, 0, 0, 254, 0, 0, 0, 0, 0, 254, 0, 0, 0, 0, 0, 254, 0, 0, 0, 0, 0, 254, 0, 0, 0, 0, 0, }; static const u8 gUnknown_0860CBF1[][5][4]= { {{0x07, 0x01, 0x08, 0x10}, {0x07, 0x01, 0x08, 0x10}, {0x07, 0x01, 0x08, 0x10}, {0x07, 0x01, 0x08, 0x10}, {0x07, 0x01, 0x08, 0x10}}, {{0x00, 0x02, 0x09, 0x10}, {0x00, 0x02, 0x09, 0x10}, {0x00, 0x02, 0x09, 0x10}, {0x00, 0x02, 0x09, 0x10}, {0x00, 0x02, 0x09, 0x10}}, {{0x01, 0x03, 0x0a, 0x11}, {0x01, 0x03, 0x0a, 0x11}, {0x01, 0x03, 0x0a, 0x11}, {0x01, 0x03, 0x0a, 0x11}, {0x01, 0x03, 0x0a, 0x11}}, {{0x02, 0x04, 0x0b, 0x11}, {0x02, 0x04, 0x0b, 0x11}, {0x02, 0x04, 0x0b, 0x11}, {0x02, 0x04, 0x0b, 0x11}, {0x02, 0x04, 0x0b, 0x11}}, {{0x03, 0x05, 0x0c, 0x12}, {0x03, 0x05, 0x0c, 0x12}, {0x03, 0x05, 0x0c, 0x12}, {0x03, 0x05, 0x0c, 0x12}, {0x03, 0x05, 0x0c, 0x12}}, {{0x04, 0x06, 0x0d, 0x12}, {0x04, 0x06, 0x0d, 0x12}, {0x04, 0x06, 0x0d, 0x12}, {0x04, 0x06, 0x0d, 0x12}, {0x04, 0x06, 0x0d, 0x12}}, {{0x05, 0x07, 0x0e, 0x13}, {0x05, 0x07, 0x0e, 0x13}, {0x05, 0x07, 0x0e, 0x13}, {0x05, 0x07, 0x0e, 0x13}, {0x05, 0x07, 0x0e, 0x13}}, {{0x06, 0x00, 0x0f, 0x13}, {0x06, 0x00, 0x0f, 0x13}, {0x06, 0x00, 0x0f, 0x13}, {0x06, 0x00, 0x0f, 0x13}, {0x06, 0x00, 0x0f, 0x13}}, {{0x1f, 0x09, 0x14, 0x1f}, {0x1f, 0x09, 0x14, 0x1f}, {0x1f, 0x09, 0x14, 0x1f}, {0x1f, 0x09, 0x14, 0x1f}, {0x1f, 0x09, 0x14, 0x1f}}, {{0x08, 0x0a, 0x14, 0x01}, {0x08, 0x0a, 0x14, 0x01}, {0x08, 0x0a, 0x14, 0x01}, {0x08, 0x0a, 0x14, 0x01}, {0x08, 0x0a, 0x14, 0x01}}, {{0x09, 0x0b, 0x15, 0x02}, {0x09, 0x0b, 0x15, 0x02}, {0x09, 0x0b, 0x15, 0x02}, {0x09, 0x0b, 0x15, 0x02}, {0x09, 0x0b, 0x15, 0x02}}, {{0x0a, 0x0c, 0x15, 0x03}, {0x0a, 0x0c, 0x15, 0x03}, {0x0a, 0x0c, 0x15, 0x03}, {0x0a, 0x0c, 0x15, 0x03}, {0x0a, 0x0c, 0x15, 0x03}}, {{0x0b, 0x0d, 0x16, 0x04}, {0x0b, 0x0d, 0x16, 0x04}, {0x0b, 0x0d, 0x16, 0x04}, {0x0b, 0x0d, 0x16, 0x04}, {0x0b, 0x0d, 0x16, 0x04}}, {{0x0c, 0x0e, 0x16, 0x05}, {0x0c, 0x0e, 0x16, 0x05}, {0x0c, 0x0e, 0x16, 0x05}, {0x0c, 0x0e, 0x16, 0x05}, {0x0c, 0x0e, 0x16, 0x05}}, {{0x0d, 0x0f, 0x17, 0x06}, {0x0d, 0x0f, 0x17, 0x06}, {0x0d, 0x0f, 0x17, 0x06}, {0x0d, 0x0f, 0x17, 0x06}, {0x0d, 0x0f, 0x17, 0x06}}, {{0x0e, 0x1f, 0x17, 0x07}, {0x0e, 0x1f, 0x17, 0x07}, {0x0e, 0x1f, 0x17, 0x07}, {0x0e, 0x1f, 0x17, 0x07}, {0x0e, 0x1f, 0x17, 0x07}}, {{0x13, 0x11, 0x00, 0x14}, {0x13, 0x11, 0x00, 0x18}, {0x13, 0x11, 0x00, 0x18}, {0x13, 0x11, 0x00, 0x18}, {0x13, 0x11, 0x00, 0x18}}, {{0x10, 0x12, 0x02, 0x15}, {0x10, 0x12, 0x02, 0x18}, {0x10, 0x12, 0x02, 0x18}, {0x10, 0x12, 0x02, 0x18}, {0x10, 0x12, 0x02, 0x18}}, {{0x11, 0x13, 0x04, 0x16}, {0x11, 0x13, 0x04, 0x19}, {0x11, 0x13, 0x04, 0x19}, {0x11, 0x13, 0x04, 0x19}, {0x11, 0x13, 0x04, 0x19}}, {{0x12, 0x10, 0x06, 0x17}, {0x12, 0x10, 0x06, 0x19}, {0x12, 0x10, 0x06, 0x19}, {0x12, 0x10, 0x06, 0x19}, {0x12, 0x10, 0x06, 0x19}}, {{0x17, 0x15, 0x10, 0x08}, {0x17, 0x15, 0x1a, 0x08}, {0x17, 0x15, 0x1a, 0x08}, {0x17, 0x15, 0x1a, 0x08}, {0x17, 0x15, 0x1a, 0x08}}, {{0x14, 0x16, 0x11, 0x0a}, {0x14, 0x16, 0x1a, 0x0a}, {0x14, 0x16, 0x1a, 0x0a}, {0x14, 0x16, 0x1a, 0x0a}, {0x14, 0x16, 0x1a, 0x0a}}, {{0x15, 0x17, 0x12, 0x0c}, {0x15, 0x17, 0x1b, 0x0c}, {0x15, 0x17, 0x1b, 0x0c}, {0x15, 0x17, 0x1b, 0x0c}, {0x15, 0x17, 0x1b, 0x0c}}, {{0x16, 0x14, 0x13, 0x0e}, {0x16, 0x14, 0x1b, 0x0e}, {0x16, 0x14, 0x1b, 0x0e}, {0x16, 0x14, 0x1b, 0x0e}, {0x16, 0x14, 0x1b, 0x0e}}, {{0xff, 0xff, 0xff, 0xff}, {0x19, 0x19, 0x10, 0x1a}, {0x19, 0x19, 0x10, 0x1c}, {0x19, 0x19, 0x10, 0x1c}, {0x19, 0x19, 0x10, 0x1c}}, {{0xff, 0xff, 0xff, 0xff}, {0x18, 0x18, 0x12, 0x1b}, {0x18, 0x18, 0x12, 0x1c}, {0x18, 0x18, 0x12, 0x1c}, {0x18, 0x18, 0x12, 0x1c}}, {{0xff, 0xff, 0xff, 0xff}, {0x1b, 0x1b, 0x18, 0x14}, {0x1b, 0x1b, 0x1d, 0x14}, {0x1b, 0x1b, 0x1d, 0x14}, {0x1b, 0x1b, 0x1d, 0x14}}, {{0xff, 0xff, 0xff, 0xff}, {0x1a, 0x1a, 0x19, 0x16}, {0x1a, 0x1a, 0x1d, 0x16}, {0x1a, 0x1a, 0x1d, 0x16}, {0x1a, 0x1a, 0x1d, 0x16}}, {{0xff, 0xff, 0xff, 0xff}, {0xff, 0xff, 0xff, 0xff}, {0xff, 0xff, 0x18, 0x1d}, {0xff, 0xff, 0x18, 0x1e}, {0xff, 0xff, 0x18, 0x1e}}, {{0xff, 0xff, 0xff, 0xff}, {0xff, 0xff, 0xff, 0xff}, {0xff, 0xff, 0x1c, 0x1a}, {0xff, 0xff, 0x1e, 0x1a}, {0xff, 0xff, 0x1e, 0x1a}}, {{0xff, 0xff, 0xff, 0xff}, {0xff, 0xff, 0xff, 0xff}, {0xff, 0xff, 0xff, 0xff}, {0xff, 0xff, 0x1c, 0x1d}, {0xff, 0xff, 0x1c, 0x1d}}, {{0x0f, 0x08, 0x08, 0x00}, {0x0f, 0x08, 0x08, 0x00}, {0x0f, 0x08, 0x08, 0x00}, {0x0f, 0x08, 0x08, 0x00}, {0x0f, 0x08, 0x08, 0x00}}, }; static const struct BgTemplate gUnknown_0860CE74[4] = { { .bg = 0, .charBaseIndex = 0, .mapBaseIndex = 28, .screenSize = 0, .paletteMode = 0, .priority = 0, .baseTile = 0 }, { .bg = 1, .charBaseIndex = 1, .mapBaseIndex = 29, .screenSize = 0, .paletteMode = 0, .priority = 1, .baseTile = 0 }, { .bg = 2, .charBaseIndex = 2, .mapBaseIndex = 30, .screenSize = 0, .paletteMode = 0, .priority = 2, .baseTile = 0 }, { .bg = 3, .charBaseIndex = 2, .mapBaseIndex = 31, .screenSize = 0, .paletteMode = 0, .priority = 2, .baseTile = 0 }, }; static const struct BgTemplate gUnknown_0860CE84[4] = { { .bg = 0, .charBaseIndex = 0, .mapBaseIndex = 20, .screenSize = 3, .paletteMode = 0, .priority = 0, .baseTile = 0 }, { .bg = 1, .charBaseIndex = 1, .mapBaseIndex = 24, .screenSize = 3, .paletteMode = 0, .priority = 0, .baseTile = 0 }, { .bg = 2, .charBaseIndex = 2, .mapBaseIndex = 28, .screenSize = 3, .paletteMode = 0, .priority = 1, .baseTile = 0 }, { .bg = 3, .charBaseIndex = 2, .mapBaseIndex = 7, .screenSize = 0, .paletteMode = 0, .priority = 1, .baseTile = 0 }, }; static const struct WindowTemplate gUnknown_0860CE94[] = { { .priority = 0, .tilemapLeft = 0, .tilemapTop = 3, .width = 8, .height = 16, .paletteNum = 15, .baseBlock = 16, }, { .priority = 0, .tilemapLeft = 22, .tilemapTop = 3, .width = 8, .height = 16, .paletteNum = 15, .baseBlock = 144, }, { .priority = 0, .tilemapLeft = 8, .tilemapTop = 1, .width = 14, .height = 2, .paletteNum = 15, .baseBlock = 272, }, DUMMY_WIN_TEMPLATE, }; static const struct WindowTemplate gUnknown_0860CEB4[] = { { .priority = 0, .tilemapLeft = 2, .tilemapTop = 2, .width = 26, .height = 2, .paletteNum = 15, .baseBlock = 1, }, { .priority = 0, .tilemapLeft = 16, .tilemapTop = 5, .width = 8, .height = 2, .paletteNum = 15, .baseBlock = 53, }, { .priority = 0, .tilemapLeft = 19, .tilemapTop = 7, .width = 9, .height = 3, .paletteNum = 15, .baseBlock = 69, }, { .priority = 0, .tilemapLeft = 16, .tilemapTop = 10, .width = 8, .height = 2, .paletteNum = 15, .baseBlock = 96, }, { .priority = 0, .tilemapLeft = 2, .tilemapTop = 12, .width = 26, .height = 7, .paletteNum = 15, .baseBlock = 112, }, { .priority = 0, .tilemapLeft = 5, .tilemapTop = 2, .width = 23, .height = 2, .paletteNum = 15, .baseBlock = 294, }, { .priority = 0, .tilemapLeft = 2, .tilemapTop = 5, .width = 8, .height = 2, .paletteNum = 15, .baseBlock = 340, }, { .priority = 0, .tilemapLeft = 20, .tilemapTop = 5, .width = 8, .height = 2, .paletteNum = 15, .baseBlock = 356, }, { .priority = 0, .tilemapLeft = 2, .tilemapTop = 16, .width = 26, .height = 2, .paletteNum = 15, .baseBlock = 372, }, { .priority = 1, .tilemapLeft = 2, .tilemapTop = 2, .width = 26, .height = 2, .paletteNum = 15, .baseBlock = 1, }, { .priority = 1, .tilemapLeft = 16, .tilemapTop = 5, .width = 8, .height = 2, .paletteNum = 15, .baseBlock = 53, }, { .priority = 1, .tilemapLeft = 19, .tilemapTop = 7, .width = 9, .height = 3, .paletteNum = 15, .baseBlock = 69, }, { .priority = 1, .tilemapLeft = 16, .tilemapTop = 10, .width = 8, .height = 2, .paletteNum = 15, .baseBlock = 96, }, { .priority = 1, .tilemapLeft = 2, .tilemapTop = 12, .width = 26, .height = 7, .paletteNum = 15, .baseBlock = 112, }, { .priority = 1, .tilemapLeft = 5, .tilemapTop = 2, .width = 23, .height = 2, .paletteNum = 15, .baseBlock = 294, }, { .priority = 1, .tilemapLeft = 2, .tilemapTop = 5, .width = 8, .height = 2, .paletteNum = 15, .baseBlock = 340, }, { .priority = 1, .tilemapLeft = 20, .tilemapTop = 5, .width = 8, .height = 2, .paletteNum = 15, .baseBlock = 356, }, { .priority = 1, .tilemapLeft = 2, .tilemapTop = 16, .width = 26, .height = 2, .paletteNum = 15, .baseBlock = 372, }, // UB: No DUMMY_WIN_TEMPLATE at the array's end. }; static const struct ScanlineEffectParams gUnknown_0860CF44 = { .dmaDest = (void *)REG_ADDR_BG3CNT, .dmaControl = 0xa2600001, .initState = 1, }; static const struct CompressedSpriteSheet gUnknown_0860CF50[] = { {gBattleFrontierGfx_DomeOptions, 0x0600, 0x0000}, {}, }; static const struct CompressedSpritePalette gUnknown_0860CF60[] = { {gUnknown_08D85444, 0x0000}, {}, }; static const struct OamData gUnknown_0860CF70 = { .y = 0, .affineMode = 0, .objMode = 0, .mosaic = 0, .bpp = 0, .shape = 0, .x = 0, .matrixNum = 0, .size = 1, .tileNum = 0, .priority = 0, .paletteNum = 0, .affineParam = 0, }; static const struct OamData gUnknown_0860CF78 = { .y = 0, .affineMode = 0, .objMode = 0, .mosaic = 0, .bpp = 0, .shape = 1, .x = 0, .matrixNum = 0, .size = 2, .tileNum = 0, .priority = 0, .paletteNum = 1, .affineParam = 0, }; static const struct OamData gUnknown_0860CF80 = { .y = 0, .affineMode = 0, .objMode = 0, .mosaic = 0, .bpp = 0, .shape = 1, .x = 0, .matrixNum = 0, .size = 0, .tileNum = 0, .priority = 0, .paletteNum = 2, .affineParam = 0, }; static const struct OamData gUnknown_0860CF88 = { .y = 0, .affineMode = 0, .objMode = 0, .mosaic = 0, .bpp = 0, .shape = 2, .x = 0, .matrixNum = 0, .size = 0, .tileNum = 0, .priority = 0, .paletteNum = 2, .affineParam = 0, }; static const union AnimCmd gUnknown_0860CF90[] = { ANIMCMD_FRAME(20, 1), ANIMCMD_END, }; static const union AnimCmd gUnknown_0860CF98[] = { ANIMCMD_FRAME(24, 1), ANIMCMD_END, }; static const union AnimCmd * const gUnknown_0860CFA0[] = { gUnknown_0860CF90, gUnknown_0860CF98, }; static const struct SpriteTemplate gUnknown_0860CFA8 = { .tileTag = 0x0000, .paletteTag = 0xffff, .oam = &gUnknown_0860CF70, .anims = gUnknown_0860CFA0, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = SpriteCallbackDummy }; static const union AnimCmd gUnknown_0860CFC0[] = { ANIMCMD_FRAME(8, 1), ANIMCMD_END, }; static const union AnimCmd gUnknown_0860CFC8[] = { ANIMCMD_FRAME(0, 1), ANIMCMD_END, }; static const union AnimCmd * const gUnknown_0860CFD0[] = { gUnknown_0860CFC0, gUnknown_0860CFC8, }; static const struct SpriteTemplate gUnknown_0860CFD8 = { .tileTag = 0x0000, .paletteTag = 0xffff, .oam = &gUnknown_0860CF78, .anims = gUnknown_0860CFD0, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = SpriteCallbackDummy }; static const union AnimCmd gUnknown_0860CFF0[] = { ANIMCMD_FRAME(40, 1), ANIMCMD_END, }; static const union AnimCmd gUnknown_0860CFF8[] = { ANIMCMD_FRAME(32, 1), ANIMCMD_END, }; static const union AnimCmd * const gUnknown_0860D000[] = { gUnknown_0860CFF0, gUnknown_0860CFF8, }; static const struct SpriteTemplate gUnknown_0860D008 = { .tileTag = 0x0000, .paletteTag = 0xffff, .oam = &gUnknown_0860CF78, .anims = gUnknown_0860D000, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = SpriteCallbackDummy }; static const union AnimCmd gUnknown_0860D020[] = { ANIMCMD_FRAME(18, 1), ANIMCMD_END, }; static const union AnimCmd gUnknown_0860D028[] = { ANIMCMD_FRAME(18, 129, .vFlip = TRUE), ANIMCMD_END, }; static const union AnimCmd gUnknown_0860D030[] = { ANIMCMD_FRAME(16, 65, .hFlip = TRUE), ANIMCMD_END, }; static const union AnimCmd gUnknown_0860D038[] = { ANIMCMD_FRAME(16, 1), ANIMCMD_END, }; static const union AnimCmd * const gUnknown_0860D040[] = { gUnknown_0860D020, gUnknown_0860D028, }; static const union AnimCmd * const gUnknown_0860D048[] = { gUnknown_0860D030, gUnknown_0860D038, }; static const struct SpriteTemplate gUnknown_0860D050 = { .tileTag = 0x0000, .paletteTag = 0xffff, .oam = &gUnknown_0860CF88, .anims = gUnknown_0860D048, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = sub_8190B40 }; static const struct SpriteTemplate gUnknown_0860D068 = { .tileTag = 0x0000, .paletteTag = 0xffff, .oam = &gUnknown_0860CF80, .anims = gUnknown_0860D040, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = sub_8190C6C }; static const u8 gUnknown_0860D080[DOME_TOURNAMENT_TRAINERS_COUNT] = { 0x00, 0x08, 0x0c, 0x04, 0x07, 0x0f, 0x0b, 0x03, 0x02, 0x0a, 0x0e, 0x06, 0x05, 0x0d, 0x09, 0x01 }; static void (* const gUnknown_0860D090[])(void) = { sub_818E9CC, sub_818EA84, sub_818ED28, sub_818F9B0, sub_818F9E0, sub_818FA20, ShowDomeOpponentInfo, sub_81938A4, sub_81938E0, sub_8190298, sub_81902E4, sub_8193D40, sub_8193D7C, sub_81902F8, sub_819033C, sub_8194D48, sub_8194D68, sub_8194E44, sub_8194EB4, sub_8194EC0, sub_8194EF8, sub_8194F58, InitDomeTrainers, }; static const u32 gUnknown_0860D0EC[][2] = { {0x00000004, 0x00000008}, {0x00100000, 0x00200000}, }; static const u32 gUnknown_0860D0FC[][2] = { {0xfffffffb, 0xfffffff7}, {0xffefffff, 0xffdfffff}, }; static const u8 sIdToOpponentId[DOME_TOURNAMENT_TRAINERS_COUNT][DOME_ROUNDS_COUNT] = { [0] = {8, 0, 4, 8}, [1] = {9, 12, 8, 0}, [2] = {10, 8, 12, 0}, [3] = {11, 4, 0, 8}, [4] = {12, 0, 4, 8}, [5] = {13, 12, 8, 0}, [6] = {14, 8, 12, 0}, [7] = {15, 4, 0, 8}, [8] = {0, 0, 4, 8}, [9] = {1, 12, 8, 0}, [10] = {2, 8, 12, 0}, [11] = {3, 4, 0, 8}, [12] = {4, 0, 4, 8}, [13] = {5, 12, 8, 0}, [14] = {6, 8, 12, 0}, [15] = {7, 4, 0, 8}, }; static const u8 gUnknown_0860D14C[] = {0x00, 0x08, 0x04, 0x0c, 0x07, 0x0f, 0x03, 0x0b, 0x02, 0x0a, 0x06, 0x0e, 0x05, 0x0d, 0x01, 0x09}; static const u8 gUnknown_0860D15C[][4] = { {0x00, 0x08, 0x0c, 0x0e}, {0x00, 0x08, 0x0c, 0x0e}, {0x01, 0x08, 0x0c, 0x0e}, {0x01, 0x08, 0x0c, 0x0e}, {0x02, 0x09, 0x0c, 0x0e}, {0x02, 0x09, 0x0c, 0x0e}, {0x03, 0x09, 0x0c, 0x0e}, {0x03, 0x09, 0x0c, 0x0e}, {0x04, 0x0a, 0x0d, 0x0e}, {0x04, 0x0a, 0x0d, 0x0e}, {0x05, 0x0a, 0x0d, 0x0e}, {0x05, 0x0a, 0x0d, 0x0e}, {0x06, 0x0b, 0x0d, 0x0e}, {0x06, 0x0b, 0x0d, 0x0e}, {0x07, 0x0b, 0x0d, 0x0e}, {0x07, 0x0b, 0x0d, 0x0e}, }; static const u8 gUnknown_0860D19C[] = {0x17, 0x1b, 0x1d, 0x1e}; static const u8 gUnknown_0860D1A0[][4] = { {0x10, 0x18, 0x1c, 0x1e}, {0x11, 0x18, 0x1c, 0x1e}, {0x12, 0x19, 0x1c, 0x1e}, {0x13, 0x19, 0x1c, 0x1e}, {0x14, 0x1a, 0x1d, 0x1e}, {0x15, 0x1a, 0x1d, 0x1e}, {0x16, 0x1b, 0x1d, 0x1e}, {0x17, 0x1b, 0x1d, 0x1e}, }; static const u8 gUnknown_0860D1C0[] = {0x00, 0x0f, 0x08, 0x07, 0x03, 0x0c, 0x0b, 0x04, 0x01, 0x0e, 0x09, 0x06, 0x02, 0x0d, 0x0a, 0x05}; static const u8 *const gBattleDomePotentialPointers[] = { gBattleDomeOpponentPotential1, gBattleDomeOpponentPotential2, gBattleDomeOpponentPotential3, gBattleDomeOpponentPotential4, gBattleDomeOpponentPotential5, gBattleDomeOpponentPotential6, gBattleDomeOpponentPotential7, gBattleDomeOpponentPotential8, gBattleDomeOpponentPotential9, gBattleDomeOpponentPotential10, gBattleDomeOpponentPotential11, gBattleDomeOpponentPotential12, gBattleDomeOpponentPotential13, gBattleDomeOpponentPotential14, gBattleDomeOpponentPotential15, gBattleDomeOpponentPotential16, gBattleDomeOpponentPotential17, }; static const u8 *const gBattleDomeOpponentStylePointers[] = { gBattleDomeOpponentStyle1, gBattleDomeOpponentStyle2, gBattleDomeOpponentStyle3, gBattleDomeOpponentStyle4, gBattleDomeOpponentStyle5, gBattleDomeOpponentStyle6, gBattleDomeOpponentStyle7, gBattleDomeOpponentStyle8, gBattleDomeOpponentStyle9, gBattleDomeOpponentStyle10, gBattleDomeOpponentStyle11, gBattleDomeOpponentStyle12, gBattleDomeOpponentStyle13, gBattleDomeOpponentStyle14, gBattleDomeOpponentStyle15, gBattleDomeOpponentStyle16, gBattleDomeOpponentStyle17, gBattleDomeOpponentStyle18, gBattleDomeOpponentStyle19, gBattleDomeOpponentStyle20, gBattleDomeOpponentStyle21, gBattleDomeOpponentStyle22, gBattleDomeOpponentStyle23, gBattleDomeOpponentStyle24, gBattleDomeOpponentStyle25, gBattleDomeOpponentStyle26, gBattleDomeOpponentStyle27, gBattleDomeOpponentStyle28, gBattleDomeOpponentStyleUnused1, gBattleDomeOpponentStyleUnused2, gBattleDomeOpponentStyleUnused3, gBattleDomeOpponentStyleUnused4, }; static const u8 *const gBattleDomeOpponentStatsPointers[] = { gBattleDomeOpponentStats1, gBattleDomeOpponentStats2, gBattleDomeOpponentStats3, gBattleDomeOpponentStats4, gBattleDomeOpponentStats5, gBattleDomeOpponentStats6, gBattleDomeOpponentStats7, gBattleDomeOpponentStats8, gBattleDomeOpponentStats9, gBattleDomeOpponentStats10, gBattleDomeOpponentStats11, gBattleDomeOpponentStats12, gBattleDomeOpponentStats13, gBattleDomeOpponentStats14, gBattleDomeOpponentStats15, gBattleDomeOpponentStats16, gBattleDomeOpponentStats17, gBattleDomeOpponentStats18, gBattleDomeOpponentStats19, gBattleDomeOpponentStats20, gBattleDomeOpponentStats21, gBattleDomeOpponentStats22, gBattleDomeOpponentStats23, gBattleDomeOpponentStats24, gBattleDomeOpponentStats25, gBattleDomeOpponentStats26, gBattleDomeOpponentStats27, gBattleDomeOpponentStats28, gBattleDomeOpponentStats29, gBattleDomeOpponentStats30, gBattleDomeOpponentStats31, gBattleDomeOpponentStats32, gBattleDomeOpponentStats33, gBattleDomeOpponentStats34, gBattleDomeOpponentStats35, gBattleDomeOpponentStats36, gBattleDomeOpponentStats37, gBattleDomeOpponentStats38, gBattleDomeOpponentStats39, gBattleDomeOpponentStats40, gBattleDomeOpponentStats41, gBattleDomeOpponentStats42, gBattleDomeOpponentStats43, }; static const u8 sInfoTrainerMonX[] = {0x68, 0x88, 0x68}; static const u8 sInfoTrainerMonY[] = {0x26, 0x3e, 0x4e}; static const u8 gUnknown_0860D346[] = {0x00, 0x04, 0x00}; static const u8 gUnknown_0860D349[] = {0x00, 0x05, 0x09, 0x0c, 0x0e, 0x00, 0x00}; static const u8 *const gBattleDomeMatchNumberPointers[] = { gBattleDomeMatchNumber1, gBattleDomeMatchNumber2, gBattleDomeMatchNumber3, gBattleDomeMatchNumber4, gBattleDomeMatchNumber5, gBattleDomeMatchNumber6, gBattleDomeMatchNumber7, gBattleDomeMatchNumber8, gBattleDomeMatchNumber9, gBattleDomeMatchNumber10, gBattleDomeMatchNumber11, gBattleDomeMatchNumber12, gBattleDomeMatchNumber13, gBattleDomeMatchNumber14, gBattleDomeMatchNumber15, }; static const u8 *const gBattleDomeWinStringsPointers[] = { gBattleDomeWinStrings1, gBattleDomeWinStrings2, gBattleDomeWinStrings3, gBattleDomeWinStrings4, gBattleDomeWinStrings5, gBattleDomeWinStrings6, gBattleDomeWinStrings7, }; static const u8 sFirstTrainerMonX[] = {0x60, 0x60, 0x60}; static const u8 sFirstTrainerMonY[] = {0x38, 0x50, 0x68}; static const u8 sSecondTrainerMonX[] = {0x90, 0x90, 0x90}; static const u8 sSecondTrainerMonY[] = {0x38, 0x50, 0x68}; static const u8 gUnknown_0860D3B4[] = {0x00, 0x08, 0x0c, 0x04, 0x07, 0x0f, 0x0b, 0x03, 0x02, 0x0a, 0x0e, 0x06, 0x05, 0x0d, 0x09, 0x01}; static const u8 gUnknown_0860D3C4[][3] = { {0x00, 0x02, 0x00}, {0x02, 0x02, 0x00}, {0x04, 0x02, 0x00}, {0x06, 0x02, 0x00}, {0x08, 0x02, 0x00}, {0x0a, 0x02, 0x00}, {0x0c, 0x02, 0x00}, {0x0e, 0x02, 0x00}, {0x00, 0x04, 0x01}, {0x04, 0x04, 0x01}, {0x08, 0x04, 0x01}, {0x0c, 0x04, 0x01}, {0x00, 0x08, 0x02}, {0x08, 0x08, 0x02}, {0x00, 0x10, 0x03}, }; static const u8 gUnknown_0860D3F1[][2] = { {0x00, 0x00}, {0x01, 0x70}, {0x01, 0x00}, {0x00, 0x70}, {0x00, 0x30}, {0x01, 0x40}, {0x01, 0x30}, {0x00, 0x40}, {0x00, 0x10}, {0x01, 0x60}, {0x01, 0x10}, {0x00, 0x60}, {0x00, 0x20}, {0x01, 0x50}, {0x01, 0x20}, {0x00, 0x50}, }; static const u8 gUnknown_0860D411[][2] = { {0x44, 0x21}, {0x44, 0x31}, {0x44, 0x41}, {0x44, 0x51}, {0x44, 0x61}, {0x44, 0x71}, {0x44, 0x81}, {0x44, 0x91}, {0xac, 0x21}, {0xac, 0x31}, {0xac, 0x41}, {0xac, 0x51}, {0xac, 0x61}, {0xac, 0x71}, {0xac, 0x81}, {0xac, 0x91}, {0x57, 0x29}, {0x57, 0x49}, {0x57, 0x69}, {0x57, 0x89}, {0x99, 0x29}, {0x99, 0x49}, {0x99, 0x69}, {0x99, 0x89}, {0x5f, 0x39}, {0x5f, 0x79}, {0x91, 0x39}, {0x91, 0x79}, {0x67, 0x59}, {0x89, 0x59}, {0x78, 0x59}, }; static const struct UnkStruct_860DD10 gUnknown_0860d450[] = { {.src = 0x6021, .y = 0x04, .x = 0x09}, {.src = 0x6023, .y = 0x04, .x = 0x0a}, {.src = 0x6047, .y = 0x05, .x = 0x0a}, {.src = 0x6043, .y = 0x05, .x = 0x0b}, }; static const struct UnkStruct_860DD10 gUnknown_0860d460[] = { {.src = 0x6021, .y = 0x04, .x = 0x09}, {.src = 0x6023, .y = 0x04, .x = 0x0a}, {.src = 0x6047, .y = 0x05, .x = 0x0a}, {.src = 0x6023, .y = 0x05, .x = 0x0b}, {.src = 0x6027, .y = 0x06, .x = 0x0b}, {.src = 0x6047, .y = 0x07, .x = 0x0b}, {.src = 0x6043, .y = 0x07, .x = 0x0c}, }; static const struct UnkStruct_860DD10 gUnknown_0860d47c[] = { {.src = 0x6021, .y = 0x04, .x = 0x09}, {.src = 0x6023, .y = 0x04, .x = 0x0a}, {.src = 0x6047, .y = 0x05, .x = 0x0a}, {.src = 0x6023, .y = 0x05, .x = 0x0b}, {.src = 0x6027, .y = 0x06, .x = 0x0b}, {.src = 0x6047, .y = 0x07, .x = 0x0b}, {.src = 0x6023, .y = 0x07, .x = 0x0c}, {.src = 0x6027, .y = 0x08, .x = 0x0c}, {.src = 0x6027, .y = 0x09, .x = 0x0c}, {.src = 0x6027, .y = 0x0a, .x = 0x0c}, {.src = 0x603b, .y = 0x0b, .x = 0x0c}, }; static const struct UnkStruct_860DD10 gUnknown_0860d4a8[] = { {.src = 0x6021, .y = 0x04, .x = 0x09}, {.src = 0x6023, .y = 0x04, .x = 0x0a}, {.src = 0x6047, .y = 0x05, .x = 0x0a}, {.src = 0x6023, .y = 0x05, .x = 0x0b}, {.src = 0x6027, .y = 0x06, .x = 0x0b}, {.src = 0x6047, .y = 0x07, .x = 0x0b}, {.src = 0x6023, .y = 0x07, .x = 0x0c}, {.src = 0x6027, .y = 0x08, .x = 0x0c}, {.src = 0x6027, .y = 0x09, .x = 0x0c}, {.src = 0x6027, .y = 0x0a, .x = 0x0c}, {.src = 0x603b, .y = 0x0b, .x = 0x0c}, {.src = 0x602c, .y = 0x0b, .x = 0x0d}, {.src = 0x602d, .y = 0x0b, .x = 0x0e}, }; static const struct UnkStruct_860DD10 gUnknown_0860d4dc[] = { {.src = 0x6021, .y = 0x06, .x = 0x09}, {.src = 0x6021, .y = 0x06, .x = 0x0a}, {.src = 0x6027, .y = 0x05, .x = 0x0a}, {.src = 0x6043, .y = 0x05, .x = 0x0b}, }; static const struct UnkStruct_860DD10 gUnknown_0860d4ec[] = { {.src = 0x6021, .y = 0x06, .x = 0x09}, {.src = 0x6021, .y = 0x06, .x = 0x0a}, {.src = 0x6027, .y = 0x05, .x = 0x0a}, {.src = 0x6023, .y = 0x05, .x = 0x0b}, {.src = 0x6027, .y = 0x06, .x = 0x0b}, {.src = 0x6047, .y = 0x07, .x = 0x0b}, {.src = 0x6043, .y = 0x07, .x = 0x0c}, }; static const struct UnkStruct_860DD10 gUnknown_0860d508[] = { {.src = 0x6021, .y = 0x06, .x = 0x09}, {.src = 0x6021, .y = 0x06, .x = 0x0a}, {.src = 0x6027, .y = 0x05, .x = 0x0a}, {.src = 0x6023, .y = 0x05, .x = 0x0b}, {.src = 0x6027, .y = 0x06, .x = 0x0b}, {.src = 0x6047, .y = 0x07, .x = 0x0b}, {.src = 0x6023, .y = 0x07, .x = 0x0c}, {.src = 0x6027, .y = 0x08, .x = 0x0c}, {.src = 0x6027, .y = 0x09, .x = 0x0c}, {.src = 0x6027, .y = 0x0a, .x = 0x0c}, {.src = 0x603b, .y = 0x0b, .x = 0x0c}, }; static const struct UnkStruct_860DD10 gUnknown_0860d534[] = { {.src = 0x6021, .y = 0x06, .x = 0x09}, {.src = 0x6021, .y = 0x06, .x = 0x0a}, {.src = 0x6027, .y = 0x05, .x = 0x0a}, {.src = 0x6023, .y = 0x05, .x = 0x0b}, {.src = 0x6027, .y = 0x06, .x = 0x0b}, {.src = 0x6047, .y = 0x07, .x = 0x0b}, {.src = 0x6023, .y = 0x07, .x = 0x0c}, {.src = 0x6027, .y = 0x08, .x = 0x0c}, {.src = 0x6027, .y = 0x09, .x = 0x0c}, {.src = 0x6027, .y = 0x0a, .x = 0x0c}, {.src = 0x603b, .y = 0x0b, .x = 0x0c}, {.src = 0x602c, .y = 0x0b, .x = 0x0d}, {.src = 0x602d, .y = 0x0b, .x = 0x0e}, }; static const struct UnkStruct_860DD10 gUnknown_0860d568[] = { {.src = 0x6021, .y = 0x08, .x = 0x09}, {.src = 0x6023, .y = 0x08, .x = 0x0a}, {.src = 0x6047, .y = 0x09, .x = 0x0a}, {.src = 0x6021, .y = 0x09, .x = 0x0b}, }; static const struct UnkStruct_860DD10 gUnknown_0860d578[] = { {.src = 0x6021, .y = 0x08, .x = 0x09}, {.src = 0x6023, .y = 0x08, .x = 0x0a}, {.src = 0x6047, .y = 0x09, .x = 0x0a}, {.src = 0x6021, .y = 0x09, .x = 0x0b}, {.src = 0x6027, .y = 0x08, .x = 0x0b}, {.src = 0x6027, .y = 0x07, .x = 0x0b}, {.src = 0x6043, .y = 0x07, .x = 0x0c}, }; static const struct UnkStruct_860DD10 gUnknown_0860d594[] = { {.src = 0x6021, .y = 0x08, .x = 0x09}, {.src = 0x6023, .y = 0x08, .x = 0x0a}, {.src = 0x6047, .y = 0x09, .x = 0x0a}, {.src = 0x6021, .y = 0x09, .x = 0x0b}, {.src = 0x6027, .y = 0x08, .x = 0x0b}, {.src = 0x6027, .y = 0x07, .x = 0x0b}, {.src = 0x6023, .y = 0x07, .x = 0x0c}, {.src = 0x6027, .y = 0x08, .x = 0x0c}, {.src = 0x6027, .y = 0x09, .x = 0x0c}, {.src = 0x6027, .y = 0x0a, .x = 0x0c}, {.src = 0x603b, .y = 0x0b, .x = 0x0c}, }; static const struct UnkStruct_860DD10 gUnknown_0860d5c0[] = { {.src = 0x6021, .y = 0x08, .x = 0x09}, {.src = 0x6023, .y = 0x08, .x = 0x0a}, {.src = 0x6047, .y = 0x09, .x = 0x0a}, {.src = 0x6021, .y = 0x09, .x = 0x0b}, {.src = 0x6027, .y = 0x08, .x = 0x0b}, {.src = 0x6027, .y = 0x07, .x = 0x0b}, {.src = 0x6023, .y = 0x07, .x = 0x0c}, {.src = 0x6027, .y = 0x08, .x = 0x0c}, {.src = 0x6027, .y = 0x09, .x = 0x0c}, {.src = 0x6027, .y = 0x0a, .x = 0x0c}, {.src = 0x603b, .y = 0x0b, .x = 0x0c}, {.src = 0x602c, .y = 0x0b, .x = 0x0d}, {.src = 0x602d, .y = 0x0b, .x = 0x0e}, }; static const struct UnkStruct_860DD10 gUnknown_0860d5f4[] = { {.src = 0x6021, .y = 0x0a, .x = 0x09}, {.src = 0x6021, .y = 0x0a, .x = 0x0a}, {.src = 0x6027, .y = 0x09, .x = 0x0a}, {.src = 0x6021, .y = 0x09, .x = 0x0b}, }; static const struct UnkStruct_860DD10 gUnknown_0860d604[] = { {.src = 0x6021, .y = 0x0a, .x = 0x09}, {.src = 0x6021, .y = 0x0a, .x = 0x0a}, {.src = 0x6027, .y = 0x09, .x = 0x0a}, {.src = 0x6021, .y = 0x09, .x = 0x0b}, {.src = 0x6027, .y = 0x08, .x = 0x0b}, {.src = 0x6027, .y = 0x07, .x = 0x0b}, {.src = 0x6043, .y = 0x07, .x = 0x0c}, }; static const struct UnkStruct_860DD10 gUnknown_0860d620[] = { {.src = 0x6021, .y = 0x0a, .x = 0x09}, {.src = 0x6021, .y = 0x0a, .x = 0x0a}, {.src = 0x6027, .y = 0x09, .x = 0x0a}, {.src = 0x6021, .y = 0x09, .x = 0x0b}, {.src = 0x6027, .y = 0x08, .x = 0x0b}, {.src = 0x6027, .y = 0x07, .x = 0x0b}, {.src = 0x6023, .y = 0x07, .x = 0x0c}, {.src = 0x6027, .y = 0x08, .x = 0x0c}, {.src = 0x6027, .y = 0x09, .x = 0x0c}, {.src = 0x6027, .y = 0x0a, .x = 0x0c}, {.src = 0x603b, .y = 0x0b, .x = 0x0c}, }; static const struct UnkStruct_860DD10 gUnknown_0860d64c[] = { {.src = 0x6021, .y = 0x0a, .x = 0x09}, {.src = 0x6021, .y = 0x0a, .x = 0x0a}, {.src = 0x6027, .y = 0x09, .x = 0x0a}, {.src = 0x6021, .y = 0x09, .x = 0x0b}, {.src = 0x6027, .y = 0x08, .x = 0x0b}, {.src = 0x6027, .y = 0x07, .x = 0x0b}, {.src = 0x6023, .y = 0x07, .x = 0x0c}, {.src = 0x6027, .y = 0x08, .x = 0x0c}, {.src = 0x6027, .y = 0x09, .x = 0x0c}, {.src = 0x6027, .y = 0x0a, .x = 0x0c}, {.src = 0x603b, .y = 0x0b, .x = 0x0c}, {.src = 0x602c, .y = 0x0b, .x = 0x0d}, {.src = 0x602d, .y = 0x0b, .x = 0x0e}, }; static const struct UnkStruct_860DD10 gUnknown_0860d680[] = { {.src = 0x6021, .y = 0x0c, .x = 0x09}, {.src = 0x6023, .y = 0x0c, .x = 0x0a}, {.src = 0x6047, .y = 0x0d, .x = 0x0a}, {.src = 0x6043, .y = 0x0d, .x = 0x0b}, }; static const struct UnkStruct_860DD10 gUnknown_0860d690[] = { {.src = 0x6021, .y = 0x0c, .x = 0x09}, {.src = 0x6023, .y = 0x0c, .x = 0x0a}, {.src = 0x6047, .y = 0x0d, .x = 0x0a}, {.src = 0x6023, .y = 0x0d, .x = 0x0b}, {.src = 0x6027, .y = 0x0e, .x = 0x0b}, {.src = 0x6047, .y = 0x0f, .x = 0x0b}, {.src = 0x6021, .y = 0x0f, .x = 0x0c}, }; static const struct UnkStruct_860DD10 gUnknown_0860d6ac[] = { {.src = 0x6021, .y = 0x0c, .x = 0x09}, {.src = 0x6023, .y = 0x0c, .x = 0x0a}, {.src = 0x6047, .y = 0x0d, .x = 0x0a}, {.src = 0x6023, .y = 0x0d, .x = 0x0b}, {.src = 0x6027, .y = 0x0e, .x = 0x0b}, {.src = 0x6047, .y = 0x0f, .x = 0x0b}, {.src = 0x6021, .y = 0x0f, .x = 0x0c}, {.src = 0x6033, .y = 0x0e, .x = 0x0c}, {.src = 0x6032, .y = 0x0d, .x = 0x0c}, {.src = 0x6031, .y = 0x0c, .x = 0x0c}, {.src = 0x6030, .y = 0x0b, .x = 0x0c}, }; static const struct UnkStruct_860DD10 gUnknown_0860d6d8[] = { {.src = 0x6021, .y = 0x0c, .x = 0x09}, {.src = 0x6023, .y = 0x0c, .x = 0x0a}, {.src = 0x6047, .y = 0x0d, .x = 0x0a}, {.src = 0x6023, .y = 0x0d, .x = 0x0b}, {.src = 0x6027, .y = 0x0e, .x = 0x0b}, {.src = 0x6047, .y = 0x0f, .x = 0x0b}, {.src = 0x6021, .y = 0x0f, .x = 0x0c}, {.src = 0x6033, .y = 0x0e, .x = 0x0c}, {.src = 0x6032, .y = 0x0d, .x = 0x0c}, {.src = 0x6031, .y = 0x0c, .x = 0x0c}, {.src = 0x6030, .y = 0x0b, .x = 0x0c}, {.src = 0x602c, .y = 0x0b, .x = 0x0d}, {.src = 0x602d, .y = 0x0b, .x = 0x0e}, }; static const struct UnkStruct_860DD10 gUnknown_0860d70c[] = { {.src = 0x6021, .y = 0x0e, .x = 0x09}, {.src = 0x6021, .y = 0x0e, .x = 0x0a}, {.src = 0x6027, .y = 0x0d, .x = 0x0a}, {.src = 0x6043, .y = 0x0d, .x = 0x0b}, }; static const struct UnkStruct_860DD10 gUnknown_0860d71c[] = { {.src = 0x6021, .y = 0x0e, .x = 0x09}, {.src = 0x6021, .y = 0x0e, .x = 0x0a}, {.src = 0x6027, .y = 0x0d, .x = 0x0a}, {.src = 0x6023, .y = 0x0d, .x = 0x0b}, {.src = 0x6027, .y = 0x0e, .x = 0x0b}, {.src = 0x6047, .y = 0x0f, .x = 0x0b}, {.src = 0x6021, .y = 0x0f, .x = 0x0c}, }; static const struct UnkStruct_860DD10 gUnknown_0860d738[] = { {.src = 0x6021, .y = 0x0e, .x = 0x09}, {.src = 0x6021, .y = 0x0e, .x = 0x0a}, {.src = 0x6027, .y = 0x0d, .x = 0x0a}, {.src = 0x6023, .y = 0x0d, .x = 0x0b}, {.src = 0x6027, .y = 0x0e, .x = 0x0b}, {.src = 0x6047, .y = 0x0f, .x = 0x0b}, {.src = 0x6021, .y = 0x0f, .x = 0x0c}, {.src = 0x6033, .y = 0x0e, .x = 0x0c}, {.src = 0x6032, .y = 0x0d, .x = 0x0c}, {.src = 0x6031, .y = 0x0c, .x = 0x0c}, {.src = 0x6030, .y = 0x0b, .x = 0x0c}, }; static const struct UnkStruct_860DD10 gUnknown_0860d764[] = { {.src = 0x6021, .y = 0x0e, .x = 0x09}, {.src = 0x6021, .y = 0x0e, .x = 0x0a}, {.src = 0x6027, .y = 0x0d, .x = 0x0a}, {.src = 0x6023, .y = 0x0d, .x = 0x0b}, {.src = 0x6027, .y = 0x0e, .x = 0x0b}, {.src = 0x6047, .y = 0x0f, .x = 0x0b}, {.src = 0x6021, .y = 0x0f, .x = 0x0c}, {.src = 0x6033, .y = 0x0e, .x = 0x0c}, {.src = 0x6032, .y = 0x0d, .x = 0x0c}, {.src = 0x6031, .y = 0x0c, .x = 0x0c}, {.src = 0x6030, .y = 0x0b, .x = 0x0c}, {.src = 0x602c, .y = 0x0b, .x = 0x0d}, {.src = 0x602d, .y = 0x0b, .x = 0x0e}, }; static const struct UnkStruct_860DD10 gUnknown_0860d798[] = { {.src = 0x6021, .y = 0x10, .x = 0x09}, {.src = 0x6023, .y = 0x10, .x = 0x0a}, {.src = 0x6047, .y = 0x11, .x = 0x0a}, {.src = 0x6021, .y = 0x11, .x = 0x0b}, }; static const struct UnkStruct_860DD10 gUnknown_0860d7a8[] = { {.src = 0x6021, .y = 0x10, .x = 0x09}, {.src = 0x6023, .y = 0x10, .x = 0x0a}, {.src = 0x6047, .y = 0x11, .x = 0x0a}, {.src = 0x6021, .y = 0x11, .x = 0x0b}, {.src = 0x6027, .y = 0x10, .x = 0x0b}, {.src = 0x6027, .y = 0x0f, .x = 0x0b}, {.src = 0x6021, .y = 0x0f, .x = 0x0c}, }; static const struct UnkStruct_860DD10 gUnknown_0860d7c4[] = { {.src = 0x6021, .y = 0x10, .x = 0x09}, {.src = 0x6023, .y = 0x10, .x = 0x0a}, {.src = 0x6047, .y = 0x11, .x = 0x0a}, {.src = 0x6021, .y = 0x11, .x = 0x0b}, {.src = 0x6027, .y = 0x10, .x = 0x0b}, {.src = 0x6027, .y = 0x0f, .x = 0x0b}, {.src = 0x6021, .y = 0x0f, .x = 0x0c}, {.src = 0x6033, .y = 0x0e, .x = 0x0c}, {.src = 0x6032, .y = 0x0d, .x = 0x0c}, {.src = 0x6031, .y = 0x0c, .x = 0x0c}, {.src = 0x6030, .y = 0x0b, .x = 0x0c}, }; static const struct UnkStruct_860DD10 gUnknown_0860d7f0[] = { {.src = 0x6021, .y = 0x10, .x = 0x09}, {.src = 0x6023, .y = 0x10, .x = 0x0a}, {.src = 0x6047, .y = 0x11, .x = 0x0a}, {.src = 0x6021, .y = 0x11, .x = 0x0b}, {.src = 0x6027, .y = 0x10, .x = 0x0b}, {.src = 0x6027, .y = 0x0f, .x = 0x0b}, {.src = 0x6021, .y = 0x0f, .x = 0x0c}, {.src = 0x6033, .y = 0x0e, .x = 0x0c}, {.src = 0x6032, .y = 0x0d, .x = 0x0c}, {.src = 0x6031, .y = 0x0c, .x = 0x0c}, {.src = 0x6030, .y = 0x0b, .x = 0x0c}, {.src = 0x602c, .y = 0x0b, .x = 0x0d}, {.src = 0x602d, .y = 0x0b, .x = 0x0e}, }; static const struct UnkStruct_860DD10 gUnknown_0860d824[] = { {.src = 0x602b, .y = 0x12, .x = 0x09}, {.src = 0x602b, .y = 0x12, .x = 0x0a}, {.src = 0x6027, .y = 0x11, .x = 0x0a}, {.src = 0x6021, .y = 0x11, .x = 0x0b}, }; static const struct UnkStruct_860DD10 gUnknown_0860d834[] = { {.src = 0x602b, .y = 0x12, .x = 0x09}, {.src = 0x602b, .y = 0x12, .x = 0x0a}, {.src = 0x6027, .y = 0x11, .x = 0x0a}, {.src = 0x6021, .y = 0x11, .x = 0x0b}, {.src = 0x6027, .y = 0x10, .x = 0x0b}, {.src = 0x6027, .y = 0x0f, .x = 0x0b}, {.src = 0x6021, .y = 0x0f, .x = 0x0c}, }; static const struct UnkStruct_860DD10 gUnknown_0860d850[] = { {.src = 0x602b, .y = 0x12, .x = 0x09}, {.src = 0x602b, .y = 0x12, .x = 0x0a}, {.src = 0x6027, .y = 0x11, .x = 0x0a}, {.src = 0x6021, .y = 0x11, .x = 0x0b}, {.src = 0x6027, .y = 0x10, .x = 0x0b}, {.src = 0x6027, .y = 0x0f, .x = 0x0b}, {.src = 0x6021, .y = 0x0f, .x = 0x0c}, {.src = 0x6033, .y = 0x0e, .x = 0x0c}, {.src = 0x6032, .y = 0x0d, .x = 0x0c}, {.src = 0x6031, .y = 0x0c, .x = 0x0c}, {.src = 0x6030, .y = 0x0b, .x = 0x0c}, }; static const struct UnkStruct_860DD10 gUnknown_0860d87c[] = { {.src = 0x602b, .y = 0x12, .x = 0x09}, {.src = 0x602b, .y = 0x12, .x = 0x0a}, {.src = 0x6027, .y = 0x11, .x = 0x0a}, {.src = 0x6021, .y = 0x11, .x = 0x0b}, {.src = 0x6027, .y = 0x10, .x = 0x0b}, {.src = 0x6027, .y = 0x0f, .x = 0x0b}, {.src = 0x6021, .y = 0x0f, .x = 0x0c}, {.src = 0x6033, .y = 0x0e, .x = 0x0c}, {.src = 0x6032, .y = 0x0d, .x = 0x0c}, {.src = 0x6031, .y = 0x0c, .x = 0x0c}, {.src = 0x6030, .y = 0x0b, .x = 0x0c}, {.src = 0x602c, .y = 0x0b, .x = 0x0d}, {.src = 0x602d, .y = 0x0b, .x = 0x0e}, }; static const struct UnkStruct_860DD10 gUnknown_0860d8b0[] = { {.src = 0x6021, .y = 0x04, .x = 0x14}, {.src = 0x6025, .y = 0x04, .x = 0x13}, {.src = 0x6049, .y = 0x05, .x = 0x13}, {.src = 0x6045, .y = 0x05, .x = 0x12}, }; static const struct UnkStruct_860DD10 gUnknown_0860d8c0[] = { {.src = 0x6021, .y = 0x04, .x = 0x14}, {.src = 0x6025, .y = 0x04, .x = 0x13}, {.src = 0x6049, .y = 0x05, .x = 0x13}, {.src = 0x6025, .y = 0x05, .x = 0x12}, {.src = 0x6029, .y = 0x06, .x = 0x12}, {.src = 0x6049, .y = 0x07, .x = 0x12}, {.src = 0x6045, .y = 0x07, .x = 0x11}, }; static const struct UnkStruct_860DD10 gUnknown_0860d8dc[] = { {.src = 0x6021, .y = 0x04, .x = 0x14}, {.src = 0x6025, .y = 0x04, .x = 0x13}, {.src = 0x6049, .y = 0x05, .x = 0x13}, {.src = 0x6025, .y = 0x05, .x = 0x12}, {.src = 0x6029, .y = 0x06, .x = 0x12}, {.src = 0x6049, .y = 0x07, .x = 0x12}, {.src = 0x6025, .y = 0x07, .x = 0x11}, {.src = 0x6029, .y = 0x08, .x = 0x11}, {.src = 0x6029, .y = 0x09, .x = 0x11}, {.src = 0x6029, .y = 0x0a, .x = 0x11}, {.src = 0x603c, .y = 0x0b, .x = 0x11}, }; static const struct UnkStruct_860DD10 gUnknown_0860d908[] = { {.src = 0x6021, .y = 0x04, .x = 0x14}, {.src = 0x6025, .y = 0x04, .x = 0x13}, {.src = 0x6049, .y = 0x05, .x = 0x13}, {.src = 0x6025, .y = 0x05, .x = 0x12}, {.src = 0x6029, .y = 0x06, .x = 0x12}, {.src = 0x6049, .y = 0x07, .x = 0x12}, {.src = 0x6025, .y = 0x07, .x = 0x11}, {.src = 0x6029, .y = 0x08, .x = 0x11}, {.src = 0x6029, .y = 0x09, .x = 0x11}, {.src = 0x6029, .y = 0x0a, .x = 0x11}, {.src = 0x603c, .y = 0x0b, .x = 0x11}, {.src = 0x602f, .y = 0x0b, .x = 0x10}, {.src = 0x602e, .y = 0x0b, .x = 0x0f}, }; static const struct UnkStruct_860DD10 gUnknown_0860d93c[] = { {.src = 0x6021, .y = 0x06, .x = 0x14}, {.src = 0x6021, .y = 0x06, .x = 0x13}, {.src = 0x6029, .y = 0x05, .x = 0x13}, {.src = 0x6045, .y = 0x05, .x = 0x12}, }; static const struct UnkStruct_860DD10 gUnknown_0860d94c[] = { {.src = 0x6021, .y = 0x06, .x = 0x14}, {.src = 0x6021, .y = 0x06, .x = 0x13}, {.src = 0x6029, .y = 0x05, .x = 0x13}, {.src = 0x6025, .y = 0x05, .x = 0x12}, {.src = 0x6029, .y = 0x06, .x = 0x12}, {.src = 0x6049, .y = 0x07, .x = 0x12}, {.src = 0x6045, .y = 0x07, .x = 0x11}, }; static const struct UnkStruct_860DD10 gUnknown_0860d968[] = { {.src = 0x6021, .y = 0x06, .x = 0x14}, {.src = 0x6021, .y = 0x06, .x = 0x13}, {.src = 0x6029, .y = 0x05, .x = 0x13}, {.src = 0x6025, .y = 0x05, .x = 0x12}, {.src = 0x6029, .y = 0x06, .x = 0x12}, {.src = 0x6049, .y = 0x07, .x = 0x12}, {.src = 0x6025, .y = 0x07, .x = 0x11}, {.src = 0x6029, .y = 0x08, .x = 0x11}, {.src = 0x6029, .y = 0x09, .x = 0x11}, {.src = 0x6029, .y = 0x0a, .x = 0x11}, {.src = 0x603c, .y = 0x0b, .x = 0x11}, }; static const struct UnkStruct_860DD10 gUnknown_0860d994[] = { {.src = 0x6021, .y = 0x06, .x = 0x14}, {.src = 0x6021, .y = 0x06, .x = 0x13}, {.src = 0x6029, .y = 0x05, .x = 0x13}, {.src = 0x6025, .y = 0x05, .x = 0x12}, {.src = 0x6029, .y = 0x06, .x = 0x12}, {.src = 0x6049, .y = 0x07, .x = 0x12}, {.src = 0x6025, .y = 0x07, .x = 0x11}, {.src = 0x6029, .y = 0x08, .x = 0x11}, {.src = 0x6029, .y = 0x09, .x = 0x11}, {.src = 0x6029, .y = 0x0a, .x = 0x11}, {.src = 0x603c, .y = 0x0b, .x = 0x11}, {.src = 0x602f, .y = 0x0b, .x = 0x10}, {.src = 0x602e, .y = 0x0b, .x = 0x0f}, }; static const struct UnkStruct_860DD10 gUnknown_0860d9c8[] = { {.src = 0x6021, .y = 0x08, .x = 0x14}, {.src = 0x6025, .y = 0x08, .x = 0x13}, {.src = 0x6049, .y = 0x09, .x = 0x13}, {.src = 0x6021, .y = 0x09, .x = 0x12}, }; static const struct UnkStruct_860DD10 gUnknown_0860d9d8[] = { {.src = 0x6021, .y = 0x08, .x = 0x14}, {.src = 0x6025, .y = 0x08, .x = 0x13}, {.src = 0x6049, .y = 0x09, .x = 0x13}, {.src = 0x6021, .y = 0x09, .x = 0x12}, {.src = 0x6029, .y = 0x08, .x = 0x12}, {.src = 0x6029, .y = 0x07, .x = 0x12}, {.src = 0x6045, .y = 0x07, .x = 0x11}, }; static const struct UnkStruct_860DD10 gUnknown_0860d9f4[] = { {.src = 0x6021, .y = 0x08, .x = 0x14}, {.src = 0x6025, .y = 0x08, .x = 0x13}, {.src = 0x6049, .y = 0x09, .x = 0x13}, {.src = 0x6021, .y = 0x09, .x = 0x12}, {.src = 0x6029, .y = 0x08, .x = 0x12}, {.src = 0x6029, .y = 0x07, .x = 0x12}, {.src = 0x6025, .y = 0x07, .x = 0x11}, {.src = 0x6029, .y = 0x08, .x = 0x11}, {.src = 0x6029, .y = 0x09, .x = 0x11}, {.src = 0x6029, .y = 0x0a, .x = 0x11}, {.src = 0x603c, .y = 0x0b, .x = 0x11}, }; static const struct UnkStruct_860DD10 gUnknown_0860da20[] = { {.src = 0x6021, .y = 0x08, .x = 0x14}, {.src = 0x6025, .y = 0x08, .x = 0x13}, {.src = 0x6049, .y = 0x09, .x = 0x13}, {.src = 0x6021, .y = 0x09, .x = 0x12}, {.src = 0x6029, .y = 0x08, .x = 0x12}, {.src = 0x6029, .y = 0x07, .x = 0x12}, {.src = 0x6025, .y = 0x07, .x = 0x11}, {.src = 0x6029, .y = 0x08, .x = 0x11}, {.src = 0x6029, .y = 0x09, .x = 0x11}, {.src = 0x6029, .y = 0x0a, .x = 0x11}, {.src = 0x603c, .y = 0x0b, .x = 0x11}, {.src = 0x602f, .y = 0x0b, .x = 0x10}, {.src = 0x602e, .y = 0x0b, .x = 0x0f}, }; static const struct UnkStruct_860DD10 gUnknown_0860da54[] = { {.src = 0x6021, .y = 0x0a, .x = 0x14}, {.src = 0x6021, .y = 0x0a, .x = 0x13}, {.src = 0x6029, .y = 0x09, .x = 0x13}, {.src = 0x6021, .y = 0x09, .x = 0x12}, }; static const struct UnkStruct_860DD10 gUnknown_0860da64[] = { {.src = 0x6021, .y = 0x0a, .x = 0x14}, {.src = 0x6021, .y = 0x0a, .x = 0x13}, {.src = 0x6029, .y = 0x09, .x = 0x13}, {.src = 0x6021, .y = 0x09, .x = 0x12}, {.src = 0x6029, .y = 0x08, .x = 0x12}, {.src = 0x6029, .y = 0x07, .x = 0x12}, {.src = 0x6045, .y = 0x07, .x = 0x11}, }; static const struct UnkStruct_860DD10 gUnknown_0860da80[] = { {.src = 0x6021, .y = 0x0a, .x = 0x14}, {.src = 0x6021, .y = 0x0a, .x = 0x13}, {.src = 0x6029, .y = 0x09, .x = 0x13}, {.src = 0x6021, .y = 0x09, .x = 0x12}, {.src = 0x6029, .y = 0x08, .x = 0x12}, {.src = 0x6029, .y = 0x07, .x = 0x12}, {.src = 0x6025, .y = 0x07, .x = 0x11}, {.src = 0x6029, .y = 0x08, .x = 0x11}, {.src = 0x6029, .y = 0x09, .x = 0x11}, {.src = 0x6029, .y = 0x0a, .x = 0x11}, {.src = 0x603c, .y = 0x0b, .x = 0x11}, }; static const struct UnkStruct_860DD10 gUnknown_0860daac[] = { {.src = 0x6021, .y = 0x0a, .x = 0x14}, {.src = 0x6021, .y = 0x0a, .x = 0x13}, {.src = 0x6029, .y = 0x09, .x = 0x13}, {.src = 0x6021, .y = 0x09, .x = 0x12}, {.src = 0x6029, .y = 0x08, .x = 0x12}, {.src = 0x6029, .y = 0x07, .x = 0x12}, {.src = 0x6025, .y = 0x07, .x = 0x11}, {.src = 0x6029, .y = 0x08, .x = 0x11}, {.src = 0x6029, .y = 0x09, .x = 0x11}, {.src = 0x6029, .y = 0x0a, .x = 0x11}, {.src = 0x603c, .y = 0x0b, .x = 0x11}, {.src = 0x602f, .y = 0x0b, .x = 0x10}, {.src = 0x602e, .y = 0x0b, .x = 0x0f}, }; static const struct UnkStruct_860DD10 gUnknown_0860dae0[] = { {.src = 0x6021, .y = 0x0c, .x = 0x14}, {.src = 0x6025, .y = 0x0c, .x = 0x13}, {.src = 0x6049, .y = 0x0d, .x = 0x13}, {.src = 0x6045, .y = 0x0d, .x = 0x12}, }; static const struct UnkStruct_860DD10 gUnknown_0860daf0[] = { {.src = 0x6021, .y = 0x0c, .x = 0x14}, {.src = 0x6025, .y = 0x0c, .x = 0x13}, {.src = 0x6049, .y = 0x0d, .x = 0x13}, {.src = 0x6025, .y = 0x0d, .x = 0x12}, {.src = 0x6029, .y = 0x0e, .x = 0x12}, {.src = 0x6049, .y = 0x0f, .x = 0x12}, {.src = 0x6021, .y = 0x0f, .x = 0x11}, }; static const struct UnkStruct_860DD10 gUnknown_0860db0c[] = { {.src = 0x6021, .y = 0x0c, .x = 0x14}, {.src = 0x6025, .y = 0x0c, .x = 0x13}, {.src = 0x6049, .y = 0x0d, .x = 0x13}, {.src = 0x6025, .y = 0x0d, .x = 0x12}, {.src = 0x6029, .y = 0x0e, .x = 0x12}, {.src = 0x6049, .y = 0x0f, .x = 0x12}, {.src = 0x6021, .y = 0x0f, .x = 0x11}, {.src = 0x6038, .y = 0x0e, .x = 0x11}, {.src = 0x6037, .y = 0x0d, .x = 0x11}, {.src = 0x6036, .y = 0x0c, .x = 0x11}, {.src = 0x6035, .y = 0x0b, .x = 0x11}, }; static const struct UnkStruct_860DD10 gUnknown_0860db38[] = { {.src = 0x6021, .y = 0x0c, .x = 0x14}, {.src = 0x6025, .y = 0x0c, .x = 0x13}, {.src = 0x6049, .y = 0x0d, .x = 0x13}, {.src = 0x6025, .y = 0x0d, .x = 0x12}, {.src = 0x6029, .y = 0x0e, .x = 0x12}, {.src = 0x6049, .y = 0x0f, .x = 0x12}, {.src = 0x6021, .y = 0x0f, .x = 0x11}, {.src = 0x6038, .y = 0x0e, .x = 0x11}, {.src = 0x6037, .y = 0x0d, .x = 0x11}, {.src = 0x6036, .y = 0x0c, .x = 0x11}, {.src = 0x6035, .y = 0x0b, .x = 0x11}, {.src = 0x602f, .y = 0x0b, .x = 0x10}, {.src = 0x602e, .y = 0x0b, .x = 0x0f}, }; static const struct UnkStruct_860DD10 gUnknown_0860db6c[] = { {.src = 0x6021, .y = 0x0e, .x = 0x14}, {.src = 0x6021, .y = 0x0e, .x = 0x13}, {.src = 0x6029, .y = 0x0d, .x = 0x13}, {.src = 0x6045, .y = 0x0d, .x = 0x12}, }; static const struct UnkStruct_860DD10 gUnknown_0860db7c[] = { {.src = 0x6021, .y = 0x0e, .x = 0x14}, {.src = 0x6021, .y = 0x0e, .x = 0x13}, {.src = 0x6029, .y = 0x0d, .x = 0x13}, {.src = 0x6025, .y = 0x0d, .x = 0x12}, {.src = 0x6029, .y = 0x0e, .x = 0x12}, {.src = 0x6049, .y = 0x0f, .x = 0x12}, {.src = 0x6021, .y = 0x0f, .x = 0x11}, }; static const struct UnkStruct_860DD10 gUnknown_0860db98[] = { {.src = 0x6021, .y = 0x0e, .x = 0x14}, {.src = 0x6021, .y = 0x0e, .x = 0x13}, {.src = 0x6029, .y = 0x0d, .x = 0x13}, {.src = 0x6025, .y = 0x0d, .x = 0x12}, {.src = 0x6029, .y = 0x0e, .x = 0x12}, {.src = 0x6049, .y = 0x0f, .x = 0x12}, {.src = 0x6021, .y = 0x0f, .x = 0x11}, {.src = 0x6038, .y = 0x0e, .x = 0x11}, {.src = 0x6037, .y = 0x0d, .x = 0x11}, {.src = 0x6036, .y = 0x0c, .x = 0x11}, {.src = 0x6035, .y = 0x0b, .x = 0x11}, }; static const struct UnkStruct_860DD10 gUnknown_0860dbc4[] = { {.src = 0x6021, .y = 0x0e, .x = 0x14}, {.src = 0x6021, .y = 0x0e, .x = 0x13}, {.src = 0x6029, .y = 0x0d, .x = 0x13}, {.src = 0x6025, .y = 0x0d, .x = 0x12}, {.src = 0x6029, .y = 0x0e, .x = 0x12}, {.src = 0x6049, .y = 0x0f, .x = 0x12}, {.src = 0x6021, .y = 0x0f, .x = 0x11}, {.src = 0x6038, .y = 0x0e, .x = 0x11}, {.src = 0x6037, .y = 0x0d, .x = 0x11}, {.src = 0x6036, .y = 0x0c, .x = 0x11}, {.src = 0x6035, .y = 0x0b, .x = 0x11}, {.src = 0x602f, .y = 0x0b, .x = 0x10}, {.src = 0x602e, .y = 0x0b, .x = 0x0f}, }; static const struct UnkStruct_860DD10 gUnknown_0860dbf8[] = { {.src = 0x6021, .y = 0x10, .x = 0x14}, {.src = 0x6025, .y = 0x10, .x = 0x13}, {.src = 0x6049, .y = 0x11, .x = 0x13}, {.src = 0x6021, .y = 0x11, .x = 0x12}, }; static const struct UnkStruct_860DD10 gUnknown_0860dc08[] = { {.src = 0x6021, .y = 0x10, .x = 0x14}, {.src = 0x6025, .y = 0x10, .x = 0x13}, {.src = 0x6049, .y = 0x11, .x = 0x13}, {.src = 0x6021, .y = 0x11, .x = 0x12}, {.src = 0x6029, .y = 0x10, .x = 0x12}, {.src = 0x6029, .y = 0x0f, .x = 0x12}, {.src = 0x6021, .y = 0x0f, .x = 0x11}, }; static const struct UnkStruct_860DD10 gUnknown_0860dc24[] = { {.src = 0x6021, .y = 0x10, .x = 0x14}, {.src = 0x6025, .y = 0x10, .x = 0x13}, {.src = 0x6049, .y = 0x11, .x = 0x13}, {.src = 0x6021, .y = 0x11, .x = 0x12}, {.src = 0x6029, .y = 0x10, .x = 0x12}, {.src = 0x6029, .y = 0x0f, .x = 0x12}, {.src = 0x6021, .y = 0x0f, .x = 0x11}, {.src = 0x6038, .y = 0x0e, .x = 0x11}, {.src = 0x6037, .y = 0x0d, .x = 0x11}, {.src = 0x6036, .y = 0x0c, .x = 0x11}, {.src = 0x6035, .y = 0x0b, .x = 0x11}, }; static const struct UnkStruct_860DD10 gUnknown_0860dc50[] = { {.src = 0x6021, .y = 0x10, .x = 0x14}, {.src = 0x6025, .y = 0x10, .x = 0x13}, {.src = 0x6049, .y = 0x11, .x = 0x13}, {.src = 0x6021, .y = 0x11, .x = 0x12}, {.src = 0x6029, .y = 0x10, .x = 0x12}, {.src = 0x6029, .y = 0x0f, .x = 0x12}, {.src = 0x6021, .y = 0x0f, .x = 0x11}, {.src = 0x6038, .y = 0x0e, .x = 0x11}, {.src = 0x6037, .y = 0x0d, .x = 0x11}, {.src = 0x6036, .y = 0x0c, .x = 0x11}, {.src = 0x6035, .y = 0x0b, .x = 0x11}, {.src = 0x602f, .y = 0x0b, .x = 0x10}, {.src = 0x602e, .y = 0x0b, .x = 0x0f}, }; static const struct UnkStruct_860DD10 gUnknown_0860dc84[] = { {.src = 0x602b, .y = 0x12, .x = 0x14}, {.src = 0x602b, .y = 0x12, .x = 0x13}, {.src = 0x6029, .y = 0x11, .x = 0x13}, {.src = 0x6021, .y = 0x11, .x = 0x12}, }; static const struct UnkStruct_860DD10 gUnknown_0860dc94[] = { {.src = 0x602b, .y = 0x12, .x = 0x14}, {.src = 0x602b, .y = 0x12, .x = 0x13}, {.src = 0x6029, .y = 0x11, .x = 0x13}, {.src = 0x6021, .y = 0x11, .x = 0x12}, {.src = 0x6029, .y = 0x10, .x = 0x12}, {.src = 0x6029, .y = 0x0f, .x = 0x12}, {.src = 0x6021, .y = 0x0f, .x = 0x11}, }; static const struct UnkStruct_860DD10 gUnknown_0860dcb0[] = { {.src = 0x602b, .y = 0x12, .x = 0x14}, {.src = 0x602b, .y = 0x12, .x = 0x13}, {.src = 0x6029, .y = 0x11, .x = 0x13}, {.src = 0x6021, .y = 0x11, .x = 0x12}, {.src = 0x6029, .y = 0x10, .x = 0x12}, {.src = 0x6029, .y = 0x0f, .x = 0x12}, {.src = 0x6021, .y = 0x0f, .x = 0x11}, {.src = 0x6038, .y = 0x0e, .x = 0x11}, {.src = 0x6037, .y = 0x0d, .x = 0x11}, {.src = 0x6036, .y = 0x0c, .x = 0x11}, {.src = 0x6035, .y = 0x0b, .x = 0x11}, }; static const struct UnkStruct_860DD10 gUnknown_0860dcdc[] = { {.src = 0x602b, .y = 0x12, .x = 0x14}, {.src = 0x602b, .y = 0x12, .x = 0x13}, {.src = 0x6029, .y = 0x11, .x = 0x13}, {.src = 0x6021, .y = 0x11, .x = 0x12}, {.src = 0x6029, .y = 0x10, .x = 0x12}, {.src = 0x6029, .y = 0x0f, .x = 0x12}, {.src = 0x6021, .y = 0x0f, .x = 0x11}, {.src = 0x6038, .y = 0x0e, .x = 0x11}, {.src = 0x6037, .y = 0x0d, .x = 0x11}, {.src = 0x6036, .y = 0x0c, .x = 0x11}, {.src = 0x6035, .y = 0x0b, .x = 0x11}, {.src = 0x602f, .y = 0x0b, .x = 0x10}, {.src = 0x602e, .y = 0x0b, .x = 0x0f}, }; static const struct UnkStruct_860DD10 * const gUnknown_0860DD10[DOME_TOURNAMENT_TRAINERS_COUNT][4] = { {gUnknown_0860d450, gUnknown_0860d460, gUnknown_0860d47c, gUnknown_0860d4a8}, {gUnknown_0860dc84, gUnknown_0860dc94, gUnknown_0860dcb0, gUnknown_0860dcdc}, {gUnknown_0860d8b0, gUnknown_0860d8c0, gUnknown_0860d8dc, gUnknown_0860d908}, {gUnknown_0860d824, gUnknown_0860d834, gUnknown_0860d850, gUnknown_0860d87c}, {gUnknown_0860d5f4, gUnknown_0860d604, gUnknown_0860d620, gUnknown_0860d64c}, {gUnknown_0860dae0, gUnknown_0860daf0, gUnknown_0860db0c, gUnknown_0860db38}, {gUnknown_0860da54, gUnknown_0860da64, gUnknown_0860da80, gUnknown_0860daac}, {gUnknown_0860d680, gUnknown_0860d690, gUnknown_0860d6ac, gUnknown_0860d6d8}, {gUnknown_0860d4dc, gUnknown_0860d4ec, gUnknown_0860d508, gUnknown_0860d534}, {gUnknown_0860dbf8, gUnknown_0860dc08, gUnknown_0860dc24, gUnknown_0860dc50}, {gUnknown_0860d93c, gUnknown_0860d94c, gUnknown_0860d968, gUnknown_0860d994}, {gUnknown_0860d798, gUnknown_0860d7a8, gUnknown_0860d7c4, gUnknown_0860d7f0}, {gUnknown_0860d568, gUnknown_0860d578, gUnknown_0860d594, gUnknown_0860d5c0}, {gUnknown_0860db6c, gUnknown_0860db7c, gUnknown_0860db98, gUnknown_0860dbc4}, {gUnknown_0860d9c8, gUnknown_0860d9d8, gUnknown_0860d9f4, gUnknown_0860da20}, {gUnknown_0860d70c, gUnknown_0860d71c, gUnknown_0860d738, gUnknown_0860d764}, }; static const u8 gUnknown_0860DE10[DOME_TOURNAMENT_TRAINERS_COUNT][4] = { {0x04, 0x07, 0x0b, 0x0d}, {0x04, 0x07, 0x0b, 0x0d}, {0x04, 0x07, 0x0b, 0x0d}, {0x04, 0x07, 0x0b, 0x0d}, {0x04, 0x07, 0x0b, 0x0d}, {0x04, 0x07, 0x0b, 0x0d}, {0x04, 0x07, 0x0b, 0x0d}, {0x04, 0x07, 0x0b, 0x0d}, {0x04, 0x07, 0x0b, 0x0d}, {0x04, 0x07, 0x0b, 0x0d}, {0x04, 0x07, 0x0b, 0x0d}, {0x04, 0x07, 0x0b, 0x0d}, {0x04, 0x07, 0x0b, 0x0d}, {0x04, 0x07, 0x0b, 0x0d}, {0x04, 0x07, 0x0b, 0x0d}, {0x04, 0x07, 0x0b, 0x0d}, }; // code void CallBattleDomeFunction(void) { gUnknown_0860D090[gSpecialVar_0x8004](); } static void sub_818E9CC(void) { u32 lvlMode = gSaveBlock2Ptr->frontier.lvlMode; u32 battleMode = VarGet(VAR_FRONTIER_BATTLE_MODE); gSaveBlock2Ptr->frontier.field_CA8 = 0; gSaveBlock2Ptr->frontier.field_CB2 = 0; gSaveBlock2Ptr->frontier.field_CA9_a = 0; gSaveBlock2Ptr->frontier.field_CA9_b = 0; if (!(gSaveBlock2Ptr->frontier.field_CDC & gUnknown_0860D0EC[battleMode][lvlMode])) gSaveBlock2Ptr->frontier.field_D0C[battleMode][lvlMode] = 0; saved_warp2_set(0, gSaveBlock1Ptr->location.mapGroup, gSaveBlock1Ptr->location.mapNum, -1); gTrainerBattleOpponent_A = 0; } static void sub_818EA84(void) { u32 lvlMode = gSaveBlock2Ptr->frontier.lvlMode; u32 battleMode = VarGet(VAR_FRONTIER_BATTLE_MODE); switch (gSpecialVar_0x8005) { case 0: gSpecialVar_Result = gSaveBlock2Ptr->frontier.field_D0C[battleMode][lvlMode]; break; case 1: gSpecialVar_Result = ((gSaveBlock2Ptr->frontier.field_CDC & gUnknown_0860D0EC[battleMode][lvlMode]) != 0); break; case 2: gSpecialVar_Result = gSaveBlock2Ptr->frontier.field_D08_0; break; case 3: gSpecialVar_Result = gSaveBlock2Ptr->frontier.field_D08_1; break; case 4: gSpecialVar_Result = gSaveBlock2Ptr->frontier.field_D08_2; break; case 5: gSpecialVar_Result = gSaveBlock2Ptr->frontier.field_D08_3; break; case 6: if (VarGet(VAR_FRONTIER_BATTLE_MODE) == FRONTIER_MODE_DOUBLES) { if (lvlMode) gSpecialVar_Result = gSaveBlock2Ptr->frontier.field_D08_5; else gSpecialVar_Result = gSaveBlock2Ptr->frontier.field_D08_4; } else { if (lvlMode) gSpecialVar_Result = gSaveBlock2Ptr->frontier.field_D08_1; else gSpecialVar_Result = gSaveBlock2Ptr->frontier.field_D08_0; } break; case 7: if (VarGet(VAR_FRONTIER_BATTLE_MODE) == FRONTIER_MODE_DOUBLES) { if (lvlMode) gSpecialVar_Result = gSaveBlock2Ptr->frontier.field_D08_7; else gSpecialVar_Result = gSaveBlock2Ptr->frontier.field_D08_6; } else { if (lvlMode) gSpecialVar_Result = gSaveBlock2Ptr->frontier.field_D08_3; else gSpecialVar_Result = gSaveBlock2Ptr->frontier.field_D08_2; } break; case 8: sub_81B8558(); gUnknown_0203CEF8[0] = gSaveBlock2Ptr->frontier.field_CB0; gUnknown_0203CEF8[1] = gSaveBlock2Ptr->frontier.field_CB0 >> 8; break; case 9: gSpecialVar_Result = (gSaveBlock2Ptr->frontier.field_D0A * 2) - 3 + gSaveBlock2Ptr->frontier.field_D0B; break; } } static void sub_818ED28(void) { u32 lvlMode = gSaveBlock2Ptr->frontier.lvlMode; u32 battleMode = VarGet(VAR_FRONTIER_BATTLE_MODE); switch (gSpecialVar_0x8005) { case 0: gSaveBlock2Ptr->frontier.field_D0C[battleMode][lvlMode] = gSpecialVar_0x8006; break; case 1: if (gSpecialVar_0x8006) gSaveBlock2Ptr->frontier.field_CDC |= gUnknown_0860D0EC[battleMode][lvlMode]; else gSaveBlock2Ptr->frontier.field_CDC &= gUnknown_0860D0FC[battleMode][lvlMode]; break; case 2: gSaveBlock2Ptr->frontier.field_D08_0 = gSpecialVar_0x8006; break; case 3: gSaveBlock2Ptr->frontier.field_D08_1 = gSpecialVar_0x8006; break; case 4: gSaveBlock2Ptr->frontier.field_D08_2 = gSpecialVar_0x8006; break; case 5: gSaveBlock2Ptr->frontier.field_D08_3 = gSpecialVar_0x8006; break; case 6: if (VarGet(VAR_FRONTIER_BATTLE_MODE) == FRONTIER_MODE_DOUBLES) { if (lvlMode) gSaveBlock2Ptr->frontier.field_D08_5 = gSpecialVar_0x8006; else gSaveBlock2Ptr->frontier.field_D08_4 = gSpecialVar_0x8006; } else { if (lvlMode) gSaveBlock2Ptr->frontier.field_D08_1 = gSpecialVar_0x8006; else gSaveBlock2Ptr->frontier.field_D08_0 = gSpecialVar_0x8006; } break; case 7: if (VarGet(VAR_FRONTIER_BATTLE_MODE) == FRONTIER_MODE_DOUBLES) { if (lvlMode) gSaveBlock2Ptr->frontier.field_D08_7 = gSpecialVar_0x8006; else gSaveBlock2Ptr->frontier.field_D08_6 = gSpecialVar_0x8006; } else { if (lvlMode) gSaveBlock2Ptr->frontier.field_D08_3 = gSpecialVar_0x8006; else gSaveBlock2Ptr->frontier.field_D08_2 = gSpecialVar_0x8006; } break; case 8: gSaveBlock2Ptr->frontier.field_CB0 = T1_READ_16(gUnknown_0203CEF8); break; } } static void InitDomeTrainers(void) { s32 i, j, k; s32 monLevel; s32 species[3]; s32 monTypesBits, monTypesCount; s32 trainerId; s32 monTournamentId; u16 *statSums; s32 *statValues; u8 ivs = 0; species[0] = 0; species[1] = 0; species[2] = 0; statSums = AllocZeroed(sizeof(u16) * DOME_TOURNAMENT_TRAINERS_COUNT); statValues = AllocZeroed(sizeof(s32) * 6); gSaveBlock2Ptr->frontier.field_D0A = gSaveBlock2Ptr->frontier.lvlMode + 1; gSaveBlock2Ptr->frontier.field_D0B = VarGet(VAR_FRONTIER_BATTLE_MODE) + 1; gSaveBlock2Ptr->frontier.domeTrainers[0].trainerId = TRAINER_PLAYER; gSaveBlock2Ptr->frontier.domeTrainers[0].isEliminated = 0; gSaveBlock2Ptr->frontier.domeTrainers[0].eliminatedAt = 0; gSaveBlock2Ptr->frontier.domeTrainers[0].unk3 = 0; for (i = 0; i < 3; i++) { gSaveBlock2Ptr->frontier.domeMonId[0][i] = GetMonData(&gPlayerParty[gSaveBlock2Ptr->frontier.field_CAA[i] - 1], MON_DATA_SPECIES, NULL); for (j = 0; j < 4; j++) gSaveBlock2Ptr->frontier.field_EFC[i].moves[j] = GetMonData(&gPlayerParty[gSaveBlock2Ptr->frontier.field_CAA[i] - 1], MON_DATA_MOVE1 + j, NULL); for (j = 0; j < 6; j++) gSaveBlock2Ptr->frontier.field_EFC[i].evs[j] = GetMonData(&gPlayerParty[gSaveBlock2Ptr->frontier.field_CAA[i] - 1], MON_DATA_HP_EV + j, NULL); gSaveBlock2Ptr->frontier.field_EFC[i].nature = GetNature(&gPlayerParty[gSaveBlock2Ptr->frontier.field_CAA[i] - 1]); } for (i = 1; i < DOME_TOURNAMENT_TRAINERS_COUNT; i++) { if (i > 5) { do { trainerId = sub_8162548(sub_81A39C4(), 0); for (j = 1; j < i; j++) { if (gSaveBlock2Ptr->frontier.domeTrainers[j].trainerId == trainerId) break; } } while (j != i); gSaveBlock2Ptr->frontier.domeTrainers[i].trainerId = trainerId; } else { do { trainerId = sub_8162548(sub_81A39C4() + 1, 0); for (j = 1; j < i; j++) { if (gSaveBlock2Ptr->frontier.domeTrainers[j].trainerId == trainerId) break; } } while (j != i); gSaveBlock2Ptr->frontier.domeTrainers[i].trainerId = trainerId; } for (j = 0; j < 3; j++) { // Make sure the mon is valid. do { monTournamentId = RandomizeFacilityTrainerMonId(trainerId); for (k = 0; k < j; k++) { s32 checkingMonId = gSaveBlock2Ptr->frontier.domeMonId[i][k]; if (checkingMonId == monTournamentId || species[0] == gFacilityTrainerMons[monTournamentId].species || species[1] == gFacilityTrainerMons[monTournamentId].species || gFacilityTrainerMons[checkingMonId].itemTableId == gFacilityTrainerMons[monTournamentId].itemTableId) break; } } while (k != j); gSaveBlock2Ptr->frontier.domeMonId[i][j] = monTournamentId; species[j] = gFacilityTrainerMons[monTournamentId].species; } gSaveBlock2Ptr->frontier.domeTrainers[i].isEliminated = 0; gSaveBlock2Ptr->frontier.domeTrainers[i].eliminatedAt = 0; gSaveBlock2Ptr->frontier.domeTrainers[i].unk3 = 0; } monTypesBits = 0; statSums[0] = 0; for (i = 0; i < 3; i++) { trainerId = gSaveBlock2Ptr->frontier.field_CAA[i] - 1; // Great variable choice, gamefreak. statSums[0] += GetMonData(&gPlayerParty[trainerId], MON_DATA_ATK, NULL); statSums[0] += GetMonData(&gPlayerParty[trainerId], MON_DATA_DEF, NULL); statSums[0] += GetMonData(&gPlayerParty[trainerId], MON_DATA_SPATK, NULL); statSums[0] += GetMonData(&gPlayerParty[trainerId], MON_DATA_SPDEF, NULL); statSums[0] += GetMonData(&gPlayerParty[trainerId], MON_DATA_SPEED, NULL); statSums[0] += GetMonData(&gPlayerParty[trainerId], MON_DATA_MAX_HP, NULL); monTypesBits |= gBitTable[gBaseStats[GetMonData(&gPlayerParty[trainerId], MON_DATA_SPECIES, NULL)].type1]; monTypesBits |= gBitTable[gBaseStats[GetMonData(&gPlayerParty[trainerId], MON_DATA_SPECIES, NULL)].type2]; } for (monTypesCount = 0, j = 0; j < 32; j++) { if (monTypesBits & 1) monTypesCount++; monTypesBits >>= 1; } monLevel = GetFacilityEnemyMonLevel(); statSums[0] += (monTypesCount * monLevel) / 20; for (i = 1; i < DOME_TOURNAMENT_TRAINERS_COUNT; i++) { monTypesBits = 0; statSums[i] = 0; ivs = GetDomeTrainerMonIvs(gSaveBlock2Ptr->frontier.domeTrainers[i].trainerId); for (j = 0; j < 3; j++) { CalcDomeMonStats(gFacilityTrainerMons[gSaveBlock2Ptr->frontier.domeMonId[i][j]].species, monLevel, ivs, gFacilityTrainerMons[gSaveBlock2Ptr->frontier.domeMonId[i][j]].evSpread, gFacilityTrainerMons[gSaveBlock2Ptr->frontier.domeMonId[i][j]].nature, statValues); statSums[i] += statValues[STAT_ATK]; statSums[i] += statValues[STAT_DEF]; statSums[i] += statValues[STAT_SPATK]; statSums[i] += statValues[STAT_SPDEF]; statSums[i] += statValues[STAT_SPEED]; statSums[i] += statValues[STAT_HP]; monTypesBits |= gBitTable[gBaseStats[gFacilityTrainerMons[gSaveBlock2Ptr->frontier.domeMonId[i][j]].species].type1]; monTypesBits |= gBitTable[gBaseStats[gFacilityTrainerMons[gSaveBlock2Ptr->frontier.domeMonId[i][j]].species].type2]; } for (monTypesCount = 0, j = 0; j < 32; j++) { if (monTypesBits & 1) monTypesCount++; monTypesBits >>= 1; } statSums[i] += (monTypesCount * monLevel) / 20; } for (i = 0; i < DOME_TOURNAMENT_TRAINERS_COUNT - 1; i++) { for (j = i + 1; j < DOME_TOURNAMENT_TRAINERS_COUNT; j++) { if (statSums[i] < statSums[j]) { SwapDomeTrainers(i, j, statSums); } else { if (statSums[i] == statSums[j]) { if (gSaveBlock2Ptr->frontier.domeTrainers[j].trainerId == TRAINER_PLAYER) SwapDomeTrainers(i, j, statSums); else if (gSaveBlock2Ptr->frontier.domeTrainers[i].trainerId > gSaveBlock2Ptr->frontier.domeTrainers[j].trainerId) SwapDomeTrainers(i, j, statSums); } } } } if (sub_81A3610()) { for (i = 0; i < DOME_TOURNAMENT_TRAINERS_COUNT; i++) { if (gSaveBlock2Ptr->frontier.domeTrainers[i].trainerId == TRAINER_PLAYER) break; } if (gUnknown_0860D3F1[i][0] != 0) { j = 0; gSaveBlock2Ptr->frontier.domeTrainers[j].trainerId = TRAINER_FRONTIER_BRAIN; } else { j = 1; gSaveBlock2Ptr->frontier.domeTrainers[j].trainerId = TRAINER_FRONTIER_BRAIN; } for (i = 0; i < 3; i++) gSaveBlock2Ptr->frontier.domeMonId[j][i] = sub_81A4FF0(i); } Free(statSums); Free(statValues); } #define CALC_STAT(base, statIndex) \ { \ u8 baseStat = gBaseStats[species].base; \ stats[statIndex] = (((2 * baseStat + ivs + evs[statIndex] / 4) * level) / 100) + 5; \ stats[statIndex] = (u8) ModifyStatByNature(nature, stats[statIndex], statIndex); \ } static void CalcDomeMonStats(u16 species, s32 level, s32 ivs, u8 evBits, u8 nature, s32 *stats) { s32 i, count; u8 bits; u16 resultingEvs; s32 evs[6]; count = 0, bits = evBits; for (i = 0; i < 6; bits >>= 1, i++) { if (bits & 1) count++; } resultingEvs = MAX_TOTAL_EVS / count; for (i = 0; i < 6; bits <<= 1, i++) { evs[i] = 0; if (evBits & bits) evs[i] = resultingEvs; } if (species == SPECIES_SHEDINJA) { stats[STAT_HP] = 1; } else { s32 n = 2 * gBaseStats[species].baseHP; stats[STAT_HP] = (((n + ivs + evs[STAT_HP] / 4) * level) / 100) + level + 10; } CALC_STAT(baseAttack, STAT_ATK); CALC_STAT(baseDefense, STAT_DEF); CALC_STAT(baseSpeed, STAT_SPEED); CALC_STAT(baseSpAttack, STAT_SPATK); CALC_STAT(baseSpDefense, STAT_SPDEF); } static void SwapDomeTrainers(s32 id1, s32 id2, u16 *statsArray) { s32 i; u16 temp; SWAP(statsArray[id1], statsArray[id2], temp); SWAP(gSaveBlock2Ptr->frontier.domeTrainers[id1].trainerId, gSaveBlock2Ptr->frontier.domeTrainers[id2].trainerId, temp); for (i = 0; i < 3; i++) SWAP(gSaveBlock2Ptr->frontier.domeMonId[id1][i], gSaveBlock2Ptr->frontier.domeMonId[id2][i], temp); } static void sub_818F9B0(void) { StringCopy(gStringVar1, gRoundsStringTable[gSaveBlock2Ptr->frontier.field_CB2]); } static void sub_818F9E0(void) { StringCopy(gStringVar1, gRoundsStringTable[gSaveBlock2Ptr->frontier.field_CB2]); CopyDomeTrainerName(gStringVar2, gTrainerBattleOpponent_A); } static void sub_818FA20(void) { gUnknown_0203CD70 = 0; gUnknown_0203CD74 = GetMonData(&gPlayerParty[0], MON_DATA_MAX_HP, NULL); gUnknown_0203CD74 += GetMonData(&gPlayerParty[1], MON_DATA_MAX_HP, NULL); CalculatePlayerPartyCount(); CreateDomeTrainerMons(TrainerIdToTournamentId(gTrainerBattleOpponent_A)); } static void CreateDomeMon(u8 monPartyId, u16 tournamentTrainerId, u8 tournamentMonId, u32 otId) { s32 i; u8 happiness = 0xFF; u8 fixedIv = GetDomeTrainerMonIvs(tournamentTrainerId); // BUG: Should be using trainerId instead of tournamentTrainerId. As a result, all Pokemon have ivs of 3. u8 level = GetFacilityEnemyMonLevel(); CreateMonWithEVSpreadPersonalityOTID(&gEnemyParty[monPartyId], gFacilityTrainerMons[gSaveBlock2Ptr->frontier.domeMonId[tournamentTrainerId][tournamentMonId]].species, level, gFacilityTrainerMons[gSaveBlock2Ptr->frontier.domeMonId[tournamentTrainerId][tournamentMonId]].nature, fixedIv, gFacilityTrainerMons[gSaveBlock2Ptr->frontier.domeMonId[tournamentTrainerId][tournamentMonId]].evSpread, otId); happiness = 0xFF; for (i = 0; i < 4; i++) { SetMonMoveSlot(&gEnemyParty[monPartyId], gFacilityTrainerMons[gSaveBlock2Ptr->frontier.domeMonId[tournamentTrainerId][tournamentMonId]].moves[i], i); if (gFacilityTrainerMons[gSaveBlock2Ptr->frontier.domeMonId[tournamentTrainerId][tournamentMonId]].moves[i] == MOVE_FRUSTRATION) happiness = 0; } SetMonData(&gEnemyParty[monPartyId], MON_DATA_FRIENDSHIP, &happiness); SetMonData(&gEnemyParty[monPartyId], MON_DATA_HELD_ITEM, &gBattleFrontierHeldItems[gFacilityTrainerMons[gSaveBlock2Ptr->frontier.domeMonId[tournamentTrainerId][tournamentMonId]].itemTableId]); } static void CreateDomeTrainerMons(u16 tournamentTrainerId) { u8 monsCount = 0; u32 otId = 0; s32 i, bits; ZeroEnemyPartyMons(); bits = GetTrainerMonCountInBits(tournamentTrainerId); otId = Random32(); if (Random() % 10 > 5) { for (i = 0; i < 3; i++) { if (bits & 1) { CreateDomeMon(monsCount, tournamentTrainerId, i, otId); monsCount++; } bits >>= 1; } } else { for (i = 2; i >= 0; i--) { if (bits & 4) { CreateDomeMon(monsCount, tournamentTrainerId, i, otId); monsCount++; } bits <<= 1; } } } s32 GetTrainerMonCountInBits(u16 tournamentTrainerId) { s32 bits; if (Random() & 1) { bits = sub_818FCBC(tournamentTrainerId, FALSE); if (bits == 0) bits = sub_818FDB8(tournamentTrainerId, TRUE); } else { bits = sub_818FDB8(tournamentTrainerId, FALSE); if (bits == 0) bits = sub_818FCBC(tournamentTrainerId, TRUE); } return bits; } static s32 sub_818FCBC(u16 tournamentTrainerId, bool8 arg1) { s32 i, moveId, playerMonId; s32 array[3]; for (i = 0; i < 3; i++) { array[i] = 0; for (moveId = 0; moveId < 4; moveId++) { for (playerMonId = 0; playerMonId < 3; playerMonId++) { if (gSaveBlock2Ptr->frontier.domeTrainers[tournamentTrainerId].trainerId == TRAINER_FRONTIER_BRAIN) { array[i] += GetTypeEffectivenessPoints(sub_81A5060(i, moveId), GetMonData(&gPlayerParty[playerMonId], MON_DATA_SPECIES, NULL), 0); } else { array[i] += GetTypeEffectivenessPoints(gFacilityTrainerMons[gSaveBlock2Ptr->frontier.domeMonId[tournamentTrainerId][i]].moves[moveId], GetMonData(&gPlayerParty[playerMonId], MON_DATA_SPECIES, NULL), 0); } } } } return sub_818FEB4(array, arg1); } static s32 sub_818FDB8(u16 tournamentTrainerId, bool8 arg1) { s32 i, moveId, playerMonId; s32 array[3]; for (i = 0; i < 3; i++) { array[i] = 0; for (moveId = 0; moveId < 4; moveId++) { for (playerMonId = 0; playerMonId < 3; playerMonId++) { if (gSaveBlock2Ptr->frontier.domeTrainers[tournamentTrainerId].trainerId == TRAINER_FRONTIER_BRAIN) { array[i] += GetTypeEffectivenessPoints(sub_81A5060(i, moveId), GetMonData(&gPlayerParty[playerMonId], MON_DATA_SPECIES, NULL), 1); } else { array[i] += GetTypeEffectivenessPoints(gFacilityTrainerMons[gSaveBlock2Ptr->frontier.domeMonId[tournamentTrainerId][i]].moves[moveId], GetMonData(&gPlayerParty[playerMonId], MON_DATA_SPECIES, NULL), 1); } } } } return sub_818FEB4(array, arg1); } static s32 sub_818FEB4(s32 *arr, bool8 arg1) { s32 i, j; s32 bits = 0; s32 array[3]; for (i = 0; i < 3; i++) array[i] = i; if (arr[0] == arr[1] && arr[0] == arr[2]) { if (arg1) { i = 0; while (i != 2) { u32 rand = Random() & 3; if (rand != 3 && !(bits & gBitTable[rand])) { bits |= gBitTable[rand]; i++; } } } } else { for (i = 0; i < 2; i++) { for (j = i + 1; j < 3; j++) { s32 temp; if (arr[i] < arr[j]) { temp = arr[i]; arr[i] = arr[j]; arr[j] = temp; temp = array[i]; array[i] = array[j]; array[j] = temp; } if (arr[i] == arr[j] && (Random() & 1)) { temp = arr[i]; arr[i] = arr[j]; arr[j] = temp; temp = array[i]; array[i] = array[j]; array[j] = temp; } } } for (i = 0; i < 2; i++) { bits |= gBitTable[array[i]]; } } return bits; } #define TYPE_x0 0 #define TYPE_x0_25 5 #define TYPE_x0_50 10 #define TYPE_x1 20 #define TYPE_x2 40 #define TYPE_x4 80 // Functionally equivalent, while loop is impossible to match. #ifdef NONMATCHING static s32 GetTypeEffectivenessPoints(s32 move, s32 targetSpecies, s32 arg2) { s32 defType1, defType2, defAbility, moveType; s32 i = 0; s32 typePower = TYPE_x1; if (move == MOVE_NONE || move == 0xFFFF || gBattleMoves[move].power == 0) return 0; defType1 = gBaseStats[targetSpecies].type1; defType2 = gBaseStats[targetSpecies].type2; defAbility = gBaseStats[targetSpecies].ability1; moveType = gBattleMoves[move].type; if (defAbility == ABILITY_LEVITATE && moveType == TYPE_GROUND) { if (arg2 == 1) typePower = 8; } else { while (gTypeEffectiveness[i + 0] != TYPE_ENDTABLE) { if (gTypeEffectiveness[i + 0] == TYPE_FORESIGHT) { i += 3; } else { u8 val = gTypeEffectiveness[i + 0]; if (val == moveType) { // BUG: * 2 is not necessary and makes the condition always false if the ability is wonder guard. if (gTypeEffectiveness[i + 1] == defType1 && (defAbility != ABILITY_WONDER_GUARD || gTypeEffectiveness[i + 2] == TYPE_MUL_SUPER_EFFECTIVE * 2)) typePower = (gTypeEffectiveness[i + 2] * typePower) / 10; if (gTypeEffectiveness[i + 1] == defType2 && defType1 != defType2 && (defAbility != ABILITY_WONDER_GUARD || gTypeEffectiveness[i + 2] == TYPE_MUL_SUPER_EFFECTIVE * 2)) typePower = (gTypeEffectiveness[i + 2] * typePower) / 10; } i += 3; } } } switch (arg2) { case 0: switch (typePower) { case 10: case 5: case 0: default: typePower = 0; break; case 20: typePower = 2; break; case 40: typePower = 4; break; case 80: typePower = 8; break; } break; case 1: switch (typePower) { default: case 20: typePower = 0; break; case 5: typePower = 4; break; case 0: typePower = 8; break; case 10: typePower = 2; break; case 40: typePower = -2; break; case 80: typePower = -4; break; } break; case 2: switch (typePower) { case TYPE_x0: typePower = -16; break; case TYPE_x0_25: typePower = -8; break; case TYPE_x0_50: default: typePower = 0; break; case TYPE_x1: typePower = 4; break; case TYPE_x2: typePower = 12; break; case TYPE_x4: typePower = 20; break; } break; } return typePower; } #else NAKED static s32 GetTypeEffectivenessPoints(s32 move, s32 species, s32 arg2) { asm_unified("\n\ push {r4-r7,lr}\n\ mov r7, r10\n\ mov r6, r9\n\ mov r5, r8\n\ push {r5-r7}\n\ sub sp, 0x8\n\ adds r3, r0, 0\n\ adds r4, r1, 0\n\ str r2, [sp]\n\ movs r6, 0\n\ movs r2, 0x14\n\ cmp r3, 0\n\ beq _0818FFF0\n\ ldr r0, =0x0000ffff\n\ cmp r3, r0\n\ beq _0818FFF0\n\ ldr r0, =gBattleMoves\n\ lsls r1, r3, 1\n\ adds r1, r3\n\ lsls r1, 2\n\ adds r3, r1, r0\n\ ldrb r0, [r3, 0x1]\n\ cmp r0, 0\n\ bne _0818FFFC\n\ _0818FFF0:\n\ movs r0, 0\n\ b _08190156\n\ .pool\n\ _0818FFFC:\n\ ldr r1, =gBaseStats\n\ lsls r0, r4, 3\n\ subs r0, r4\n\ lsls r0, 2\n\ adds r0, r1\n\ ldrb r1, [r0, 0x6]\n\ mov r10, r1\n\ ldrb r1, [r0, 0x7]\n\ mov r9, r1\n\ ldrb r0, [r0, 0x16]\n\ mov r8, r0\n\ ldrb r3, [r3, 0x2]\n\ str r3, [sp, 0x4]\n\ cmp r0, 0x1A\n\ bne _0819002C\n\ cmp r3, 0x4\n\ bne _0819002C\n\ ldr r0, [sp]\n\ cmp r0, 0x1\n\ bne _081900AA\n\ movs r2, 0x8\n\ b _081900A4\n\ .pool\n\ _0819002C:\n\ ldr r0, =gTypeEffectiveness\n\ adds r1, r6, r0\n\ ldrb r0, [r1]\n\ ldr r7, =gTypeEffectiveness\n\ cmp r0, 0xFF\n\ beq _081900A4\n\ adds r4, r1, 0\n\ _0819003A:\n\ ldrb r0, [r4]\n\ cmp r0, 0xFE\n\ beq _08190096\n\ ldrb r0, [r4]\n\ ldr r1, [sp, 0x4]\n\ cmp r0, r1\n\ bne _08190096\n\ ldrb r0, [r4, 0x1]\n\ adds r5, r6, 0x1\n\ cmp r0, r10\n\ bne _0819006C\n\ adds r1, r6, 0x2\n\ mov r0, r8\n\ cmp r0, 0x19\n\ bne _0819005E\n\ ldrb r0, [r4, 0x2]\n\ cmp r0, 0x28\n\ bne _0819006C\n\ _0819005E:\n\ adds r0, r1, r7\n\ ldrb r0, [r0]\n\ muls r0, r2\n\ movs r1, 0xA\n\ bl __divsi3\n\ adds r2, r0, 0\n\ _0819006C:\n\ adds r0, r5, r7\n\ ldrb r0, [r0]\n\ cmp r0, r9\n\ bne _08190096\n\ cmp r10, r9\n\ beq _08190096\n\ adds r1, r6, 0x2\n\ mov r0, r8\n\ cmp r0, 0x19\n\ bne _08190088\n\ adds r0, r1, r7\n\ ldrb r0, [r0]\n\ cmp r0, 0x28\n\ bne _08190096\n\ _08190088:\n\ adds r0, r1, r7\n\ ldrb r0, [r0]\n\ muls r0, r2\n\ movs r1, 0xA\n\ bl __divsi3\n\ adds r2, r0, 0\n\ _08190096:\n\ adds r4, 0x3\n\ adds r6, 0x3\n\ ldr r1, =gTypeEffectiveness\n\ adds r0, r6, r1\n\ ldrb r0, [r0]\n\ cmp r0, 0xFF\n\ bne _0819003A\n\ _081900A4:\n\ ldr r0, [sp]\n\ cmp r0, 0x1\n\ beq _081900E0\n\ _081900AA:\n\ ldr r1, [sp]\n\ cmp r1, 0x1\n\ bgt _081900BC\n\ cmp r1, 0\n\ beq _081900C4\n\ b _08190154\n\ .pool\n\ _081900BC:\n\ ldr r0, [sp]\n\ cmp r0, 0x2\n\ beq _08190114\n\ b _08190154\n\ _081900C4:\n\ cmp r2, 0xA\n\ beq _08190146\n\ cmp r2, 0xA\n\ ble _08190146\n\ cmp r2, 0x28\n\ beq _0819014A\n\ cmp r2, 0x28\n\ bgt _081900DA\n\ cmp r2, 0x14\n\ beq _08190104\n\ b _08190146\n\ _081900DA:\n\ cmp r2, 0x50\n\ bne _08190146\n\ b _08190100\n\ _081900E0:\n\ cmp r2, 0xA\n\ beq _08190104\n\ cmp r2, 0xA\n\ bgt _081900F2\n\ cmp r2, 0\n\ beq _08190100\n\ cmp r2, 0x5\n\ beq _0819014A\n\ b _08190146\n\ _081900F2:\n\ cmp r2, 0x28\n\ beq _08190108\n\ cmp r2, 0x28\n\ ble _08190146\n\ cmp r2, 0x50\n\ beq _0819010E\n\ b _08190146\n\ _08190100:\n\ movs r2, 0x8\n\ b _08190154\n\ _08190104:\n\ movs r2, 0x2\n\ b _08190154\n\ _08190108:\n\ movs r2, 0x2\n\ negs r2, r2\n\ b _08190154\n\ _0819010E:\n\ movs r2, 0x4\n\ negs r2, r2\n\ b _08190154\n\ _08190114:\n\ cmp r2, 0xA\n\ beq _08190146\n\ cmp r2, 0xA\n\ bgt _08190126\n\ cmp r2, 0\n\ beq _0819013A\n\ cmp r2, 0x5\n\ beq _08190140\n\ b _08190146\n\ _08190126:\n\ cmp r2, 0x28\n\ beq _0819014E\n\ cmp r2, 0x28\n\ bgt _08190134\n\ cmp r2, 0x14\n\ beq _0819014A\n\ b _08190146\n\ _08190134:\n\ cmp r2, 0x50\n\ beq _08190152\n\ b _08190146\n\ _0819013A:\n\ movs r2, 0x10\n\ negs r2, r2\n\ b _08190154\n\ _08190140:\n\ movs r2, 0x8\n\ negs r2, r2\n\ b _08190154\n\ _08190146:\n\ movs r2, 0\n\ b _08190154\n\ _0819014A:\n\ movs r2, 0x4\n\ b _08190154\n\ _0819014E:\n\ movs r2, 0xC\n\ b _08190154\n\ _08190152:\n\ movs r2, 0x14\n\ _08190154:\n\ adds r0, r2, 0\n\ _08190156:\n\ add sp, 0x8\n\ pop {r3-r5}\n\ mov r8, r3\n\ mov r9, r4\n\ mov r10, r5\n\ pop {r4-r7}\n\ pop {r1}\n\ bx r1\n\ "); } #endif // NONMATCHING static u8 GetDomeTrainerMonIvs(u16 trainerId) { u8 fixedIv; if (trainerId <= 99) fixedIv = 3; else if (trainerId <= 119) fixedIv = 6; else if (trainerId <= 139) fixedIv = 9; else if (trainerId <= 159) fixedIv = 12; else if (trainerId <= 179) fixedIv = 15; else if (trainerId <= 199) fixedIv = 18; else if (trainerId <= 219) fixedIv = 21; else fixedIv = 31; return fixedIv; } static s32 TournamentIdOfOpponent(s32 roundId, s32 trainerId) { s32 i, j, val; for (i = 0; i < DOME_TOURNAMENT_TRAINERS_COUNT; i++) { if (gSaveBlock2Ptr->frontier.domeTrainers[i].trainerId == trainerId) break; } if (roundId != DOME_ROUND1) { if (roundId == DOME_FINAL) val = sIdToOpponentId[i][roundId] + 8; else val = sIdToOpponentId[i][roundId] + 4; for (j = sIdToOpponentId[i][roundId]; j < val; j++) { if (gUnknown_0860D14C[j] != i && !gSaveBlock2Ptr->frontier.domeTrainers[gUnknown_0860D14C[j]].isEliminated) break; } if (j != val) return gUnknown_0860D14C[j]; else return 0xFF; } else { if (!gSaveBlock2Ptr->frontier.domeTrainers[sIdToOpponentId[i][roundId]].isEliminated) return sIdToOpponentId[i][roundId]; else return 0xFF; } } static void sub_8190298(void) { gTrainerBattleOpponent_A = TrainerIdOfPlayerOpponent(); } static u16 TrainerIdOfPlayerOpponent(void) { return gSaveBlock2Ptr->frontier.domeTrainers[TournamentIdOfOpponent(gSaveBlock2Ptr->frontier.field_CB2, TRAINER_PLAYER)].trainerId; } static void sub_81902E4(void) { sub_8162614(gTrainerBattleOpponent_A, 0); } static void sub_81902F8(void) { gSaveBlock2Ptr->frontier.field_CA8 = gSpecialVar_0x8005; VarSet(VAR_TEMP_0, 0); gSaveBlock2Ptr->frontier.field_CA9_a = 1; sub_81A4C30(); } static void sub_819033C(void) { u8 lvlMode = gSaveBlock2Ptr->frontier.lvlMode; u8 battleMode = VarGet(VAR_FRONTIER_BATTLE_MODE); if (gSaveBlock2Ptr->frontier.field_D0C[battleMode][lvlMode] < 999) gSaveBlock2Ptr->frontier.field_D0C[battleMode][lvlMode]++; if (gSaveBlock2Ptr->frontier.field_D1C[battleMode][lvlMode] < 999) gSaveBlock2Ptr->frontier.field_D1C[battleMode][lvlMode]++; if (gSaveBlock2Ptr->frontier.field_D0C[battleMode][lvlMode] > gSaveBlock2Ptr->frontier.field_D14[battleMode][lvlMode]) gSaveBlock2Ptr->frontier.field_D14[battleMode][lvlMode] = gSaveBlock2Ptr->frontier.field_D0C[battleMode][lvlMode]; } static void ShowDomeOpponentInfo(void) { u8 taskId = CreateTask(sub_8190400, 0); gTasks[taskId].data[0] = 0; gTasks[taskId].data[1] = TrainerIdToTournamentId(TrainerIdOfPlayerOpponent()); gTasks[taskId].data[2] = 0; gTasks[taskId].data[3] = 0; SetMainCallback2(CB2_BattleDome); } static void sub_8190400(u8 taskId) { s32 i; s32 r5 = gTasks[taskId].data[1]; s32 r9 = gTasks[taskId].data[2]; s32 r7 = gTasks[taskId].data[3]; switch (gTasks[taskId].data[0]) { case 0: SetHBlankCallback(NULL); SetVBlankCallback(NULL); EnableInterrupts(INTR_FLAG_VBLANK); CpuFill32(0, (void *)VRAM, VRAM_SIZE); ResetBgsAndClearDma3BusyFlags(0); InitBgsFromTemplates(0, gUnknown_0860CE84, ARRAY_COUNT(gUnknown_0860CE84)); InitWindows(gUnknown_0860CEB4); DeactivateAllTextPrinters(); gBattle_BG0_X = 0; gBattle_BG0_Y = 0; gBattle_BG1_X = 0; gBattle_BG1_Y = 0; gBattle_BG3_X = 0; gBattle_BG3_Y = 0; if (r9 == 2) gBattle_BG2_X = 0, gBattle_BG2_Y = 0; else gBattle_BG2_X = 0, gBattle_BG2_Y = 160; gTasks[taskId].data[0]++; break; case 1: SetGpuReg(REG_OFFSET_BLDCNT, 0); SetGpuReg(REG_OFFSET_BLDALPHA, 0); SetGpuReg(REG_OFFSET_BLDY, 0); SetGpuReg(REG_OFFSET_MOSAIC, 0); SetGpuReg(REG_OFFSET_WIN0H, 0); SetGpuReg(REG_OFFSET_WIN0V, 0); SetGpuReg(REG_OFFSET_WIN1H, 0); SetGpuReg(REG_OFFSET_WIN1V, 0); SetGpuReg(REG_OFFSET_WININ, 0); SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WIN01_BG0 | WINOUT_WIN01_BG1 | WINOUT_WIN01_BG2 | WINOUT_WIN01_BG3 | WINOUT_WIN01_OBJ | WINOUT_WIN01_CLR); ResetPaletteFade(); ResetSpriteData(); FreeAllSpritePalettes(); gReservedSpritePaletteCount = 4; gTasks[taskId].data[0]++; break; case 2: DecompressAndLoadBgGfxUsingHeap(2, gUnknown_08D83D50, 0x2000, 0, 0); DecompressAndLoadBgGfxUsingHeap(2, gUnknown_08D84970, 0x2000, 0, 1); DecompressAndLoadBgGfxUsingHeap(3, gUnknown_08D84F00, 0x800, 0, 1); LoadCompressedObjectPic(gUnknown_0860CF50); LoadCompressedPalette(gUnknown_08D85358, 0, 0x200); LoadCompressedPalette(gUnknown_08D85444, 0x100, 0x200); LoadCompressedPalette(gUnknown_08D85600, 0xF0, 0x20); if (r9 == 2) LoadCompressedPalette(gUnknown_08D854C8, 0x50, 0x20); CpuFill32(0, gPlttBufferFaded, 0x400); ShowBg(0); ShowBg(1); ShowBg(2); ShowBg(3); gTasks[taskId].data[0]++; break; case 3: SetVBlankCallback(VblankCb0_BattleDome); sBattleDomeStruct = AllocZeroed(sizeof(*sBattleDomeStruct)); for (i = 0; i < DOME_TOURNAMENT_TRAINERS_COUNT; i++) sBattleDomeStruct->arr[i] |= 0xFF; LoadMonIconPalettes(); i = CreateTask(sub_8190CD4, 0); gTasks[i].data[0] = 0; gTasks[i].data[2] = 0; gTasks[i].data[3] = r9; gTasks[i].data[4] = r7; if (r9 == 2) { DisplayMatchInfoOnCard(0, r5); sBattleDomeStruct->unk_10 = 1; } else { DisplayTrainerInfoOnCard(0, r5); } SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_OBJ_ON | DISPCNT_BG_ALL_ON | DISPCNT_OBJ_1D_MAP); if (r9 != 0) { r7 = CreateSprite(&gUnknown_0860D068, 120, 4, 0); StartSpriteAnim(&gSprites[r7], 0); gSprites[r7].data[0] = i; r7 = CreateSprite(&gUnknown_0860D068, 120, 156, 0); StartSpriteAnim(&gSprites[r7], 1); gSprites[r7].data[0] = i; r7 = CreateSprite(&gUnknown_0860D050, 6, 80, 0); StartSpriteAnim(&gSprites[r7], 0); gSprites[r7].data[0] = i; gSprites[r7].data[1] = 0; if (r9 == 1) gSprites[r7].invisible = TRUE; r7 = CreateSprite(&gUnknown_0860D050, 234, 80, 0); StartSpriteAnim(&gSprites[r7], 1); gSprites[r7].data[0] = i; gSprites[r7].data[1] = 1; } DestroyTask(taskId); break; } } // Note: Card scrolling up means the current card goes down and another one appears from top. // The same is true for scrolling left. // That means that the sprite needs to move with the moving card in the opposite scrolling direction. static void SpriteCb_TrainerIconCardScrollUp(struct Sprite *sprite) { sprite->pos1.y += 4; if (sprite->data[0] != 0) { if (sprite->pos1.y >= -32) sprite->invisible = FALSE; if (++sprite->data[1] == 40) sprite->callback = SpriteCallbackDummy; } else { if (sprite->pos1.y >= 192) { sBattleDomeStruct->arr[sprite->data[2]] = 0xFF; FreeAndDestroyTrainerPicSprite(sprite->data[3]); } } } static void SpriteCb_TrainerIconCardScrollDown(struct Sprite *sprite) { sprite->pos1.y -= 4; if (sprite->data[0] != 0) { if (sprite->pos1.y <= 192) sprite->invisible = FALSE; if (++sprite->data[1] == 40) sprite->callback = SpriteCallbackDummy; } else { if (sprite->pos1.y <= -32) { sBattleDomeStruct->arr[sprite->data[2]] = 0xFF; FreeAndDestroyTrainerPicSprite(sprite->data[3]); } } } static void SpriteCb_TrainerIconCardScrollLeft(struct Sprite *sprite) { sprite->pos1.x += 4; if (sprite->data[0] != 0) { if (sprite->pos1.x >= -32) sprite->invisible = FALSE; if (++sprite->data[1] == 64) sprite->callback = SpriteCallbackDummy; } else { if (sprite->pos1.x >= 272) { sBattleDomeStruct->arr[sprite->data[2]] = 0xFF; FreeAndDestroyTrainerPicSprite(sprite->data[3]); } } } static void SpriteCb_TrainerIconCardScrollRight(struct Sprite *sprite) { sprite->pos1.x -= 4; if (sprite->data[0] != 0) { if (sprite->pos1.x <= 272) sprite->invisible = FALSE; if (++sprite->data[1] == 64) sprite->callback = SpriteCallbackDummy; } else { if (sprite->pos1.x <= -32) { sBattleDomeStruct->arr[sprite->data[2]] = 0xFF; FreeAndDestroyTrainerPicSprite(sprite->data[3]); } } } #define sMonIconStill data[3] static void SpriteCb_MonIcon(struct Sprite *sprite) { if (!sprite->sMonIconStill) UpdateMonIconFrame(sprite); } static void SpriteCb_MonIconCardScrollUp(struct Sprite *sprite) { if (!sprite->sMonIconStill) UpdateMonIconFrame(sprite); sprite->pos1.y += 4; if (sprite->data[0] != 0) { if (sprite->pos1.y >= -16) sprite->invisible = FALSE; if (++sprite->data[1] == 40) sprite->callback = SpriteCb_MonIcon; } else { if (sprite->pos1.y >= 176) { sBattleDomeStruct->arr[sprite->data[2]] = 0xFF; sub_80D2EF8(sprite); } } } static void SpriteCb_MonIconCardScrollDown(struct Sprite *sprite) { if (!sprite->sMonIconStill) UpdateMonIconFrame(sprite); sprite->pos1.y -= 4; if (sprite->data[0] != 0) { if (sprite->pos1.y <= 176) sprite->invisible = FALSE; if (++sprite->data[1] == 40) sprite->callback = SpriteCb_MonIcon; } else { if (sprite->pos1.y <= -16) { sBattleDomeStruct->arr[sprite->data[2]] = 0xFF; sub_80D2EF8(sprite); } } } static void SpriteCb_MonIconCardScrollLeft(struct Sprite *sprite) { if (!sprite->sMonIconStill) UpdateMonIconFrame(sprite); sprite->pos1.x += 4; if (sprite->data[0] != 0) { if (sprite->pos1.x >= -16) sprite->invisible = FALSE; if (++sprite->data[1] == 64) sprite->callback = SpriteCb_MonIcon; } else { if (sprite->pos1.x >= 256) { sBattleDomeStruct->arr[sprite->data[2]] = 0xFF; sub_80D2EF8(sprite); } } } static void SpriteCb_MonIconCardScrollRight(struct Sprite *sprite) { if (!sprite->sMonIconStill) UpdateMonIconFrame(sprite); sprite->pos1.x -= 4; if (sprite->data[0] != 0) { if (sprite->pos1.x <= 256) sprite->invisible = FALSE; if (++sprite->data[1] == 64) sprite->callback = SpriteCb_MonIcon; } else { if (sprite->pos1.x <= -16) { sBattleDomeStruct->arr[sprite->data[2]] = 0xFF; sub_80D2EF8(sprite); } } } static void sub_8190B40(struct Sprite *sprite) { s32 taskId1 = sprite->data[0]; s32 arrId = gTasks[gTasks[taskId1].data[4]].data[1]; s32 tournmanetTrainerId = gUnknown_0860D080[arrId]; s32 r12 = gSaveBlock2Ptr->frontier.field_CB2; if (gTasks[taskId1].data[3] == 1) { if (sprite->data[1]) { if ((gSaveBlock2Ptr->frontier.domeTrainers[tournmanetTrainerId].isEliminated && sBattleDomeStruct->unk_10 - 1 < gSaveBlock2Ptr->frontier.domeTrainers[tournmanetTrainerId].eliminatedAt)) { sprite->invisible = FALSE; } else if (!gSaveBlock2Ptr->frontier.domeTrainers[tournmanetTrainerId].isEliminated && sBattleDomeStruct->unk_10 - 1 < r12) { sprite->invisible = FALSE; } else { if (gTasks[taskId1].data[0] == 2) sprite->invisible = TRUE; } } else { if (sBattleDomeStruct->unk_10 != 0) { sprite->invisible = FALSE; } else { if (gTasks[taskId1].data[0] == 2) sprite->invisible = TRUE; } } } else { if (sprite->data[1]) { if (sBattleDomeStruct->unk_10 > 1) { if (gTasks[taskId1].data[0] == 2) sprite->invisible = TRUE; } else { sprite->invisible = FALSE; } } else { if (sBattleDomeStruct->unk_10 != 0) { sprite->invisible = FALSE; } else { if (gTasks[taskId1].data[0] == 2) sprite->invisible = TRUE; } } } } static void sub_8190C6C(struct Sprite *sprite) { s32 taskId1 = sprite->data[0]; if (gTasks[taskId1].data[3] == 1) { if (sBattleDomeStruct->unk_10 != 0) { if (gTasks[taskId1].data[0] == 2) sprite->invisible = TRUE; } else { sprite->invisible = FALSE; } } else { if (sBattleDomeStruct->unk_10 != 1) { if (gTasks[taskId1].data[0] == 2) sprite->invisible = TRUE; } else { sprite->invisible = FALSE; } } } static void sub_8190CD4(u8 taskId) { s32 i; s32 windowId = 0; s32 r9 = gTasks[taskId].data[3]; s32 taskId2 = gTasks[taskId].data[4]; s32 trainerTournamentId = 0; s32 matchNo = 0; switch (gTasks[taskId].data[0]) { case 0: if (!gPaletteFade.active) { BeginNormalPaletteFade(0xFFFFFFFF, 0, 0x10, 0, RGB_BLACK); gTasks[taskId].data[0] = 1; } break; case 1: if (!gPaletteFade.active) gTasks[taskId].data[0] = 2; break; case 2: i = sub_819221C(taskId); switch (i) { case 9: BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, RGB_BLACK); gTasks[taskId].data[0] = 8; break; case 1 ... 8: gTasks[taskId].data[5] = i; if (gTasks[taskId].data[2] != 0) windowId = 9; else windowId = 0; for (i = windowId; i < windowId + 9; i++) { CopyWindowToVram(i, 2); FillWindowPixelBuffer(i, 0); } gTasks[taskId].data[0] = 3; break; case 0: break; } break; case 3: i = gTasks[taskId].data[5]; switch (i) { case 1: case 5: if (gTasks[taskId].data[2]) { gBattle_BG0_X = 0; gBattle_BG0_Y = 0; gBattle_BG1_X = 0; gBattle_BG1_Y = 160; } else { gBattle_BG0_X = 0; gBattle_BG0_Y = 160; gBattle_BG1_X = 0; gBattle_BG1_Y = 0; } if (i == 1) { if (sBattleDomeStruct->unk_10 == 0) { gBattle_BG2_X = 0; gBattle_BG2_Y = 320; trainerTournamentId = gUnknown_0860D080[gTasks[taskId2].data[1]]; DisplayTrainerInfoOnCard(gTasks[taskId].data[2] | 0x10, trainerTournamentId); } else { gBattle_BG2_X = 256; gBattle_BG2_Y = 0; trainerTournamentId = gUnknown_0860D080[gTasks[taskId2].data[1]]; DisplayTrainerInfoOnCard(gTasks[taskId].data[2] | 0x10, trainerTournamentId); sBattleDomeStruct->unk_10 = 0; } } else { if (sBattleDomeStruct->unk_10 == 0) { matchNo = gTasks[taskId2].data[1] - 16; sub_8192F08(matchNo, sBattleDomeStruct->unk_11); gBattle_BG2_X = 0; gBattle_BG2_Y = 320; trainerTournamentId = sBattleDomeStruct->unk_11[0]; DisplayTrainerInfoOnCard(gTasks[taskId].data[2] | 0x10, trainerTournamentId); } else if (sBattleDomeStruct->unk_10 == 2) { matchNo = gTasks[taskId2].data[1] - 16; sub_8192F08(matchNo, sBattleDomeStruct->unk_11); gBattle_BG2_X = 0; gBattle_BG2_Y = 320; trainerTournamentId = sBattleDomeStruct->unk_11[1]; DisplayTrainerInfoOnCard(gTasks[taskId].data[2] | 0x10, trainerTournamentId); } else { gBattle_BG2_X = 256; gBattle_BG2_Y = 160; matchNo = gTasks[taskId2].data[1] - 16; DisplayMatchInfoOnCard(gTasks[taskId].data[2] | 0x10, matchNo); } } for (i = 0; i < DOME_TOURNAMENT_TRAINERS_COUNT / 2; i++) { if (i < 2) { if (sBattleDomeStruct->arr[i] != 0xFF) { gSprites[sBattleDomeStruct->arr[i]].callback = SpriteCb_TrainerIconCardScrollUp; gSprites[sBattleDomeStruct->arr[i]].data[0] = gTasks[taskId].data[2] ^ 1; gSprites[sBattleDomeStruct->arr[i]].data[1] = 0; gSprites[sBattleDomeStruct->arr[i]].data[2] = i; gSprites[sBattleDomeStruct->arr[i]].data[3] = sBattleDomeStruct->arr[i]; } } else { if (sBattleDomeStruct->arr[i] != 0xFF) { gSprites[sBattleDomeStruct->arr[i]].callback = SpriteCb_MonIconCardScrollUp; gSprites[sBattleDomeStruct->arr[i]].data[0] = gTasks[taskId].data[2] ^ 1; gSprites[sBattleDomeStruct->arr[i]].data[1] = 0; gSprites[sBattleDomeStruct->arr[i]].data[2] = i; } } } for (i = DOME_TOURNAMENT_TRAINERS_COUNT / 2; i < DOME_TOURNAMENT_TRAINERS_COUNT; i++) { if (i < 10) { if (sBattleDomeStruct->arr[i] != 0xFF) { gSprites[sBattleDomeStruct->arr[i]].callback = SpriteCb_TrainerIconCardScrollUp; gSprites[sBattleDomeStruct->arr[i]].data[0] = gTasks[taskId].data[2]; gSprites[sBattleDomeStruct->arr[i]].data[1] = 0; gSprites[sBattleDomeStruct->arr[i]].data[2] = i; gSprites[sBattleDomeStruct->arr[i]].data[3] = sBattleDomeStruct->arr[i]; } } else { if (sBattleDomeStruct->arr[i] != 0xFF) { gSprites[sBattleDomeStruct->arr[i]].callback = SpriteCb_MonIconCardScrollUp; gSprites[sBattleDomeStruct->arr[i]].data[0] = gTasks[taskId].data[2]; gSprites[sBattleDomeStruct->arr[i]].data[1] = 0; gSprites[sBattleDomeStruct->arr[i]].data[2] = i; } } } gTasks[taskId].data[0] = 4; gTasks[taskId].data[5] = 0; break; case 2: case 6: if (gTasks[taskId].data[2]) { gBattle_BG0_X = 0; gBattle_BG0_Y = 0; gBattle_BG1_X = 0; gBattle_BG1_Y = -160; } else { gBattle_BG0_X = 0; gBattle_BG0_Y = -160; gBattle_BG1_X = 0; gBattle_BG1_Y = 0; } if (i == 2) { if (sBattleDomeStruct->unk_10 == 0) { gBattle_BG2_X = 0; gBattle_BG2_Y = 160; trainerTournamentId = gUnknown_0860D080[gTasks[taskId2].data[1]]; DisplayTrainerInfoOnCard(gTasks[taskId].data[2] | 4, trainerTournamentId); } else { gBattle_BG2_X = 0; gBattle_BG2_Y = 0; trainerTournamentId = gUnknown_0860D080[gTasks[taskId2].data[1]]; DisplayTrainerInfoOnCard(gTasks[taskId].data[2] | 4, trainerTournamentId); sBattleDomeStruct->unk_10 = 0; } } else { if (sBattleDomeStruct->unk_10 == 0) { matchNo = gTasks[taskId2].data[1] - 16; sub_8192F08(matchNo, sBattleDomeStruct->unk_11); gBattle_BG2_X = 0; gBattle_BG2_Y = 160; trainerTournamentId = sBattleDomeStruct->unk_11[0]; DisplayTrainerInfoOnCard(gTasks[taskId].data[2] | 4, trainerTournamentId); } else if (sBattleDomeStruct->unk_10 == 2) { matchNo = gTasks[taskId2].data[1] - 16; sub_8192F08(matchNo, sBattleDomeStruct->unk_11); gBattle_BG2_X = 0; gBattle_BG2_Y = 160; trainerTournamentId = sBattleDomeStruct->unk_11[1]; DisplayTrainerInfoOnCard(gTasks[taskId].data[2] | 4, trainerTournamentId); } else { gBattle_BG2_X = 256; gBattle_BG2_Y = 0; matchNo = gTasks[taskId2].data[1] - 16; DisplayMatchInfoOnCard(gTasks[taskId].data[2] | 4, matchNo); } } for (i = 0; i < DOME_TOURNAMENT_TRAINERS_COUNT / 2; i++) { if (i < 2) { if (sBattleDomeStruct->arr[i] != 0xFF) { gSprites[sBattleDomeStruct->arr[i]].callback = SpriteCb_TrainerIconCardScrollDown; gSprites[sBattleDomeStruct->arr[i]].data[0] = gTasks[taskId].data[2] ^ 1; gSprites[sBattleDomeStruct->arr[i]].data[1] = 0; gSprites[sBattleDomeStruct->arr[i]].data[2] = i; gSprites[sBattleDomeStruct->arr[i]].data[3] = sBattleDomeStruct->arr[i]; } } else { if (sBattleDomeStruct->arr[i] != 0xFF) { gSprites[sBattleDomeStruct->arr[i]].callback = SpriteCb_MonIconCardScrollDown; gSprites[sBattleDomeStruct->arr[i]].data[0] = gTasks[taskId].data[2] ^ 1; gSprites[sBattleDomeStruct->arr[i]].data[1] = 0; gSprites[sBattleDomeStruct->arr[i]].data[2] = i; } } } for (i = DOME_TOURNAMENT_TRAINERS_COUNT / 2; i < DOME_TOURNAMENT_TRAINERS_COUNT; i++) { if (i < 10) { if (sBattleDomeStruct->arr[i] != 0xFF) { gSprites[sBattleDomeStruct->arr[i]].callback = SpriteCb_TrainerIconCardScrollDown; gSprites[sBattleDomeStruct->arr[i]].data[0] = gTasks[taskId].data[2]; gSprites[sBattleDomeStruct->arr[i]].data[1] = 0; gSprites[sBattleDomeStruct->arr[i]].data[2] = i; gSprites[sBattleDomeStruct->arr[i]].data[3] = sBattleDomeStruct->arr[i]; } } else { if (sBattleDomeStruct->arr[i] != 0xFF) { gSprites[sBattleDomeStruct->arr[i]].callback = SpriteCb_MonIconCardScrollDown; gSprites[sBattleDomeStruct->arr[i]].data[0] = gTasks[taskId].data[2]; gSprites[sBattleDomeStruct->arr[i]].data[1] = 0; gSprites[sBattleDomeStruct->arr[i]].data[2] = i; } } } gTasks[taskId].data[0] = 5; gTasks[taskId].data[5] = 0; break; case 3: if (gTasks[taskId].data[2]) { gBattle_BG0_X = 0; gBattle_BG0_Y = 0; gBattle_BG1_X = 256; gBattle_BG1_Y = 0; } else { gBattle_BG0_X = 256; gBattle_BG0_Y = 0; gBattle_BG1_X = 0; gBattle_BG1_Y = 0; } if (sBattleDomeStruct->unk_10 == 0) { gBattle_BG2_X = 256; gBattle_BG2_Y = 160; trainerTournamentId = gUnknown_0860D080[gTasks[taskId2].data[1]]; DisplayTrainerInfoOnCard(gTasks[taskId].data[2] | 8, trainerTournamentId); } else { gBattle_BG2_X = 256; gBattle_BG2_Y = 0; matchNo = gUnknown_0860D15C[gTasks[taskId2].data[1]][sBattleDomeStruct->unk_10 - 1]; DisplayMatchInfoOnCard(gTasks[taskId].data[2] | 8, matchNo); } for (i = 0; i < DOME_TOURNAMENT_TRAINERS_COUNT / 2; i++) { if (i < 2) { if (sBattleDomeStruct->arr[i] != 0xFF) { gSprites[sBattleDomeStruct->arr[i]].callback = SpriteCb_TrainerIconCardScrollLeft; gSprites[sBattleDomeStruct->arr[i]].data[0] = gTasks[taskId].data[2] ^ 1; gSprites[sBattleDomeStruct->arr[i]].data[1] = 0; gSprites[sBattleDomeStruct->arr[i]].data[2] = i; gSprites[sBattleDomeStruct->arr[i]].data[3] = sBattleDomeStruct->arr[i]; } } else { if (sBattleDomeStruct->arr[i] != 0xFF) { gSprites[sBattleDomeStruct->arr[i]].callback = SpriteCb_MonIconCardScrollLeft; gSprites[sBattleDomeStruct->arr[i]].data[0] = gTasks[taskId].data[2] ^ 1; gSprites[sBattleDomeStruct->arr[i]].data[1] = 0; gSprites[sBattleDomeStruct->arr[i]].data[2] = i; } } } for (i = DOME_TOURNAMENT_TRAINERS_COUNT / 2; i < DOME_TOURNAMENT_TRAINERS_COUNT; i++) { if (i < 10) { if (sBattleDomeStruct->arr[i] != 0xFF) { gSprites[sBattleDomeStruct->arr[i]].callback = SpriteCb_TrainerIconCardScrollLeft; gSprites[sBattleDomeStruct->arr[i]].data[0] = gTasks[taskId].data[2]; gSprites[sBattleDomeStruct->arr[i]].data[1] = 0; gSprites[sBattleDomeStruct->arr[i]].data[2] = i; gSprites[sBattleDomeStruct->arr[i]].data[3] = sBattleDomeStruct->arr[i]; } } else { if (sBattleDomeStruct->arr[i] != 0xFF) { gSprites[sBattleDomeStruct->arr[i]].callback = SpriteCb_MonIconCardScrollLeft; gSprites[sBattleDomeStruct->arr[i]].data[0] = gTasks[taskId].data[2]; gSprites[sBattleDomeStruct->arr[i]].data[1] = 0; gSprites[sBattleDomeStruct->arr[i]].data[2] = i; } } } gTasks[taskId].data[0] = 6; gTasks[taskId].data[5] = 0; break; case 7: if (gTasks[taskId].data[2]) { gBattle_BG0_X = 0; gBattle_BG0_Y = 0; gBattle_BG1_X = 256; gBattle_BG1_Y = 0; } else { gBattle_BG0_X = 256; gBattle_BG0_Y = 0; gBattle_BG1_X = 0; gBattle_BG1_Y = 0; } if (sBattleDomeStruct->unk_10 == 0) { gBattle_BG2_X = 256; gBattle_BG2_Y = 160; trainerTournamentId = sBattleDomeStruct->unk_11[0]; DisplayTrainerInfoOnCard(gTasks[taskId].data[2] | 8, trainerTournamentId); } else { gBattle_BG2_X = 0; gBattle_BG2_Y = 160; matchNo = gTasks[taskId2].data[1] - 16; DisplayMatchInfoOnCard(gTasks[taskId].data[2] | 8, matchNo); } for (i = 0; i < DOME_TOURNAMENT_TRAINERS_COUNT / 2; i++) { if (i < 2) { if (sBattleDomeStruct->arr[i] != 0xFF) { gSprites[sBattleDomeStruct->arr[i]].callback = SpriteCb_TrainerIconCardScrollLeft; gSprites[sBattleDomeStruct->arr[i]].data[0] = gTasks[taskId].data[2] ^ 1; gSprites[sBattleDomeStruct->arr[i]].data[1] = 0; gSprites[sBattleDomeStruct->arr[i]].data[2] = i; gSprites[sBattleDomeStruct->arr[i]].data[3] = sBattleDomeStruct->arr[i]; } } else { if (sBattleDomeStruct->arr[i] != 0xFF) { gSprites[sBattleDomeStruct->arr[i]].callback = SpriteCb_MonIconCardScrollLeft; gSprites[sBattleDomeStruct->arr[i]].data[0] = gTasks[taskId].data[2] ^ 1; gSprites[sBattleDomeStruct->arr[i]].data[1] = 0; gSprites[sBattleDomeStruct->arr[i]].data[2] = i; } } } for (i = DOME_TOURNAMENT_TRAINERS_COUNT / 2; i < DOME_TOURNAMENT_TRAINERS_COUNT; i++) { if (i < 10) { if (sBattleDomeStruct->arr[i] != 0xFF) { gSprites[sBattleDomeStruct->arr[i]].callback = SpriteCb_TrainerIconCardScrollLeft; gSprites[sBattleDomeStruct->arr[i]].data[0] = gTasks[taskId].data[2]; gSprites[sBattleDomeStruct->arr[i]].data[1] = 0; gSprites[sBattleDomeStruct->arr[i]].data[2] = i; gSprites[sBattleDomeStruct->arr[i]].data[3] = sBattleDomeStruct->arr[i]; } } else { if (sBattleDomeStruct->arr[i] != 0xFF) { gSprites[sBattleDomeStruct->arr[i]].callback = SpriteCb_MonIconCardScrollLeft; gSprites[sBattleDomeStruct->arr[i]].data[0] = gTasks[taskId].data[2]; gSprites[sBattleDomeStruct->arr[i]].data[1] = 0; gSprites[sBattleDomeStruct->arr[i]].data[2] = i; } } } gTasks[taskId].data[0] = 6; gTasks[taskId].data[5] = 0; break; case 4: if (gTasks[taskId].data[2]) { gBattle_BG0_X = 0; gBattle_BG0_Y = 0; gBattle_BG1_X = -256; gBattle_BG1_Y = 0; } else { gBattle_BG0_X = -256; gBattle_BG0_Y = 0; gBattle_BG1_X = 0; gBattle_BG1_Y = 0; } if (sBattleDomeStruct->unk_10 == 1) { gBattle_BG2_X = 0; gBattle_BG2_Y = 160; } else { gBattle_BG2_X = 0; gBattle_BG2_Y = 0; } matchNo = gUnknown_0860D15C[gTasks[taskId2].data[1]][sBattleDomeStruct->unk_10 - 1]; DisplayMatchInfoOnCard(gTasks[taskId].data[2] | 2, matchNo); for (i = 0; i < DOME_TOURNAMENT_TRAINERS_COUNT / 2; i++) { if (i < 2) { if (sBattleDomeStruct->arr[i] != 0xFF) { gSprites[sBattleDomeStruct->arr[i]].callback = SpriteCb_TrainerIconCardScrollRight; gSprites[sBattleDomeStruct->arr[i]].data[0] = gTasks[taskId].data[2] ^ 1; gSprites[sBattleDomeStruct->arr[i]].data[1] = 0; gSprites[sBattleDomeStruct->arr[i]].data[2] = i; gSprites[sBattleDomeStruct->arr[i]].data[3] = sBattleDomeStruct->arr[i]; } } else { if (sBattleDomeStruct->arr[i] != 0xFF) { gSprites[sBattleDomeStruct->arr[i]].callback = SpriteCb_MonIconCardScrollRight; gSprites[sBattleDomeStruct->arr[i]].data[0] = gTasks[taskId].data[2] ^ 1; gSprites[sBattleDomeStruct->arr[i]].data[1] = 0; gSprites[sBattleDomeStruct->arr[i]].data[2] = i; } } } for (i = DOME_TOURNAMENT_TRAINERS_COUNT / 2; i < DOME_TOURNAMENT_TRAINERS_COUNT; i++) { if (i < 10) { if (sBattleDomeStruct->arr[i] != 0xFF) { gSprites[sBattleDomeStruct->arr[i]].callback = SpriteCb_TrainerIconCardScrollRight; gSprites[sBattleDomeStruct->arr[i]].data[0] = gTasks[taskId].data[2]; gSprites[sBattleDomeStruct->arr[i]].data[1] = 0; gSprites[sBattleDomeStruct->arr[i]].data[2] = i; gSprites[sBattleDomeStruct->arr[i]].data[3] = sBattleDomeStruct->arr[i]; } } else { if (sBattleDomeStruct->arr[i] != 0xFF) { gSprites[sBattleDomeStruct->arr[i]].callback = SpriteCb_MonIconCardScrollRight; gSprites[sBattleDomeStruct->arr[i]].data[0] = gTasks[taskId].data[2]; gSprites[sBattleDomeStruct->arr[i]].data[1] = 0; gSprites[sBattleDomeStruct->arr[i]].data[2] = i; } } } gTasks[taskId].data[0] = 7; gTasks[taskId].data[5] = 0; break; case 8: if (gTasks[taskId].data[2]) { gBattle_BG0_X = 0; gBattle_BG0_Y = 0; gBattle_BG1_X = -256; gBattle_BG1_Y = 0; } else { gBattle_BG0_X = -256; gBattle_BG0_Y = 0; gBattle_BG1_X = 0; gBattle_BG1_Y = 0; } if (sBattleDomeStruct->unk_10 == 2) { gBattle_BG2_X = 256; gBattle_BG2_Y = 160; trainerTournamentId = sBattleDomeStruct->unk_11[1]; DisplayTrainerInfoOnCard(gTasks[taskId].data[2] | 2, trainerTournamentId); } else { gBattle_BG2_X = 0; gBattle_BG2_Y = 160; matchNo = gTasks[taskId2].data[1] - 16; DisplayMatchInfoOnCard(gTasks[taskId].data[2] | 2, matchNo); } for (i = 0; i < DOME_TOURNAMENT_TRAINERS_COUNT / 2; i++) { if (i < 2) { if (sBattleDomeStruct->arr[i] != 0xFF) { gSprites[sBattleDomeStruct->arr[i]].callback = SpriteCb_TrainerIconCardScrollRight; gSprites[sBattleDomeStruct->arr[i]].data[0] = gTasks[taskId].data[2] ^ 1; gSprites[sBattleDomeStruct->arr[i]].data[1] = 0; gSprites[sBattleDomeStruct->arr[i]].data[2] = i; gSprites[sBattleDomeStruct->arr[i]].data[3] = sBattleDomeStruct->arr[i]; } } else { if (sBattleDomeStruct->arr[i] != 0xFF) { gSprites[sBattleDomeStruct->arr[i]].callback = SpriteCb_MonIconCardScrollRight; gSprites[sBattleDomeStruct->arr[i]].data[0] = gTasks[taskId].data[2] ^ 1; gSprites[sBattleDomeStruct->arr[i]].data[1] = 0; gSprites[sBattleDomeStruct->arr[i]].data[2] = i; } } } for (i = DOME_TOURNAMENT_TRAINERS_COUNT / 2; i < DOME_TOURNAMENT_TRAINERS_COUNT; i++) { if (i < 10) { if (sBattleDomeStruct->arr[i] != 0xFF) { gSprites[sBattleDomeStruct->arr[i]].callback = SpriteCb_TrainerIconCardScrollRight; gSprites[sBattleDomeStruct->arr[i]].data[0] = gTasks[taskId].data[2]; gSprites[sBattleDomeStruct->arr[i]].data[1] = 0; gSprites[sBattleDomeStruct->arr[i]].data[2] = i; gSprites[sBattleDomeStruct->arr[i]].data[3] = sBattleDomeStruct->arr[i]; } } else { if (sBattleDomeStruct->arr[i] != 0xFF) { gSprites[sBattleDomeStruct->arr[i]].callback = SpriteCb_MonIconCardScrollRight; gSprites[sBattleDomeStruct->arr[i]].data[0] = gTasks[taskId].data[2]; gSprites[sBattleDomeStruct->arr[i]].data[1] = 0; gSprites[sBattleDomeStruct->arr[i]].data[2] = i; } } } gTasks[taskId].data[0] = 7; gTasks[taskId].data[5] = 0; break; } break; case 4: if (++gTasks[taskId].data[5] != 41) { gBattle_BG0_Y -= 4; gBattle_BG1_Y -= 4; gBattle_BG2_Y -= 4; } else { gTasks[taskId].data[0] = 2; } break; case 5: if (++gTasks[taskId].data[5] != 41) { gBattle_BG0_Y += 4; gBattle_BG1_Y += 4; gBattle_BG2_Y += 4; } else { gTasks[taskId].data[0] = 2; } break; case 6: if (++gTasks[taskId].data[5] != 65) { gBattle_BG0_X -= 4; gBattle_BG1_X -= 4; gBattle_BG2_X -= 4; } else { gTasks[taskId].data[0] = 2; } break; case 7: if (++gTasks[taskId].data[5] != 65) { gBattle_BG0_X += 4; gBattle_BG1_X += 4; gBattle_BG2_X += 4; } else { gTasks[taskId].data[0] = 2; } break; case 8: if (!gPaletteFade.active) { for (i = 0; i < DOME_TOURNAMENT_TRAINERS_COUNT / 2; i++) { if (i < 2) { if (sBattleDomeStruct->arr[i] != 0xFF) FreeAndDestroyTrainerPicSprite(sBattleDomeStruct->arr[i]); } else { if (sBattleDomeStruct->arr[i] != 0xFF) sub_80D2EF8(&gSprites[sBattleDomeStruct->arr[i]]); } } for (i = DOME_TOURNAMENT_TRAINERS_COUNT / 2; i < DOME_TOURNAMENT_TRAINERS_COUNT; i++) { if (i < 10) { if (sBattleDomeStruct->arr[i] != 0xFF) FreeAndDestroyTrainerPicSprite(sBattleDomeStruct->arr[i]); } else { if (sBattleDomeStruct->arr[i] != 0xFF) sub_80D2EF8(&gSprites[sBattleDomeStruct->arr[i]]); } } FreeMonIconPalettes(); FREE_AND_SET_NULL(sBattleDomeStruct); FreeAllWindowBuffers(); if (r9 == 0) { SetMainCallback2(CB2_ReturnToFieldContinueScriptPlayMapMusic); } else { i = CreateTask(sub_8194220, 0); gTasks[i].data[0] = 0; gTasks[i].data[1] = 0; gTasks[i].data[2] = 3; gTasks[i].data[3] = gTasks[taskId].data[4]; gTasks[i].data[4] = gTasks[taskId2].data[6]; } DestroyTask(taskId); } break; } } static u8 sub_819221C(u8 taskId) { u8 retVal = 0; s32 taskId2 = gTasks[taskId].data[4]; s32 r5 = gTasks[taskId2].data[1]; u8 r10 = gUnknown_0860D080[r5]; u16 roundId = gSaveBlock2Ptr->frontier.field_CB2; if (gMain.newKeys & (A_BUTTON | B_BUTTON)) retVal = 9; if (gTasks[taskId].data[3] == 0) return retVal; if (gTasks[taskId].data[3] == 1) { if (gMain.newKeys & DPAD_UP && sBattleDomeStruct->unk_10 == 0) { if (r5 == 0) r5 = 15; else r5--; retVal = 1; } else if (gMain.newKeys & DPAD_DOWN && sBattleDomeStruct->unk_10 == 0) { if (r5 == 15) r5 = 0; else r5++; retVal = 2; } else if (gMain.newKeys & DPAD_LEFT && sBattleDomeStruct->unk_10 != 0) { sBattleDomeStruct->unk_10--; retVal = 3; } else if (gMain.newKeys & DPAD_RIGHT) { if (gSaveBlock2Ptr->frontier.domeTrainers[r10].isEliminated && sBattleDomeStruct->unk_10 - 1 < gSaveBlock2Ptr->frontier.domeTrainers[r10].eliminatedAt) { sBattleDomeStruct->unk_10++; retVal = 4; } if (!gSaveBlock2Ptr->frontier.domeTrainers[r10].isEliminated && sBattleDomeStruct->unk_10 - 1 < roundId) { sBattleDomeStruct->unk_10++; retVal = 4; } } if (retVal == 9) { if (sBattleDomeStruct->unk_10 != 0) gTasks[taskId2].data[1] = gUnknown_0860D1A0[r5 / 2][sBattleDomeStruct->unk_10 - 1]; else gTasks[taskId2].data[1] = r5; } } else { if (gMain.newKeys & DPAD_UP && sBattleDomeStruct->unk_10 == 1) { if (r5 == 16) r5 = gUnknown_0860D19C[roundId]; else r5--; retVal = 5; } else if (gMain.newKeys & DPAD_DOWN && sBattleDomeStruct->unk_10 == 1) { if (r5 == gUnknown_0860D19C[roundId]) r5 = 16; else r5++; retVal = 6; } else if (gMain.newKeys & DPAD_LEFT && sBattleDomeStruct->unk_10 != 0) { retVal = 7; sBattleDomeStruct->unk_10--; } else if (gMain.newKeys & DPAD_RIGHT && (sBattleDomeStruct->unk_10 == 0 || sBattleDomeStruct->unk_10 == 1)) { retVal = 8; sBattleDomeStruct->unk_10++; } if (retVal == 9) { if (sBattleDomeStruct->unk_10 == 0) gTasks[taskId2].data[1] = gUnknown_0860D1C0[sBattleDomeStruct->unk_11[0]]; else if (sBattleDomeStruct->unk_10 == 2) gTasks[taskId2].data[1] = gUnknown_0860D1C0[sBattleDomeStruct->unk_11[1]]; else gTasks[taskId2].data[1] = r5; } } if (retVal != 0 && retVal != 9) { PlaySE(SE_SELECT); gTasks[taskId2].data[1] = r5; gTasks[taskId].data[2] ^= 1; } return retVal; } static void DisplayTrainerInfoOnCard(u8 flags, u8 trainerTournamentId) { struct TextSubPrinter textPrinter; s32 i, j, k; s32 trainerId = 0; u8 nature = 0; s32 arrId = 0; s32 windowId = 0; s32 x = 0, y = 0; u8 palSlot = 0; s16 *allocatedArray = AllocZeroed(sizeof(s16) * 18); trainerId = gSaveBlock2Ptr->frontier.domeTrainers[trainerTournamentId].trainerId; if (flags & 1) arrId = 8, windowId = 9, palSlot = 2; if (flags & 2) x = 256; if (flags & 4) y = 160; if (flags & 8) x = -256; if (flags & 0x10) y = -160; if (trainerId == TRAINER_PLAYER) sBattleDomeStruct->arr[arrId] = CreateTrainerPicSprite(PlayerGenderToFrontTrainerPicId(gSaveBlock2Ptr->playerGender), TRUE, x + 48, y + 64, palSlot + 12, 0xFFFF); else if (trainerId == TRAINER_FRONTIER_BRAIN) sBattleDomeStruct->arr[arrId] = CreateTrainerPicSprite(GetDomeBrainTrainerPicId(), TRUE, x + 48, y + 64, palSlot + 12, 0xFFFF); else sBattleDomeStruct->arr[arrId] = CreateTrainerPicSprite(GetFrontierTrainerFrontSpriteId(trainerId), TRUE, x + 48, y + 64, palSlot + 12, 0xFFFF); if (flags & 0x1E) gSprites[sBattleDomeStruct->arr[arrId]].invisible = TRUE; for (i = 0; i < 3; i++) { if (trainerId == TRAINER_PLAYER) { sBattleDomeStruct->arr[2 + i + arrId] = CreateMonIcon(gSaveBlock2Ptr->frontier.domeMonId[trainerTournamentId][i], SpriteCb_MonIcon, x | sInfoTrainerMonX[i], y + sInfoTrainerMonY[i], 0, 0, TRUE); gSprites[sBattleDomeStruct->arr[2 + i + arrId]].oam.priority = 0; } else if (trainerId == TRAINER_FRONTIER_BRAIN) { sBattleDomeStruct->arr[2 + i + arrId] = CreateMonIcon(gSaveBlock2Ptr->frontier.domeMonId[trainerTournamentId][i], SpriteCb_MonIcon, x | sInfoTrainerMonX[i], y + sInfoTrainerMonY[i], 0, 0, TRUE); gSprites[sBattleDomeStruct->arr[2 + i + arrId]].oam.priority = 0; } else { sBattleDomeStruct->arr[2 + i + arrId] = CreateMonIcon(gFacilityTrainerMons[gSaveBlock2Ptr->frontier.domeMonId[trainerTournamentId][i]].species, SpriteCb_MonIcon, x | sInfoTrainerMonX[i], y + sInfoTrainerMonY[i], 0, 0, TRUE); gSprites[sBattleDomeStruct->arr[2 + i + arrId]].oam.priority = 0; } if (flags & 0x1E) gSprites[sBattleDomeStruct->arr[2 + i + arrId]].invisible = TRUE; } textPrinter.fontId = 2; textPrinter.x = 0; textPrinter.y = 0; textPrinter.currentX = textPrinter.x; textPrinter.currentY = textPrinter.y; textPrinter.letterSpacing = 2; textPrinter.lineSpacing = 0; textPrinter.fontColor_l = 0; textPrinter.fgColor = 14; textPrinter.bgColor = 0; textPrinter.shadowColor = 13; i = 0; if (trainerId == TRAINER_PLAYER) j = gFacilityClassToTrainerClass[FACILITY_CLASS_PKMN_TRAINER_BRENDAN]; else if (trainerId == TRAINER_FRONTIER_BRAIN) j = GetDomeBrainTrainerClass(); else j = GetFrontierOpponentClass(trainerId); for (;gTrainerClassNames[j][i] != EOS; i++) gStringVar1[i] = gTrainerClassNames[j][i]; gStringVar1[i] = CHAR_SPACE; gStringVar1[i + 1] = EOS; if (trainerId == TRAINER_PLAYER) { StringAppend(gStringVar1, gSaveBlock2Ptr->playerName); } else if (trainerId == TRAINER_FRONTIER_BRAIN) { CopyDomeBrainTrainerName(gStringVar2); StringAppend(gStringVar1, gStringVar2); } else { CopyDomeTrainerName(gStringVar2, trainerId); StringAppend(gStringVar1, gStringVar2); } textPrinter.currentX = GetStringCenterAlignXOffsetWithLetterSpacing(textPrinter.fontId, gStringVar1, 0xD0, textPrinter.letterSpacing); textPrinter.current_text_offset = gStringVar1; textPrinter.windowId = windowId; PutWindowTilemap(windowId); CopyWindowToVram(windowId, 3); AddTextPrinter(&textPrinter, 0, NULL); textPrinter.letterSpacing = 0; for (i = 0; i < 3; i++) { textPrinter.currentY = gUnknown_0860D346[i]; if (trainerId == TRAINER_PLAYER) textPrinter.current_text_offset = gSpeciesNames[gSaveBlock2Ptr->frontier.domeMonId[trainerTournamentId][i]]; else if (trainerId == TRAINER_FRONTIER_BRAIN) textPrinter.current_text_offset = gSpeciesNames[gSaveBlock2Ptr->frontier.domeMonId[trainerTournamentId][i]]; else textPrinter.current_text_offset = gSpeciesNames[gFacilityTrainerMons[gSaveBlock2Ptr->frontier.domeMonId[trainerTournamentId][i]].species]; textPrinter.windowId = 1 + i + windowId; if (i == 1) textPrinter.currentX = 7; else textPrinter.currentX = 0; PutWindowTilemap(1 + i + windowId); CopyWindowToVram(1 + i + windowId, 3); AddTextPrinter(&textPrinter, 0, NULL); } PutWindowTilemap(windowId + 4); CopyWindowToVram(windowId + 4, 3); if (trainerId == TRAINER_FRONTIER_BRAIN) textPrinter.current_text_offset = gBattleDomePotentialPointers[16]; else textPrinter.current_text_offset = gBattleDomePotentialPointers[trainerTournamentId]; textPrinter.fontId = 1; textPrinter.windowId = windowId + 4; textPrinter.currentX = 0; textPrinter.y = 4; textPrinter.currentY = 4; AddTextPrinter(&textPrinter, 0, NULL); for (i = 0; i < 3; i++) { for (j = 0; j < 4; j++) { for (k = 0; k < DOME_TOURNAMENT_TRAINERS_COUNT; k++) { if (trainerId == TRAINER_FRONTIER_BRAIN) allocatedArray[k] += sMovePointsForDomeTrainers[sub_81A5060(i, j)][k]; else if (trainerId == TRAINER_PLAYER) allocatedArray[k] += sMovePointsForDomeTrainers[gSaveBlock2Ptr->frontier.field_EFC[i].moves[j]][k]; else allocatedArray[k] += sMovePointsForDomeTrainers[gFacilityTrainerMons[gSaveBlock2Ptr->frontier.domeMonId[trainerTournamentId][i]].moves[j]][k]; } } } for (i = 0; i < ARRAY_COUNT(gUnknown_0860C988); i++) { s32 r4 = 0; for (k = 0, j = 0; j < DOME_TOURNAMENT_TRAINERS_COUNT; j++) { if (gUnknown_0860C988[i][j] != 0) { r4++; if (allocatedArray[j] != 0 && allocatedArray[j] >= gUnknown_0860C988[i][j]) k++; } } if (r4 == k) break; } textPrinter.current_text_offset = gBattleDomeOpponentStylePointers[i]; textPrinter.y = 20; textPrinter.currentY = 20; AddTextPrinter(&textPrinter, 0, NULL); for (i = 0; i < 18; i++) allocatedArray[i] = 0; if (trainerId == TRAINER_FRONTIER_BRAIN || trainerId == TRAINER_PLAYER) { for (i = 0; i < 3; i++) { for (j = 0; j < 6; j++) { if (trainerId == TRAINER_FRONTIER_BRAIN) allocatedArray[j] = sub_81A50F0(i, j); else allocatedArray[j] = gSaveBlock2Ptr->frontier.field_EFC[i].evs[j]; } allocatedArray[6] += allocatedArray[0]; for (j = 0; j < 5; j++) { if (trainerId == TRAINER_FRONTIER_BRAIN) nature = sub_81A50B0(i); else nature = gSaveBlock2Ptr->frontier.field_EFC[i].nature; if (gNatureStatTable[nature][j] > 0) { allocatedArray[j + 7] += (allocatedArray[j + 1] * 110) / 100; } else if (gNatureStatTable[nature][j] < 0) { allocatedArray[j + 7] += (allocatedArray[j + 1] * 90) / 100; allocatedArray[j + 13]++; } else { allocatedArray[j + 7] += allocatedArray[j + 1]; } } } for (j = 0, i = 0; i < 6; i++) j += allocatedArray[6 + i]; for (i = 0; i < 6; i++) allocatedArray[i] = (allocatedArray[6 + i] * 100) / j; } else { for (i = 0; i < 3; i++) { s32 evBits = gFacilityTrainerMons[gSaveBlock2Ptr->frontier.domeMonId[trainerTournamentId][i]].evSpread; for (k = 0, j = 0; j < 6; j++) { allocatedArray[j] = 0; if (evBits & 1) k++; evBits >>= 1; } k = MAX_TOTAL_EVS / k; evBits = gFacilityTrainerMons[gSaveBlock2Ptr->frontier.domeMonId[trainerTournamentId][i]].evSpread; for (j = 0; j < 6; j++) { if (evBits & 1) allocatedArray[j] = k; evBits >>= 1; } allocatedArray[6] += allocatedArray[0]; for (j = 0; j < 5; j++) { nature = gFacilityTrainerMons[gSaveBlock2Ptr->frontier.domeMonId[trainerTournamentId][i]].nature; if (gNatureStatTable[nature][j] > 0) { allocatedArray[j + 7] += (allocatedArray[j + 1] * 110) / 100; } else if (gNatureStatTable[nature][j] < 0) { allocatedArray[j + 7] += (allocatedArray[j + 1] * 90) / 100; allocatedArray[j + 13]++; } else { allocatedArray[j + 7] += allocatedArray[j + 1]; } } } for (j = 0, i = 0; i < 6; i++) j += allocatedArray[i + 6]; for (i = 0; i < 6; i++) allocatedArray[i] = (allocatedArray[6 + i] * 100) / j; } for (i = 0, j = 0, k = 0; k < 6; k++) { if (allocatedArray[k] > 29) { if (i == 2) { if (allocatedArray[6] < allocatedArray[k]) { if (allocatedArray[7] < allocatedArray[k]) { if (allocatedArray[6] < allocatedArray[7]) { allocatedArray[6] = allocatedArray[7]; allocatedArray[7] = k; } else { allocatedArray[7] = k; } } else { allocatedArray[6] = allocatedArray[7]; allocatedArray[7] = k; } } else { if (allocatedArray[7] < allocatedArray[k]) allocatedArray[7] = k; } } else { allocatedArray[i + 6] = k; i++; } } if (allocatedArray[k] == 0) { if (j == 2) { if (allocatedArray[k + 12] >= 2 || ((allocatedArray[k + 12] == 1 && allocatedArray[12 + allocatedArray[8]] == 0 && allocatedArray[12 + allocatedArray[9]] == 0) ) ) { allocatedArray[8] = allocatedArray[9]; allocatedArray[9] = k; } else if (allocatedArray[k + 12] == 1 && allocatedArray[12 + allocatedArray[8]] == 0) { allocatedArray[8] = allocatedArray[9]; allocatedArray[9] = k; } else if (allocatedArray[k + 12] == 1 && allocatedArray[12 + allocatedArray[9]] == 0) { allocatedArray[9] = k; } } else { allocatedArray[j + 8] = k; j++; } } } if (i == 2) i = gUnknown_0860D349[allocatedArray[6]] + (allocatedArray[7] - (allocatedArray[6] + 1)); else if (i == 1) i = allocatedArray[6] + 15; else if (j == 2) i = gUnknown_0860D349[allocatedArray[8]] + (allocatedArray[9] - (allocatedArray[8] + 1)) + 21; else if (j == 1) i = allocatedArray[8] + 36; else i = 42; textPrinter.current_text_offset = gBattleDomeOpponentStatsPointers[i]; textPrinter.y = 36; textPrinter.currentY = 36; AddTextPrinter(&textPrinter, 0, NULL); Free(allocatedArray); } static s32 sub_8192F08(u8 arg0, u8 *arg1) { s32 i; u8 tournamentId; s32 retVal = 0; s32 count = 0; for (i = gUnknown_0860D3C4[arg0][0]; i < gUnknown_0860D3C4[arg0][0] + gUnknown_0860D3C4[arg0][1]; i++) { tournamentId = gUnknown_0860D3B4[i]; if (!gSaveBlock2Ptr->frontier.domeTrainers[tournamentId].isEliminated) { arg1[count] = tournamentId; if (gSaveBlock2Ptr->frontier.domeTrainers[tournamentId].trainerId == TRAINER_PLAYER) StringCopy(gStringVar1, gSaveBlock2Ptr->playerName); else if (gSaveBlock2Ptr->frontier.domeTrainers[tournamentId].trainerId == TRAINER_FRONTIER_BRAIN) CopyDomeBrainTrainerName(gStringVar1); else CopyDomeTrainerName(gStringVar1, gSaveBlock2Ptr->frontier.domeTrainers[tournamentId].trainerId); count++; } } if (count == 2) return 0; for (i = gUnknown_0860D3C4[arg0][0]; i < gUnknown_0860D3C4[arg0][0] + gUnknown_0860D3C4[arg0][1]; i++) { tournamentId = gUnknown_0860D3B4[i]; if (gSaveBlock2Ptr->frontier.domeTrainers[tournamentId].isEliminated && gSaveBlock2Ptr->frontier.domeTrainers[tournamentId].eliminatedAt >= gUnknown_0860D3C4[arg0][2]) { arg1[count] = tournamentId; count++; if (gSaveBlock2Ptr->frontier.domeTrainers[tournamentId].eliminatedAt == gUnknown_0860D3C4[arg0][2]) { StringCopy(gStringVar2, gMoveNames[gSaveBlock2Ptr->frontier.field_EC0[tournamentId]]); retVal = gSaveBlock2Ptr->frontier.domeTrainers[tournamentId].unk3 * 2; if (gSaveBlock2Ptr->frontier.field_EC0[tournamentId] == 0 && gSaveBlock2Ptr->frontier.domeTrainers[tournamentId].unk3 == 0) retVal = 4; } else { if (gSaveBlock2Ptr->frontier.domeTrainers[tournamentId].trainerId == TRAINER_PLAYER) StringCopy(gStringVar1, gSaveBlock2Ptr->playerName); else if (gSaveBlock2Ptr->frontier.domeTrainers[tournamentId].trainerId == TRAINER_FRONTIER_BRAIN) CopyDomeBrainTrainerName(gStringVar1); else CopyDomeTrainerName(gStringVar1, gSaveBlock2Ptr->frontier.domeTrainers[tournamentId].trainerId); } } if (count == 2) break; } if (arg0 == 14) return retVal + 2; else return retVal + 1; } static void DisplayMatchInfoOnCard(u8 flags, u8 matchNo) { struct TextSubPrinter textPrinter; s32 tournamentIds[2]; s32 trainerIds[2]; bool32 lost[2]; s32 i; s32 winStringId = 0; s32 arrId = 0; s32 windowId = 0; s32 x = 0, y = 0; u8 palSlot = 0; if (flags & 1) arrId = 8, windowId = 9, palSlot = 2; if (flags & 2) x = 256; if (flags & 4) y = 160; if (flags & 8) x = -256; if (flags & 0x10) y = -160; // Copy trainers information to handy arrays. winStringId = sub_8192F08(matchNo, sBattleDomeStruct->unk_11); for (i = 0; i < 2; i++) { tournamentIds[i] = sBattleDomeStruct->unk_11[i]; trainerIds[i] = gSaveBlock2Ptr->frontier.domeTrainers[tournamentIds[i]].trainerId; if (gSaveBlock2Ptr->frontier.domeTrainers[tournamentIds[i]].eliminatedAt <= gUnknown_0860D3C4[matchNo][2] && gSaveBlock2Ptr->frontier.domeTrainers[tournamentIds[i]].isEliminated) lost[i] = TRUE; else lost[i] = FALSE; } // Draw first trainer sprite. if (trainerIds[0] == TRAINER_PLAYER) sBattleDomeStruct->arr[arrId] = CreateTrainerPicSprite(PlayerGenderToFrontTrainerPicId(gSaveBlock2Ptr->playerGender), TRUE, x + 48, y + 88, palSlot + 12, 0xFFFF); else if (trainerIds[0] == TRAINER_FRONTIER_BRAIN) sBattleDomeStruct->arr[arrId] = CreateTrainerPicSprite(GetDomeBrainTrainerPicId(), TRUE, x + 48, y + 88, palSlot + 12, 0xFFFF); else sBattleDomeStruct->arr[arrId] = CreateTrainerPicSprite(GetFrontierTrainerFrontSpriteId(trainerIds[0]), TRUE, x + 48, y + 88, palSlot + 12, 0xFFFF); if (flags & 0x1E) gSprites[sBattleDomeStruct->arr[arrId]].invisible = TRUE; if (lost[0]) gSprites[sBattleDomeStruct->arr[arrId]].oam.paletteNum = 3; // Draw second trainer sprite. if (trainerIds[1] == TRAINER_PLAYER) sBattleDomeStruct->arr[1 + arrId] = CreateTrainerPicSprite(PlayerGenderToFrontTrainerPicId(gSaveBlock2Ptr->playerGender), TRUE, x + 192, y + 88, palSlot + 13, 0xFFFF); else if (trainerIds[1] == TRAINER_FRONTIER_BRAIN) sBattleDomeStruct->arr[1 + arrId] = CreateTrainerPicSprite(GetDomeBrainTrainerPicId(), TRUE, x + 192, y + 88, palSlot + 13, 0xFFFF); else sBattleDomeStruct->arr[1 + arrId] = CreateTrainerPicSprite(GetFrontierTrainerFrontSpriteId(trainerIds[1]), TRUE, x + 192, y + 88, palSlot + 13, 0xFFFF); if (flags & 0x1E) gSprites[sBattleDomeStruct->arr[1 + arrId]].invisible = TRUE; if (lost[1]) gSprites[sBattleDomeStruct->arr[1 + arrId]].oam.paletteNum = 3; // Draw first trainer's pokemon icons. for (i = 0; i < 3; i++) { if (trainerIds[0] == TRAINER_PLAYER) { sBattleDomeStruct->arr[2 + i + arrId] = CreateMonIcon(gSaveBlock2Ptr->frontier.domeMonId[tournamentIds[0]][i], SpriteCb_MonIcon, x | sFirstTrainerMonX[i], y + sFirstTrainerMonY[i], 0, 0, TRUE); gSprites[sBattleDomeStruct->arr[2 + i + arrId]].oam.priority = 0; } else if (trainerIds[0] == TRAINER_FRONTIER_BRAIN) { sBattleDomeStruct->arr[2 + i + arrId] = CreateMonIcon(gSaveBlock2Ptr->frontier.domeMonId[tournamentIds[0]][i], SpriteCb_MonIcon, x | sFirstTrainerMonX[i], y + sFirstTrainerMonY[i], 0, 0, TRUE); gSprites[sBattleDomeStruct->arr[2 + i + arrId]].oam.priority = 0; } else { sBattleDomeStruct->arr[2 + i + arrId] = CreateMonIcon(gFacilityTrainerMons[gSaveBlock2Ptr->frontier.domeMonId[tournamentIds[0]][i]].species, SpriteCb_MonIcon, x | sFirstTrainerMonX[i], y + sFirstTrainerMonY[i], 0, 0, TRUE); gSprites[sBattleDomeStruct->arr[2 + i + arrId]].oam.priority = 0; } if (flags & 0x1E) gSprites[sBattleDomeStruct->arr[2 + i + arrId]].invisible = TRUE; if (lost[0]) { gSprites[sBattleDomeStruct->arr[2 + i + arrId]].oam.paletteNum = 3; gSprites[sBattleDomeStruct->arr[2 + i + arrId]].sMonIconStill = TRUE; } } // Draw second trainer's pokemon icons. for (i = 0; i < 3; i++) { if (trainerIds[1] == TRAINER_PLAYER) { sBattleDomeStruct->arr[5 + i + arrId] = CreateMonIcon(gSaveBlock2Ptr->frontier.domeMonId[tournamentIds[1]][i], SpriteCb_MonIcon, x | sSecondTrainerMonX[i], y + sSecondTrainerMonY[i], 0, 0, TRUE); gSprites[sBattleDomeStruct->arr[5 + i + arrId]].oam.priority = 0; } else if (trainerIds[1] == TRAINER_FRONTIER_BRAIN) { sBattleDomeStruct->arr[5 + i + arrId] = CreateMonIcon(gSaveBlock2Ptr->frontier.domeMonId[tournamentIds[1]][i], SpriteCb_MonIcon, x | sSecondTrainerMonX[i], y + sSecondTrainerMonY[i], 0, 0, TRUE); gSprites[sBattleDomeStruct->arr[5 + i + arrId]].oam.priority = 0; } else { sBattleDomeStruct->arr[5 + i + arrId] = CreateMonIcon(gFacilityTrainerMons[gSaveBlock2Ptr->frontier.domeMonId[tournamentIds[1]][i]].species, SpriteCb_MonIcon, x | sSecondTrainerMonX[i], y + sSecondTrainerMonY[i], 0, 0, TRUE); gSprites[sBattleDomeStruct->arr[5 + i + arrId]].oam.priority = 0; } if (flags & 0x1E) gSprites[sBattleDomeStruct->arr[5 + i + arrId]].invisible = TRUE; if (lost[1]) { gSprites[sBattleDomeStruct->arr[5 + i + arrId]].oam.paletteNum = 3; gSprites[sBattleDomeStruct->arr[5 + i + arrId]].sMonIconStill = TRUE; } } // Print the win string (or 'Let the battle begin!' one). textPrinter.x = 0; textPrinter.y = 2; textPrinter.currentX = textPrinter.x; textPrinter.currentY = textPrinter.y; textPrinter.letterSpacing = 0; textPrinter.lineSpacing = 0; textPrinter.fontColor_l = 0; textPrinter.fgColor = 14; textPrinter.bgColor = 0; textPrinter.shadowColor = 13; StringExpandPlaceholders(gStringVar4, gBattleDomeWinStringsPointers[winStringId]); textPrinter.current_text_offset = gStringVar4; textPrinter.windowId = windowId + 8; textPrinter.fontId = 1; PutWindowTilemap(windowId + 8); CopyWindowToVram(windowId + 8, 3); textPrinter.currentX = 0; textPrinter.currentY = textPrinter.y = 0; AddTextPrinter(&textPrinter, 0, NULL); // Print first trainer's name. if (trainerIds[0] == TRAINER_PLAYER) StringCopy(gStringVar1, gSaveBlock2Ptr->playerName); else if (trainerIds[0] == TRAINER_FRONTIER_BRAIN) CopyDomeBrainTrainerName(gStringVar1); else CopyDomeTrainerName(gStringVar1, trainerIds[0]); textPrinter.fontId = 2; textPrinter.letterSpacing = 2; textPrinter.current_text_offset = gStringVar1; textPrinter.windowId = windowId + 6; textPrinter.currentX = GetStringCenterAlignXOffsetWithLetterSpacing(textPrinter.fontId, textPrinter.current_text_offset, 0x40, textPrinter.letterSpacing); textPrinter.currentY = textPrinter.y = 2; PutWindowTilemap(windowId + 6); CopyWindowToVram(windowId + 6, 3); AddTextPrinter(&textPrinter, 0, NULL); // Print second trainer's name. if (trainerIds[1] == TRAINER_PLAYER) StringCopy(gStringVar1, gSaveBlock2Ptr->playerName); else if (trainerIds[1] == TRAINER_FRONTIER_BRAIN) CopyDomeBrainTrainerName(gStringVar1); else CopyDomeTrainerName(gStringVar1, trainerIds[1]); textPrinter.current_text_offset = gStringVar1; textPrinter.windowId = windowId + 7; textPrinter.currentX = GetStringCenterAlignXOffsetWithLetterSpacing(textPrinter.fontId, textPrinter.current_text_offset, 0x40, textPrinter.letterSpacing); textPrinter.currentY = textPrinter.y = 2; PutWindowTilemap(windowId + 7); CopyWindowToVram(windowId + 7, 3); AddTextPrinter(&textPrinter, 0, NULL); // Print match number. textPrinter.letterSpacing = 0; textPrinter.current_text_offset = gBattleDomeMatchNumberPointers[matchNo]; textPrinter.windowId = windowId + 5; textPrinter.currentX = GetStringCenterAlignXOffsetWithLetterSpacing(textPrinter.fontId, textPrinter.current_text_offset, 0xA0, textPrinter.letterSpacing); textPrinter.currentY = textPrinter.y = 2; PutWindowTilemap(windowId + 5); CopyWindowToVram(windowId + 5, 3); AddTextPrinter(&textPrinter, 0, NULL); } static void sub_81938A4(void) { u8 taskId = CreateTask(sub_8194220, 0); gTasks[taskId].data[0] = 0; gTasks[taskId].data[1] = 0; gTasks[taskId].data[2] = 2; gTasks[taskId].data[4] = 0; SetMainCallback2(CB2_BattleDome); } static void sub_81938E0(void) { u8 taskId; sub_8194D48(); gSaveBlock2Ptr->frontier.lvlMode = gSaveBlock2Ptr->frontier.field_D0A - 1; gSaveBlock2Ptr->frontier.field_CB2 = 3; taskId = CreateTask(sub_8194220, 0); gTasks[taskId].data[0] = 0; gTasks[taskId].data[1] = 0; gTasks[taskId].data[2] = 2; gTasks[taskId].data[4] = 1; SetMainCallback2(CB2_BattleDome); } static void sub_819395C(u8 taskId) { u8 newTaskId = 0; s32 spriteId = gTasks[taskId].data[1]; switch (gTasks[taskId].data[0]) { case 0: if (!gPaletteFade.active) { BeginNormalPaletteFade(0xFFFFFFFF, 0, 0x10, 0, RGB_BLACK); gTasks[taskId].data[0] = 1; StartSpriteAnim(&gSprites[spriteId], 1); } break; case 1: if (!gPaletteFade.active) gTasks[taskId].data[0] = 2; break; case 2: switch (sub_8193BDC(taskId)) { case 0: default: BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, RGB_BLACK); gTasks[taskId].data[0] = 7; break; case 1: break; case 2: BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, RGB_BLACK); gTasks[taskId].data[0] = 3; break; case 3: BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, RGB_BLACK); gTasks[taskId].data[0] = 5; break; } break; case 3: if (!gPaletteFade.active) { FreeAllWindowBuffers(); ScanlineEffect_Stop(); FREE_AND_SET_NULL(sTilemapBuffer); newTaskId = CreateTask(sub_8190400, 0); gTasks[newTaskId].data[0] = 0; gTasks[newTaskId].data[1] = gUnknown_0860D080[spriteId]; gTasks[newTaskId].data[2] = 1; gTasks[newTaskId].data[3] = taskId; gTasks[taskId].data[0] = 4; sBattleDomeStruct->unk_10 = 0; } break; case 4: break; case 5: if (!gPaletteFade.active) { FreeAllWindowBuffers(); ScanlineEffect_Stop(); FREE_AND_SET_NULL(sTilemapBuffer); newTaskId = CreateTask(sub_8190400, 0); gTasks[newTaskId].data[0] = 0; gTasks[newTaskId].data[1] = spriteId - 16; gTasks[newTaskId].data[2] = 2; gTasks[newTaskId].data[3] = taskId; gTasks[taskId].data[0] = 6; } break; case 6: break; case 7: if (!gPaletteFade.active) { FreeAllWindowBuffers(); ScanlineEffect_Stop(); FREE_AND_SET_NULL(sTilemapBuffer); SetMainCallback2(CB2_ReturnToFieldContinueScriptPlayMapMusic); DestroyTask(gTasks[taskId].data[7]); DestroyTask(taskId); } break; } } static u8 sub_8193BDC(u8 taskId) { u8 retVal = 1; s32 arrId = 4; s32 spriteId = gTasks[taskId].data[1]; s32 roundId = gSaveBlock2Ptr->frontier.field_CB2; if (gMain.newKeys == B_BUTTON || (gMain.newKeys & A_BUTTON && spriteId == 31)) { PlaySE(SE_SELECT); retVal = 0; } else if (gMain.newKeys & A_BUTTON) { if (spriteId < 16) { PlaySE(SE_SELECT); retVal = 2; } else { PlaySE(SE_SELECT); retVal = 3; } } else { if (gMain.newKeys == DPAD_UP && gUnknown_0860CBF1[spriteId][roundId][0] != 0xFF) arrId = 0; else if (gMain.newKeys == DPAD_DOWN && gUnknown_0860CBF1[spriteId][roundId][1] != 0xFF) arrId = 1; else if (gMain.newKeys == DPAD_LEFT && gUnknown_0860CBF1[spriteId][roundId][2] != 0xFF) arrId = 2; else if (gMain.newKeys == DPAD_RIGHT && gUnknown_0860CBF1[spriteId][roundId][3] != 0xFF) arrId = 3; } if (arrId != 4) { PlaySE(SE_SELECT); StartSpriteAnim(&gSprites[spriteId], 0); spriteId = gUnknown_0860CBF1[spriteId][roundId][arrId]; StartSpriteAnim(&gSprites[spriteId], 1); gTasks[taskId].data[1] = spriteId; } return retVal; } static void sub_8193D40(void) { u8 taskId = CreateTask(sub_8194220, 0); gTasks[taskId].data[0] = 0; gTasks[taskId].data[1] = 1; gTasks[taskId].data[2] = 2; gTasks[taskId].data[4] = 0; SetMainCallback2(CB2_BattleDome); } static void sub_8193D7C(void) { s32 i; if (gSpecialVar_0x8005 == 1) { gSaveBlock2Ptr->frontier.domeTrainers[TrainerIdToTournamentId(gTrainerBattleOpponent_A)].isEliminated = 1; gSaveBlock2Ptr->frontier.domeTrainers[TrainerIdToTournamentId(gTrainerBattleOpponent_A)].eliminatedAt = gSaveBlock2Ptr->frontier.field_CB2; gSaveBlock2Ptr->frontier.field_EC0[TrainerIdToTournamentId(gTrainerBattleOpponent_A)] = gBattleResults.lastUsedMovePlayer; if (gSaveBlock2Ptr->frontier.field_CB2 < DOME_FINAL) DecideRoundWinners(gSaveBlock2Ptr->frontier.field_CB2); } else { gSaveBlock2Ptr->frontier.domeTrainers[TrainerIdToTournamentId(TRAINER_PLAYER)].isEliminated = 1; gSaveBlock2Ptr->frontier.domeTrainers[TrainerIdToTournamentId(TRAINER_PLAYER)].eliminatedAt = gSaveBlock2Ptr->frontier.field_CB2; gSaveBlock2Ptr->frontier.field_EC0[TrainerIdToTournamentId(TRAINER_PLAYER)] = gBattleResults.lastUsedMoveOpponent; if (gBattleOutcome == B_OUTCOME_FORFEITED || gSpecialVar_0x8005 == 9) gSaveBlock2Ptr->frontier.domeTrainers[TrainerIdToTournamentId(TRAINER_PLAYER)].unk3 = 1; for (i = gSaveBlock2Ptr->frontier.field_CB2; i < DOME_ROUNDS_COUNT; i++) DecideRoundWinners(i); } } static u16 GetWinningMove(s32 winnerTournamentId, s32 loserTournamentId, u8 roundId) { s32 i, j, k; s32 moveScores[4 * 3]; u16 moveIds[4 * 3]; u16 bestScore = 0; u16 bestId = 0; s32 movePower = 0; GetFacilityEnemyMonLevel(); // Unused return variable. // Calc move points of all 4 moves for all 3 pokemon hitting all 3 target mons. for (i = 0; i < 3; i++) { for (j = 0; j < 4; j++) { moveScores[i * 4 + j] = 0; if (gSaveBlock2Ptr->frontier.domeTrainers[winnerTournamentId].trainerId == TRAINER_FRONTIER_BRAIN) moveIds[i * 4 + j] = sub_81A5060(i, j); else moveIds[i * 4 + j] = gFacilityTrainerMons[gSaveBlock2Ptr->frontier.domeMonId[winnerTournamentId][i]].moves[j]; movePower = gBattleMoves[moveIds[i * 4 + j]].power; if (movePower == 0) movePower = 40; else if (movePower == 1) movePower = 60; else if (moveIds[i * 4 + j] == MOVE_SELF_DESTRUCT || moveIds[i * 4 + j] == MOVE_EXPLOSION) movePower /= 2; for (k = 0; k < 3; k++) { u32 var = 0; u32 targetSpecies = 0; u32 targetAbility = 0; do { var = Random32(); } while (gFacilityTrainerMons[gSaveBlock2Ptr->frontier.domeMonId[loserTournamentId][k]].nature != GetNatureFromPersonality(var)); targetSpecies = gFacilityTrainerMons[gSaveBlock2Ptr->frontier.domeMonId[loserTournamentId][k]].species; if (var & 1) targetAbility = gBaseStats[targetSpecies].ability2; else targetAbility = gBaseStats[targetSpecies].ability1; var = AI_TypeCalc(moveIds[i * 4 + j], targetSpecies, targetAbility); if (var & MOVE_RESULT_NOT_VERY_EFFECTIVE && var & MOVE_RESULT_SUPER_EFFECTIVE) moveScores[i * 4 + j] += movePower; else if (var & MOVE_RESULT_NO_EFFECT) moveScores[i * 4 + j] += 0; else if (var & MOVE_RESULT_SUPER_EFFECTIVE) moveScores[i * 4 + j] += movePower * 2; else if (var & MOVE_RESULT_NOT_VERY_EFFECTIVE) moveScores[i * 4 + j] += movePower / 2; else moveScores[i * 4 + j] += movePower; } if (bestScore < moveScores[i * 4 + j]) { bestId = i * 4 + j; bestScore = moveScores[i * 4 + j]; } else if (bestScore == moveScores[i * 4 + j]) { if (moveIds[bestId] < moveIds[i * 4 + j]) // Why not use (Random() & 1) instead of promoting moves with a higher id? bestId = i * 4 + j; } } } j = bestId; goto LABEL; while (j != 0) { for (j = 0, k = 0; k < 4 * 3; k++) { if (bestScore < moveScores[k]) { j = k; bestScore = moveScores[k]; } else if (bestScore == moveScores[k] && moveIds[j] < moveIds[k]) { j = k; } } if (i == roundId - 1) break; LABEL: { for (i = 0; i < roundId - 1; i++) { if (gSaveBlock2Ptr->frontier.field_EC0[sub_81953E8(winnerTournamentId, i)] == moveIds[j]) break; } if (i == roundId - 1) break; moveScores[j] = 0; bestScore = 0; j = 0; for (k = 0; k < 4 * 3; k++) j += moveScores[k]; } } if (moveScores[j] == 0) j = bestId; return moveIds[j]; } static void sub_8194220(u8 taskId) { s32 i; struct TextSubPrinter textPrinter; s32 r10 = gTasks[taskId].data[1]; s32 r4 = gTasks[taskId].data[2]; switch (gTasks[taskId].data[0]) { case 0: SetHBlankCallback(NULL); SetVBlankCallback(NULL); EnableInterrupts(INTR_FLAG_HBLANK | INTR_FLAG_VBLANK); CpuFill32(0, (void *)VRAM, VRAM_SIZE); ResetBgsAndClearDma3BusyFlags(0); InitBgsFromTemplates(0, gUnknown_0860CE74, ARRAY_COUNT(gUnknown_0860CE74)); InitWindows(gUnknown_0860CE94); DeactivateAllTextPrinters(); gBattle_BG0_X = 0; gBattle_BG0_Y = 0; gBattle_BG1_X = 0; gBattle_BG1_Y = 0; ChangeBgX(2, 0, 0); ChangeBgY(2, 0, 0); ChangeBgX(3, 0, 0); ChangeBgY(3, 0xB00, 0); gTasks[taskId].data[0]++; break; case 1: SetGpuReg(REG_OFFSET_BLDCNT, 0); SetGpuReg(REG_OFFSET_BLDALPHA, 0); SetGpuReg(REG_OFFSET_BLDY, 0); SetGpuReg(REG_OFFSET_MOSAIC, 0); SetGpuReg(REG_OFFSET_WIN0H, 0x5860); SetGpuReg(REG_OFFSET_WIN0V, 0x9F); SetGpuReg(REG_OFFSET_WIN1H, 0x9098); SetGpuReg(REG_OFFSET_WIN1V, 0x9F); SetGpuReg(REG_OFFSET_WININ, 0); SetGpuReg(REG_OFFSET_WINOUT, 0x3F); ResetPaletteFade(); ResetSpriteData(); FreeAllSpritePalettes(); gTasks[taskId].data[0]++; break; case 2: sTilemapBuffer = AllocZeroed(0x800); LZDecompressWram(gUnknown_08D83900, sTilemapBuffer); SetBgTilemapBuffer(1, sTilemapBuffer); CopyBgTilemapBufferToVram(1); DecompressAndLoadBgGfxUsingHeap(1, gUnknown_08D82F10, 0x2000, 0, 0); DecompressAndLoadBgGfxUsingHeap(2, gUnknown_08D834FC, 0x2000, 0, 0); DecompressAndLoadBgGfxUsingHeap(2, gUnknown_08D83B2C, 0x2000, 0, 1); DecompressAndLoadBgGfxUsingHeap(3, gUnknown_08D83C3C, 0x2000, 0, 1); LoadCompressedPalette(gUnknown_08D85358, 0, 0x200); LoadCompressedPalette(gUnknown_08D85444, 0x100, 0x200); LoadCompressedPalette(gUnknown_08D85600, 0xF0, 0x20); CpuFill32(0, gPlttBufferFaded, 0x400); ShowBg(0); ShowBg(1); ShowBg(2); ShowBg(3); gTasks[taskId].data[0]++; break; case 3: LoadCompressedObjectPic(gUnknown_0860CF50); if (r10 == 0) { for (i = 0; i < (unsigned) 31; i++) CreateSprite(&gUnknown_0860CFA8, gUnknown_0860D411[i][0], gUnknown_0860D411[i][1], 0); if (gTasks[taskId].data[4]) CreateSprite(&gUnknown_0860D008, 218, 12, 0); else CreateSprite(&gUnknown_0860CFD8, 218, 12, 0); } SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_BG_ALL_ON | DISPCNT_OBJ_ON | DISPCNT_WIN0_ON | DISPCNT_WIN1_ON | DISPCNT_OBJ_1D_MAP); gTasks[taskId].data[0]++; break; case 4: textPrinter.fontId = 2; textPrinter.current_text_offset = gText_BattleTourney; textPrinter.windowId = 2; textPrinter.x = 0; textPrinter.y = 0; textPrinter.letterSpacing = 2; textPrinter.lineSpacing = 0; textPrinter.currentX = GetStringCenterAlignXOffsetWithLetterSpacing(textPrinter.fontId, textPrinter.current_text_offset, 0x70, textPrinter.letterSpacing); textPrinter.currentY = 1; textPrinter.fontColor_l = 0; textPrinter.fgColor = 14; textPrinter.bgColor = 0; textPrinter.shadowColor = 13; AddTextPrinter(&textPrinter, 0, NULL); for (i = 0; i < DOME_TOURNAMENT_TRAINERS_COUNT; i++) { s32 var, var2; CopyDomeTrainerName(gDisplayedStringBattle, gSaveBlock2Ptr->frontier.domeTrainers[i].trainerId); if (r10 == 1) { if (gSaveBlock2Ptr->frontier.domeTrainers[i].isEliminated) { if (gSaveBlock2Ptr->frontier.domeTrainers[i].eliminatedAt != 0) { var2 = gSaveBlock2Ptr->frontier.domeTrainers[i].eliminatedAt - 1; sub_81948EC(i, var2); } } else if (gSaveBlock2Ptr->frontier.field_CB2 != DOME_ROUND2) { sub_81948EC(i, gSaveBlock2Ptr->frontier.field_CB2 - 2); } } else if (r10 == 0) { if (gSaveBlock2Ptr->frontier.domeTrainers[i].isEliminated) { if (gSaveBlock2Ptr->frontier.domeTrainers[i].eliminatedAt != 0) { var2 = gSaveBlock2Ptr->frontier.domeTrainers[i].eliminatedAt - 1; sub_81948EC(i, var2); } } else if (gSaveBlock2Ptr->frontier.field_CB2 != DOME_ROUND1) { if (gTasks[taskId].data[4]) var2 = gSaveBlock2Ptr->frontier.field_CB2; else var2 = gSaveBlock2Ptr->frontier.field_CB2 - 1; sub_81948EC(i, var2); } } if (gTasks[taskId].data[4]) var = gSaveBlock2Ptr->frontier.field_CB2; else var = gSaveBlock2Ptr->frontier.field_CB2 - 1; if ( ((r10 == 1 && gSaveBlock2Ptr->frontier.domeTrainers[i].eliminatedAt < gSaveBlock2Ptr->frontier.field_CB2 - 1) || (r10 == 0 && gSaveBlock2Ptr->frontier.domeTrainers[i].eliminatedAt <= var)) && gSaveBlock2Ptr->frontier.domeTrainers[i].isEliminated) { if (gSaveBlock2Ptr->frontier.domeTrainers[i].trainerId == TRAINER_PLAYER) { textPrinter.fgColor = 3; textPrinter.shadowColor = 4; } else { textPrinter.fgColor = 11; textPrinter.shadowColor = 13; } } else { if (gSaveBlock2Ptr->frontier.domeTrainers[i].trainerId == TRAINER_PLAYER) { textPrinter.fgColor = 3; textPrinter.shadowColor = 4; } else { textPrinter.fgColor = 14; textPrinter.shadowColor = 13; } } if (gUnknown_0860D3F1[i][0] == 0) textPrinter.currentX = GetStringWidthDifference(textPrinter.fontId, gDisplayedStringBattle, 0x3D, textPrinter.letterSpacing); else textPrinter.currentX = 3; textPrinter.current_text_offset = gDisplayedStringBattle; textPrinter.windowId = gUnknown_0860D3F1[i][0]; textPrinter.currentY = gUnknown_0860D3F1[i][1]; AddTextPrinter(&textPrinter, 0, NULL); } gTasks[taskId].data[0]++; break; case 5: PutWindowTilemap(0); PutWindowTilemap(1); PutWindowTilemap(2); CopyWindowToVram(0, 3); CopyWindowToVram(1, 3); CopyWindowToVram(2, 3); SetHBlankCallback(HblankCb_BattleDome); SetVBlankCallback(VblankCb1_BattleDome); if (r4 == 2) { if (r10 == 0) { i = CreateTask(sub_819395C, 0); gTasks[i].data[0] = r10; gTasks[i].data[1] = r10; gTasks[i].data[6] = gTasks[taskId].data[4]; } else { i = CreateTask(sub_8194950, 0); gTasks[i].data[0] = 0; } } else { i = gTasks[taskId].data[3]; gTasks[i].data[0] = 0; } ScanlineEffect_Clear(); for (i = 0; i < 91; i++) { gScanlineEffectRegBuffers[0][i] = 0x1F0A; gScanlineEffectRegBuffers[1][i] = 0x1F0A; } for (i = 91; i < 160; i++) { asm(""::"r"(i)); gScanlineEffectRegBuffers[0][i] = 0x1F09; gScanlineEffectRegBuffers[1][i] = 0x1F09; } ScanlineEffect_SetParams(gUnknown_0860CF44); DestroyTask(taskId); break; } } static void sub_81948EC(u8 tournamentId, u8 arg1) { s32 i; const struct UnkStruct_860DD10 *structPtr = gUnknown_0860DD10[tournamentId][arg1]; for (i = 0; i < gUnknown_0860DE10[tournamentId][arg1]; i++) CopyToBgTilemapBufferRect_ChangePalette(1, &structPtr[i].src, structPtr[i].x, structPtr[i].y, 1, 1, 0x11); CopyBgTilemapBufferToVram(1); } static void sub_8194950(u8 taskId) { s32 i; struct TextSubPrinter textPrinter; switch (gTasks[taskId].data[0]) { case 0: BeginNormalPaletteFade(0xFFFFFFFF, 0, 0x10, 0, RGB_BLACK); gTasks[taskId].data[0] = 1; break; case 1: if (!gPaletteFade.active) { gTasks[taskId].data[0] = 2; gTasks[taskId].data[3] = 64; textPrinter.fontId = 2; textPrinter.x = 0; textPrinter.y = 0; textPrinter.letterSpacing = 2; textPrinter.lineSpacing = 0; textPrinter.fontColor_l = 0; textPrinter.fgColor = 11; textPrinter.bgColor = 0; textPrinter.shadowColor = 13; for (i = 0; i < DOME_TOURNAMENT_TRAINERS_COUNT; i++) { CopyDomeTrainerName(gDisplayedStringBattle, gSaveBlock2Ptr->frontier.domeTrainers[i].trainerId); if (gSaveBlock2Ptr->frontier.domeTrainers[i].eliminatedAt == gSaveBlock2Ptr->frontier.field_CB2 - 1 && gSaveBlock2Ptr->frontier.domeTrainers[i].isEliminated) { if (gUnknown_0860D3F1[i][0] == 0) textPrinter.currentX = GetStringWidthDifference(textPrinter.fontId, gDisplayedStringBattle, 0x3D, textPrinter.letterSpacing); else textPrinter.currentX = 3; textPrinter.current_text_offset = gDisplayedStringBattle; textPrinter.windowId = gUnknown_0860D3F1[i][0]; textPrinter.currentY = gUnknown_0860D3F1[i][1]; AddTextPrinter(&textPrinter, 0, NULL); } if (!gSaveBlock2Ptr->frontier.domeTrainers[i].isEliminated) { s32 var = gSaveBlock2Ptr->frontier.field_CB2 - 1; sub_81948EC(i, var); } } } break; case 2: if (--gTasks[taskId].data[3] == 0) gTasks[taskId].data[0] = 3; break; case 3: if (gMain.newKeys & (A_BUTTON | B_BUTTON)) { BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, RGB_BLACK); gTasks[taskId].data[0] = 4; } break; case 4: if (!gPaletteFade.active) { SetMainCallback2(CB2_ReturnToFieldContinueScriptPlayMapMusic); DestroyTask(taskId); } break; } } static void CB2_BattleDome(void) { AnimateSprites(); BuildOamBuffer(); RunTextPrinters(); UpdatePaletteFade(); RunTasks(); } static void VblankCb0_BattleDome(void) { ChangeBgX(3, 0x80, 1); ChangeBgY(3, 0x80, 2); SetGpuReg(REG_OFFSET_BG0HOFS, gBattle_BG0_X); SetGpuReg(REG_OFFSET_BG0VOFS, gBattle_BG0_Y); SetGpuReg(REG_OFFSET_BG1HOFS, gBattle_BG1_X); SetGpuReg(REG_OFFSET_BG1VOFS, gBattle_BG1_Y); SetGpuReg(REG_OFFSET_BG2HOFS, gBattle_BG2_X); SetGpuReg(REG_OFFSET_BG2VOFS, gBattle_BG2_Y); LoadOam(); ProcessSpriteCopyRequests(); TransferPlttBuffer(); } #define SET_WIN0H_WIN1H(win0H, win1H) \ { \ *(vu32*)(REG_ADDR_WIN0H) = ((win0H << 16) | (win1H)); \ } static void HblankCb_BattleDome(void) { register u32 vCount asm("r0") = REG_VCOUNT; register u32 vCount_ asm("r1") = vCount; if (vCount > 41) { if (vCount < 50) { REG_WININ = WININ_WIN0_BG0 | WININ_WIN0_BG1 | WININ_WIN0_BG3 | WININ_WIN0_OBJ | WININ_WIN0_CLR | WININ_WIN1_BG0 | WININ_WIN1_BG1 | WININ_WIN1_BG3 | WININ_WIN1_OBJ | WININ_WIN1_CLR; SET_WIN0H_WIN1H(WIN_RANGE(152, 155), WIN_RANGE(85, 88)); return; } else if (vCount > 57) { if (vCount < 75) { REG_WININ = WININ_WIN0_BG0 | WININ_WIN0_BG1 | WININ_WIN0_BG3 | WININ_WIN0_OBJ | WININ_WIN0_CLR | WININ_WIN1_BG0 | WININ_WIN1_BG1 | WININ_WIN1_BG3 | WININ_WIN1_OBJ | WININ_WIN1_CLR; SET_WIN0H_WIN1H(WIN_RANGE(144, 152), WIN_RANGE(88, 96)); return; } else if (vCount < 82) { REG_WININ = WININ_WIN0_BG0 | WININ_WIN0_BG1 | WININ_WIN0_BG3 | WININ_WIN0_OBJ | WININ_WIN0_CLR | WININ_WIN1_BG0 | WININ_WIN1_BG1 | WININ_WIN1_BG3 | WININ_WIN1_OBJ | WININ_WIN1_CLR; SET_WIN0H_WIN1H(WIN_RANGE(152, 155), WIN_RANGE(85, 88)); return; } else if (vCount > 94) { if (vCount < 103) { REG_WININ = WININ_WIN0_BG0 | WININ_WIN0_BG1 | WININ_WIN0_BG2 | WININ_WIN0_OBJ | WININ_WIN0_CLR | WININ_WIN1_BG0 | WININ_WIN1_BG1 | WININ_WIN1_BG2 | WININ_WIN1_OBJ | WININ_WIN1_CLR; SET_WIN0H_WIN1H(WIN_RANGE(152, 155), WIN_RANGE(85, 88)); return; } else if (vCount < 119) { REG_WININ = WININ_WIN0_BG0 | WININ_WIN0_BG1 | WININ_WIN0_BG2 | WININ_WIN0_OBJ | WININ_WIN0_CLR | WININ_WIN1_BG0 | WININ_WIN1_BG1 | WININ_WIN1_BG2 | WININ_WIN1_OBJ | WININ_WIN1_CLR; SET_WIN0H_WIN1H(WIN_RANGE(144, 152), WIN_RANGE(88, 96)); return; } else if (vCount > 126) { if (vCount_ < 135) { REG_WININ = WININ_WIN0_BG0 | WININ_WIN0_BG1 | WININ_WIN0_BG2 | WININ_WIN0_OBJ | WININ_WIN0_CLR | WININ_WIN1_BG0 | WININ_WIN1_BG1 | WININ_WIN1_BG2 | WININ_WIN1_OBJ | WININ_WIN1_CLR; SET_WIN0H_WIN1H(WIN_RANGE(152, 155), WIN_RANGE(85, 88)); return; } } } } } REG_WININ = WININ_WIN0_BG_ALL | WININ_WIN0_CLR | WININ_WIN0_OBJ | WININ_WIN1_BG_ALL | WININ_WIN1_CLR | WININ_WIN1_OBJ; SET_WIN0H_WIN1H(0, 0); } static void VblankCb1_BattleDome(void) { SetGpuReg(REG_OFFSET_BG0HOFS, gBattle_BG0_X); SetGpuReg(REG_OFFSET_BG0VOFS, gBattle_BG0_Y); SetGpuReg(REG_OFFSET_BG1HOFS, gBattle_BG1_X); SetGpuReg(REG_OFFSET_BG1VOFS, gBattle_BG1_Y); ChangeBgY(2, 0x80, 2); ChangeBgY(3, 0x80, 1); LoadOam(); ProcessSpriteCopyRequests(); TransferPlttBuffer(); ScanlineEffect_InitHBlankDmaTransfer(); } static void sub_8194D48(void) { gFacilityTrainerMons = gBattleFrontierMons; gFacilityTrainers = gBattleFrontierTrainers; } static void sub_8194D68(void) { s32 i, moveSlot; for (i = 0; i < 2; i++) { s32 playerMonId = gSaveBlock2Ptr->frontier.field_CAA[gUnknown_0203CEF8[i] - 1] - 1; s32 count; for (moveSlot = 0; moveSlot < 4; moveSlot++) { count = 0; while (count < 4) { if (GetMonData(&gSaveBlock1Ptr->playerParty[playerMonId], MON_DATA_MOVE1 + count, NULL) == GetMonData(&gPlayerParty[i], MON_DATA_MOVE1 + moveSlot, NULL)) break; count++; } if (count == 4) SetMonMoveSlot(&gPlayerParty[i], MOVE_SKETCH, moveSlot); } gSaveBlock1Ptr->playerParty[playerMonId] = gPlayerParty[i]; } } static void sub_8194E44(void) { s32 i; for (i = 0; i < 2; i++) { s32 playerMonId = gSaveBlock2Ptr->frontier.field_CAA[gUnknown_0203CEF8[i] - 1] - 1; u16 item = GetMonData(&gSaveBlock1Ptr->playerParty[playerMonId], MON_DATA_HELD_ITEM, NULL); SetMonData(&gPlayerParty[i], MON_DATA_HELD_ITEM, &item); } } static void sub_8194EB4(void) { sub_80F94E8(); } static void sub_8194EC0(void) { if (TrainerIdToTournamentId(gTrainerBattleOpponent_A) > TrainerIdToTournamentId(TRAINER_PLAYER)) gSpecialVar_Result = 1; else gSpecialVar_Result = 2; } static void sub_8194EF8(void) { s32 i; sub_8194D48(); for (i = 0; i < DOME_TOURNAMENT_TRAINERS_COUNT; i++) { if (!gSaveBlock2Ptr->frontier.domeTrainers[i].isEliminated) break; } CopyDomeTrainerName(gStringVar1, gSaveBlock2Ptr->frontier.domeTrainers[i].trainerId); } static void sub_8194F58(void) { s32 i, j, k; s32 monLevel; s32 species[3]; s32 monTypesBits; s32 trainerId; s32 monTournamentId; u8 lvlMode; u16 *statSums; s32 *statValues; u8 ivs = 0; species[0] = 0; species[1] = 0; species[2] = 0; if ((gSaveBlock2Ptr->frontier.field_D0A != -gSaveBlock2Ptr->frontier.field_D0B) && gSaveBlock2Ptr->frontier.field_CA8 != 1) return; statSums = AllocZeroed(sizeof(u16) * DOME_TOURNAMENT_TRAINERS_COUNT); statValues = AllocZeroed(sizeof(s32) * 6); lvlMode = gSaveBlock2Ptr->frontier.lvlMode; gSaveBlock2Ptr->frontier.lvlMode = 0; // This one, I'd like to call a 'C fakematching'. { u8 one; gSaveBlock2Ptr->frontier.field_D0A = (one = 1); gSaveBlock2Ptr->frontier.field_D0B = one; } for (i = 0; i < DOME_TOURNAMENT_TRAINERS_COUNT; i++) { do { if (i < 5) trainerId = Random() % 10; else if (i < 15) trainerId = Random() % 20 + 10; else trainerId = Random() % 10 + 30; for (j = 0; j < i; j++) { if (gSaveBlock2Ptr->frontier.domeTrainers[j].trainerId == trainerId) break; } } while (j != i); gSaveBlock2Ptr->frontier.domeTrainers[i].trainerId = trainerId; for (j = 0; j < 3; j++) { // Make sure the mon is valid. do { monTournamentId = RandomizeFacilityTrainerMonId(trainerId); for (k = 0; k < j; k++) { s32 checkingMonId = gSaveBlock2Ptr->frontier.domeMonId[i][k]; if (checkingMonId == monTournamentId || species[0] == gFacilityTrainerMons[monTournamentId].species || species[1] == gFacilityTrainerMons[monTournamentId].species || gFacilityTrainerMons[checkingMonId].itemTableId == gFacilityTrainerMons[monTournamentId].itemTableId) break; } } while (k != j); gSaveBlock2Ptr->frontier.domeMonId[i][j] = monTournamentId; species[j] = gFacilityTrainerMons[monTournamentId].species; } gSaveBlock2Ptr->frontier.domeTrainers[i].isEliminated = 0; gSaveBlock2Ptr->frontier.domeTrainers[i].eliminatedAt = 0; gSaveBlock2Ptr->frontier.domeTrainers[i].unk3 = 0; } monLevel = 50; for (i = 0; i < DOME_TOURNAMENT_TRAINERS_COUNT; i++) { monTypesBits = 0; statSums[i] = 0; ivs = GetDomeTrainerMonIvs(gSaveBlock2Ptr->frontier.domeTrainers[i].trainerId); for (j = 0; j < 3; j++) { CalcDomeMonStats(gFacilityTrainerMons[gSaveBlock2Ptr->frontier.domeMonId[i][j]].species, monLevel, ivs, gFacilityTrainerMons[gSaveBlock2Ptr->frontier.domeMonId[i][j]].evSpread, gFacilityTrainerMons[gSaveBlock2Ptr->frontier.domeMonId[i][j]].nature, statValues); statSums[i] += statValues[STAT_ATK]; statSums[i] += statValues[STAT_DEF]; statSums[i] += statValues[STAT_SPATK]; statSums[i] += statValues[STAT_SPDEF]; statSums[i] += statValues[STAT_SPEED]; statSums[i] += statValues[STAT_HP]; monTypesBits |= gBitTable[gBaseStats[gFacilityTrainerMons[gSaveBlock2Ptr->frontier.domeMonId[i][j]].species].type1]; monTypesBits |= gBitTable[gBaseStats[gFacilityTrainerMons[gSaveBlock2Ptr->frontier.domeMonId[i][j]].species].type2]; } // Because GF hates temporary vars, trainerId acts like monTypesCount here. for (trainerId = 0, j = 0; j < 32; j++) { if (monTypesBits & 1) trainerId++; monTypesBits >>= 1; } statSums[i] += (trainerId * monLevel) / 20; } for (i = 0; i < DOME_TOURNAMENT_TRAINERS_COUNT - 1; i++) { for (j = i + 1; j < DOME_TOURNAMENT_TRAINERS_COUNT; j++) { if (statSums[i] < statSums[j]) { SwapDomeTrainers(i, j, statSums); } else if (statSums[i] == statSums[j]) { if (gSaveBlock2Ptr->frontier.domeTrainers[i].trainerId > gSaveBlock2Ptr->frontier.domeTrainers[j].trainerId) SwapDomeTrainers(i, j, statSums); } } } Free(statSums); Free(statValues); for (i = 0; i < 4; i++) DecideRoundWinners(i); gSaveBlock2Ptr->frontier.lvlMode = lvlMode; } static s32 TrainerIdToTournamentId(u16 trainerId) { s32 i; for (i = 0; i < DOME_TOURNAMENT_TRAINERS_COUNT; i++) { if (gSaveBlock2Ptr->frontier.domeTrainers[i].trainerId == trainerId) break; } return i; } // The same as the above one, but has global scope. s32 TrainerIdToDomeTournamentId(u16 trainerId) { s32 i; for (i = 0; i < DOME_TOURNAMENT_TRAINERS_COUNT; i++) { if (gSaveBlock2Ptr->frontier.domeTrainers[i].trainerId == trainerId) break; } return i; } static u8 sub_81953E8(u8 tournamentId, u8 arg1) { u8 arr[2]; sub_8192F08(gUnknown_0860D1A0[gUnknown_0860D1C0[tournamentId] / 2][arg1] - 16, arr); if (tournamentId == arr[0]) return arr[1]; else return arr[0]; } static void DecideRoundWinners(u8 roundId) { s32 i; s32 moveSlot, monId1, monId2; s32 tournamentId1, tournamentId2; s32 species; s32 points1 = 0, points2 = 0; for (i = 0; i < DOME_TOURNAMENT_TRAINERS_COUNT; i++) { if (gSaveBlock2Ptr->frontier.domeTrainers[i].isEliminated || gSaveBlock2Ptr->frontier.domeTrainers[i].trainerId == TRAINER_PLAYER) continue; tournamentId1 = i; tournamentId2 = TournamentIdOfOpponent(roundId, gSaveBlock2Ptr->frontier.domeTrainers[tournamentId1].trainerId); // Frontier Brain always wins, check tournamentId1. if (gSaveBlock2Ptr->frontier.domeTrainers[tournamentId1].trainerId == TRAINER_FRONTIER_BRAIN && tournamentId2 != 0xFF) { gSaveBlock2Ptr->frontier.domeTrainers[tournamentId2].isEliminated = 1; gSaveBlock2Ptr->frontier.domeTrainers[tournamentId2].eliminatedAt = roundId; gSaveBlock2Ptr->frontier.field_EC0[tournamentId2] = GetWinningMove(tournamentId1, tournamentId2, roundId); } // Frontier Brain always wins, check tournamentId2. else if (gSaveBlock2Ptr->frontier.domeTrainers[tournamentId2].trainerId == TRAINER_FRONTIER_BRAIN && tournamentId1 != 0xFF) { gSaveBlock2Ptr->frontier.domeTrainers[tournamentId1].isEliminated = 1; gSaveBlock2Ptr->frontier.domeTrainers[tournamentId1].eliminatedAt = roundId; gSaveBlock2Ptr->frontier.field_EC0[tournamentId1] = GetWinningMove(tournamentId2, tournamentId1, roundId); } // Decide which one of two trainers wins! else if (tournamentId2 != 0xFF) { // BUG: points1 and points2 are not cleared at the beginning of the loop resulting in not fair results. // Calculate points for both trainers. for (monId1 = 0; monId1 < 3; monId1++) { for (moveSlot = 0; moveSlot < 4; moveSlot++) { for (monId2 = 0; monId2 < 3; monId2++) { points1 += GetTypeEffectivenessPoints(gFacilityTrainerMons[gSaveBlock2Ptr->frontier.domeMonId[tournamentId1][monId1]].moves[moveSlot], gFacilityTrainerMons[gSaveBlock2Ptr->frontier.domeMonId[tournamentId2][monId2]].species, 2); } } species = gFacilityTrainerMons[gSaveBlock2Ptr->frontier.domeMonId[tournamentId1][monId1]].species; points1 += ( gBaseStats[species].baseHP + gBaseStats[species].baseAttack + gBaseStats[species].baseDefense + gBaseStats[species].baseSpeed + gBaseStats[species].baseSpAttack + gBaseStats[species].baseSpDefense) / 10; } // Random part of the formula. points1 += (Random() & 0x1F); // Favor trainers with higher id; points1 += tournamentId1; for (monId1 = 0; monId1 < 3; monId1++) { for (moveSlot = 0; moveSlot < 4; moveSlot++) { for (monId2 = 0; monId2 < 3; monId2++) { points2 += GetTypeEffectivenessPoints(gFacilityTrainerMons[gSaveBlock2Ptr->frontier.domeMonId[tournamentId2][monId1]].moves[moveSlot], gFacilityTrainerMons[gSaveBlock2Ptr->frontier.domeMonId[tournamentId1][monId2]].species, 2); } } species = gFacilityTrainerMons[gSaveBlock2Ptr->frontier.domeMonId[tournamentId2][monId1]].species; points2 += ( gBaseStats[species].baseHP + gBaseStats[species].baseAttack + gBaseStats[species].baseDefense + gBaseStats[species].baseSpeed + gBaseStats[species].baseSpAttack + gBaseStats[species].baseSpDefense) / 10; } // Random part of the formula. points2 += (Random() & 0x1F); // Favor trainers with higher id; points2 += tournamentId2; if (points1 > points2) { gSaveBlock2Ptr->frontier.domeTrainers[tournamentId2].isEliminated = 1; gSaveBlock2Ptr->frontier.domeTrainers[tournamentId2].eliminatedAt = roundId; gSaveBlock2Ptr->frontier.field_EC0[tournamentId2] = GetWinningMove(tournamentId1, tournamentId2, roundId); } else if (points1 < points2) { gSaveBlock2Ptr->frontier.domeTrainers[tournamentId1].isEliminated = 1; gSaveBlock2Ptr->frontier.domeTrainers[tournamentId1].eliminatedAt = roundId; gSaveBlock2Ptr->frontier.field_EC0[tournamentId1] = GetWinningMove(tournamentId2, tournamentId1, roundId); } // Points are the same, so we favor the one with the higher id. else if (tournamentId1 > tournamentId2) { gSaveBlock2Ptr->frontier.domeTrainers[tournamentId2].isEliminated = 1; gSaveBlock2Ptr->frontier.domeTrainers[tournamentId2].eliminatedAt = roundId; gSaveBlock2Ptr->frontier.field_EC0[tournamentId2] = GetWinningMove(tournamentId1, tournamentId2, roundId); } else { gSaveBlock2Ptr->frontier.domeTrainers[tournamentId1].isEliminated = 1; gSaveBlock2Ptr->frontier.domeTrainers[tournamentId1].eliminatedAt = roundId; gSaveBlock2Ptr->frontier.field_EC0[tournamentId1] = GetWinningMove(tournamentId2, tournamentId1, roundId); } } } } static void CopyDomeTrainerName(u8 *dst, u16 trainerId) { s32 i = 0; GetFacilityEnemyMonLevel(); // Unused return value. if (trainerId == TRAINER_FRONTIER_BRAIN) { CopyDomeBrainTrainerName(dst); } else { if (trainerId == TRAINER_PLAYER) { for (i = 0; i < PLAYER_NAME_LENGTH; i++) dst[i] = gSaveBlock2Ptr->playerName[i]; } else if (trainerId < 300) { for (i = 0; i < FRONTIER_TRAINER_NAME_LENGTH; i++) dst[i] = gFacilityTrainers[trainerId].trainerName[i]; } dst[i] = EOS; } } static u8 GetDomeBrainTrainerPicId(void) { return gTrainers[TRAINER_TUCKER].trainerPic; } static u8 GetDomeBrainTrainerClass(void) { return gTrainers[TRAINER_TUCKER].trainerClass; } static void CopyDomeBrainTrainerName(u8 *dst) { s32 i; for (i = 0; i < FRONTIER_TRAINER_NAME_LENGTH; i++) dst[i] = gTrainers[TRAINER_TUCKER].trainerName[i]; dst[i] = EOS; }