.set LOCALID_SCIENTIST_1, 1 .set LOCALID_OPPONENT, 2 .set LOCALID_SCIENTIST_2, 3 .set LOCALID_SCIENTIST_3, 4 .set LOCALID_SCIENTIST_4, 5 .set LOCALID_SCIENTIST_5, 6 .set LOCALID_SCIENTIST_6, 7 .set LOCALID_PLAYER, 8 BattleFrontier_BattleFactoryBattleRoom_MapScripts:: map_script MAP_SCRIPT_ON_TRANSITION, BattleFrontier_BattleFactoryBattleRoom_OnTransition map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattleFactoryBattleRoom_OnWarp map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattleFactoryBattleRoom_OnFrame .byte 0 @ On this map the player (OBJ_EVENT_ID_PLAYER) is hidden @ The player is represented instead by LOCALID_PLAYER, which has the gfx id VAR_OBJ_GFX_ID_F BattleFrontier_BattleFactoryBattleRoom_OnTransition: frontier_settrainers checkplayergender compare VAR_RESULT, MALE call_if_eq BattleFrontier_BattleFactoryBattleRoom_EventScript_SetPlayerGfxMale compare VAR_RESULT, FEMALE call_if_eq BattleFrontier_BattleFactoryBattleRoom_EventScript_SetPlayerGfxFemale frontier_getbrainstatus copyvar VAR_TEMP_F, VAR_RESULT compare VAR_RESULT, FRONTIER_BRAIN_NOT_READY goto_if_ne BattleFrontier_BattleFactoryBattleRoom_EventScript_SetUpFactoryHeadObj end BattleFrontier_BattleFactoryBattleRoom_EventScript_SetUpFactoryHeadObj:: call BattleFrontier_EventScript_SetBrainObjectGfx setobjectxyperm LOCALID_OPPONENT, 7, 9 end BattleFrontier_BattleFactoryBattleRoom_OnWarp: map_script_2 VAR_TEMP_1, 0, BattleFrontier_BattleFactoryBattleRoom_EventScript_HideObjects .2byte 0 BattleFrontier_BattleFactoryBattleRoom_EventScript_HideObjects:: setvar VAR_TEMP_1, 1 hideobjectat OBJ_EVENT_ID_PLAYER, MAP_BATTLE_FRONTIER_BATTLE_FACTORY_BATTLE_ROOM compare VAR_TEMP_F, FRONTIER_BRAIN_NOT_READY goto_if_ne BattleFrontier_BattleFactoryBattleRoom_EventScript_EndHideObjects hideobjectat LOCALID_OPPONENT, MAP_BATTLE_FRONTIER_BATTLE_FACTORY_BATTLE_ROOM BattleFrontier_BattleFactoryBattleRoom_EventScript_EndHideObjects:: end BattleFrontier_BattleFactoryBattleRoom_EventScript_SetPlayerGfxMale:: setvar VAR_OBJ_GFX_ID_F, OBJ_EVENT_GFX_RIVAL_BRENDAN_NORMAL return BattleFrontier_BattleFactoryBattleRoom_EventScript_SetPlayerGfxFemale:: setvar VAR_OBJ_GFX_ID_F, OBJ_EVENT_GFX_RIVAL_MAY_NORMAL return BattleFrontier_BattleFactoryBattleRoom_OnFrame: map_script_2 VAR_TEMP_0, 0, BattleFrontier_BattleFactoryBattleRoom_EventScript_EnterRoom .2byte 0 BattleFrontier_BattleFactoryBattleRoom_EventScript_EnterRoomFactoryHeadBattle:: msgbox BattleFrontier_BattleFactoryBattleRoom_Text_GetAMoveOn, MSGBOX_DEFAULT closemessage applymovement LOCALID_OPPONENT, BattleFrontier_BattleFactoryBattleRoom_Movement_NolandMoveToBattle applymovement LOCALID_PLAYER, BattleFrontier_BattleFactoryBattleRoom_Movement_PlayerEnterRoom applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleFactoryBattleRoom_Movement_PlayerEnterRoom waitmovement 0 call BattleFrontier_BattleFactoryBattleRoom_EventScript_ScientistsFaceBattle goto BattleFrontier_BattleFactoryBattleRoom_EventScript_BattleOpponent end BattleFrontier_BattleFactoryBattleRoom_EventScript_EnterRoom:: compare VAR_TEMP_F, FRONTIER_BRAIN_NOT_READY goto_if_ne BattleFrontier_BattleFactoryBattleRoom_EventScript_EnterRoomFactoryHeadBattle applymovement LOCALID_PLAYER, BattleFrontier_BattleFactoryBattleRoom_Movement_PlayerEnterRoom applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleFactoryBattleRoom_Movement_PlayerEnterRoom waitmovement 0 call BattleFrontier_BattleFactoryBattleRoom_EventScript_ScientistsFaceBattle factory_setopponentgfx removeobject LOCALID_OPPONENT setobjectxyperm LOCALID_OPPONENT, 7, 1 addobject LOCALID_OPPONENT applymovement LOCALID_OPPONENT, BattleFrontier_BattleFactoryBattleRoom_Movement_OpponentEnter waitmovement 0 BattleFrontier_BattleFactoryBattleRoom_EventScript_BattleOpponent:: compare VAR_TEMP_F, FRONTIER_BRAIN_NOT_READY goto_if_ne BattleFrontier_BattleFactoryBattleRoom_EventScript_BattleNoland palace_getopponentintro lockall msgbox gStringVar4, MSGBOX_DEFAULT waitmessage closemessage frontier_set FRONTIER_DATA_RECORD_DISABLED, FALSE special HealPlayerParty setvar VAR_0x8004, SPECIAL_BATTLE_FACTORY setvar VAR_0x8005, 0 special DoSpecialTrainerBattle waitstate switch VAR_RESULT case 1, BattleFrontier_BattleFactoryBattleRoom_EventScript_DefeatedOpponent BattleFrontier_BattleFactoryBattleRoom_EventScript_WarpToLobbyLost:: frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_LOST goto BattleFrontier_BattleFactoryBattleRoom_EventScript_WarpToLobby BattleFrontier_BattleFactoryBattleRoom_EventScript_DefeatedOpponent:: factory_get FACTORY_DATA_WIN_STREAK_SWAPS compare VAR_RESULT, MAX_STREAK goto_if_eq BattleFrontier_BattleFactoryBattleRoom_EventScript_IncrementWinStreak addvar VAR_RESULT, 1 setorcopyvar VAR_0x8006, VAR_RESULT factory_set FACTORY_DATA_WIN_STREAK_SWAPS @ uses VAR_0x8006 above BattleFrontier_BattleFactoryBattleRoom_EventScript_IncrementWinStreak:: call BattleFrontier_EventScript_IncrementWinStreak BattleFrontier_BattleFactoryBattleRoom_EventScript_IncrementBattleNum:: frontier_get FRONTIER_DATA_BATTLE_NUM addvar VAR_RESULT, 1 frontier_set FRONTIER_DATA_BATTLE_NUM, VAR_RESULT switch VAR_RESULT case 7, BattleFrontier_BattleFactoryBattleRoom_EventScript_WarpToLobbyWon setvar VAR_0x8006, 1 warp MAP_BATTLE_FRONTIER_BATTLE_FACTORY_PRE_BATTLE_ROOM, 8, 8 waitstate BattleFrontier_BattleFactoryBattleRoom_EventScript_WarpToLobbyWon:: frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_WON goto BattleFrontier_BattleFactoryBattleRoom_EventScript_WarpToLobby BattleFrontier_BattleFactoryBattleRoom_EventScript_BattleNoland:: switch VAR_TEMP_F case FRONTIER_BRAIN_GOLD, BattleFrontier_BattleFactoryBattleRoom_EventScript_IntroNolandGold case FRONTIER_BRAIN_STREAK, BattleFrontier_BattleFactoryBattleRoom_EventScript_BattleNolandSilver case FRONTIER_BRAIN_STREAK_LONG, BattleFrontier_BattleFactoryBattleRoom_EventScript_BattleNolandGold frontier_get FRONTIER_DATA_HEARD_BRAIN_SPEECH compare VAR_RESULT, FALSE goto_if_ne BattleFrontier_BattleFactoryBattleRoom_EventScript_BattleNolandSilver msgbox BattleFrontier_BattleFactoryBattleRoom_Text_NolandImFactoryHead, MSGBOX_DEFAULT frontier_set FRONTIER_DATA_HEARD_BRAIN_SPEECH BattleFrontier_BattleFactoryBattleRoom_EventScript_BattleNolandSilver:: msgbox BattleFrontier_BattleFactoryBattleRoom_Text_ShakeOutKnowledgeBringItOn, MSGBOX_DEFAULT call BattleFrontier_BattleFactoryBattleRoom_EventScript_DoNolandBattle compare VAR_RESULT, 1 goto_if_eq BattleFrontier_BattleFactoryBattleRoom_EventScript_DefeatedNolandSilver goto BattleFrontier_BattleFactoryBattleRoom_EventScript_WarpToLobbyLost BattleFrontier_BattleFactoryBattleRoom_EventScript_DefeatedNolandSilver:: frontier_getsymbols compare VAR_RESULT, 0 goto_if_ne BattleFrontier_BattleFactoryBattleRoom_EventScript_DefeatedNoland msgbox BattleFrontier_BattleFactoryBattleRoom_Text_NolandLetsSeeFrontierPass, MSGBOX_DEFAULT closemessage applymovement LOCALID_PLAYER, BattleFrontier_BattleFactoryBattleRoom_Movement_PlayerApproachNoland waitmovement 0 playfanfare MUS_OBTAIN_SYMBOL message BattleFrontier_BattleFactoryBattleRoom_Text_ReceivedKnowledgeSymbol waitmessage waitfanfare frontier_givesymbol msgbox BattleFrontier_BattleFactoryBattleRoom_Text_NextTimeNoHoldsBarred, MSGBOX_DEFAULT goto BattleFrontier_BattleFactoryBattleRoom_EventScript_DefeatedNoland BattleFrontier_BattleFactoryBattleRoom_EventScript_IntroNolandGold:: frontier_get FRONTIER_DATA_HEARD_BRAIN_SPEECH compare VAR_RESULT, FALSE goto_if_ne BattleFrontier_BattleFactoryBattleRoom_EventScript_BattleNolandGold msgbox BattleFrontier_BattleFactoryBattleRoom_Text_HarderLookThanLastTime, MSGBOX_DEFAULT frontier_set FRONTIER_DATA_HEARD_BRAIN_SPEECH BattleFrontier_BattleFactoryBattleRoom_EventScript_BattleNolandGold:: msgbox BattleFrontier_BattleFactoryBattleRoom_Text_AllRightBringItOn, MSGBOX_DEFAULT call BattleFrontier_BattleFactoryBattleRoom_EventScript_DoNolandBattle compare VAR_RESULT, 1 goto_if_eq BattleFrontier_BattleFactoryBattleRoom_EventScript_DefeatedNolandGold goto BattleFrontier_BattleFactoryBattleRoom_EventScript_WarpToLobbyLost BattleFrontier_BattleFactoryBattleRoom_EventScript_DefeatedNolandGold:: frontier_getsymbols compare VAR_RESULT, 2 goto_if_eq BattleFrontier_BattleFactoryBattleRoom_EventScript_DefeatedNoland msgbox BattleFrontier_BattleFactoryBattleRoom_Text_OutOfMyLeagueLetsSeePass, MSGBOX_DEFAULT waitmessage applymovement LOCALID_PLAYER, BattleFrontier_BattleFactoryBattleRoom_Movement_PlayerApproachNoland waitmovement 0 playfanfare MUS_OBTAIN_SYMBOL message BattleFrontier_BattleFactoryBattleRoom_Text_KnowledgeSymbolTookGoldenShine waitmessage waitfanfare frontier_givesymbol msgbox BattleFrontier_BattleFactoryBattleRoom_Text_LastTimeILoseToYou, MSGBOX_DEFAULT goto BattleFrontier_BattleFactoryBattleRoom_EventScript_DefeatedNoland BattleFrontier_BattleFactoryBattleRoom_EventScript_DoNolandBattle:: closemessage frontier_set FRONTIER_DATA_RECORD_DISABLED, FALSE special HealPlayerParty setvar VAR_0x8004, SPECIAL_BATTLE_FACTORY setvar VAR_0x8005, 0 special DoSpecialTrainerBattle waitstate return BattleFrontier_BattleFactoryBattleRoom_EventScript_DefeatedNoland:: factory_get FACTORY_DATA_WIN_STREAK_SWAPS compare VAR_RESULT, MAX_STREAK goto_if_eq BattleFrontier_BattleFactoryBattleRoom_EventScript_IncrementWinStreak addvar VAR_RESULT, 1 setorcopyvar VAR_0x8006, VAR_RESULT factory_set FACTORY_DATA_WIN_STREAK_SWAPS @ uses VAR_0x8006 above factory_get FACTORY_DATA_WIN_STREAK compare VAR_RESULT, MAX_STREAK goto_if_eq BattleFrontier_BattleFactoryBattleRoom_EventScript_IncrementBattleNum addvar VAR_RESULT, 1 factory_set FACTORY_DATA_WIN_STREAK, VAR_RESULT frontier_get FRONTIER_DATA_BATTLE_NUM addvar VAR_RESULT, 1 goto BattleFrontier_BattleFactoryBattleRoom_EventScript_WarpToLobbyWon end BattleFrontier_BattleFactoryBattleRoom_Movement_PlayerEnterRoom: walk_up walk_up walk_up walk_up walk_up face_right step_end BattleFrontier_BattleFactoryBattleRoom_Movement_PlayerApproachNoland: walk_right step_end BattleFrontier_BattleFactoryBattleRoom_Movement_OpponentEnter: walk_down walk_down walk_down walk_down walk_down face_left step_end BattleFrontier_BattleFactoryBattleRoom_Movement_NolandMoveToBattle: walk_up walk_up walk_up face_left step_end BattleFrontier_BattleFactoryBattleRoom_EventScript_WarpToLobby:: copyvar VAR_RESULT, VAR_FRONTIER_BATTLE_MODE compare VAR_RESULT, FRONTIER_MODE_DOUBLES goto_if_eq BattleFrontier_BattleFactoryBattleRoom_EventScript_WarpToLobbyDoubles warp MAP_BATTLE_FRONTIER_BATTLE_FACTORY_LOBBY, 4, 8 waitstate end BattleFrontier_BattleFactoryBattleRoom_EventScript_WarpToLobbyDoubles:: warp MAP_BATTLE_FRONTIER_BATTLE_FACTORY_LOBBY, 14, 8 waitstate end BattleFrontier_BattleFactoryBattleRoom_EventScript_ScientistsFaceBattle:: applymovement LOCALID_SCIENTIST_1, Common_Movement_WalkInPlaceFasterRight applymovement LOCALID_SCIENTIST_2, Common_Movement_WalkInPlaceFasterRight applymovement LOCALID_SCIENTIST_3, Common_Movement_WalkInPlaceFasterRight applymovement LOCALID_SCIENTIST_4, Common_Movement_WalkInPlaceFasterLeft applymovement LOCALID_SCIENTIST_5, Common_Movement_WalkInPlaceFasterLeft applymovement LOCALID_SCIENTIST_6, Common_Movement_WalkInPlaceFasterLeft waitmovement 0 return BattleFrontier_BattleFactoryBattleRoom_Text_GetAMoveOn: .string "Hey, hey!\n" .string "Get a move on!$" BattleFrontier_BattleFactoryBattleRoom_Text_NolandImFactoryHead: .string "Hey, my name's NOLAND!\n" .string "I'm basically in charge of this place,\l" .string "which is why I'm the FACTORY HEAD!\p" .string "I had a look at your Battle Swap data.\p" .string "You seem to have the right idea,\n" .string "but you're still square in your head!\p" .string "Listen up, okay? Knowledge isn't only\n" .string "about reading books or doing desk work.\p" .string "Just doing that sort of thing…\n" .string "It may as well be useless!\p" .string "You have to experience things with\n" .string "your heart and your body, understand?\p" .string "I'll take you on under the same\n" .string "conditions as you.\p" .string "I'll be using rental POKéMON, too!$" BattleFrontier_BattleFactoryBattleRoom_Text_ShakeOutKnowledgeBringItOn: .string "Shake out every last bit of your\n" .string "knowledge and bring it on!$" BattleFrontier_BattleFactoryBattleRoom_Text_NolandLetsSeeFrontierPass: .string "NOLAND: Smart going!\n" .string "Let's see your FRONTIER PASS.$" BattleFrontier_BattleFactoryBattleRoom_Text_ReceivedKnowledgeSymbol: .string "The Knowledge Symbol was embossed\n" .string "on the FRONTIER PASS!$" BattleFrontier_BattleFactoryBattleRoom_Text_NextTimeNoHoldsBarred: .string "Heh…\n" .string "You're a pretty bright spark…\p" .string "Next time, I'll come after you hard.\n" .string "No holds barred, understand?\p" .string "You keep up your studies!$" BattleFrontier_BattleFactoryBattleRoom_Text_HarderLookThanLastTime: .string "NOLAND: Hey, hey! How's it going?\n" .string "You keeping up with your studies?\p" .string "…Oh?\p" .string "You've taken on a harder look than\n" .string "the last time I saw you.\p" .string "Now, this should be fun!\n" .string "I'm getting excited, hey!$" BattleFrontier_BattleFactoryBattleRoom_Text_AllRightBringItOn: .string "All right!\n" .string "Bring it on!$" BattleFrontier_BattleFactoryBattleRoom_Text_OutOfMyLeagueLetsSeePass: .string "NOLAND: What the…\n" .string "You're getting out of my league!\p" .string "Sheesh!\n" .string "Let's see that FRONTIER PASS!$" BattleFrontier_BattleFactoryBattleRoom_Text_KnowledgeSymbolTookGoldenShine: .string "The Knowledge Symbol took on\n" .string "a golden shine!$" BattleFrontier_BattleFactoryBattleRoom_Text_LastTimeILoseToYou: .string "Pfft, man!\p" .string "That's absolutely the last time\n" .string "I lose to you!\p" .string "We have to do this again, hey?$"