BattleFrontier_BattleTowerBattleRoom_MapScripts:: @ 8241B40 map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattleTowerBattleRoom_MapScript2_241B62 map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattleTowerBattleRoom_MapScript2_241B4B .byte 0 BattleFrontier_BattleTowerBattleRoom_MapScript2_241B4B: @ 8241B4B map_script_2 VAR_TEMP_1, 0, BattleFrontier_BattleTowerBattleRoom_EventScript_241B55 .2byte 0 BattleFrontier_BattleTowerBattleRoom_EventScript_241B55:: @ 8241B55 setvar VAR_TEMP_1, 1 applymovement 3, BattleFrontier_BattleTowerBattleRoom_Movement_242198 end BattleFrontier_BattleTowerBattleRoom_MapScript2_241B62: @ 8241B62 map_script_2 VAR_TEMP_0, 0, BattleFrontier_BattleTowerBattleRoom_EventScript_241B6C .2byte 0 BattleFrontier_BattleTowerBattleRoom_EventScript_241B6C:: @ 8241B6C setvar VAR_TEMP_0, 1 applymovement EVENT_OBJ_ID_PLAYER, BattleFrontier_BattleTowerBattleRoom_Movement_242179 waitmovement 0 frontier_get FRONTIER_DATA_BATTLE_NUM compare VAR_RESULT, 0 goto_if_eq BattleFrontier_BattleTowerBattleRoom_EventScript_241BC3 applymovement 2, BattleFrontier_BattleTowerBattleRoom_Movement_24218D waitmovement 0 applymovement EVENT_OBJ_ID_PLAYER, BattleFrontier_BattleTowerBattleRoom_Movement_24217E waitmovement 0 setvar VAR_TEMP_2, 1 frontier_set FRONTIER_DATA_6, 1 goto BattleFrontier_BattleTowerBattleRoom_EventScript_241C8F BattleFrontier_BattleTowerBattleRoom_EventScript_241BC3:: @ 8241BC3 tower_setopponent addobject 1 applymovement 1, BattleFrontier_BattleTowerBattleRoom_Movement_242182 waitmovement 0 tower_getopponentintro 0 msgbox gStringVar4, MSGBOX_DEFAULT waitmessage call BattleFrontier_BattleTowerBattleRoom_EventScript_24210E switch VAR_RESULT case B_OUTCOME_WON, BattleFrontier_BattleTowerBattleRoom_EventScript_241C2F BattleFrontier_BattleTowerBattleRoom_EventScript_241C03:: @ 8241C03 BattleFrontier_BattleTowerMultiBattleRoom_EventScript_241C03:: @ 8241C03 frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_LOST tower_set TOWER_DATA_LVL_MODE setvar VAR_0x8004, 3 special Script_TryGainNewFanFromCounter goto BattleFrontier_BattleTowerBattleRoom_EventScript_2421B8 BattleFrontier_BattleTowerBattleRoom_EventScript_241C2F:: @ 8241C2F call BattleFrontier_EventScript_IncrementWinStreak tower_setbattlewon switch VAR_RESULT case 7, BattleFrontier_BattleTowerBattleRoom_EventScript_241DF6 applymovement 1, BattleFrontier_BattleTowerBattleRoom_Movement_242188 waitmovement 0 removeobject 1 frontier_getbrainstatus compare VAR_RESULT, FRONTIER_BRAIN_NOT_READY call_if_ne BattleFrontier_BattleTowerBattleRoom_EventScript_241EC3 applymovement 2, BattleFrontier_BattleTowerBattleRoom_Movement_24218D waitmovement 0 applymovement EVENT_OBJ_ID_PLAYER, BattleFrontier_BattleTowerBattleRoom_Movement_24217E waitmovement 0 msgbox BattleFrontier_BattleTowerBattleRoom_Text_242217, MSGBOX_DEFAULT playfanfare MUS_ME_ASA waitfanfare special HealPlayerParty BattleFrontier_BattleTowerBattleRoom_EventScript_241C8F:: @ 8241C8F frontier_getbrainstatus copyvar VAR_TEMP_F, VAR_RESULT compare VAR_RESULT, FRONTIER_BRAIN_NOT_READY goto_if_ne BattleFrontier_BattleTowerBattleRoom_EventScript_241F0A frontier_get FRONTIER_DATA_BATTLE_NUM call BattleFrontier_BattleTowerBattleRoom_EventScript_241E44 call BattleFrontier_BattleTowerBattleRoom_EventScript_23E8E0 compare VAR_RESULT, 1 goto_if_eq BattleFrontier_BattleTowerBattleRoom_EventScript_241D0A multichoice 19, 4, MULTI_GO_ON_RECORD_REST_RETIRE, 1 switch VAR_RESULT case 0, BattleFrontier_BattleTowerBattleRoom_EventScript_241DDC case 1, BattleFrontier_BattleTowerBattleRoom_EventScript_241D40 case 2, BattleFrontier_BattleTowerBattleRoom_EventScript_241D7C case 3, BattleFrontier_BattleTowerBattleRoom_EventScript_241DAA case MULTI_B_PRESSED, BattleFrontier_BattleTowerBattleRoom_EventScript_241C8F BattleFrontier_BattleTowerBattleRoom_EventScript_241D0A:: @ 8241D0A multichoice 20, 6, MULTI_GO_ON_REST_RETIRE, 1 switch VAR_RESULT case 0, BattleFrontier_BattleTowerBattleRoom_EventScript_241DDC case 1, BattleFrontier_BattleTowerBattleRoom_EventScript_241D7C case 2, BattleFrontier_BattleTowerBattleRoom_EventScript_241DAA case MULTI_B_PRESSED, BattleFrontier_BattleTowerBattleRoom_EventScript_241C8F BattleFrontier_BattleTowerBattleRoom_EventScript_241D40:: @ 8241D40 message BattleFrontier_BattleTowerBattleRoom_Text_2423A3 waitmessage multichoicedefault 20, 8, MULTI_YESNO, 1, 0 switch VAR_RESULT case 1, BattleFrontier_BattleTowerBattleRoom_EventScript_241C8F case 0, BattleFrontier_BattleTowerBattleRoom_EventScript_241D72 case MULTI_B_PRESSED, BattleFrontier_BattleTowerBattleRoom_EventScript_241C8F BattleFrontier_BattleTowerBattleRoom_EventScript_241D72:: @ 8241D72 call BattleFrontier_EventScript_SaveBattle goto BattleFrontier_BattleTowerBattleRoom_EventScript_241C8F BattleFrontier_BattleTowerBattleRoom_EventScript_241D7C:: @ 8241D7C msgbox BattleFrontier_BattleTowerBattleRoom_Text_2423FC, MSGBOX_YESNO switch VAR_RESULT case NO, BattleFrontier_BattleTowerBattleRoom_EventScript_241C8F case YES, BattleFrontier_BattleTowerBattleRoom_EventScript_241E22 case MULTI_B_PRESSED, BattleFrontier_BattleTowerBattleRoom_EventScript_241C8F BattleFrontier_BattleTowerBattleRoom_EventScript_241DAA:: @ 8241DAA message BattleFrontier_BattleTowerBattleRoom_Text_24244C waitmessage multichoicedefault 20, 8, MULTI_YESNO, 1, 0 switch VAR_RESULT case 1, BattleFrontier_BattleTowerBattleRoom_EventScript_241C8F case 0, BattleFrontier_BattleTowerBattleRoom_EventScript_24220E case MULTI_B_PRESSED, BattleFrontier_BattleTowerBattleRoom_EventScript_241C8F BattleFrontier_BattleTowerBattleRoom_EventScript_241DDC:: @ 8241DDC closemessage applymovement EVENT_OBJ_ID_PLAYER, BattleFrontier_BattleTowerBattleRoom_Movement_242180 waitmovement 0 applymovement 2, BattleFrontier_BattleTowerBattleRoom_Movement_242192 waitmovement 0 goto BattleFrontier_BattleTowerBattleRoom_EventScript_241BC3 BattleFrontier_BattleTowerBattleRoom_EventScript_241DF6:: @ 8241DF6 frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_WON tower_set TOWER_DATA_LVL_MODE setvar VAR_0x8004, 3 special Script_TryGainNewFanFromCounter goto BattleFrontier_BattleTowerBattleRoom_EventScript_2421B8 BattleFrontier_BattleTowerBattleRoom_EventScript_241E22:: @ 8241E22 message BattleFrontier_BattleTowerBattleRoom_Text_242426 waitmessage tower_save CHALLENGE_STATUS_PAUSED playse SE_SAVE waitse fadescreen 1 frontier_reset end BattleFrontier_BattleTowerBattleRoom_EventScript_241E44:: @ 8241E44 copyvar VAR_TEMP_F, VAR_RESULT switch VAR_TEMP_F case 1, BattleFrontier_BattleTowerBattleRoom_EventScript_241E90 case 2, BattleFrontier_BattleTowerBattleRoom_EventScript_241E97 case 3, BattleFrontier_BattleTowerBattleRoom_EventScript_241E9E case 4, BattleFrontier_BattleTowerBattleRoom_EventScript_241EA5 case 5, BattleFrontier_BattleTowerBattleRoom_EventScript_241EAC case 6, BattleFrontier_BattleTowerBattleRoom_EventScript_241EB3 BattleFrontier_BattleTowerBattleRoom_EventScript_241E90:: @ 8241E90 message BattleFrontier_BattleTowerBattleRoom_Text_242277 waitmessage return BattleFrontier_BattleTowerBattleRoom_EventScript_241E97:: @ 8241E97 message BattleFrontier_BattleTowerBattleRoom_Text_2422A9 waitmessage return BattleFrontier_BattleTowerBattleRoom_EventScript_241E9E:: @ 8241E9E message BattleFrontier_BattleTowerBattleRoom_Text_2422DB waitmessage return BattleFrontier_BattleTowerBattleRoom_EventScript_241EA5:: @ 8241EA5 message BattleFrontier_BattleTowerBattleRoom_Text_24230D waitmessage return BattleFrontier_BattleTowerBattleRoom_EventScript_241EAC:: @ 8241EAC message BattleFrontier_BattleTowerBattleRoom_Text_24233F waitmessage return BattleFrontier_BattleTowerBattleRoom_EventScript_241EB3:: @ 8241EB3 message BattleFrontier_BattleTowerBattleRoom_Text_242371 waitmessage return BattleFrontier_EventScript_IncrementWinStreak:: @ 8241EBA frontier_incrementstreak return BattleFrontier_BattleTowerBattleRoom_EventScript_241EC3:: @ 8241EC3 applymovement 3, BattleFrontier_BattleTowerBattleRoom_Movement_24219A waitmovement 0 applymovement 3, Common_Movement_WalkInPlaceLeft waitmovement 0 playse SE_PIN applymovement 2, Common_Movement_ExclamationMark waitmovement 0 applymovement 2, Common_Movement_Delay48 waitmovement 0 applymovement 3, BattleFrontier_BattleTowerBattleRoom_Movement_2421A6 applymovement 2, BattleFrontier_BattleTowerBattleRoom_Movement_2421AB waitmovement 0 applymovement 3, BattleFrontier_BattleTowerBattleRoom_Movement_2421A1 waitmovement 0 return BattleFrontier_BattleTowerBattleRoom_EventScript_241F0A:: @ 8241F0A compare VAR_TEMP_2, 1 goto_if_eq BattleFrontier_BattleTowerBattleRoom_EventScript_241F22 msgbox BattleFrontier_BattleTowerBattleRoom_Text_2424C2, MSGBOX_DEFAULT setvar VAR_TEMP_2, 1 BattleFrontier_BattleTowerBattleRoom_EventScript_241F22:: @ 8241F22 message BattleFrontier_BattleTowerBattleRoom_Text_242542 waitmessage call BattleFrontier_BattleTowerBattleRoom_EventScript_23E8E0 compare VAR_RESULT, 1 goto_if_eq BattleFrontier_BattleTowerBattleRoom_EventScript_241F79 multichoice 19, 4, MULTI_GO_ON_RECORD_REST_RETIRE, 1 switch VAR_RESULT case 0, BattleFrontier_BattleTowerBattleRoom_EventScript_241FAF case 1, BattleFrontier_BattleTowerBattleRoom_EventScript_241D40 case 2, BattleFrontier_BattleTowerBattleRoom_EventScript_241D7C case 3, BattleFrontier_BattleTowerBattleRoom_EventScript_241DAA case MULTI_B_PRESSED, BattleFrontier_BattleTowerBattleRoom_EventScript_241F22 BattleFrontier_BattleTowerBattleRoom_EventScript_241F79:: @ 8241F79 multichoice 20, 6, MULTI_GO_ON_REST_RETIRE, 1 switch VAR_RESULT case 0, BattleFrontier_BattleTowerBattleRoom_EventScript_241FAF case 1, BattleFrontier_BattleTowerBattleRoom_EventScript_241D7C case 2, BattleFrontier_BattleTowerBattleRoom_EventScript_241DAA case MULTI_B_PRESSED, BattleFrontier_BattleTowerBattleRoom_EventScript_241F22 BattleFrontier_BattleTowerBattleRoom_EventScript_241FAF:: @ 8241FAF call BattleFrontier_EventScript_SetBrainObjectGfx closemessage applymovement EVENT_OBJ_ID_PLAYER, BattleFrontier_BattleTowerBattleRoom_Movement_242180 waitmovement 0 applymovement 2, BattleFrontier_BattleTowerBattleRoom_Movement_242192 waitmovement 0 addobject 1 applymovement 1, BattleFrontier_BattleTowerBattleRoom_Movement_2421B2 waitmovement 0 switch VAR_TEMP_F case FRONTIER_BRAIN_GOLD, BattleFrontier_BattleTowerBattleRoom_EventScript_242085 case FRONTIER_BRAIN_STREAK, BattleFrontier_BattleTowerBattleRoom_EventScript_242029 case FRONTIER_BRAIN_STREAK_LONG, BattleFrontier_BattleTowerBattleRoom_EventScript_2420B2 frontier_get FRONTIER_DATA_HEARD_BRAIN_SPEECH compare VAR_RESULT, FALSE goto_if_ne BattleFrontier_BattleTowerBattleRoom_EventScript_242029 msgbox BattleFrontier_BattleTowerBattleRoom_Text_242579, MSGBOX_DEFAULT frontier_set FRONTIER_DATA_HEARD_BRAIN_SPEECH BattleFrontier_BattleTowerBattleRoom_EventScript_242029:: @ 8242029 msgbox BattleFrontier_BattleTowerBattleRoom_Text_24268C, MSGBOX_DEFAULT call BattleFrontier_BattleTowerBattleRoom_EventScript_24210E compare VAR_RESULT, 1 goto_if_eq BattleFrontier_BattleTowerBattleRoom_EventScript_242046 goto BattleFrontier_BattleTowerBattleRoom_EventScript_241C03 BattleFrontier_BattleTowerBattleRoom_EventScript_242046:: @ 8242046 call BattleFrontier_EventScript_IncrementWinStreak frontier_getsymbols compare VAR_RESULT, 0 goto_if_ne BattleFrontier_BattleTowerBattleRoom_EventScript_241DF6 msgbox BattleFrontier_BattleTowerBattleRoom_Text_2426B4, MSGBOX_DEFAULT playfanfare MUS_ME_SYMBOLGET message BattleFrontier_BattleTowerBattleRoom_Text_24270E waitmessage waitfanfare frontier_givesymbol msgbox BattleFrontier_BattleTowerBattleRoom_Text_242744, MSGBOX_DEFAULT goto BattleFrontier_BattleTowerBattleRoom_EventScript_241DF6 BattleFrontier_BattleTowerBattleRoom_EventScript_242085:: @ 8242085 frontier_get FRONTIER_DATA_HEARD_BRAIN_SPEECH compare VAR_RESULT, FALSE goto_if_ne BattleFrontier_BattleTowerBattleRoom_EventScript_2420B2 msgbox BattleFrontier_BattleTowerBattleRoom_Text_2427F9, MSGBOX_DEFAULT frontier_set FRONTIER_DATA_HEARD_BRAIN_SPEECH BattleFrontier_BattleTowerBattleRoom_EventScript_2420B2:: @ 82420B2 msgbox BattleFrontier_BattleTowerBattleRoom_Text_2428E0, MSGBOX_DEFAULT call BattleFrontier_BattleTowerBattleRoom_EventScript_24210E compare VAR_RESULT, 1 goto_if_eq BattleFrontier_BattleTowerBattleRoom_EventScript_2420CF goto BattleFrontier_BattleTowerBattleRoom_EventScript_241C03 BattleFrontier_BattleTowerBattleRoom_EventScript_2420CF:: @ 82420CF call BattleFrontier_EventScript_IncrementWinStreak frontier_getsymbols compare VAR_RESULT, 2 goto_if_eq BattleFrontier_BattleTowerBattleRoom_EventScript_241DF6 msgbox BattleFrontier_BattleTowerBattleRoom_Text_2428F7, MSGBOX_DEFAULT playfanfare MUS_ME_SYMBOLGET message BattleFrontier_BattleTowerBattleRoom_Text_242932 waitmessage waitfanfare frontier_givesymbol msgbox BattleFrontier_BattleTowerBattleRoom_Text_24295D, MSGBOX_DEFAULT goto BattleFrontier_BattleTowerBattleRoom_EventScript_241DF6 BattleFrontier_BattleTowerBattleRoom2_EventScript_24210E:: @ 824210E BattleFrontier_BattleTowerBattleRoom_EventScript_24210E:: @ 824210E closemessage setvar VAR_TEMP_2, 0 frontier_set FRONTIER_DATA_6, 0 special HealPlayerParty setvar VAR_0x8004, SPECIAL_BATTLE_TOWER setvar VAR_0x8005, 0 special DoSpecialTrainerBattle waitstate copyvar VAR_0x8004, VAR_FRONTIER_BATTLE_MODE compare VAR_0x8004, FRONTIER_MODE_LINK_MULTIS goto_if_eq BattleFrontier_BattleTowerBattleRoom_EventScript_24215A frontier_restorehelditems special HealPlayerParty frontier_resetsketch BattleFrontier_BattleTowerBattleRoom_EventScript_24215A:: @ 824215A tower_setinterviewdata frontier_get FRONTIER_DATA_BATTLE_OUTCOME return BattleFrontier_EventScript_SetBrainObjectGfx:: @ 8242170 frontier_setbrainobj return BattleFrontier_BattleTowerBattleRoom_Movement_242179: @ 8242179 walk_up walk_up walk_up face_right step_end BattleFrontier_BattleTowerBattleRoom_Movement_24217E: @ 824217E face_down step_end BattleFrontier_BattleTowerBattleRoom_Movement_242180: @ 8242180 face_right step_end BattleFrontier_BattleTowerBattleRoom_Movement_242182: @ 8242182 walk_down walk_down walk_down walk_down face_left step_end BattleFrontier_BattleTowerBattleRoom_Movement_242188: @ 8242188 walk_up walk_up walk_up walk_up step_end BattleFrontier_BattleTowerBattleRoom_Movement_24218D: @ 824218D walk_right walk_right walk_right walk_up step_end BattleFrontier_BattleTowerBattleRoom_Movement_242192: @ 8242192 walk_down walk_left walk_left walk_left face_right step_end BattleFrontier_BattleTowerBattleRoom_Movement_242198: @ 8242198 set_invisible step_end BattleFrontier_BattleTowerBattleRoom_Movement_24219A: @ 824219A set_visible delay_16 walk_up walk_left walk_left delay_8 step_end BattleFrontier_BattleTowerBattleRoom_Movement_2421A1: @ 82421A1 walk_right walk_right walk_down set_invisible step_end BattleFrontier_BattleTowerBattleRoom_Movement_2421A6: @ 82421A6 delay_16 delay_16 delay_16 delay_16 step_end BattleFrontier_BattleTowerBattleRoom_Movement_2421AB: @ 82421AB face_right delay_16 delay_16 delay_16 delay_16 walk_in_place_right step_end BattleFrontier_BattleTowerBattleRoom_Movement_2421B2: @ 82421B2 walk_slow_down walk_slow_down walk_slow_down walk_slow_down face_left step_end BattleFrontier_BattleTowerBattleRoom2_EventScript_2421B8:: @ 82421B8 BattleFrontier_BattleTowerBattleRoom_EventScript_2421B8:: @ 82421B8 copyvar VAR_RESULT, VAR_FRONTIER_BATTLE_MODE compare VAR_RESULT, FRONTIER_MODE_DOUBLES goto_if_eq BattleFrontier_BattleTowerBattleRoom_EventScript_2421E8 compare VAR_RESULT, FRONTIER_MODE_MULTIS goto_if_eq BattleFrontier_BattleTowerBattleRoom_EventScript_2421F2 compare VAR_RESULT, FRONTIER_MODE_LINK_MULTIS goto_if_eq BattleFrontier_BattleTowerBattleRoom_EventScript_2421FC warp MAP_BATTLE_FRONTIER_BATTLE_TOWER_LOBBY, 255, 6, 6 waitstate end BattleFrontier_BattleTowerBattleRoom_EventScript_2421E8:: @ 82421E8 warp MAP_BATTLE_FRONTIER_BATTLE_TOWER_LOBBY, 255, 10, 6 waitstate end BattleFrontier_BattleTowerBattleRoom_EventScript_2421F2:: @ 82421F2 warp MAP_BATTLE_FRONTIER_BATTLE_TOWER_LOBBY, 255, 14, 6 waitstate end BattleFrontier_BattleTowerBattleRoom_EventScript_2421FC:: @ 82421FC setvar VAR_0x8004, BATTLE_TOWER_FUNC_13 special CallBattleTowerFunc warp MAP_BATTLE_FRONTIER_BATTLE_TOWER_LOBBY, 255, 18, 6 waitstate end BattleFrontier_BattleTowerBattleRoom_EventScript_24220E:: @ 824220E setflag FLAG_CANCEL_BATTLE_ROOM_CHALLENGE goto BattleFrontier_BattleTowerBattleRoom_EventScript_241C03 end BattleFrontier_BattleTowerBattleRoom2_Text_242217: @ 8242217 BattleFrontier_BattleTowerBattleRoom_Text_242217: @ 8242217 .string "We will restore your POKéMON to\n" .string "full health.$" BattleFrontier_BattleTowerBattleRoom_Text_242244: @ 8242244 .string "You will be facing opponent no. {STR_VAR_1}.\n" .string "Are you ready?$" BattleFrontier_BattleTowerBattleRoom_Text_242277: @ 8242277 .string "You will be facing opponent no. 2.\n" .string "Are you ready?$" BattleFrontier_BattleTowerBattleRoom_Text_2422A9: @ 82422A9 .string "You will be facing opponent no. 3.\n" .string "Are you ready?$" BattleFrontier_BattleTowerBattleRoom_Text_2422DB: @ 82422DB .string "You will be facing opponent no. 4.\n" .string "Are you ready?$" BattleFrontier_BattleTowerBattleRoom_Text_24230D: @ 824230D .string "You will be facing opponent no. 5.\n" .string "Are you ready?$" BattleFrontier_BattleTowerBattleRoom_Text_24233F: @ 824233F .string "You will be facing opponent no. 6.\n" .string "Are you ready?$" BattleFrontier_BattleTowerBattleRoom_Text_242371: @ 8242371 .string "You will be facing opponent no. 7.\n" .string "Are you ready?$" BattleFrontier_BattleTowerBattleRoom2_Text_2423A3: @ 82423A3 BattleFrontier_BattleTowerBattleRoom_Text_2423A3: @ 82423A3 .string "Record your battle on your\n" .string "FRONTIER PASS?$" BattleFrontier_BattleTowerLobby_Text_2423CD: @ 82423CD .string "{PLAYER}'s battle was recorded\n" .string "on the FRONTIER PASS.$" BattleFrontier_BattleTowerBattleRoom2_Text_2423FC: @ 82423FC BattleFrontier_BattleTowerBattleRoom_Text_2423FC: @ 82423FC .string "Would you like to save and\n" .string "quit the game?$" BattleFrontier_BattleTowerBattleRoom2_Text_242426: @ 8242426 BattleFrontier_BattleTowerBattleRoom_Text_242426: @ 8242426 .string "Saving your battle data.\n" .string "Please wait.$" BattleFrontier_BattleTowerBattleRoom2_Text_24244C: @ 824244C BattleFrontier_BattleTowerBattleRoom_Text_24244C: @ 824244C .string "Would you like to cancel your BATTLE\n" .string "ROOM challenge?$" gText_BattleRecordCouldntBeSaved:: @ 8242481 .string "There was an error of some sort.\n" .string "Your record could not be saved.$" BattleFrontier_BattleTowerBattleRoom_Text_2424C2: @ 82424C2 .string "Excuse me, but…\p" .string "Our leader, the SALON MAIDEN, is on\n" .string "her way here in hopes of battling you.\p" .string "She should be arriving very shortly.$" BattleFrontier_BattleTowerBattleRoom_Text_242542: @ 8242542 .string "You will be facing the SALON MAIDEN.\n" .string "Are you prepared?$" BattleFrontier_BattleTowerBattleRoom_Text_242579: @ 8242579 .string "Greetings…\n" .string "My name is ANABEL.\p" .string "I am the SALON MAIDEN, and I am in\n" .string "charge of running the BATTLE TOWER…\p" .string "I have heard several rumors\n" .string "about you…\p" .string "In all honesty, what I have heard does\n" .string "not seem attractive in any way…\p" .string "The reason I've come to see you…\n" .string "Well, there is but one reason…$" BattleFrontier_BattleTowerBattleRoom_Text_24268C: @ 824268C .string "Let me see your talent in\n" .string "its entirety…$" BattleFrontier_BattleTowerBattleRoom_Text_2426B4: @ 82426B4 .string "ANABEL: Fufufu, nicely done…\p" .string "Your FRONTIER PASS, please…\n" .string "Your talent shall be recognized.$" BattleFrontier_BattleTowerBattleRoom_Text_24270E: @ 824270E .string "The Ability Symbol was embossed on\n" .string "the FRONTIER PASS!$" BattleFrontier_BattleTowerBattleRoom_Text_242744: @ 8242744 .string "… … … … … …\p" .string "You have confidence in your POKéMON\n" .string "battling talent, don't you?\p" .string "I urge you to keep battling and\n" .string "keep on winning.\p" .string "I will be waiting for you.\n" .string "Until the next time we meet…$" BattleFrontier_BattleTowerBattleRoom_Text_2427F9: @ 82427F9 .string "ANABEL: You really did come back to\n" .string "see me…\p" .string "… … … … … …\p" .string "You've won straight matches to see me…\n" .string "I won't have to hold back against you…\p" .string "It's been too long now…\p" .string "Too long since I've been able to battle\n" .string "without thinking about anything…$" BattleFrontier_BattleTowerBattleRoom_Text_2428E0: @ 82428E0 .string "Let's begin, shall we?$" BattleFrontier_BattleTowerBattleRoom_Text_2428F7: @ 82428F7 .string "ANABEL: Fufu, congratulations…\n" .string "Your FRONTIER PASS, please…$" BattleFrontier_BattleTowerBattleRoom_Text_242932: @ 8242932 .string "The Ability Symbol took on\n" .string "a golden shine!$" BattleFrontier_BattleTowerBattleRoom_Text_24295D: @ 824295D .string "That was fun…\p" .string "I have never had a POKéMON battle\n" .string "so enjoyable before…\p" .string "I wish I could battle with you again…$"