.set LOCALID_WALLY, 2 .set LOCALID_BOY, 3 .set LOCALID_WALLYS_DAD, 5 .set LOCALID_GYM_BOY, 8 .set LOCALID_SCOTT, 9 PetalburgCity_MapScripts:: map_script MAP_SCRIPT_ON_TRANSITION, PetalburgCity_OnTransition map_script MAP_SCRIPT_ON_FRAME_TABLE, PetalburgCity_OnFrame .byte 0 PetalburgCity_OnTransition: setflag FLAG_VISITED_PETALBURG_CITY compare VAR_PETALBURG_CITY_STATE, 0 call_if_eq PetalburgCity_EventScript_MoveGymBoyToWestEntrance compare VAR_PETALBURG_CITY_STATE, 2 call_if_eq PetalburgCity_EventScript_DisableMapNameAndMusic compare VAR_PETALBURG_CITY_STATE, 4 call_if_eq PetalburgCity_EventScript_DisableMapNameAndMusic compare VAR_PETALBURG_GYM_STATE, 8 call_if_eq PetalburgCity_EventScript_SetGymDoorsUnlocked end PetalburgCity_EventScript_MoveGymBoyToWestEntrance:: setobjectxyperm LOCALID_GYM_BOY, 5, 11 return PetalburgCity_EventScript_DisableMapNameAndMusic:: setflag FLAG_HIDE_MAP_NAME_POPUP savebgm MUS_FOLLOW_ME return PetalburgCity_EventScript_SetGymDoorsUnlocked:: setvar VAR_PETALBURG_GYM_STATE, 7 return PetalburgCity_OnFrame: map_script_2 VAR_PETALBURG_CITY_STATE, 2, PetalburgCity_EventScript_WallyTutorial map_script_2 VAR_PETALBURG_CITY_STATE, 4, PetalburgCity_EventScript_WalkToWallyHouse .2byte 0 PetalburgCity_EventScript_WallyTutorial:: lockall special SavePlayerParty special PutZigzagoonInPlayerParty applymovement LOCALID_WALLY, PetalburgCity_Movement_WallyTutorialWally applymovement OBJ_EVENT_ID_PLAYER, PetalburgCity_Movement_WallyTutorialPlayer waitmovement 0 msgbox Route102_Text_WatchMeCatchPokemon, MSGBOX_DEFAULT special StartWallyTutorialBattle waitstate msgbox Route102_Text_WallyIDidIt, MSGBOX_DEFAULT applymovement LOCALID_WALLY, Common_Movement_WalkInPlaceFastestLeft, MAP_PETALBURG_CITY waitmovement LOCALID_WALLY, MAP_PETALBURG_CITY msgbox Route102_Text_LetsGoBack, MSGBOX_DEFAULT closemessage clearflag FLAG_HIDE_MAP_NAME_POPUP setvar VAR_PETALBURG_CITY_STATE, 3 fadedefaultbgm clearflag FLAG_DONT_TRANSITION_MUSIC special LoadPlayerParty setvar VAR_PETALBURG_GYM_STATE, 1 warp MAP_PETALBURG_CITY_GYM, 255, 4, 108 waitstate releaseall end PetalburgCity_EventScript_WalkToWallyHouse:: lockall setflag FLAG_HIDE_MAP_NAME_POPUP applymovement LOCALID_WALLYS_DAD, PetalburgCity_Movement_WalkToWallyHouseWallysDad applymovement OBJ_EVENT_ID_PLAYER, PetalburgCity_Movement_WalkToWallyHousePlayer waitmovement 0 setvar VAR_0x8004, 7 setvar VAR_0x8005, 5 opendoor VAR_0x8004, VAR_0x8005 waitdooranim applymovement LOCALID_WALLYS_DAD, PetalburgCity_Movement_WalkInsideHouseWallysDad applymovement OBJ_EVENT_ID_PLAYER, PetalburgCity_Movement_WalkInsideHousePlayer waitmovement 0 setflag FLAG_HIDE_PETALBURG_CITY_WALLYS_DAD hideobjectat OBJ_EVENT_ID_PLAYER, MAP_PETALBURG_CITY closedoor VAR_0x8004, VAR_0x8005 waitdooranim clearflag FLAG_HIDE_MAP_NAME_POPUP fadedefaultbgm clearflag FLAG_DONT_TRANSITION_MUSIC warp MAP_PETALBURG_CITY_WALLYS_HOUSE, 255, 2, 4 waitstate releaseall end PetalburgCity_EventScript_Boy:: lock faceplayer msgbox PetalburgCity_Text_WaterReflection, MSGBOX_DEFAULT closemessage applymovement LOCALID_BOY, Common_Movement_FaceOriginalDirection waitmovement 0 release end PetalburgCity_EventScript_WallysMom:: msgbox PetalburgCity_Text_WhereIsWally, MSGBOX_NPC end PetalburgCity_Movement_WalkToWallyHousePlayer: delay_8 walk_down walk_down walk_down walk_left walk_left walk_left walk_left walk_left walk_left walk_left walk_left walk_up walk_up walk_up walk_up walk_up step_end PetalburgCity_Movement_WalkInsideHousePlayer: walk_up walk_up step_end PetalburgCity_Movement_WalkToWallyHouseWallysDad: delay_8 walk_down walk_down walk_left walk_left walk_left walk_left walk_left walk_left walk_left walk_left walk_up walk_up walk_up walk_up walk_up walk_up step_end PetalburgCity_Movement_WalkInsideHouseWallysDad: walk_up set_invisible step_end PetalburgCity_Movement_WallyTutorialPlayer: delay_8 walk_down walk_down walk_down walk_down walk_down walk_down walk_down walk_down walk_right walk_right walk_right walk_right walk_right walk_right walk_right walk_right walk_right walk_right walk_right walk_right walk_right walk_right walk_right walk_right walk_right walk_right walk_right walk_right walk_up walk_up walk_in_place_fastest_right step_end PetalburgCity_Movement_WallyTutorialWally: delay_8 walk_down walk_down walk_down walk_down walk_down walk_down walk_down walk_right walk_right walk_right walk_right walk_right walk_right walk_right walk_right walk_right walk_right walk_right walk_right walk_right walk_right walk_right walk_right walk_right walk_right walk_right walk_right walk_up walk_up walk_right delay_16 walk_in_place_fastest_up delay_16 delay_16 walk_in_place_fastest_right step_end PetalburgCity_EventScript_GymSign:: msgbox PetalburgCity_Text_GymSign, MSGBOX_SIGN end PetalburgCity_EventScript_CitySign:: msgbox PetalburgCity_Text_CitySign, MSGBOX_SIGN end PetalburgCity_EventScript_Gentleman:: msgbox PetalburgCity_Text_FullPartyExplanation, MSGBOX_NPC end PetalburgCity_EventScript_WallyHouseSign:: msgbox PetalburgCity_Text_WallyHouseSign, MSGBOX_SIGN end PetalburgCity_EventScript_ShowGymToPlayer0:: lockall setvar VAR_0x8008, 0 goto PetalburgCity_EventScript_ShowGymToPlayer end PetalburgCity_EventScript_ShowGymToPlayer1:: lockall setvar VAR_0x8008, 1 goto PetalburgCity_EventScript_ShowGymToPlayer end PetalburgCity_EventScript_ShowGymToPlayer2:: lockall setvar VAR_0x8008, 2 goto PetalburgCity_EventScript_ShowGymToPlayer end PetalburgCity_EventScript_ShowGymToPlayer3:: lockall setvar VAR_0x8008, 3 goto PetalburgCity_EventScript_ShowGymToPlayer end PetalburgCity_EventScript_ShowGymToPlayer:: applymovement LOCALID_GYM_BOY, Common_Movement_FacePlayer waitmovement 0 playbgm MUS_FOLLOW_ME, FALSE playse SE_PIN applymovement LOCALID_GYM_BOY, Common_Movement_ExclamationMark waitmovement 0 applymovement LOCALID_GYM_BOY, Common_Movement_Delay48 waitmovement 0 compare VAR_0x8008, 0 call_if_eq PetalburgCity_EventScript_BoyApproachPlayer0 compare VAR_0x8008, 1 call_if_eq PetalburgCity_EventScript_BoyApproachPlayer1 compare VAR_0x8008, 2 call_if_eq PetalburgCity_EventScript_BoyApproachPlayer2 compare VAR_0x8008, 3 call_if_eq PetalburgCity_EventScript_BoyApproachPlayer3 msgbox PetalburgCity_Text_AreYouRookieTrainer, MSGBOX_DEFAULT closemessage compare VAR_0x8008, 0 call_if_eq PetalburgCity_EventScript_LeadPlayerToGym0 compare VAR_0x8008, 1 call_if_eq PetalburgCity_EventScript_LeadPlayerToGym1 compare VAR_0x8008, 2 call_if_eq PetalburgCity_EventScript_LeadPlayerToGym2 compare VAR_0x8008, 3 call_if_eq PetalburgCity_EventScript_LeadPlayerToGym3 msgbox PetalburgCity_Text_ThisIsPetalburgGym, MSGBOX_DEFAULT applymovement LOCALID_GYM_BOY, Common_Movement_WalkInPlaceFastestRight applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFastestRight waitmovement 0 msgbox PetalburgCity_Text_ThisIsGymSign, MSGBOX_DEFAULT closemessage applymovement LOCALID_GYM_BOY, PetalburgCity_Movement_BoyWalkAway waitmovement 0 fadedefaultbgm releaseall end PetalburgCity_EventScript_BoyApproachPlayer0:: applymovement LOCALID_GYM_BOY, PetalburgCity_Movement_BoyApproachPlayer0 waitmovement 0 applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFastestDown waitmovement 0 return PetalburgCity_EventScript_BoyApproachPlayer1:: applymovement LOCALID_GYM_BOY, PetalburgCity_Movement_BoyApproachPlayer1 waitmovement 0 return PetalburgCity_EventScript_BoyApproachPlayer2:: applymovement LOCALID_GYM_BOY, PetalburgCity_Movement_BoyApproachPlayer2 waitmovement 0 applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFastestUp waitmovement 0 return PetalburgCity_EventScript_BoyApproachPlayer3:: applymovement LOCALID_GYM_BOY, PetalburgCity_Movement_BoyApproachPlayer3 waitmovement 0 applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFastestUp waitmovement 0 return PetalburgCity_EventScript_LeadPlayerToGym0:: applymovement LOCALID_GYM_BOY, PetalburgCity_Movement_BoyWalkToGym0 applymovement OBJ_EVENT_ID_PLAYER, PetalburgCity_Movement_PlayerWalkToGym0 waitmovement 0 return PetalburgCity_EventScript_LeadPlayerToGym1:: applymovement LOCALID_GYM_BOY, PetalburgCity_Movement_BoyWalkToGym1 applymovement OBJ_EVENT_ID_PLAYER, PetalburgCity_Movement_PlayerWalkToGym1 waitmovement 0 return PetalburgCity_EventScript_LeadPlayerToGym2:: applymovement LOCALID_GYM_BOY, PetalburgCity_Movement_BoyWalkToGym2 applymovement OBJ_EVENT_ID_PLAYER, PetalburgCity_Movement_PlayerWalkToGym2 waitmovement 0 return PetalburgCity_EventScript_LeadPlayerToGym3:: applymovement LOCALID_GYM_BOY, PetalburgCity_Movement_BoyWalkToGym3 applymovement OBJ_EVENT_ID_PLAYER, PetalburgCity_Movement_PlayerWalkToGym3 waitmovement 0 return @ Unused PetalburgCity_Movement_Delay48:: delay_16 delay_16 delay_16 step_end PetalburgCity_Movement_BoyApproachPlayer0: walk_right walk_right walk_right walk_in_place_fastest_up step_end PetalburgCity_Movement_BoyApproachPlayer1: walk_right walk_right step_end PetalburgCity_Movement_BoyApproachPlayer2: walk_right walk_right walk_right walk_in_place_fastest_down step_end PetalburgCity_Movement_BoyApproachPlayer3: walk_down walk_right walk_right walk_right walk_in_place_fastest_down step_end PetalburgCity_Movement_BoyWalkToGym0: walk_right walk_right walk_right walk_right walk_right walk_right walk_right walk_up walk_right walk_in_place_fastest_up step_end PetalburgCity_Movement_BoyWalkToGym1: walk_down walk_right walk_right walk_right walk_right walk_right walk_right walk_right walk_right walk_up walk_up walk_right walk_in_place_fastest_up step_end PetalburgCity_Movement_BoyWalkToGym2: walk_right walk_right walk_right walk_right walk_right walk_right walk_right walk_up walk_right walk_in_place_fastest_up step_end PetalburgCity_Movement_BoyWalkToGym3: walk_right walk_right walk_right walk_right walk_right walk_right walk_right walk_up walk_up walk_right walk_in_place_fastest_up step_end PetalburgCity_Movement_BoyWalkAway: walk_down walk_left walk_left walk_left walk_left walk_left walk_left walk_left walk_left walk_left walk_left walk_left step_end PetalburgCity_Movement_PlayerWalkToGym0: walk_down walk_right walk_right walk_right walk_right walk_right walk_right walk_right walk_up step_end PetalburgCity_Movement_PlayerWalkToGym1: delay_16 delay_16 walk_down walk_right walk_right walk_right walk_right walk_right walk_right walk_right walk_up walk_up step_end PetalburgCity_Movement_PlayerWalkToGym2: walk_up walk_right walk_right walk_right walk_right walk_right walk_right walk_right walk_up step_end PetalburgCity_Movement_PlayerWalkToGym3: walk_up walk_right walk_right walk_right walk_right walk_right walk_right walk_right walk_up walk_up step_end PetalburgCity_EventScript_Scott0:: lockall addobject LOCALID_SCOTT setvar VAR_0x8008, 0 setobjectxy LOCALID_SCOTT, 13, 10 goto PetalburgCity_EventScript_Scott end PetalburgCity_EventScript_Scott1:: lockall addobject LOCALID_SCOTT setvar VAR_0x8008, 1 setobjectxy LOCALID_SCOTT, 13, 11 goto PetalburgCity_EventScript_Scott end PetalburgCity_EventScript_Scott2:: lockall addobject LOCALID_SCOTT setvar VAR_0x8008, 2 setobjectxy LOCALID_SCOTT, 13, 12 goto PetalburgCity_EventScript_Scott end PetalburgCity_EventScript_Scott3:: lockall addobject LOCALID_SCOTT setvar VAR_0x8008, 3 setobjectxy LOCALID_SCOTT, 13, 13 goto PetalburgCity_EventScript_Scott end PetalburgCity_EventScript_Scott:: applymovement LOCALID_SCOTT, PetalburgCity_Movement_ScottStartWalkLeft waitmovement 0 playse SE_PIN applymovement LOCALID_SCOTT, Common_Movement_ExclamationMark waitmovement 0 applymovement LOCALID_SCOTT, Common_Movement_Delay48 waitmovement 0 applymovement LOCALID_SCOTT, PetalburgCity_Movement_ScottApproachPlayer waitmovement 0 applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFastestRight waitmovement 0 setvar VAR_SCOTT_STATE, 1 msgbox PetalburgCity_Text_AreYouATrainer, MSGBOX_DEFAULT closemessage applymovement LOCALID_SCOTT, Common_Movement_WalkInPlaceFastestRight waitmovement 0 delay 30 msgbox PetalburgCity_Text_WellMaybeNot, MSGBOX_DEFAULT closemessage applymovement LOCALID_SCOTT, Common_Movement_WalkInPlaceFastestLeft waitmovement 0 delay 30 msgbox PetalburgCity_Text_ImLookingForTalentedTrainers, MSGBOX_DEFAULT closemessage compare VAR_0x8008, 0 call_if_eq PetalburgCity_EventScript_ScottExit0 compare VAR_0x8008, 1 call_if_eq PetalburgCity_EventScript_ScottExit1 compare VAR_0x8008, 2 call_if_eq PetalburgCity_EventScript_ScottExit2 compare VAR_0x8008, 3 call_if_eq PetalburgCity_EventScript_ScottExit3 setvar VAR_SCOTT_PETALBURG_ENCOUNTER, 1 removeobject LOCALID_SCOTT releaseall end PetalburgCity_EventScript_ScottExit0:: applymovement OBJ_EVENT_ID_PLAYER, PetalburgCity_Movement_PlayerWatchScottExit0 applymovement LOCALID_SCOTT, PetalburgCity_Movement_ScottExit0 waitmovement 0 return PetalburgCity_EventScript_ScottExit1:: applymovement OBJ_EVENT_ID_PLAYER, PetalburgCity_Movement_PlayerWatchScottExit1 applymovement LOCALID_SCOTT, PetalburgCity_Movement_ScottExit1 waitmovement 0 return PetalburgCity_EventScript_ScottExit2:: applymovement OBJ_EVENT_ID_PLAYER, PetalburgCity_Movement_PlayerWatchScottExit2 applymovement LOCALID_SCOTT, PetalburgCity_Movement_ScottExit2 waitmovement 0 return PetalburgCity_EventScript_ScottExit3:: applymovement OBJ_EVENT_ID_PLAYER, PetalburgCity_Movement_PlayerWatchScottExit3 applymovement LOCALID_SCOTT, PetalburgCity_Movement_ScottExit3 waitmovement 0 return PetalburgCity_Movement_ScottStartWalkLeft: walk_left walk_left walk_left walk_left step_end PetalburgCity_Movement_ScottApproachPlayer: walk_left walk_left walk_left walk_left step_end PetalburgCity_Movement_ScottExit0: walk_down walk_down walk_left walk_left walk_left walk_left walk_left walk_left walk_left walk_left walk_left walk_left walk_left step_end PetalburgCity_Movement_PlayerWatchScottExit0: delay_16 walk_in_place_fastest_down delay_16 delay_16 delay_8 walk_in_place_fastest_left step_end PetalburgCity_Movement_ScottExit1: walk_down walk_left walk_left walk_left walk_left walk_left walk_left walk_left walk_left walk_left walk_left walk_left step_end PetalburgCity_Movement_PlayerWatchScottExit1: delay_16 walk_in_place_fastest_down delay_16 delay_8 walk_in_place_fastest_left step_end PetalburgCity_Movement_ScottExit2: walk_down walk_left walk_left walk_left walk_left walk_left walk_left walk_left walk_left walk_left walk_left walk_left step_end PetalburgCity_Movement_PlayerWatchScottExit2: delay_16 walk_in_place_fastest_down delay_16 delay_8 walk_in_place_fastest_left step_end PetalburgCity_Movement_ScottExit3: walk_up walk_left walk_left walk_left walk_left walk_left walk_left walk_left walk_left walk_left walk_left walk_left step_end PetalburgCity_Movement_PlayerWatchScottExit3: delay_16 walk_in_place_fastest_up delay_16 delay_8 walk_in_place_fastest_left step_end PetalburgCity_EventScript_GymBoy:: msgbox PetalburgCity_Text_AreYouRookieTrainer, MSGBOX_NPC end PetalburgCity_Text_WhereIsWally: .string "Where has our WALLY gone?\p" .string "We have to leave for VERDANTURF TOWN\n" .string "very soon…$" PetalburgCity_Text_AreYouRookieTrainer: .string "Hiya! Are you maybe…\n" .string "A rookie TRAINER?\p" .string "Do you know what POKéMON TRAINERS\n" .string "do when they reach a new town?\p" .string "They first check what kind of GYM\n" .string "is in the town.$" PetalburgCity_Text_ThisIsPetalburgGym: .string "See? This is PETALBURG CITY's GYM.$" PetalburgCity_Text_ThisIsGymSign: .string "This is the GYM's sign. Look for it\n" .string "whenever you're looking for a GYM.$" PetalburgCity_Text_WaterReflection: .string "My face is reflected in the water.\p" .string "It's a shining grin full of hope…\p" .string "Or it could be a look of somber silence\n" .string "struggling with fear…\p" .string "What do you see reflected in your face?$" PetalburgCity_Text_FullPartyExplanation: .string "Let's say you have six POKéMON.\n" .string "If you catch another one…\p" .string "It is automatically sent to a STORAGE\n" .string "BOX over a PC connection.$" PetalburgCity_Text_GymSign: .string "PETALBURG CITY POKéMON GYM\n" .string "LEADER: NORMAN\l" .string "“A man in pursuit of power!”$" PetalburgCity_Text_CitySign: .string "PETALBURG CITY\n" .string "“Where people mingle with nature.”$" PetalburgCity_Text_WallyHouseSign: .string "WALLY'S HOUSE$" PetalburgCity_Text_AreYouATrainer: .string "Excuse me!\p" .string "Let me guess, from the way you're\n" .string "dressed, are you a POKéMON TRAINER?$" PetalburgCity_Text_WellMaybeNot: .string "… … … … … …\p" .string "Well, maybe not.\n" .string "Your clothes aren't all that dirty.\p" .string "You're either a rookie TRAINER,\n" .string "or maybe you're just an ordinary kid.$" PetalburgCity_Text_ImLookingForTalentedTrainers: .string "I'm roaming the land in search of\n" .string "talented TRAINERS.\p" .string "I'm sorry to have taken your time.$"