.set LOCALID_STEVEN, 19 Route118_MapScripts:: map_script MAP_SCRIPT_ON_TRANSITION, Route118_OnTransition map_script MAP_SCRIPT_ON_LOAD, Route118_OnLoad map_script MAP_SCRIPT_ON_FRAME_TABLE, Route118_OnFrame .byte 0 Route118_OnTransition: call GabbyAndTy_EventScript_UpdateLocation compare VAR_SHOULD_END_ABNORMAL_WEATHER, 1 call_if_eq AbnormalWeather_EventScript_HideMapNamePopup compare VAR_ABNORMAL_WEATHER_LOCATION, ABNORMAL_WEATHER_ROUTE_118_EAST call_if_eq AbnormalWeather_StartGroudonWeather compare VAR_ABNORMAL_WEATHER_LOCATION, ABNORMAL_WEATHER_ROUTE_118_WEST call_if_eq AbnormalWeather_StartGroudonWeather end Route118_OnLoad: compare VAR_ABNORMAL_WEATHER_LOCATION, ABNORMAL_WEATHER_ROUTE_118_EAST call_if_eq AbnormalWeather_EventScript_PlaceTilesRoute118East compare VAR_ABNORMAL_WEATHER_LOCATION, ABNORMAL_WEATHER_ROUTE_118_WEST call_if_eq AbnormalWeather_EventScript_PlaceTilesRoute118West end Route118_OnFrame: map_script_2 VAR_SHOULD_END_ABNORMAL_WEATHER, 1, AbnormalWeather_EventScript_EndEventAndCleanup_1 .2byte 0 Route118_EventScript_GoodRodFisherman:: lock faceplayer goto_if_set FLAG_RECEIVED_GOOD_ROD, Route118_EventScript_ReceivedGoodRod msgbox Route118_Text_YouAgreeGoodRodIsGood, MSGBOX_YESNO compare VAR_RESULT, YES goto_if_eq Route118_EventScript_ReceiveGoodRod compare VAR_RESULT, NO goto_if_eq Route118_EventScript_DeclineGoodRod end Route118_EventScript_ReceiveGoodRod:: msgbox Route118_Text_IdenticalMindsTakeThis, MSGBOX_DEFAULT giveitem ITEM_GOOD_ROD setflag FLAG_RECEIVED_GOOD_ROD msgbox Route118_Text_TryYourLuckFishing, MSGBOX_DEFAULT release end Route118_EventScript_DeclineGoodRod:: msgbox Route118_Text_DontYouLikeToFish, MSGBOX_DEFAULT release end Route118_EventScript_ReceivedGoodRod:: msgbox Route118_Text_TryCatchingMonWithGoodRod, MSGBOX_DEFAULT release end Route118_EventScript_Girl:: msgbox Route118_Text_CanCrossRiversWithSurf, MSGBOX_NPC end Route118_EventScript_RouteSignMauville:: msgbox Route118_Text_RouteSignMauville, MSGBOX_SIGN end Route118_EventScript_RouteSign119:: msgbox Route118_Text_RouteSign119, MSGBOX_SIGN end Route118_EventScript_StevenTrigger0:: lockall setvar VAR_0x8008, 0 applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_FaceUp waitmovement 0 applymovement LOCALID_STEVEN, Route118_Movement_StevenApproachLedge0 waitmovement 0 goto Route118_EventScript_StevenTrigger end Route118_EventScript_StevenTrigger1:: lockall setvar VAR_0x8008, 1 applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_FaceUp waitmovement 0 goto Route118_EventScript_StevenTrigger end Route118_EventScript_StevenTrigger2:: lockall setvar VAR_0x8008, 2 applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_FaceUp waitmovement 0 applymovement LOCALID_STEVEN, Route118_Movement_StevenApproachLedge2 waitmovement 0 goto Route118_EventScript_StevenTrigger end Route118_EventScript_StevenTrigger:: playse SE_LEDGE applymovement LOCALID_STEVEN, Route118_Movement_StevenJumpLedge waitmovement 0 delay 30 msgbox Route118_Text_StevenQuestions, MSGBOX_DEFAULT closemessage compare VAR_0x8008, 0 call_if_eq Route118_EventScript_StevenExit0 compare VAR_0x8008, 1 call_if_eq Route118_EventScript_StevenExit1 compare VAR_0x8008, 2 call_if_eq Route118_EventScript_StevenExit2 setvar VAR_ROUTE118_STATE, 1 removeobject LOCALID_STEVEN releaseall end Route118_EventScript_StevenExit0:: applymovement OBJ_EVENT_ID_PLAYER, Route118_Movement_PlayerWatchStevenExit applymovement LOCALID_STEVEN, Route118_Movement_StevenExit0 waitmovement 0 return Route118_EventScript_StevenExit1:: applymovement OBJ_EVENT_ID_PLAYER, Route118_Movement_PlayerWatchStevenExit applymovement LOCALID_STEVEN, Route118_Movement_StevenExit1 waitmovement 0 return Route118_EventScript_StevenExit2:: applymovement OBJ_EVENT_ID_PLAYER, Route118_Movement_PlayerWatchStevenExit applymovement LOCALID_STEVEN, Route118_Movement_StevenExit2 waitmovement 0 return Route118_Movement_PlayerWatchStevenExit: delay_16 walk_in_place_fastest_right step_end Route118_Movement_StevenApproachLedge0: walk_left step_end Route118_Movement_StevenApproachLedge2: walk_right step_end Route118_Movement_StevenJumpLedge: jump_2_down delay_16 walk_down step_end Route118_Movement_StevenExit0: walk_right walk_right walk_right walk_right walk_right walk_right walk_right walk_right walk_right walk_right step_end Route118_Movement_StevenExit1: walk_right walk_right walk_right walk_right walk_right walk_right walk_right walk_right walk_right step_end Route118_Movement_StevenExit2: walk_right walk_right walk_right walk_right walk_right walk_right walk_right walk_right step_end Route118_EventScript_Rose:: trainerbattle_single TRAINER_ROSE_1, Route118_Text_RoseIntro, Route118_Text_RoseDefeat, Route118_EventScript_RegisterRose specialvar VAR_RESULT, ShouldTryRematchBattle compare VAR_RESULT, TRUE goto_if_eq Route118_EventScript_RematchRose msgbox Route118_Text_RosePostBattle, MSGBOX_DEFAULT release end Route118_EventScript_RegisterRose:: special PlayerFaceTrainerAfterBattle waitmovement 0 msgbox Route118_Text_RoseRegister, MSGBOX_DEFAULT register_matchcall TRAINER_ROSE_1 release end Route118_EventScript_RematchRose:: trainerbattle_rematch TRAINER_ROSE_1, Route118_Text_RoseRematchIntro, Route118_Text_RoseRematchDefeat msgbox Route118_Text_RosePostRematch, MSGBOX_AUTOCLOSE end Route118_EventScript_Barny:: trainerbattle_single TRAINER_BARNY, Route118_Text_BarnyIntro, Route118_Text_BarnyDefeat msgbox Route118_Text_BarnyPostBattle, MSGBOX_AUTOCLOSE end Route118_EventScript_Wade:: trainerbattle_single TRAINER_WADE, Route118_Text_WadeIntro, Route118_Text_WadeDefeat msgbox Route118_Text_WadePostBattle, MSGBOX_AUTOCLOSE end Route118_EventScript_Dalton:: trainerbattle_single TRAINER_DALTON_1, Route118_Text_DaltonIntro, Route118_Text_DaltonDefeat, Route118_EventScript_RegisterDalton specialvar VAR_RESULT, ShouldTryRematchBattle compare VAR_RESULT, TRUE goto_if_eq Route118_EventScript_RematchDalton msgbox Route118_Text_DaltonPostBattle, MSGBOX_DEFAULT release end Route118_EventScript_RegisterDalton:: special PlayerFaceTrainerAfterBattle waitmovement 0 msgbox Route118_Text_DaltonRegister, MSGBOX_DEFAULT register_matchcall TRAINER_DALTON_1 release end Route118_EventScript_RematchDalton:: trainerbattle_rematch TRAINER_DALTON_1, Route118_Text_DaltonRematchIntro, Route118_Text_DaltonRematchDefeat msgbox Route118_Text_DaltonPostRematch, MSGBOX_AUTOCLOSE end Route118_EventScript_Perry:: trainerbattle_single TRAINER_PERRY, Route118_Text_PerryIntro, Route118_Text_PerryDefeat msgbox Route118_Text_PerryPostBattle, MSGBOX_AUTOCLOSE end Route118_EventScript_Chester:: trainerbattle_single TRAINER_CHESTER, Route118_Text_ChesterIntro, Route118_Text_ChesterDefeat msgbox Route118_Text_ChesterPostBattle, MSGBOX_AUTOCLOSE end Route118_EventScript_Deandre:: trainerbattle_single TRAINER_DEANDRE, Route118_Text_DeandreIntro, Route118_Text_DeandreDefeat msgbox Route118_Text_DeandrePostBattle, MSGBOX_AUTOCLOSE end Route118_Text_StevenQuestions: .string "STEVEN: Hi, {PLAYER}{KUN}!\p" .string "It's me, STEVEN!\n" .string "We met in the cave near DEWFORD.\p" .string "Have you met many kinds of POKéMON\n" .string "since I last saw you?\p" .string "There are many, many kinds of POKéMON\n" .string "in this wide world of ours.\p" .string "If you wanted to raise only your\n" .string "favorites, that's fine.\p" .string "Perhaps you find it more fun to raise\n" .string "all sorts of POKéMON.\p" .string "As a TRAINER of POKéMON,\n" .string "what do you think?\p" .string "Of course, it's not any of my business.\p" .string "It would be nice if we were to meet\n" .string "again somewhere.$" Route118_Text_YouAgreeGoodRodIsGood: .string "Hmm!\n" .string "A GOOD ROD is really good!\p" .string "Wouldn't you agree?$" Route118_Text_IdenticalMindsTakeThis: .string "Hmm!\n" .string "We're of identical minds!\p" .string "Hmm!\n" .string "Take this GOOD ROD!$" Route118_Text_TryYourLuckFishing: .string "Wherever there's water, try your luck\n" .string "at fishing.$" Route118_Text_DontYouLikeToFish: .string "Don't you like to fish?$" Route118_Text_TryCatchingMonWithGoodRod: .string "Try catching all sorts of POKéMON\n" .string "with your GOOD ROD.$" Route118_Text_CanCrossRiversWithSurf: .string "Even if there isn't a boat, you can\n" .string "cross rivers and the sea if you have\l" .string "a POKéMON that knows SURF.\p" .string "POKéMON can be counted on to do so\n" .string "much!$" Route118_Text_RouteSignMauville: .string "ROUTE 118\n" .string "{LEFT_ARROW} MAUVILLE CITY$" Route118_Text_RouteSign119: .string "ROUTE 118\n" .string "{UP_ARROW} ROUTE 119$"