#include "global.h" #include "test_battle.h" ASSUMPTIONS { ASSUME(gItems[ITEM_NORMAL_GEM].holdEffect == HOLD_EFFECT_GEMS); } SINGLE_BATTLE_TEST("Gem is consumed when it corresponds to the type of a move") { GIVEN { PLAYER(SPECIES_WOBBUFFET) { Item(ITEM_NORMAL_GEM); }; OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { MOVE(player, MOVE_EMBER); } TURN { MOVE(player, MOVE_TACKLE); } } SCENE { NONE_OF { ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player); MESSAGE("Fire Gem strengthened Wobbuffet's power!"); } ANIMATION(ANIM_TYPE_MOVE, MOVE_EMBER, player); ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player); MESSAGE("Normal Gem strengthened Wobbuffet's power!"); ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, player); } } SINGLE_BATTLE_TEST("Gem boost is only applied once") { s16 boostedHit; s16 normalHit; GIVEN { ASSUME(I_GEM_BOOST_POWER >= GEN_5); PLAYER(SPECIES_WOBBUFFET) { Item(ITEM_NORMAL_GEM); }; OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { MOVE(player, MOVE_TACKLE); } TURN { MOVE(player, MOVE_TACKLE); } } SCENE { ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player); MESSAGE("Normal Gem strengthened Wobbuffet's power!"); ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, player); HP_BAR(opponent, captureDamage: &boostedHit); ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, player); HP_BAR(opponent, captureDamage: &normalHit); } THEN { EXPECT_MUL_EQ(normalHit, Q_4_12(1.3), boostedHit); } } SINGLE_BATTLE_TEST("Gem modifier is used for all hits of Multi Hit Moves") { s16 firstHit; s16 secondHit; GIVEN { PLAYER(SPECIES_WOBBUFFET) { Item(ITEM_NORMAL_GEM); }; OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { MOVE(player, MOVE_DOUBLE_HIT); } } SCENE { ANIMATION(ANIM_TYPE_MOVE, MOVE_DOUBLE_HIT, player); HP_BAR(opponent, captureDamage: &firstHit); ANIMATION(ANIM_TYPE_MOVE, MOVE_DOUBLE_HIT, player); HP_BAR(opponent, captureDamage: &secondHit); } THEN { EXPECT_EQ(firstHit, secondHit); } } SINGLE_BATTLE_TEST("Gem is consumed if the move type is changed") { GIVEN { PLAYER(SPECIES_DELCATTY) { Ability(ABILITY_NORMALIZE); Item(ITEM_NORMAL_GEM); }; OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { MOVE(player, MOVE_FEINT_ATTACK); } } SCENE { ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player); MESSAGE("Normal Gem strengthened Delcatty's power!"); ANIMATION(ANIM_TYPE_MOVE, MOVE_FEINT_ATTACK, player); } }