#include "global.h" #include "battle.h" #include "main.h" #include "m4a.h" #include "palette.h" #include "sound.h" #include "constants/songs.h" #include "string_util.h" #include "window.h" #include "text.h" #include "blit.h" extern u8 GetKeypadIconWidth(u8 keypadIconId); extern u16 Font6Func(struct TextPrinter *textPrinter); extern u32 GetGlyphWidthFont6(u16 glyphId, bool32 isJapanese); extern u8* DynamicPlaceholderTextUtil_GetPlaceholderPtr(u8 a1); extern int sub_8197964(); EWRAM_DATA struct TextPrinter gTempTextPrinter = {0}; EWRAM_DATA struct TextPrinter gTextPrinters[NUM_TEXT_PRINTERS] = {0}; static u16 gFontHalfRowLookupTable[0x51]; static u16 gLastTextBgColor; static u16 gLastTextFgColor; static u16 gLastTextShadowColor; extern struct MusicPlayerInfo gMPlayInfo_BGM; const struct FontInfo *gFonts; u8 gUnknown_03002F84; u8 gUnknown_03002F90[0x20]; u8 gUnknown_03002FB0[0x20]; u8 gUnknown_03002FD0[0x20]; u8 gUnknown_03002FF0[0x20]; u8 gGlyphDimensions[0x2]; TextFlags gTextFlags; const u8 gFontHalfRowOffsets[] = { 0x00, 0x01, 0x02, 0x00, 0x03, 0x04, 0x05, 0x03, 0x06, 0x07, 0x08, 0x06, 0x00, 0x01, 0x02, 0x00, 0x09, 0x0A, 0x0B, 0x09, 0x0C, 0x0D, 0x0E, 0x0C, 0x0F, 0x10, 0x11, 0x0F, 0x09, 0x0A, 0x0B, 0x09, 0x12, 0x13, 0x14, 0x12, 0x15, 0x16, 0x17, 0x15, 0x18, 0x19, 0x1A, 0x18, 0x12, 0x13, 0x14, 0x12, 0x00, 0x01, 0x02, 0x00, 0x03, 0x04, 0x05, 0x03, 0x06, 0x07, 0x08, 0x06, 0x00, 0x01, 0x02, 0x00, 0x1B, 0x1C, 0x1D, 0x1B, 0x1E, 0x1F, 0x20, 0x1E, 0x21, 0x22, 0x23, 0x21, 0x1B, 0x1C, 0x1D, 0x1B, 0x24, 0x25, 0x26, 0x24, 0x27, 0x28, 0x29, 0x27, 0x2A, 0x2B, 0x2C, 0x2A, 0x24, 0x25, 0x26, 0x24, 0x2D, 0x2E, 0x2F, 0x2D, 0x30, 0x31, 0x32, 0x30, 0x33, 0x34, 0x35, 0x33, 0x2D, 0x2E, 0x2F, 0x2D, 0x1B, 0x1C, 0x1D, 0x1B, 0x1E, 0x1F, 0x20, 0x1E, 0x21, 0x22, 0x23, 0x21, 0x1B, 0x1C, 0x1D, 0x1B, 0x36, 0x37, 0x38, 0x36, 0x39, 0x3A, 0x3B, 0x39, 0x3C, 0x3D, 0x3E, 0x3C, 0x36, 0x37, 0x38, 0x36, 0x3F, 0x40, 0x41, 0x3F, 0x42, 0x43, 0x44, 0x42, 0x45, 0x46, 0x47, 0x45, 0x3F, 0x40, 0x41, 0x3F, 0x48, 0x49, 0x4A, 0x48, 0x4B, 0x4C, 0x4D, 0x4B, 0x4E, 0x4F, 0x50, 0x4E, 0x48, 0x49, 0x4A, 0x48, 0x36, 0x37, 0x38, 0x36, 0x39, 0x3A, 0x3B, 0x39, 0x3C, 0x3D, 0x3E, 0x3C, 0x36, 0x37, 0x38, 0x36, 0x00, 0x01, 0x02, 0x00, 0x03, 0x04, 0x05, 0x03, 0x06, 0x07, 0x08, 0x06, 0x00, 0x01, 0x02, 0x00, 0x09, 0x0A, 0x0B, 0x09, 0x0C, 0x0D, 0x0E, 0x0C, 0x0F, 0x10, 0x11, 0x0F, 0x09, 0x0A, 0x0B, 0x09, 0x12, 0x13, 0x14, 0x12, 0x15, 0x16, 0x17, 0x15, 0x18, 0x19, 0x1A, 0x18, 0x12, 0x13, 0x14, 0x12, 0x00, 0x01, 0x02, 0x00, 0x03, 0x04, 0x05, 0x03, 0x06, 0x07, 0x08, 0x06, 0x00, 0x01, 0x02, 0x00 }; const u8 gDownArrowTiles[] = INCBIN_U8("data/graphics/fonts/down_arrow.4bpp"); const u8 gDarkDownArrowTiles[] = INCBIN_U8("data/graphics/fonts/down_arrow_RS.4bpp"); const u8 gUnusedFRLGBlankedDownArrow[] = INCBIN_U8("data/graphics/fonts/unused_frlg_blanked_down_arrow.4bpp"); const u8 gUnusedFRLGDownArrow[] = INCBIN_U8("data/graphics/fonts/unused_frlg_down_arrow.4bpp"); const u8 gDownArrowYCoords[] = { 0x0, 0x1, 0x2, 0x1 }; const u8 gWindowVerticalScrollSpeeds[] = { 0x1, 0x2, 0x4, 0x0 }; const struct GlyphWidthFunc gGlyphWidthFuncs[] = { { 0x0, GetGlyphWidthFont0 }, { 0x1, GetGlyphWidthFont1 }, { 0x2, GetGlyphWidthFont2 }, { 0x3, GetGlyphWidthFont2 }, { 0x4, GetGlyphWidthFont2 }, { 0x5, GetGlyphWidthFont2 }, { 0x6, GetGlyphWidthFont6 }, { 0x7, GetGlyphWidthFont7 }, { 0x8, GetGlyphWidthFont8 } }; const struct KeypadIcon gKeypadIcons[] = { { 0x0, 0x8, 0xC }, { 0x1, 0x8, 0xC }, { 0x2, 0x10, 0xC }, { 0x4, 0x10, 0xC }, { 0x6, 0x18, 0xC }, { 0x9, 0x18, 0xC }, { 0xC, 0x8, 0xC }, { 0xD, 0x8, 0xC }, { 0xE, 0x8, 0xC }, { 0xF, 0x8, 0xC }, { 0x20, 0x8, 0xC }, { 0x21, 0x8, 0xC }, { 0x22, 0x8, 0xC } }; const u8 gKeypadIconTiles[] = INCBIN_U8("data/graphics/fonts/keypad_icons.4bpp"); const struct FontInfo gFontInfos[] = { { Font0Func, 0x5, 0xC, 0x0, 0x0, 0x0, 0x2, 0x1, 0x3 }, { Font1Func, 0x6, 0x10, 0x0, 0x0, 0x0, 0x2, 0x1, 0x3 }, { Font2Func, 0x6, 0xE, 0x0, 0x0, 0x0, 0x2, 0x1, 0x3 }, { Font3Func, 0x6, 0xE, 0x0, 0x0, 0x0, 0x2, 0x1, 0x3 }, { Font4Func, 0x6, 0xE, 0x0, 0x0, 0x0, 0x2, 0x1, 0x3 }, { Font5Func, 0x6, 0xE, 0x0, 0x0, 0x0, 0x2, 0x1, 0x3 }, { Font6Func, 0x8, 0x10, 0x0, 0x8, 0x0, 0x2, 0x1, 0x3 }, { Font7Func, 0x5, 0x10, 0x0, 0x0, 0x0, 0x2, 0x1, 0x3 }, { Font8Func, 0x5, 0x8, 0x0, 0x0, 0x0, 0x2, 0x1, 0x3 }, { NULL, 0x8, 0x8, 0x0, 0x0, 0x0, 0x1, 0x2, 0xF } }; const u8 gMenuCursorDimensions[][2] = { { 0x8, 0xC }, { 0x8, 0xF }, { 0x8, 0xE }, { 0x8, 0xE }, { 0x8, 0xE }, { 0x8, 0xE }, { 0x8, 0x10 }, { 0x8, 0xF }, { 0x8, 0x8 }, { 0x0, 0x0 } }; const u16 gFont9JapaneseGlyphs[] = INCBIN_U16("data/graphics/fonts/font9.hwjpnfont"); extern const u16 gFont8LatinGlyphs[]; extern const u8 gFont8LatinGlyphWidths[]; extern const u16 gFont0LatinGlyphs[]; extern const u8 gFont0LatinGlyphWidths[]; extern const u16 gFont7LatinGlyphs[]; extern const u8 gFont7LatinGlyphWidths[]; extern const u16 gFont2LatinGlyphs[]; extern const u8 gFont2LatinGlyphWidths[]; extern const u16 gFont1LatinGlyphs[]; extern const u8 gFont1LatinGlyphWidths[]; extern const u16 gFont0JapaneseGlyphs[]; extern const u16 gFont1JapaneseGlyphs[]; extern const u16 gFont2JapaneseGlyphs[]; extern const u8 gFont2JapaneseGlyphWidths[]; void SetFontsPointer(const struct FontInfo *fonts) { gFonts = fonts; } void DeactivateAllTextPrinters (void) { int printer; for (printer = 0; printer < NUM_TEXT_PRINTERS; ++printer) gTextPrinters[printer].sub_union.sub.active = 0; } u16 PrintTextOnWindow(u8 windowId, u8 fontId, const u8 *str, u8 x, u8 y, u8 speed, void (*callback)(struct TextSubPrinter *, u16)) { struct TextSubPrinter subPrinter; subPrinter.current_text_offset = str; subPrinter.windowId = windowId; subPrinter.fontId = fontId; subPrinter.x = x; subPrinter.y = y; subPrinter.currentX = x; subPrinter.currentY = y; subPrinter.letterSpacing = gFonts[fontId].letterSpacing; subPrinter.lineSpacing = gFonts[fontId].lineSpacing; subPrinter.fontColor_l = gFonts[fontId].fontColor_l; subPrinter.fgColor = gFonts[fontId].fgColor; subPrinter.bgColor = gFonts[fontId].bgColor; subPrinter.shadowColor = gFonts[fontId].shadowColor; return AddTextPrinter(&subPrinter, speed, callback); } bool16 AddTextPrinter(struct TextSubPrinter *textSubPrinter, u8 speed, void (*callback)(struct TextSubPrinter *, u16)) { int i; u16 j; if (!gFonts) return FALSE; gTempTextPrinter.sub_union.sub.active = 1; gTempTextPrinter.state = 0; gTempTextPrinter.text_speed = speed; gTempTextPrinter.delayCounter = 0; gTempTextPrinter.scrollDistance = 0; for (i = 0; i < 7; ++i) { gTempTextPrinter.sub_union.sub_fields[i] = 0; } gTempTextPrinter.subPrinter = *textSubPrinter; gTempTextPrinter.callback = callback; gTempTextPrinter.minLetterSpacing = 0; gTempTextPrinter.japanese = 0; GenerateFontHalfRowLookupTable(textSubPrinter->fgColor, textSubPrinter->bgColor, textSubPrinter->shadowColor); if (speed != TEXT_SPEED_FF && speed != 0x0) { --gTempTextPrinter.text_speed; gTextPrinters[textSubPrinter->windowId] = gTempTextPrinter; } else { gTempTextPrinter.text_speed = 0; for (j = 0; j < 0x400; ++j) { if ((u32)RenderFont(&gTempTextPrinter) == 1) break; } if (speed != TEXT_SPEED_FF) CopyWindowToVram(gTempTextPrinter.subPrinter.windowId, 2); gTextPrinters[textSubPrinter->windowId].sub_union.sub.active = 0; } gUnknown_03002F84 = 0; return TRUE; } void RunTextPrinters(void) { int i; u16 temp; if (gUnknown_03002F84 == 0) { for (i = 0; i < 0x20; ++i) { if (gTextPrinters[i].sub_union.sub.active != 0) { temp = RenderFont(&gTextPrinters[i]); switch (temp) { case 0: CopyWindowToVram(gTextPrinters[i].subPrinter.windowId, 2); case 3: if (gTextPrinters[i].callback != 0) gTextPrinters[i].callback(&gTextPrinters[i].subPrinter, temp); break; case 1: gTextPrinters[i].sub_union.sub.active = 0; break; } } } } } bool16 IsTextPrinterActive(u8 id) { return gTextPrinters[id].sub_union.sub.active; } u32 RenderFont(struct TextPrinter *textPrinter) { u32 ret; while (TRUE) { ret = gFonts[textPrinter->subPrinter.fontId].fontFunction(textPrinter); if (ret != 2) return ret; } } #ifdef NONMATCHING void GenerateFontHalfRowLookupTable(u8 fgColor, u8 bgColor, u8 shadowColor) { u16* current = gFontHalfRowLookupTable; gLastTextBgColor = bgColor; gLastTextFgColor = fgColor; gLastTextShadowColor = shadowColor; *(current++) = (bgColor << 12) | (bgColor << 8) | (bgColor << 4) | bgColor; *(current++) = (fgColor << 12) | (bgColor << 8) | (bgColor << 4) | bgColor; *(current++) = (shadowColor << 12) | (bgColor << 8) | (bgColor << 4) | bgColor; *(current++) = (bgColor << 12) | (fgColor << 8) | (bgColor << 4) | bgColor; *(current++) = (fgColor << 12) | (fgColor << 8) | (bgColor << 4) | bgColor; *(current++) = (shadowColor << 12) | (fgColor << 8) | (bgColor << 4) | bgColor; *(current++) = (bgColor << 12) | (shadowColor << 8) | (bgColor << 4) | bgColor; *(current++) = (fgColor << 12) | (shadowColor << 8) | (bgColor << 4) | bgColor; *(current++) = (shadowColor << 12) | (shadowColor << 8) | (bgColor << 4) | bgColor; *(current++) = (bgColor << 12) | (bgColor << 8) | (fgColor << 4) | bgColor; *(current++) = (fgColor << 12) | (bgColor << 8) | (fgColor << 4) | bgColor; *(current++) = (shadowColor << 12) | (bgColor << 8) | (fgColor << 4) | bgColor; *(current++) = (bgColor << 12) | (fgColor << 8) | (fgColor << 4) | bgColor; *(current++) = (fgColor << 12) | (fgColor << 8) | (fgColor << 4) | bgColor; *(current++) = (shadowColor << 12) | (fgColor << 8) | (fgColor << 4) | bgColor; *(current++) = (bgColor << 12) | (shadowColor << 8) | (fgColor << 4) | bgColor; *(current++) = (fgColor << 12) | (shadowColor << 8) | (fgColor << 4) | bgColor; *(current++) = (shadowColor << 12) | (shadowColor << 8) | (fgColor << 4) | bgColor; *(current++) = (bgColor << 12) | (bgColor << 8) | (shadowColor << 4) | bgColor; *(current++) = (fgColor << 12) | (bgColor << 8) | (shadowColor << 4) | bgColor; *(current++) = (shadowColor << 12) | (bgColor << 8) | (shadowColor << 4) | bgColor; *(current++) = (bgColor << 12) | (fgColor << 8) | (shadowColor << 4) | bgColor; *(current++) = (fgColor << 12) | (fgColor << 8) | (shadowColor << 4) | bgColor; *(current++) = (shadowColor << 12) | (fgColor << 8) | (shadowColor << 4) | bgColor; *(current++) = (bgColor << 12) | (shadowColor << 8) | (shadowColor << 4) | bgColor; *(current++) = (fgColor << 12) | (shadowColor << 8) | (shadowColor << 4) | bgColor; *(current++) = (shadowColor << 12) | (shadowColor << 8) | (shadowColor << 4) | bgColor; *(current++) = (bgColor << 12) | (bgColor << 8) | (bgColor << 4) | fgColor; *(current++) = (fgColor << 12) | (bgColor << 8) | (bgColor << 4) | fgColor; *(current++) = (shadowColor << 12) | (bgColor << 8) | (bgColor << 4) | fgColor; *(current++) = (bgColor << 12) | (fgColor << 8) | (bgColor << 4) | fgColor; *(current++) = (fgColor << 12) | (fgColor << 8) | (bgColor << 4) | fgColor; *(current++) = (shadowColor << 12) | (fgColor << 8) | (bgColor << 4) | fgColor; *(current++) = (bgColor << 12) | (shadowColor << 8) | (bgColor << 4) | fgColor; *(current++) = (fgColor << 12) | (shadowColor << 8) | (bgColor << 4) | fgColor; *(current++) = (shadowColor << 12) | (shadowColor << 8) | (bgColor << 4) | fgColor; *(current++) = (bgColor << 12) | (bgColor << 8) | (fgColor << 4) | fgColor; *(current++) = (fgColor << 12) | (bgColor << 8) | (fgColor << 4) | fgColor; *(current++) = (shadowColor << 12) | (bgColor << 8) | (fgColor << 4) | fgColor; *(current++) = (bgColor << 12) | (fgColor << 8) | (fgColor << 4) | fgColor; *(current++) = (fgColor << 12) | (fgColor << 8) | (fgColor << 4) | fgColor; *(current++) = (shadowColor << 12) | (fgColor << 8) | (fgColor << 4) | fgColor; *(current++) = (bgColor << 12) | (shadowColor << 8) | (fgColor << 4) | fgColor; *(current++) = (fgColor << 12) | (shadowColor << 8) | (fgColor << 4) | fgColor; *(current++) = (shadowColor << 12) | (shadowColor << 8) | (fgColor << 4) | fgColor; *(current++) = (bgColor << 12) | (bgColor << 8) | (shadowColor << 4) | fgColor; *(current++) = (fgColor << 12) | (bgColor << 8) | (shadowColor << 4) | fgColor; *(current++) = (shadowColor << 12) | (bgColor << 8) | (shadowColor << 4) | fgColor; *(current++) = (bgColor << 12) | (fgColor << 8) | (shadowColor << 4) | fgColor; *(current++) = (fgColor << 12) | (fgColor << 8) | (shadowColor << 4) | fgColor; *(current++) = (shadowColor << 12) | (fgColor << 8) | (shadowColor << 4) | fgColor; *(current++) = (bgColor << 12) | (shadowColor << 8) | (shadowColor << 4) | fgColor; *(current++) = (fgColor << 12) | (shadowColor << 8) | (shadowColor << 4) | fgColor; *(current++) = (shadowColor << 12) | (shadowColor << 8) | (shadowColor << 4) | fgColor; *(current++) = (bgColor << 12) | (bgColor << 8) | (bgColor << 4) | shadowColor; *(current++) = (fgColor << 12) | (bgColor << 8) | (bgColor << 4) | shadowColor; *(current++) = (shadowColor << 12) | (bgColor << 8) | (bgColor << 4) | shadowColor; *(current++) = (bgColor << 12) | (fgColor << 8) | (bgColor << 4) | shadowColor; *(current++) = (fgColor << 12) | (fgColor << 8) | (bgColor << 4) | shadowColor; *(current++) = (shadowColor << 12) | (fgColor << 8) | (bgColor << 4) | shadowColor; *(current++) = (bgColor << 12) | (shadowColor << 8) | (bgColor << 4) | shadowColor; *(current++) = (fgColor << 12) | (shadowColor << 8) | (bgColor << 4) | shadowColor; *(current++) = (shadowColor << 12) | (shadowColor << 8) | (bgColor << 4) | shadowColor; *(current++) = (bgColor << 12) | (bgColor << 8) | (fgColor << 4) | shadowColor; *(current++) = (fgColor << 12) | (bgColor << 8) | (fgColor << 4) | shadowColor; *(current++) = (shadowColor << 12) | (bgColor << 8) | (fgColor << 4) | shadowColor; *(current++) = (bgColor << 12) | (fgColor << 8) | (fgColor << 4) | shadowColor; *(current++) = (fgColor << 12) | (fgColor << 8) | (fgColor << 4) | shadowColor; *(current++) = (shadowColor << 12) | (fgColor << 8) | (fgColor << 4) | shadowColor; *(current++) = (bgColor << 12) | (shadowColor << 8) | (fgColor << 4) | shadowColor; *(current++) = (fgColor << 12) | (shadowColor << 8) | (fgColor << 4) | shadowColor; *(current++) = (shadowColor << 12) | (shadowColor << 8) | (fgColor << 4) | shadowColor; *(current++) = (bgColor << 12) | (bgColor << 8) | (shadowColor << 4) | shadowColor; *(current++) = (fgColor << 12) | (bgColor << 8) | (shadowColor << 4) | shadowColor; *(current++) = (shadowColor << 12) | (bgColor << 8) | (shadowColor << 4) | shadowColor; *(current++) = (bgColor << 12) | (fgColor << 8) | (shadowColor << 4) | shadowColor; *(current++) = (fgColor << 12) | (fgColor << 8) | (shadowColor << 4) | shadowColor; *(current++) = (shadowColor << 12) | (fgColor << 8) | (shadowColor << 4) | shadowColor; *(current++) = (bgColor << 12) | (shadowColor << 8) | (shadowColor << 4) | shadowColor; *(current++) = (fgColor << 12) | (shadowColor << 8) | (shadowColor << 4) | shadowColor; *(current++) = (shadowColor << 12) | (shadowColor << 8) | (shadowColor << 4) | shadowColor; } #else NAKED void GenerateFontHalfRowLookupTable(u8 fgColor, u8 bgColor, u8 shadowColor) { asm("push {r4-r7,lr}\n\ mov r7, r10\n\ mov r6, r9\n\ mov r5, r8\n\ push {r5-r7}\n\ sub sp, #0x24\n\ lsl r0, #24\n\ lsr r0, #24\n\ lsl r1, #24\n\ lsr r1, #24\n\ lsl r2, #24\n\ lsr r2, #24\n\ ldr r3, =gFontHalfRowLookupTable\n\ ldr r4, =gLastTextBgColor\n\ strh r1, [r4]\n\ ldr r4, =gLastTextFgColor\n\ strh r0, [r4]\n\ ldr r4, =gLastTextShadowColor\n\ strh r2, [r4]\n\ lsl r5, r1, #12\n\ lsl r6, r0, #12\n\ lsl r4, r2, #12\n\ mov r8, r4\n\ lsl r7, r1, #8\n\ str r7, [sp]\n\ lsl r4, r1, #4\n\ mov r9, r4\n\ orr r7, r4\n\ str r7, [sp, #0x4]\n\ orr r7, r1\n\ add r4, r5, #0\n\ orr r4, r7\n\ strh r4, [r3]\n\ add r3, #0x2\n\ add r4, r6, #0\n\ orr r4, r7\n\ strh r4, [r3]\n\ add r3, #0x2\n\ mov r4, r8\n\ orr r7, r4\n\ strh r7, [r3]\n\ add r3, #0x2\n\ lsl r7, r0, #8\n\ mov r10, r7\n\ mov r4, r10\n\ mov r7, r9\n\ orr r4, r7\n\ str r4, [sp, #0x8]\n\ add r7, r4, #0\n\ orr r7, r1\n\ add r4, r5, #0\n\ orr r4, r7\n\ strh r4, [r3]\n\ add r3, #0x2\n\ add r4, r6, #0\n\ orr r4, r7\n\ strh r4, [r3]\n\ add r3, #0x2\n\ mov r4, r8\n\ orr r7, r4\n\ strh r7, [r3]\n\ add r3, #0x2\n\ lsl r7, r2, #8\n\ mov r12, r7\n\ mov r4, r12\n\ mov r7, r9\n\ orr r4, r7\n\ str r4, [sp, #0xC]\n\ add r7, r4, #0\n\ orr r7, r1\n\ add r4, r5, #0\n\ orr r4, r7\n\ strh r4, [r3]\n\ add r3, #0x2\n\ add r4, r6, #0\n\ orr r4, r7\n\ strh r4, [r3]\n\ add r3, #0x2\n\ mov r4, r8\n\ orr r7, r4\n\ strh r7, [r3]\n\ add r3, #0x2\n\ lsl r7, r0, #4\n\ mov r9, r7\n\ ldr r4, [sp]\n\ orr r4, r7\n\ str r4, [sp, #0x10]\n\ add r7, r4, #0\n\ orr r7, r1\n\ add r4, r5, #0\n\ orr r4, r7\n\ strh r4, [r3]\n\ add r3, #0x2\n\ add r4, r6, #0\n\ orr r4, r7\n\ strh r4, [r3]\n\ add r3, #0x2\n\ mov r4, r8\n\ orr r7, r4\n\ strh r7, [r3]\n\ add r3, #0x2\n\ mov r7, r10\n\ add r4, r7, #0\n\ mov r7, r9\n\ orr r4, r7\n\ str r4, [sp, #0x14]\n\ add r7, r4, #0\n\ orr r7, r1\n\ add r4, r5, #0\n\ orr r4, r7\n\ strh r4, [r3]\n\ add r3, #0x2\n\ add r4, r6, #0\n\ orr r4, r7\n\ strh r4, [r3]\n\ add r3, #0x2\n\ mov r4, r8\n\ orr r7, r4\n\ strh r7, [r3]\n\ add r3, #0x2\n\ mov r7, r12\n\ add r4, r7, #0\n\ mov r7, r9\n\ orr r4, r7\n\ str r4, [sp, #0x18]\n\ add r7, r4, #0\n\ orr r7, r1\n\ add r4, r5, #0\n\ orr r4, r7\n\ strh r4, [r3]\n\ add r3, #0x2\n\ add r4, r6, #0\n\ orr r4, r7\n\ strh r4, [r3]\n\ add r3, #0x2\n\ mov r4, r8\n\ orr r7, r4\n\ strh r7, [r3]\n\ add r3, #0x2\n\ lsl r7, r2, #4\n\ mov r9, r7\n\ mov r4, r9\n\ ldr r7, [sp]\n\ orr r7, r4\n\ str r7, [sp, #0x1C]\n\ orr r7, r1\n\ add r4, r5, #0\n\ orr r4, r7\n\ strh r4, [r3]\n\ add r3, #0x2\n\ add r4, r6, #0\n\ orr r4, r7\n\ strh r4, [r3]\n\ add r3, #0x2\n\ mov r4, r8\n\ orr r7, r4\n\ strh r7, [r3]\n\ add r3, #0x2\n\ mov r7, r9\n\ mov r4, r10\n\ orr r4, r7\n\ str r4, [sp, #0x20]\n\ add r7, r4, #0\n\ orr r7, r1\n\ add r4, r5, #0\n\ orr r4, r7\n\ strh r4, [r3]\n\ add r3, #0x2\n\ add r4, r6, #0\n\ orr r4, r7\n\ strh r4, [r3]\n\ add r3, #0x2\n\ mov r4, r8\n\ orr r7, r4\n\ strh r7, [r3]\n\ add r3, #0x2\n\ mov r4, r12\n\ mov r7, r9\n\ orr r4, r7\n\ add r7, r4, #0\n\ orr r7, r1\n\ add r1, r5, #0\n\ orr r1, r7\n\ strh r1, [r3]\n\ add r3, #0x2\n\ add r1, r6, #0\n\ orr r1, r7\n\ strh r1, [r3]\n\ add r3, #0x2\n\ mov r1, r8\n\ orr r7, r1\n\ strh r7, [r3]\n\ add r3, #0x2\n\ ldr r7, [sp, #0x4]\n\ orr r7, r0\n\ add r1, r5, #0\n\ orr r1, r7\n\ strh r1, [r3]\n\ add r3, #0x2\n\ add r1, r6, #0\n\ orr r1, r7\n\ strh r1, [r3]\n\ add r3, #0x2\n\ mov r1, r8\n\ orr r7, r1\n\ strh r7, [r3]\n\ add r3, #0x2\n\ ldr r7, [sp, #0x8]\n\ orr r7, r0\n\ add r1, r5, #0\n\ orr r1, r7\n\ strh r1, [r3]\n\ add r3, #0x2\n\ add r1, r6, #0\n\ orr r1, r7\n\ strh r1, [r3]\n\ add r3, #0x2\n\ mov r1, r8\n\ orr r7, r1\n\ strh r7, [r3]\n\ add r3, #0x2\n\ ldr r7, [sp, #0xC]\n\ orr r7, r0\n\ add r1, r5, #0\n\ orr r1, r7\n\ strh r1, [r3]\n\ add r3, #0x2\n\ add r1, r6, #0\n\ orr r1, r7\n\ strh r1, [r3]\n\ add r3, #0x2\n\ mov r1, r8\n\ orr r7, r1\n\ strh r7, [r3]\n\ add r3, #0x2\n\ ldr r7, [sp, #0x10]\n\ orr r7, r0\n\ add r1, r5, #0\n\ orr r1, r7\n\ strh r1, [r3]\n\ add r3, #0x2\n\ add r1, r6, #0\n\ orr r1, r7\n\ strh r1, [r3]\n\ add r3, #0x2\n\ mov r1, r8\n\ orr r7, r1\n\ strh r7, [r3]\n\ add r3, #0x2\n\ ldr r7, [sp, #0x14]\n\ orr r7, r0\n\ add r1, r5, #0\n\ orr r1, r7\n\ strh r1, [r3]\n\ add r3, #0x2\n\ add r1, r6, #0\n\ orr r1, r7\n\ strh r1, [r3]\n\ add r3, #0x2\n\ mov r1, r8\n\ orr r7, r1\n\ strh r7, [r3]\n\ add r3, #0x2\n\ ldr r7, [sp, #0x18]\n\ orr r7, r0\n\ add r1, r5, #0\n\ orr r1, r7\n\ strh r1, [r3]\n\ add r3, #0x2\n\ add r1, r6, #0\n\ orr r1, r7\n\ strh r1, [r3]\n\ add r3, #0x2\n\ mov r1, r8\n\ orr r7, r1\n\ strh r7, [r3]\n\ add r3, #0x2\n\ ldr r7, [sp, #0x1C]\n\ orr r7, r0\n\ add r1, r5, #0\n\ orr r1, r7\n\ strh r1, [r3]\n\ add r3, #0x2\n\ add r1, r6, #0\n\ orr r1, r7\n\ strh r1, [r3]\n\ add r3, #0x2\n\ mov r1, r8\n\ orr r7, r1\n\ strh r7, [r3]\n\ add r3, #0x2\n\ ldr r7, [sp, #0x20]\n\ orr r7, r0\n\ add r1, r5, #0\n\ orr r1, r7\n\ strh r1, [r3]\n\ add r3, #0x2\n\ add r1, r6, #0\n\ orr r1, r7\n\ strh r1, [r3]\n\ add r3, #0x2\n\ mov r1, r8\n\ orr r7, r1\n\ strh r7, [r3]\n\ add r3, #0x2\n\ add r7, r4, #0\n\ orr r7, r0\n\ add r0, r5, #0\n\ orr r0, r7\n\ strh r0, [r3]\n\ add r3, #0x2\n\ add r0, r6, #0\n\ orr r0, r7\n\ strh r0, [r3]\n\ add r3, #0x2\n\ orr r7, r1\n\ strh r7, [r3]\n\ add r3, #0x2\n\ add r7, r2, #0\n\ ldr r0, [sp, #0x4]\n\ orr r7, r0\n\ add r0, r5, #0\n\ orr r0, r7\n\ strh r0, [r3]\n\ add r3, #0x2\n\ add r0, r6, #0\n\ orr r0, r7\n\ strh r0, [r3]\n\ add r3, #0x2\n\ orr r7, r1\n\ strh r7, [r3]\n\ add r3, #0x2\n\ add r7, r2, #0\n\ ldr r1, [sp, #0x8]\n\ orr r7, r1\n\ add r0, r5, #0\n\ orr r0, r7\n\ strh r0, [r3]\n\ add r3, #0x2\n\ add r0, r6, #0\n\ orr r0, r7\n\ strh r0, [r3]\n\ add r3, #0x2\n\ mov r0, r8\n\ orr r7, r0\n\ strh r7, [r3]\n\ add r3, #0x2\n\ add r7, r2, #0\n\ ldr r1, [sp, #0xC]\n\ orr r7, r1\n\ add r0, r5, #0\n\ orr r0, r7\n\ strh r0, [r3]\n\ add r3, #0x2\n\ add r0, r6, #0\n\ orr r0, r7\n\ strh r0, [r3]\n\ add r3, #0x2\n\ mov r0, r8\n\ orr r7, r0\n\ strh r7, [r3]\n\ add r3, #0x2\n\ add r7, r2, #0\n\ ldr r1, [sp, #0x10]\n\ orr r7, r1\n\ add r0, r5, #0\n\ orr r0, r7\n\ strh r0, [r3]\n\ add r3, #0x2\n\ add r0, r6, #0\n\ orr r0, r7\n\ strh r0, [r3]\n\ add r3, #0x2\n\ mov r0, r8\n\ orr r7, r0\n\ strh r7, [r3]\n\ add r3, #0x2\n\ add r7, r2, #0\n\ ldr r1, [sp, #0x14]\n\ orr r7, r1\n\ add r0, r5, #0\n\ orr r0, r7\n\ strh r0, [r3]\n\ add r3, #0x2\n\ add r0, r6, #0\n\ orr r0, r7\n\ strh r0, [r3]\n\ add r3, #0x2\n\ mov r0, r8\n\ orr r7, r0\n\ strh r7, [r3]\n\ add r3, #0x2\n\ add r7, r2, #0\n\ ldr r1, [sp, #0x18]\n\ orr r7, r1\n\ add r0, r5, #0\n\ orr r0, r7\n\ strh r0, [r3]\n\ add r3, #0x2\n\ add r0, r6, #0\n\ orr r0, r7\n\ strh r0, [r3]\n\ add r3, #0x2\n\ mov r0, r8\n\ orr r7, r0\n\ strh r7, [r3]\n\ add r3, #0x2\n\ add r7, r2, #0\n\ ldr r1, [sp, #0x1C]\n\ orr r7, r1\n\ add r0, r5, #0\n\ orr r0, r7\n\ strh r0, [r3]\n\ add r3, #0x2\n\ add r0, r6, #0\n\ orr r0, r7\n\ strh r0, [r3]\n\ add r3, #0x2\n\ mov r0, r8\n\ orr r7, r0\n\ strh r7, [r3]\n\ add r3, #0x2\n\ add r7, r2, #0\n\ ldr r1, [sp, #0x20]\n\ orr r7, r1\n\ add r0, r5, #0\n\ orr r0, r7\n\ strh r0, [r3]\n\ add r3, #0x2\n\ add r0, r6, #0\n\ orr r0, r7\n\ strh r0, [r3]\n\ add r3, #0x2\n\ mov r0, r8\n\ orr r7, r0\n\ strh r7, [r3]\n\ add r3, #0x2\n\ add r7, r2, #0\n\ orr r7, r4\n\ orr r5, r7\n\ strh r5, [r3]\n\ add r3, #0x2\n\ orr r6, r7\n\ strh r6, [r3]\n\ orr r0, r7\n\ strh r0, [r3, #0x2]\n\ add sp, #0x24\n\ pop {r3-r5}\n\ mov r8, r3\n\ mov r9, r4\n\ mov r10, r5\n\ pop {r4-r7}\n\ pop {r0}\n\ bx r0\n\ .pool"); } #endif void SaveTextColors(u8 *fgColor, u8 *bgColor, u8 *shadowColor) { *bgColor = gLastTextBgColor; *fgColor = gLastTextFgColor; *shadowColor = gLastTextShadowColor; } void RestoreTextColors(u8 *fgColor, u8 *bgColor, u8 *shadowColor) { GenerateFontHalfRowLookupTable(*fgColor, *bgColor, *shadowColor); } #ifdef NONMATCHING void DecompressGlyphTile(const u16 *src, u16 *dest) { u32 temp; temp = src[0]; *(dest++) = (gFontHalfRowLookupTable[gFontHalfRowOffsets[temp & 0xFF]] << 16) | gFontHalfRowLookupTable[gFontHalfRowOffsets[temp >> 8]]; temp = src[1]; src += 2; dest[1] = (gFontHalfRowLookupTable[gFontHalfRowOffsets[temp & 0xFF]] << 16) | gFontHalfRowLookupTable[gFontHalfRowOffsets[temp >> 8]]; dest++; temp = *(src++); *(dest++) = (gFontHalfRowLookupTable[gFontHalfRowOffsets[temp & 0xFF]] << 16) | gFontHalfRowLookupTable[gFontHalfRowOffsets[temp >> 8]]; temp = *(src++); *(dest++) = (gFontHalfRowLookupTable[gFontHalfRowOffsets[temp & 0xFF]] << 16) | gFontHalfRowLookupTable[gFontHalfRowOffsets[temp >> 8]]; temp = *(src++); *(dest++) = (gFontHalfRowLookupTable[gFontHalfRowOffsets[temp & 0xFF]] << 16) | gFontHalfRowLookupTable[gFontHalfRowOffsets[temp >> 8]]; temp = *(src++); *(dest++) = (gFontHalfRowLookupTable[gFontHalfRowOffsets[temp & 0xFF]] << 16) | gFontHalfRowLookupTable[gFontHalfRowOffsets[temp >> 8]]; *(dest++) = (gFontHalfRowLookupTable[gFontHalfRowOffsets[src[0] & 0xFF]] << 16) | gFontHalfRowLookupTable[gFontHalfRowOffsets[src[0] >> 8]]; *(dest) = (gFontHalfRowLookupTable[gFontHalfRowOffsets[src[1] & 0xFF]] << 16) | gFontHalfRowLookupTable[gFontHalfRowOffsets[src[1] >> 8]]; } #else NAKED void DecompressGlyphTile(const u16 *src, u16 *dest) { asm("push {r4-r7,lr}\n\ mov r7, r8\n\ push {r7}\n\ ldrh r7, [r0]\n\ ldr r5, =gFontHalfRowLookupTable\n\ ldr r4, =gFontHalfRowOffsets\n\ mov r2, #0xFF\n\ mov r8, r2\n\ add r2, r7, #0\n\ mov r3, r8\n\ and r2, r3\n\ add r2, r4\n\ ldrb r2, [r2]\n\ lsl r2, #1\n\ add r2, r5\n\ ldrh r3, [r2]\n\ lsl r3, #16\n\ lsr r2, r7, #8\n\ add r2, r4\n\ ldrb r2, [r2]\n\ lsl r2, #1\n\ add r2, r5\n\ ldrh r2, [r2]\n\ orr r3, r2\n\ add r6, r1, #0\n\ stmia r6!, {r3}\n\ ldrh r7, [r0, #0x2]\n\ add r0, #0x4\n\ add r2, r7, #0\n\ mov r3, r8\n\ and r2, r3\n\ add r2, r4\n\ ldrb r2, [r2]\n\ lsl r2, #1\n\ add r2, r5\n\ ldrh r3, [r2]\n\ lsl r3, #16\n\ lsr r2, r7, #8\n\ add r2, r4\n\ ldrb r2, [r2]\n\ lsl r2, #1\n\ add r2, r5\n\ ldrh r2, [r2]\n\ orr r3, r2\n\ str r3, [r1, #0x4]\n\ add r6, #0x4\n\ ldrh r7, [r0]\n\ add r0, #0x2\n\ add r1, r7, #0\n\ mov r2, r8\n\ and r1, r2\n\ add r1, r4\n\ ldrb r1, [r1]\n\ lsl r1, #1\n\ add r1, r5\n\ ldrh r2, [r1]\n\ lsl r2, #16\n\ lsr r1, r7, #8\n\ add r1, r4\n\ ldrb r1, [r1]\n\ lsl r1, #1\n\ add r1, r5\n\ ldrh r1, [r1]\n\ orr r2, r1\n\ stmia r6!, {r2}\n\ ldrh r7, [r0]\n\ add r0, #0x2\n\ add r1, r7, #0\n\ mov r3, r8\n\ and r1, r3\n\ add r1, r4\n\ ldrb r1, [r1]\n\ lsl r1, #1\n\ add r1, r5\n\ ldrh r2, [r1]\n\ lsl r2, #16\n\ lsr r1, r7, #8\n\ add r1, r4\n\ ldrb r1, [r1]\n\ lsl r1, #1\n\ add r1, r5\n\ ldrh r1, [r1]\n\ orr r2, r1\n\ stmia r6!, {r2}\n\ ldrh r7, [r0]\n\ add r0, #0x2\n\ add r1, r7, #0\n\ and r1, r3\n\ add r1, r4\n\ ldrb r1, [r1]\n\ lsl r1, #1\n\ add r1, r5\n\ ldrh r2, [r1]\n\ lsl r2, #16\n\ lsr r1, r7, #8\n\ add r1, r4\n\ ldrb r1, [r1]\n\ lsl r1, #1\n\ add r1, r5\n\ ldrh r1, [r1]\n\ orr r2, r1\n\ stmia r6!, {r2}\n\ ldrh r7, [r0]\n\ add r0, #0x2\n\ add r1, r7, #0\n\ and r1, r3\n\ add r1, r4\n\ ldrb r1, [r1]\n\ lsl r1, #1\n\ add r1, r5\n\ ldrh r2, [r1]\n\ lsl r2, #16\n\ lsr r1, r7, #8\n\ add r1, r4\n\ ldrb r1, [r1]\n\ lsl r1, #1\n\ add r1, r5\n\ ldrh r1, [r1]\n\ orr r2, r1\n\ stmia r6!, {r2}\n\ ldrh r7, [r0]\n\ add r1, r7, #0\n\ and r1, r3\n\ add r1, r4\n\ ldrb r1, [r1]\n\ lsl r1, #1\n\ add r1, r5\n\ ldrh r2, [r1]\n\ lsl r2, #16\n\ lsr r1, r7, #8\n\ add r1, r4\n\ ldrb r1, [r1]\n\ lsl r1, #1\n\ add r1, r5\n\ ldrh r1, [r1]\n\ orr r2, r1\n\ stmia r6!, {r2}\n\ ldrh r7, [r0, #0x2]\n\ add r0, r7, #0\n\ and r0, r3\n\ add r0, r4\n\ ldrb r0, [r0]\n\ lsl r0, #1\n\ add r0, r5\n\ ldrh r1, [r0]\n\ lsl r1, #16\n\ lsr r0, r7, #8\n\ add r0, r4\n\ ldrb r0, [r0]\n\ lsl r0, #1\n\ add r0, r5\n\ ldrh r0, [r0]\n\ orr r1, r0\n\ str r1, [r6]\n\ pop {r3}\n\ mov r8, r3\n\ pop {r4-r7}\n\ pop {r0}\n\ bx r0\n\ .pool"); } #endif u8 GetLastTextColor(u8 colorType) { switch (colorType) { case 0: return gLastTextFgColor; case 2: return gLastTextBgColor; case 1: return gLastTextShadowColor; default: return 0; } } NAKED void CopyGlyphToWindow(struct TextPrinter *x) { asm("push {r4-r7,lr}\n\ mov r7, r10\n\ mov r6, r9\n\ mov r5, r8\n\ push {r5-r7}\n\ sub sp, #0x8C\n\ add r3, r0, #0\n\ ldrb r1, [r3, #0x4]\n\ lsl r0, r1, #1\n\ add r0, r1\n\ lsl r0, #2\n\ ldr r1, =gWindows\n\ add r1, r0, r1\n\ add r2, r1, #0\n\ ldrb r7, [r1, #0x3]\n\ lsl r0, r7, #3\n\ ldrb r6, [r3, #0x8]\n\ sub r4, r0, r6\n\ ldr r5, =gUnknown_03002F90\n\ add r0, r5, #0\n\ add r0, #0x80\n\ ldrb r0, [r0]\n\ cmp r4, r0\n\ ble _08004DD2\n\ add r4, r0, #0\n\ _08004DD2:\n\ ldrb r0, [r1, #0x4]\n\ lsl r0, #3\n\ ldrb r3, [r3, #0x9]\n\ sub r0, r3\n\ add r1, r5, #0\n\ add r1, #0x81\n\ ldrb r1, [r1]\n\ cmp r0, r1\n\ ble _08004DE6\n\ add r0, r1, #0\n\ _08004DE6:\n\ str r6, [sp]\n\ mov r8, r3\n\ add r3, r5, #0\n\ ldr r2, [r2, #0x8]\n\ mov r9, r2\n\ lsl r1, r7, #5\n\ str r1, [sp, #0x4]\n\ cmp r4, #0x8\n\ ble _08004DFA\n\ b _08004F94\n\ _08004DFA:\n\ cmp r0, #0x8\n\ bgt _08004E84\n\ mov r1, r8\n\ str r3, [sp, #0x8]\n\ add r2, r6, #0\n\ add r2, r4\n\ mov r8, r2\n\ add r0, r1, r0\n\ str r0, [sp, #0xC]\n\ str r6, [sp, #0x10]\n\ cmp r1, r0\n\ bcc _08004E14\n\ b _080052AA\n\ _08004E14:\n\ ldr r3, [sp, #0x8]\n\ ldm r3!, {r5}\n\ str r3, [sp, #0x8]\n\ ldr r4, [sp, #0x10]\n\ add r0, r1, #0x1\n\ mov r10, r0\n\ cmp r4, r8\n\ bcs _08004E72\n\ mov r2, #0x7\n\ mov r12, r2\n\ lsr r0, r1, #3\n\ ldr r2, [sp, #0x4]\n\ add r3, r0, #0\n\ mul r3, r2\n\ add r7, r3, #0\n\ mov r3, r12\n\ and r1, r3\n\ lsl r6, r1, #2\n\ _08004E38:\n\ add r3, r5, #0\n\ mov r0, #0xF\n\ and r3, r0\n\ cmp r3, #0\n\ beq _08004E6A\n\ lsr r2, r4, #3\n\ lsl r2, #5\n\ add r2, r9\n\ add r0, r4, #0\n\ mov r1, r12\n\ and r0, r1\n\ lsr r0, #1\n\ add r2, r0\n\ add r2, r7\n\ add r2, r6\n\ mov r1, #0x1\n\ and r1, r4\n\ lsl r1, #2\n\ lsl r3, r1\n\ mov r0, #0xF0\n\ asr r0, r1\n\ ldrb r1, [r2]\n\ and r0, r1\n\ orr r3, r0\n\ strb r3, [r2]\n\ _08004E6A:\n\ lsr r5, #4\n\ add r4, #0x1\n\ cmp r4, r8\n\ bcc _08004E38\n\ _08004E72:\n\ mov r1, r10\n\ ldr r2, [sp, #0xC]\n\ cmp r1, r2\n\ bcc _08004E14\n\ b _080052AA\n\ .pool\n\ _08004E84:\n\ mov r1, r8\n\ str r3, [sp, #0x14]\n\ ldr r3, [sp]\n\ add r3, r4\n\ mov r12, r3\n\ add r2, r1, #0\n\ add r2, #0x8\n\ str r2, [sp, #0x18]\n\ ldr r3, [sp]\n\ str r3, [sp, #0x1C]\n\ mov r2, r12\n\ str r2, [sp, #0x74]\n\ ldr r3, [sp, #0x18]\n\ str r3, [sp, #0x88]\n\ sub r0, #0x8\n\ str r0, [sp, #0x80]\n\ cmp r1, r3\n\ bcs _08004F0E\n\ _08004EA8:\n\ ldr r0, [sp, #0x14]\n\ ldm r0!, {r5}\n\ str r0, [sp, #0x14]\n\ ldr r4, [sp, #0x1C]\n\ add r2, r1, #0x1\n\ mov r8, r2\n\ cmp r4, r12\n\ bcs _08004F06\n\ mov r3, #0x7\n\ mov r10, r3\n\ lsr r0, r1, #3\n\ ldr r3, [sp, #0x4]\n\ add r2, r0, #0\n\ mul r2, r3\n\ add r7, r2, #0\n\ mov r0, r10\n\ and r1, r0\n\ lsl r6, r1, #2\n\ _08004ECC:\n\ add r3, r5, #0\n\ mov r1, #0xF\n\ and r3, r1\n\ cmp r3, #0\n\ beq _08004EFE\n\ lsr r2, r4, #3\n\ lsl r2, #5\n\ add r2, r9\n\ add r0, r4, #0\n\ mov r1, r10\n\ and r0, r1\n\ lsr r0, #1\n\ add r2, r0\n\ add r2, r7\n\ add r2, r6\n\ mov r1, #0x1\n\ and r1, r4\n\ lsl r1, #2\n\ lsl r3, r1\n\ mov r0, #0xF0\n\ asr r0, r1\n\ ldrb r1, [r2]\n\ and r0, r1\n\ orr r3, r0\n\ strb r3, [r2]\n\ _08004EFE:\n\ lsr r5, #4\n\ add r4, #0x1\n\ cmp r4, r12\n\ bcc _08004ECC\n\ _08004F06:\n\ mov r1, r8\n\ ldr r2, [sp, #0x18]\n\ cmp r1, r2\n\ bcc _08004EA8\n\ _08004F0E:\n\ ldr r1, [sp, #0x88]\n\ ldr r3, =gUnknown_03002FD0\n\ str r3, [sp, #0x20]\n\ ldr r0, [sp, #0x74]\n\ mov r8, r0\n\ ldr r2, [sp, #0x80]\n\ add r2, r1, r2\n\ str r2, [sp, #0x24]\n\ ldr r3, [sp]\n\ str r3, [sp, #0x28]\n\ cmp r1, r2\n\ bcc _08004F28\n\ b _080052AA\n\ _08004F28:\n\ ldr r0, [sp, #0x20]\n\ ldm r0!, {r5}\n\ str r0, [sp, #0x20]\n\ ldr r4, [sp, #0x28]\n\ add r2, r1, #0x1\n\ mov r10, r2\n\ cmp r4, r8\n\ bcs _08004F86\n\ mov r3, #0x7\n\ mov r12, r3\n\ lsr r0, r1, #3\n\ ldr r3, [sp, #0x4]\n\ add r2, r0, #0\n\ mul r2, r3\n\ add r7, r2, #0\n\ mov r0, r12\n\ and r1, r0\n\ lsl r6, r1, #2\n\ _08004F4C:\n\ add r3, r5, #0\n\ mov r1, #0xF\n\ and r3, r1\n\ cmp r3, #0\n\ beq _08004F7E\n\ lsr r2, r4, #3\n\ lsl r2, #5\n\ add r2, r9\n\ add r0, r4, #0\n\ mov r1, r12\n\ and r0, r1\n\ lsr r0, #1\n\ add r2, r0\n\ add r2, r7\n\ add r2, r6\n\ mov r1, #0x1\n\ and r1, r4\n\ lsl r1, #2\n\ lsl r3, r1\n\ mov r0, #0xF0\n\ asr r0, r1\n\ ldrb r1, [r2]\n\ and r0, r1\n\ orr r3, r0\n\ strb r3, [r2]\n\ _08004F7E:\n\ lsr r5, #4\n\ add r4, #0x1\n\ cmp r4, r8\n\ bcc _08004F4C\n\ _08004F86:\n\ mov r1, r10\n\ ldr r2, [sp, #0x24]\n\ cmp r1, r2\n\ bcc _08004F28\n\ b _080052AA\n\ .pool\n\ _08004F94:\n\ cmp r0, #0x8\n\ ble _08004F9A\n\ b _080050A4\n\ _08004F9A:\n\ mov r1, r8\n\ str r3, [sp, #0x2C]\n\ ldr r3, [sp]\n\ add r3, #0x8\n\ mov r12, r3\n\ add r0, r8\n\ str r0, [sp, #0x30]\n\ ldr r0, [sp]\n\ str r0, [sp, #0x34]\n\ ldr r2, [sp, #0x30]\n\ str r2, [sp, #0x78]\n\ str r3, [sp, #0x84]\n\ sub r4, #0x8\n\ str r4, [sp, #0x7C]\n\ cmp r8, r2\n\ bcs _0800501C\n\ _08004FBA:\n\ ldr r0, [sp, #0x2C]\n\ ldm r0!, {r5}\n\ str r0, [sp, #0x2C]\n\ ldr r4, [sp, #0x34]\n\ add r2, r1, #0x1\n\ mov r10, r2\n\ cmp r4, r12\n\ bcs _08005014\n\ lsr r0, r1, #3\n\ ldr r2, [sp, #0x4]\n\ add r3, r0, #0\n\ mul r3, r2\n\ add r7, r3, #0\n\ mov r3, #0x7\n\ and r1, r3\n\ lsl r6, r1, #2\n\ _08004FDA:\n\ add r3, r5, #0\n\ mov r0, #0xF\n\ and r3, r0\n\ cmp r3, #0\n\ beq _0800500C\n\ lsr r2, r4, #3\n\ lsl r2, #5\n\ add r2, r9\n\ add r0, r4, #0\n\ mov r1, #0x7\n\ and r0, r1\n\ lsr r0, #1\n\ add r2, r0\n\ add r2, r7\n\ add r2, r6\n\ mov r1, #0x1\n\ and r1, r4\n\ lsl r1, #2\n\ lsl r3, r1\n\ mov r0, #0xF0\n\ asr r0, r1\n\ ldrb r1, [r2]\n\ and r0, r1\n\ orr r3, r0\n\ strb r3, [r2]\n\ _0800500C:\n\ lsr r5, #4\n\ add r4, #0x1\n\ cmp r4, r12\n\ bcc _08004FDA\n\ _08005014:\n\ mov r1, r10\n\ ldr r2, [sp, #0x30]\n\ cmp r1, r2\n\ bcc _08004FBA\n\ _0800501C:\n\ mov r1, r8\n\ ldr r3, =gUnknown_03002FB0\n\ str r3, [sp, #0x38]\n\ ldr r0, [sp, #0x84]\n\ ldr r2, [sp, #0x7C]\n\ add r0, r2\n\ mov r8, r0\n\ ldr r3, [sp, #0x78]\n\ str r3, [sp, #0x3C]\n\ ldr r0, [sp, #0x84]\n\ str r0, [sp, #0x40]\n\ cmp r1, r3\n\ bcc _08005038\n\ b _080052AA\n\ _08005038:\n\ ldr r2, [sp, #0x38]\n\ ldm r2!, {r5}\n\ str r2, [sp, #0x38]\n\ ldr r4, [sp, #0x40]\n\ add r3, r1, #0x1\n\ mov r10, r3\n\ cmp r4, r8\n\ bcs _08005096\n\ mov r0, #0x7\n\ mov r12, r0\n\ lsr r0, r1, #3\n\ ldr r3, [sp, #0x4]\n\ add r2, r0, #0\n\ mul r2, r3\n\ add r7, r2, #0\n\ mov r0, r12\n\ and r1, r0\n\ lsl r6, r1, #2\n\ _0800505C:\n\ add r3, r5, #0\n\ mov r1, #0xF\n\ and r3, r1\n\ cmp r3, #0\n\ beq _0800508E\n\ lsr r2, r4, #3\n\ lsl r2, #5\n\ add r2, r9\n\ add r0, r4, #0\n\ mov r1, r12\n\ and r0, r1\n\ lsr r0, #1\n\ add r2, r0\n\ add r2, r7\n\ add r2, r6\n\ mov r1, #0x1\n\ and r1, r4\n\ lsl r1, #2\n\ lsl r3, r1\n\ mov r0, #0xF0\n\ asr r0, r1\n\ ldrb r1, [r2]\n\ and r0, r1\n\ orr r3, r0\n\ strb r3, [r2]\n\ _0800508E:\n\ lsr r5, #4\n\ add r4, #0x1\n\ cmp r4, r8\n\ bcc _0800505C\n\ _08005096:\n\ mov r1, r10\n\ ldr r2, [sp, #0x3C]\n\ cmp r1, r2\n\ bcc _08005038\n\ b _080052AA\n\ .pool\n\ _080050A4:\n\ mov r1, r8\n\ str r5, [sp, #0x44]\n\ ldr r3, [sp]\n\ add r3, #0x8\n\ mov r12, r3\n\ mov r2, r8\n\ add r2, #0x8\n\ str r2, [sp, #0x48]\n\ ldr r3, [sp]\n\ str r3, [sp, #0x4C]\n\ str r2, [sp, #0x88]\n\ sub r0, #0x8\n\ str r0, [sp, #0x80]\n\ mov r0, r12\n\ str r0, [sp, #0x84]\n\ sub r4, #0x8\n\ str r4, [sp, #0x7C]\n\ cmp r8, r2\n\ bcs _0800512C\n\ _080050CA:\n\ ldr r2, [sp, #0x44]\n\ ldm r2!, {r5}\n\ str r2, [sp, #0x44]\n\ ldr r4, [sp, #0x4C]\n\ add r3, r1, #0x1\n\ mov r10, r3\n\ cmp r4, r12\n\ bcs _08005124\n\ lsr r0, r1, #3\n\ ldr r3, [sp, #0x4]\n\ add r2, r0, #0\n\ mul r2, r3\n\ add r7, r2, #0\n\ mov r0, #0x7\n\ and r1, r0\n\ lsl r6, r1, #2\n\ _080050EA:\n\ add r3, r5, #0\n\ mov r1, #0xF\n\ and r3, r1\n\ cmp r3, #0\n\ beq _0800511C\n\ lsr r2, r4, #3\n\ lsl r2, #5\n\ add r2, r9\n\ add r0, r4, #0\n\ mov r1, #0x7\n\ and r0, r1\n\ lsr r0, #1\n\ add r2, r0\n\ add r2, r7\n\ add r2, r6\n\ mov r1, #0x1\n\ and r1, r4\n\ lsl r1, #2\n\ lsl r3, r1\n\ mov r0, #0xF0\n\ asr r0, r1\n\ ldrb r1, [r2]\n\ and r0, r1\n\ orr r3, r0\n\ strb r3, [r2]\n\ _0800511C:\n\ lsr r5, #4\n\ add r4, #0x1\n\ cmp r4, r12\n\ bcc _080050EA\n\ _08005124:\n\ mov r1, r10\n\ ldr r2, [sp, #0x48]\n\ cmp r1, r2\n\ bcc _080050CA\n\ _0800512C:\n\ mov r1, r8\n\ ldr r3, =gUnknown_03002FB0\n\ str r3, [sp, #0x50]\n\ ldr r0, [sp, #0x84]\n\ ldr r2, [sp, #0x7C]\n\ add r0, r2\n\ mov r8, r0\n\ ldr r3, [sp, #0x88]\n\ str r3, [sp, #0x54]\n\ ldr r0, [sp, #0x84]\n\ str r0, [sp, #0x58]\n\ cmp r1, r3\n\ bcs _080051AC\n\ _08005146:\n\ ldr r2, [sp, #0x50]\n\ ldm r2!, {r5}\n\ str r2, [sp, #0x50]\n\ ldr r4, [sp, #0x58]\n\ add r3, r1, #0x1\n\ mov r10, r3\n\ cmp r4, r8\n\ bcs _080051A4\n\ mov r0, #0x7\n\ mov r12, r0\n\ lsr r0, r1, #3\n\ ldr r3, [sp, #0x4]\n\ add r2, r0, #0\n\ mul r2, r3\n\ add r7, r2, #0\n\ mov r0, r12\n\ and r1, r0\n\ lsl r6, r1, #2\n\ _0800516A:\n\ add r3, r5, #0\n\ mov r1, #0xF\n\ and r3, r1\n\ cmp r3, #0\n\ beq _0800519C\n\ lsr r2, r4, #3\n\ lsl r2, #5\n\ add r2, r9\n\ add r0, r4, #0\n\ mov r1, r12\n\ and r0, r1\n\ lsr r0, #1\n\ add r2, r0\n\ add r2, r7\n\ add r2, r6\n\ mov r1, #0x1\n\ and r1, r4\n\ lsl r1, #2\n\ lsl r3, r1\n\ mov r0, #0xF0\n\ asr r0, r1\n\ ldrb r1, [r2]\n\ and r0, r1\n\ orr r3, r0\n\ strb r3, [r2]\n\ _0800519C:\n\ lsr r5, #4\n\ add r4, #0x1\n\ cmp r4, r8\n\ bcc _0800516A\n\ _080051A4:\n\ mov r1, r10\n\ ldr r2, [sp, #0x54]\n\ cmp r1, r2\n\ bcc _08005146\n\ _080051AC:\n\ ldr r1, [sp, #0x88]\n\ ldr r3, =gUnknown_03002FD0\n\ str r3, [sp, #0x5C]\n\ ldr r0, [sp, #0x84]\n\ mov r8, r0\n\ ldr r2, [sp, #0x80]\n\ add r2, r1, r2\n\ str r2, [sp, #0x60]\n\ ldr r3, [sp]\n\ str r3, [sp, #0x64]\n\ cmp r1, r2\n\ bcs _0800522A\n\ _080051C4:\n\ ldr r0, [sp, #0x5C]\n\ ldm r0!, {r5}\n\ str r0, [sp, #0x5C]\n\ ldr r4, [sp, #0x64]\n\ add r2, r1, #0x1\n\ mov r10, r2\n\ cmp r4, r8\n\ bcs _08005222\n\ mov r3, #0x7\n\ mov r12, r3\n\ lsr r0, r1, #3\n\ ldr r3, [sp, #0x4]\n\ add r2, r0, #0\n\ mul r2, r3\n\ add r7, r2, #0\n\ mov r0, r12\n\ and r1, r0\n\ lsl r6, r1, #2\n\ _080051E8:\n\ add r3, r5, #0\n\ mov r1, #0xF\n\ and r3, r1\n\ cmp r3, #0\n\ beq _0800521A\n\ lsr r2, r4, #3\n\ lsl r2, #5\n\ add r2, r9\n\ add r0, r4, #0\n\ mov r1, r12\n\ and r0, r1\n\ lsr r0, #1\n\ add r2, r0\n\ add r2, r7\n\ add r2, r6\n\ mov r1, #0x1\n\ and r1, r4\n\ lsl r1, #2\n\ lsl r3, r1\n\ mov r0, #0xF0\n\ asr r0, r1\n\ ldrb r1, [r2]\n\ and r0, r1\n\ orr r3, r0\n\ strb r3, [r2]\n\ _0800521A:\n\ lsr r5, #4\n\ add r4, #0x1\n\ cmp r4, r8\n\ bcc _080051E8\n\ _08005222:\n\ mov r1, r10\n\ ldr r2, [sp, #0x60]\n\ cmp r1, r2\n\ bcc _080051C4\n\ _0800522A:\n\ ldr r4, [sp, #0x84]\n\ ldr r1, [sp, #0x88]\n\ ldr r3, =gUnknown_03002FF0\n\ str r3, [sp, #0x68]\n\ ldr r0, [sp, #0x7C]\n\ add r0, r4\n\ mov r8, r0\n\ ldr r2, [sp, #0x80]\n\ add r2, r1, r2\n\ str r2, [sp, #0x6C]\n\ str r4, [sp, #0x70]\n\ cmp r1, r2\n\ bcs _080052AA\n\ _08005244:\n\ ldr r3, [sp, #0x68]\n\ ldm r3!, {r5}\n\ str r3, [sp, #0x68]\n\ ldr r4, [sp, #0x70]\n\ add r0, r1, #0x1\n\ mov r10, r0\n\ cmp r4, r8\n\ bcs _080052A2\n\ mov r2, #0x7\n\ mov r12, r2\n\ lsr r0, r1, #3\n\ ldr r2, [sp, #0x4]\n\ add r3, r0, #0\n\ mul r3, r2\n\ add r7, r3, #0\n\ mov r3, r12\n\ and r1, r3\n\ lsl r6, r1, #2\n\ _08005268:\n\ add r3, r5, #0\n\ mov r0, #0xF\n\ and r3, r0\n\ cmp r3, #0\n\ beq _0800529A\n\ lsr r2, r4, #3\n\ lsl r2, #5\n\ add r2, r9\n\ add r0, r4, #0\n\ mov r1, r12\n\ and r0, r1\n\ lsr r0, #1\n\ add r2, r0\n\ add r2, r7\n\ add r2, r6\n\ mov r1, #0x1\n\ and r1, r4\n\ lsl r1, #2\n\ lsl r3, r1\n\ mov r0, #0xF0\n\ asr r0, r1\n\ ldrb r1, [r2]\n\ and r0, r1\n\ orr r3, r0\n\ strb r3, [r2]\n\ _0800529A:\n\ lsr r5, #4\n\ add r4, #0x1\n\ cmp r4, r8\n\ bcc _08005268\n\ _080052A2:\n\ mov r1, r10\n\ ldr r2, [sp, #0x6C]\n\ cmp r1, r2\n\ bcc _08005244\n\ _080052AA:\n\ add sp, #0x8C\n\ pop {r3-r5}\n\ mov r8, r3\n\ mov r9, r4\n\ mov r10, r5\n\ pop {r4-r7}\n\ pop {r0}\n\ bx r0\n\ .pool"); } void ClearTextSpan(struct TextPrinter *textPrinter, u32 width) { struct Window *window; struct Bitmap pixels_data; u8* gUnk; u8* glyphHeight; if (gLastTextBgColor != 0) { window = &gWindows[textPrinter->subPrinter.windowId]; pixels_data.pixels = window->tileData; pixels_data.width = window->window.width << 3; pixels_data.height = window->window.height << 3; gUnk = gUnknown_03002F90; glyphHeight = &gUnk[0x81]; FillBitmapRect4Bit( &pixels_data, textPrinter->subPrinter.currentX, textPrinter->subPrinter.currentY, width, *glyphHeight, gLastTextBgColor); } } u16 Font0Func(struct TextPrinter *textPrinter) { struct TextPrinterSubStruct *subStruct = &textPrinter->sub_union.sub; if (subStruct->field_1_top == 0) { textPrinter->sub_union.sub.font_type = 0; subStruct->field_1_top = 1; } return RenderText(textPrinter); } u16 Font1Func(struct TextPrinter *textPrinter) { struct TextPrinterSubStruct *subStruct = &textPrinter->sub_union.sub; if (subStruct->field_1_top == 0) { textPrinter->sub_union.sub.font_type = 1; subStruct->field_1_top = 1; } return RenderText(textPrinter); } u16 Font2Func(struct TextPrinter *textPrinter) { struct TextPrinterSubStruct *subStruct = &textPrinter->sub_union.sub; if (subStruct->field_1_top == 0) { textPrinter->sub_union.sub.font_type = 2; subStruct->field_1_top = 1; } return RenderText(textPrinter); } u16 Font3Func(struct TextPrinter *textPrinter) { struct TextPrinterSubStruct *subStruct = &textPrinter->sub_union.sub; if (subStruct->field_1_top == 0) { textPrinter->sub_union.sub.font_type = 3; subStruct->field_1_top = 1; } return RenderText(textPrinter); } u16 Font4Func(struct TextPrinter *textPrinter) { struct TextPrinterSubStruct *subStruct = &textPrinter->sub_union.sub; if (subStruct->field_1_top == 0) { textPrinter->sub_union.sub.font_type = 4; subStruct->field_1_top = 1; } return RenderText(textPrinter); } u16 Font5Func(struct TextPrinter *textPrinter) { struct TextPrinterSubStruct *subStruct = &textPrinter->sub_union.sub; if (subStruct->field_1_top == 0) { textPrinter->sub_union.sub.font_type = 5; subStruct->field_1_top = 1; } return RenderText(textPrinter); } u16 Font7Func(struct TextPrinter *textPrinter) { struct TextPrinterSubStruct *subStruct = &textPrinter->sub_union.sub; if (subStruct->field_1_top == 0) { textPrinter->sub_union.sub.font_type = 7; subStruct->field_1_top = 1; } return RenderText(textPrinter); } u16 Font8Func(struct TextPrinter *textPrinter) { struct TextPrinterSubStruct *subStruct = &textPrinter->sub_union.sub; if (subStruct->field_1_top == 0) { textPrinter->sub_union.sub.font_type = 8; subStruct->field_1_top = 1; } return RenderText(textPrinter); } void TextPrinterInitDownArrowCounters(struct TextPrinter *textPrinter) { struct TextPrinterSubStruct *subStruct = &textPrinter->sub_union.sub; if (gTextFlags.flag_2 == 1) subStruct->frames_visible_counter = 0; else { subStruct->field_1_upmid = 0; subStruct->field_1 = 0; } } void TextPrinterDrawDownArrow(struct TextPrinter *textPrinter) { struct TextPrinterSubStruct *subStruct = &textPrinter->sub_union.sub; const u8 *arrowTiles; if (gTextFlags.flag_2 == 0) { if (subStruct->field_1 != 0) { subStruct->field_1 = ((*(u32*)&textPrinter->sub_union.sub) << 19 >> 27) - 1; // convoluted way of getting field_1, necessary to match } else { FillWindowPixelRect( textPrinter->subPrinter.windowId, textPrinter->subPrinter.bgColor << 4 | textPrinter->subPrinter.bgColor, textPrinter->subPrinter.currentX, textPrinter->subPrinter.currentY, 0x8, 0x10); switch (gTextFlags.flag_1) { case 0: default: arrowTiles = gDownArrowTiles; break; case 1: arrowTiles = gDarkDownArrowTiles; break; } BlitBitmapRectToWindow( textPrinter->subPrinter.windowId, arrowTiles, 0, gDownArrowYCoords[*(u32*)subStruct << 17 >> 30], // subStruct->field_1_upmid but again, stupidly retrieved 0x8, 0x10, textPrinter->subPrinter.currentX, textPrinter->subPrinter.currentY, 0x8, 0x10); CopyWindowToVram(textPrinter->subPrinter.windowId, 0x2); subStruct->field_1 = 0x8; subStruct->field_1_upmid = (*(u32*)subStruct << 17 >> 30) + 1; } } } void TextPrinterClearDownArrow(struct TextPrinter *textPrinter) { FillWindowPixelRect( textPrinter->subPrinter.windowId, textPrinter->subPrinter.bgColor << 4 | textPrinter->subPrinter.bgColor, textPrinter->subPrinter.currentX, textPrinter->subPrinter.currentY, 0x8, 0x10); CopyWindowToVram(textPrinter->subPrinter.windowId, 0x2); } bool8 TextPrinterWaitAutoMode(struct TextPrinter *textPrinter) { struct TextPrinterSubStruct *subStruct = &textPrinter->sub_union.sub; if (subStruct->frames_visible_counter == 49) { return TRUE; } else { ++subStruct->frames_visible_counter; return FALSE; } } bool16 TextPrinterWaitWithDownArrow(struct TextPrinter *textPrinter) { bool8 result = FALSE; if (gTextFlags.flag_2 != 0) { result = TextPrinterWaitAutoMode(textPrinter); } else { TextPrinterDrawDownArrow(textPrinter); if (gMain.newKeys & (A_BUTTON | B_BUTTON)) { result = TRUE; PlaySE(SE_SELECT); } } return result; } bool16 TextPrinterWait(struct TextPrinter *textPrinter) { bool16 result = FALSE; if (gTextFlags.flag_2 != 0) { result = TextPrinterWaitAutoMode(textPrinter); } else { if (gMain.newKeys & (A_BUTTON | B_BUTTON)) { result = TRUE; PlaySE(SE_SELECT); } } return result; } void DrawDownArrow(u8 windowId, u16 x, u16 y, u8 bgColor, bool8 drawArrow, u8 *counter, u8 *yCoordIndex) { const u8 *arrowTiles; if (*counter != 0) { --*counter; } else { FillWindowPixelRect(windowId, (bgColor << 4) | bgColor, x, y, 0x8, 0x10); if (drawArrow == 0) { switch (gTextFlags.flag_1) { case 0: default: arrowTiles = gDownArrowTiles; break; case 1: arrowTiles = gDarkDownArrowTiles; break; } BlitBitmapRectToWindow( windowId, arrowTiles, 0, gDownArrowYCoords[*yCoordIndex & 3], 0x8, 0x10, x, y - 2, 0x8, 0x10); CopyWindowToVram(windowId, 0x2); *counter = 8; ++*yCoordIndex; } } } #ifdef NONMATCHING u16 RenderText(struct TextPrinter *textPrinter) { struct TextPrinterSubStruct *r4 = &textPrinter->sub_union.sub; u16 currChar; s32 width; switch (textPrinter->state) // _080057C4 { case 0: // _080057F0 if ((gMain.heldKeys & (A_BUTTON | B_BUTTON)) && r4->font_type_upper) textPrinter->delayCounter = 0; if (textPrinter->delayCounter && textPrinter->text_speed) //_0800580A { textPrinter->delayCounter--; if (gTextFlags.flag_0 && (gMain.newKeys & (A_BUTTON | B_BUTTON))) { r4->font_type_upper = 1; textPrinter->delayCounter = 0; } return 3; } if (!(gBattleTypeFlags & BATTLE_TYPE_RECORDED) && gTextFlags.flag_2) textPrinter->delayCounter = 3; else textPrinter->delayCounter = textPrinter->text_speed; currChar = *textPrinter->subPrinter.current_text_offset; textPrinter->subPrinter.current_text_offset++; switch (currChar) //_0800588A { case 0xF8+6: //_080058B8 textPrinter->subPrinter.currentX = textPrinter->subPrinter.x; textPrinter->subPrinter.currentY += (gFonts[textPrinter->subPrinter.fontId].maxLetterHeight + textPrinter->subPrinter.lineSpacing); return 2; case 0xF8+5: //_080058DC textPrinter->subPrinter.current_text_offset++; return 2; case 0xF8+4: //_080058E0 currChar = *textPrinter->subPrinter.current_text_offset; textPrinter->subPrinter.current_text_offset++; switch (currChar) // _080058F0 { case 1: // _08005960 textPrinter->subPrinter.fontColor_h = *textPrinter->subPrinter.current_text_offset; textPrinter->subPrinter.current_text_offset++; GenerateFontHalfRowLookupTable(textPrinter->subPrinter.fontColor_h, textPrinter->subPrinter.bgColor, textPrinter->subPrinter.shadowColor); return 2; case 2: // _08005982 textPrinter->subPrinter.bgColor = *textPrinter->subPrinter.current_text_offset; textPrinter->subPrinter.current_text_offset++; GenerateFontHalfRowLookupTable(textPrinter->subPrinter.fontColor_h, textPrinter->subPrinter.bgColor, textPrinter->subPrinter.shadowColor); return 2; case 3: // _080059A6 textPrinter->subPrinter.shadowColor = *textPrinter->subPrinter.current_text_offset; textPrinter->subPrinter.current_text_offset++; GenerateFontHalfRowLookupTable(textPrinter->subPrinter.fontColor_h, textPrinter->subPrinter.bgColor, textPrinter->subPrinter.shadowColor); return 2; case 4: // _080059C0 textPrinter->subPrinter.fontColor_h = *textPrinter->subPrinter.current_text_offset; textPrinter->subPrinter.current_text_offset++; textPrinter->subPrinter.bgColor = *textPrinter->subPrinter.current_text_offset; textPrinter->subPrinter.current_text_offset++; textPrinter->subPrinter.shadowColor = *textPrinter->subPrinter.current_text_offset; textPrinter->subPrinter.current_text_offset++; GenerateFontHalfRowLookupTable(textPrinter->subPrinter.fontColor_h, textPrinter->subPrinter.bgColor, textPrinter->subPrinter.shadowColor); return 2; case 5: // _08005A0E textPrinter->subPrinter.current_text_offset++; return 2; case 6: //_08005A12 r4->font_type = *textPrinter->subPrinter.current_text_offset; textPrinter->subPrinter.current_text_offset++; return 2; case 7: // _08005A0A return 2; case 8: // _08005A2A textPrinter->delayCounter = *textPrinter->subPrinter.current_text_offset; textPrinter->subPrinter.current_text_offset++; textPrinter->state = 6; return 2; case 9: // _08005A3A textPrinter->state = 1; if (gTextFlags.flag_2) r4->frames_visible_counter = 0; return 3; case 10: // _08005A58 textPrinter->state = 5; return 3; case 11: // _08005A5C currChar = *textPrinter->subPrinter.current_text_offset; textPrinter->subPrinter.current_text_offset++; currChar |= *textPrinter->subPrinter.current_text_offset << 8; textPrinter->subPrinter.current_text_offset++; PlayBGM(currChar); return 2; case 16: // _08005A76 currChar = *textPrinter->subPrinter.current_text_offset; textPrinter->subPrinter.current_text_offset++; currChar |= (*textPrinter->subPrinter.current_text_offset << 8); textPrinter->subPrinter.current_text_offset++; PlaySE(currChar); return 2; case 13: // _08005A90 textPrinter->subPrinter.currentX = textPrinter->subPrinter.x + *textPrinter->subPrinter.current_text_offset; textPrinter->subPrinter.current_text_offset++; return 2; case 14: // _08005A98 textPrinter->subPrinter.currentY = textPrinter->subPrinter.y + *textPrinter->subPrinter.current_text_offset; textPrinter->subPrinter.current_text_offset++; return 2; case 15: // _08005AA4 FillWindowPixelBuffer(textPrinter->subPrinter.windowId, textPrinter->subPrinter.bgColor | textPrinter->subPrinter.bgColor << 4); textPrinter->subPrinter.currentX = textPrinter->subPrinter.x; textPrinter->subPrinter.currentY = textPrinter->subPrinter.y; return 2; case 23: // _08005ABE m4aMPlayStop(&gMPlayInfo_BGM); return 2; case 24: // _08005ACC m4aMPlayContinue(&gMPlayInfo_BGM); return 2; case 17: // _08005AD8 width = *textPrinter->subPrinter.current_text_offset; textPrinter->subPrinter.current_text_offset++; if (width > 0) { ClearTextSpan(textPrinter, width); textPrinter->subPrinter.currentX += width; return 0; } return 2; case 18: // _08005AF2 textPrinter->subPrinter.currentX = *textPrinter->subPrinter.current_text_offset + textPrinter->subPrinter.x; textPrinter->subPrinter.current_text_offset++; return 2; case 19: // _08005B02 { s32 widthHelper = *textPrinter->subPrinter.current_text_offset; widthHelper += textPrinter->subPrinter.x; textPrinter->subPrinter.current_text_offset++; width = widthHelper - textPrinter->subPrinter.currentX; if (width > 0) { ClearTextSpan(textPrinter, width); textPrinter->subPrinter.currentX += width; return 0; } } return 2; case 20: // _08005B26 textPrinter->minLetterSpacing = *textPrinter->subPrinter.current_text_offset++; return 2; case 21: // _08005B36 textPrinter->japanese = 1; return 2; case 22: // _08005B3E textPrinter->japanese = 0; return 2; case 12: // _08005B5A currChar = *textPrinter->subPrinter.current_text_offset | 0x100; textPrinter->subPrinter.current_text_offset++; break; } break; case 0xF8+3: // _08005B48 textPrinter->state = 2; TextPrinterInitDownArrowCounters(textPrinter); return 3; case 0xF8+2: // _08005B4C textPrinter->state = 3; TextPrinterInitDownArrowCounters(textPrinter); return 3; case 0xF8+1: // _08005B5A currChar = *textPrinter->subPrinter.current_text_offset | 0x100; textPrinter->subPrinter.current_text_offset++; break; case 0xF8+0: // _08005B6C currChar = *textPrinter->subPrinter.current_text_offset; textPrinter->subPrinter.current_text_offset++; gUnknown_03002F90[0x80] = DrawKeypadIcon(textPrinter->subPrinter.windowId, currChar, textPrinter->subPrinter.currentX, textPrinter->subPrinter.currentY); textPrinter->subPrinter.currentX += gUnknown_03002F90[0x80] + textPrinter->subPrinter.letterSpacing; return 0; case 0xF8+7: // _08005D6C return 1; } switch (r4->font_type) // _08005B90 { case 0: // _08005BCC DecompressGlyphFont0(currChar, textPrinter->japanese); break; case 1: // _08005BDA DecompressGlyphFont1(currChar, textPrinter->japanese); break; case 2: case 3: case 4: case 5: // _08005BE8 DecompressGlyphFont2(currChar, textPrinter->japanese); break; case 7: // _08005BF6 DecompressGlyphFont7(currChar, textPrinter->japanese); break; case 8: // _08005C04 DecompressGlyphFont8(currChar, textPrinter->japanese); break; case 6: // _08005C10 break; } CopyGlyphToWindow(textPrinter); // _08005C10 if (textPrinter->minLetterSpacing) { textPrinter->subPrinter.currentX += gUnknown_03002F90[0x80]; width = textPrinter->minLetterSpacing - gUnknown_03002F90[0x80]; if (width > 0) { ClearTextSpan(textPrinter, width); textPrinter->subPrinter.currentX += width; } } else // _08005C48 { if (textPrinter->japanese) textPrinter->subPrinter.currentX += (gUnknown_03002F90[0x80] + textPrinter->subPrinter.letterSpacing); else textPrinter->subPrinter.currentX += gUnknown_03002F90[0x80]; } return 0; case 1: // _08005C78 if (TextPrinterWait(textPrinter)) textPrinter->state = 0; return 3; case 2: // _08005C8C if (TextPrinterWaitWithDownArrow(textPrinter)) { FillWindowPixelBuffer(textPrinter->subPrinter.windowId, (textPrinter->subPrinter.bgColor << 4) | textPrinter->subPrinter.bgColor); textPrinter->subPrinter.currentX = textPrinter->subPrinter.x; textPrinter->subPrinter.currentY = textPrinter->subPrinter.y; textPrinter->state = 0; } return 3; case 3: // _08005CB8 if (TextPrinterWaitWithDownArrow(textPrinter)) { TextPrinterClearDownArrow(textPrinter); textPrinter->scrollDistance = gFonts[textPrinter->subPrinter.fontId].maxLetterHeight + textPrinter->subPrinter.lineSpacing; textPrinter->subPrinter.currentX = textPrinter->subPrinter.x; textPrinter->state = 4; } return 3; case 4: // _08005CF0 if (textPrinter->scrollDistance) { int scrollSpeed = sub_8197964(); int speed = gWindowVerticalScrollSpeeds[scrollSpeed]; if (textPrinter->scrollDistance < speed) { ScrollWindow(textPrinter->subPrinter.windowId, 0, textPrinter->scrollDistance, textPrinter->subPrinter.bgColor << 4 | textPrinter->subPrinter.bgColor); textPrinter->scrollDistance = 0; } else { ScrollWindow(textPrinter->subPrinter.windowId, 0, speed, textPrinter->subPrinter.bgColor << 4 | textPrinter->subPrinter.bgColor); textPrinter->scrollDistance -= speed; } CopyWindowToVram(textPrinter->subPrinter.windowId, 2); } else { textPrinter->state = 0; } return 3; case 5: // _08005D48 if (!IsSEPlaying()) textPrinter->state = 0; return 3; case 6: // _08005D5A if (textPrinter->delayCounter != 0) textPrinter->delayCounter--; else textPrinter->state = 0; return 3; } return 1; } #else NAKED u16 RenderText(struct TextPrinter *textPrinter) { asm("push {r4-r6,lr}\n\ add r6, r0, #0\n\ add r4, r6, #0\n\ add r4, #0x14\n\ ldrb r0, [r6, #0x1C]\n\ cmp r0, #0x6\n\ bls _080057C4\n\ b _08005D6C\n\ _080057C4:\n\ lsl r0, #2\n\ ldr r1, =_080057D4\n\ add r0, r1\n\ ldr r0, [r0]\n\ mov pc, r0\n\ .pool\n\ .align 2, 0\n\ _080057D4:\n\ .4byte _080057F0\n\ .4byte _08005C78\n\ .4byte _08005C8C\n\ .4byte _08005CB8\n\ .4byte _08005CF0\n\ .4byte _08005D48\n\ .4byte _08005D5A\n\ _080057F0:\n\ ldr r2, =gMain\n\ ldrh r1, [r2, #0x2C]\n\ mov r0, #0x3\n\ and r0, r1\n\ cmp r0, #0\n\ beq _0800580A\n\ ldrb r1, [r4]\n\ mov r0, #0x10\n\ and r0, r1\n\ cmp r0, #0\n\ beq _0800580A\n\ mov r0, #0\n\ strb r0, [r6, #0x1E]\n\ _0800580A:\n\ ldrb r1, [r6, #0x1E]\n\ cmp r1, #0\n\ beq _0800584C\n\ ldrb r0, [r6, #0x1D]\n\ cmp r0, #0\n\ beq _0800584C\n\ sub r0, r1, #0x1\n\ strb r0, [r6, #0x1E]\n\ ldr r0, =gTextFlags\n\ ldrb r1, [r0]\n\ mov r0, #0x1\n\ and r0, r1\n\ cmp r0, #0\n\ bne _08005828\n\ b _08005B56\n\ _08005828:\n\ ldrh r1, [r2, #0x2E]\n\ mov r0, #0x3\n\ and r0, r1\n\ cmp r0, #0\n\ bne _08005834\n\ b _08005B56\n\ _08005834:\n\ ldrb r0, [r4]\n\ mov r1, #0x10\n\ orr r0, r1\n\ strb r0, [r4]\n\ mov r0, #0\n\ strb r0, [r6, #0x1E]\n\ b _08005B56\n\ .pool\n\ _0800584C:\n\ ldr r0, =gBattleTypeFlags\n\ ldr r0, [r0]\n\ mov r1, #0x80\n\ lsl r1, #17\n\ and r0, r1\n\ cmp r0, #0\n\ bne _08005874\n\ ldr r0, =gTextFlags\n\ ldrb r1, [r0]\n\ mov r0, #0x4\n\ and r0, r1\n\ cmp r0, #0\n\ beq _08005874\n\ mov r0, #0x3\n\ b _08005876\n\ .pool\n\ _08005874:\n\ ldrb r0, [r6, #0x1D]\n\ _08005876:\n\ strb r0, [r6, #0x1E]\n\ ldr r0, [r6]\n\ ldrb r3, [r0]\n\ add r0, #0x1\n\ str r0, [r6]\n\ add r0, r3, #0\n\ sub r0, #0xF8\n\ cmp r0, #0x7\n\ bls _0800588A\n\ b _08005B90\n\ _0800588A:\n\ lsl r0, #2\n\ ldr r1, =_08005898\n\ add r0, r1\n\ ldr r0, [r0]\n\ mov pc, r0\n\ .pool\n\ .align 2, 0\n\ _08005898:\n\ .4byte _08005B6C\n\ .4byte _08005B5A\n\ .4byte _08005B4C\n\ .4byte _08005B48\n\ .4byte _080058E0\n\ .4byte _080058DC\n\ .4byte _080058B8\n\ .4byte _08005D6C\n\ _080058B8:\n\ ldrb r0, [r6, #0x6]\n\ strb r0, [r6, #0x8]\n\ ldrb r1, [r6, #0x5]\n\ ldr r0, =gFonts\n\ ldr r2, [r0]\n\ lsl r0, r1, #1\n\ add r0, r1\n\ lsl r0, #2\n\ add r0, r2\n\ ldrb r1, [r6, #0xB]\n\ ldrb r0, [r0, #0x5]\n\ add r1, r0\n\ ldrb r0, [r6, #0x9]\n\ add r0, r1\n\ b _08005ABA\n\ .pool\n\ _080058DC:\n\ ldr r0, [r6]\n\ b _08005B30\n\ _080058E0:\n\ ldr r0, [r6]\n\ ldrb r3, [r0]\n\ add r0, #0x1\n\ str r0, [r6]\n\ sub r0, r3, #0x1\n\ cmp r0, #0x17\n\ bls _080058F0\n\ b _08005B90\n\ _080058F0:\n\ lsl r0, #2\n\ ldr r1, =_08005900\n\ add r0, r1\n\ ldr r0, [r0]\n\ mov pc, r0\n\ .pool\n\ .align 2, 0\n\ _08005900:\n\ .4byte _08005960 @0\n\ .4byte _08005982 @1\n\ .4byte _080059A6 @2\n\ .4byte _080059C0 @3\n\ .4byte _08005A0E @4\n\ .4byte _08005A12 @5\n\ .4byte _08005A0A @6\n\ .4byte _08005A2A @7\n\ .4byte _08005A3A @8\n\ .4byte _08005A58 @9\n\ .4byte _08005A5C @10\n\ .4byte _08005B5A @11\n\ .4byte _08005A90 @12\n\ .4byte _08005A98 @13\n\ .4byte _08005AA4 @14\n\ .4byte _08005A76 @15\n\ .4byte _08005AD8 @16\n\ .4byte _08005AF2 @17\n\ .4byte _08005B02 @18\n\ .4byte _08005B26 @19\n\ .4byte _08005B36 @20\n\ .4byte _08005B3E @21\n\ .4byte _08005ABE @22\n\ .4byte _08005ACC @23\n\ _08005960:\n\ ldr r2, [r6]\n\ ldrb r1, [r2]\n\ lsl r1, #4\n\ ldrb r3, [r6, #0xC]\n\ mov r0, #0xF\n\ and r0, r3\n\ orr r0, r1\n\ strb r0, [r6, #0xC]\n\ add r2, #0x1\n\ str r2, [r6]\n\ lsl r0, #24\n\ lsr r0, #28\n\ ldrb r2, [r6, #0xD]\n\ lsl r1, r2, #28\n\ lsr r1, #28\n\ lsr r2, #4\n\ b _08005A06\n\ _08005982:\n\ ldr r1, [r6]\n\ ldrb r2, [r1]\n\ mov r0, #0xF\n\ and r0, r2\n\ ldrb r3, [r6, #0xD]\n\ mov r2, #0x10\n\ neg r2, r2\n\ and r2, r3\n\ orr r2, r0\n\ strb r2, [r6, #0xD]\n\ add r1, #0x1\n\ str r1, [r6]\n\ ldrb r0, [r6, #0xC]\n\ lsr r0, #4\n\ lsl r1, r2, #28\n\ lsr r1, #28\n\ lsr r2, #4\n\ b _08005A06\n\ _080059A6:\n\ ldr r1, [r6]\n\ ldrb r0, [r1]\n\ lsl r0, #4\n\ ldrb r3, [r6, #0xD]\n\ mov r2, #0xF\n\ and r2, r3\n\ orr r2, r0\n\ strb r2, [r6, #0xD]\n\ add r1, #0x1\n\ str r1, [r6]\n\ ldrb r0, [r6, #0xC]\n\ lsr r0, #4\n\ b _080059FE\n\ _080059C0:\n\ ldr r3, [r6]\n\ ldrb r1, [r3]\n\ lsl r1, #4\n\ ldrb r4, [r6, #0xC]\n\ mov r2, #0xF\n\ add r0, r2, #0\n\ and r0, r4\n\ orr r0, r1\n\ strb r0, [r6, #0xC]\n\ add r5, r3, #0x1\n\ str r5, [r6]\n\ ldrb r3, [r3, #0x1]\n\ add r1, r2, #0\n\ and r1, r3\n\ ldrb r4, [r6, #0xD]\n\ mov r3, #0x10\n\ neg r3, r3\n\ and r3, r4\n\ orr r3, r1\n\ strb r3, [r6, #0xD]\n\ add r4, r5, #0x1\n\ str r4, [r6]\n\ ldrb r1, [r5, #0x1]\n\ lsl r1, #4\n\ and r2, r3\n\ orr r2, r1\n\ strb r2, [r6, #0xD]\n\ add r4, #0x1\n\ str r4, [r6]\n\ lsl r0, #24\n\ lsr r0, #28\n\ _080059FE:\n\ lsl r1, r2, #28\n\ lsr r1, #28\n\ lsl r2, #24\n\ lsr r2, #28\n\ _08005A06:\n\ bl GenerateFontHalfRowLookupTable\n\ _08005A0A:\n\ mov r0, #0x2\n\ b _08005D6E\n\ _08005A0E:\n\ ldr r0, [r6]\n\ b _08005B30\n\ _08005A12:\n\ ldr r0, [r6]\n\ ldrb r0, [r0]\n\ mov r1, #0xF\n\ and r1, r0\n\ ldrb r2, [r4]\n\ mov r0, #0x10\n\ neg r0, r0\n\ and r0, r2\n\ orr r0, r1\n\ strb r0, [r4]\n\ ldr r0, [r6]\n\ b _08005B30\n\ _08005A2A:\n\ ldr r0, [r6]\n\ ldrb r1, [r0]\n\ strb r1, [r6, #0x1E]\n\ add r0, #0x1\n\ str r0, [r6]\n\ mov r0, #0x6\n\ strb r0, [r6, #0x1C]\n\ b _08005A0A\n\ _08005A3A:\n\ mov r0, #0x1\n\ strb r0, [r6, #0x1C]\n\ ldr r0, =gTextFlags\n\ ldrb r1, [r0]\n\ mov r0, #0x4\n\ and r0, r1\n\ cmp r0, #0\n\ bne _08005A4C\n\ b _08005B56\n\ _08005A4C:\n\ mov r0, #0\n\ strb r0, [r4, #0x2]\n\ b _08005B56\n\ .pool\n\ _08005A58:\n\ mov r0, #0x5\n\ b _08005D56\n\ _08005A5C:\n\ ldr r0, [r6]\n\ ldrb r3, [r0]\n\ add r1, r0, #0x1\n\ str r1, [r6]\n\ ldrb r0, [r0, #0x1]\n\ lsl r0, #8\n\ orr r3, r0\n\ add r1, #0x1\n\ str r1, [r6]\n\ add r0, r3, #0\n\ bl PlayBGM\n\ b _08005A0A\n\ _08005A76:\n\ ldr r0, [r6]\n\ ldrb r3, [r0]\n\ add r1, r0, #0x1\n\ str r1, [r6]\n\ ldrb r0, [r0, #0x1]\n\ lsl r0, #8\n\ orr r3, r0\n\ add r1, #0x1\n\ str r1, [r6]\n\ add r0, r3, #0\n\ bl PlaySE\n\ b _08005A0A\n\ _08005A90:\n\ ldr r1, [r6]\n\ ldrb r0, [r1]\n\ ldrb r3, [r6, #0x6]\n\ b _08005AF8\n\ _08005A98:\n\ ldr r1, [r6]\n\ ldrb r0, [r1]\n\ ldrb r2, [r6, #0x7]\n\ add r0, r2\n\ strb r0, [r6, #0x9]\n\ b _08005AFC\n\ _08005AA4:\n\ ldrb r0, [r6, #0x4]\n\ ldrb r2, [r6, #0xD]\n\ lsl r2, #28\n\ lsr r1, r2, #4\n\ orr r1, r2\n\ lsr r1, #24\n\ bl FillWindowPixelBuffer\n\ ldrb r0, [r6, #0x6]\n\ strb r0, [r6, #0x8]\n\ ldrb r0, [r6, #0x7]\n\ _08005ABA:\n\ strb r0, [r6, #0x9]\n\ b _08005A0A\n\ _08005ABE:\n\ ldr r0, =gMPlayInfo_BGM\n\ bl m4aMPlayStop\n\ b _08005A0A\n\ .pool\n\ _08005ACC:\n\ ldr r0, =gMPlayInfo_BGM\n\ bl m4aMPlayContinue\n\ b _08005A0A\n\ .pool\n\ _08005AD8:\n\ ldr r0, [r6]\n\ ldrb r4, [r0]\n\ add r0, #0x1\n\ str r0, [r6]\n\ cmp r4, #0\n\ ble _08005A0A\n\ add r0, r6, #0\n\ add r1, r4, #0\n\ bl ClearTextSpan\n\ ldrb r0, [r6, #0x8]\n\ add r0, r4\n\ b _08005C6E\n\ _08005AF2:\n\ ldr r1, [r6]\n\ ldrb r0, [r6, #0x6]\n\ ldrb r3, [r1]\n\ _08005AF8:\n\ add r0, r3\n\ strb r0, [r6, #0x8]\n\ _08005AFC:\n\ add r1, #0x1\n\ str r1, [r6]\n\ b _08005A0A\n\ _08005B02:\n\ ldr r0, [r6]\n\ ldrb r2, [r0]\n\ ldrb r1, [r6, #0x6]\n\ add r2, r1\n\ add r0, #0x1\n\ str r0, [r6]\n\ ldrb r0, [r6, #0x8]\n\ sub r4, r2, r0\n\ cmp r4, #0\n\ bgt _08005B18\n\ b _08005A0A\n\ _08005B18:\n\ add r0, r6, #0\n\ add r1, r4, #0\n\ bl ClearTextSpan\n\ ldrb r0, [r6, #0x8]\n\ add r0, r4\n\ b _08005C6E\n\ _08005B26:\n\ ldr r0, [r6]\n\ ldrb r2, [r0]\n\ add r1, r6, #0\n\ add r1, #0x20\n\ strb r2, [r1]\n\ _08005B30:\n\ add r0, #0x1\n\ str r0, [r6]\n\ b _08005A0A\n\ _08005B36:\n\ add r1, r6, #0\n\ add r1, #0x21\n\ mov r0, #0x1\n\ b _08005B44\n\ _08005B3E:\n\ add r1, r6, #0\n\ add r1, #0x21\n\ mov r0, #0\n\ _08005B44:\n\ strb r0, [r1]\n\ b _08005A0A\n\ _08005B48:\n\ mov r0, #0x2\n\ b _08005B4E\n\ _08005B4C:\n\ mov r0, #0x3\n\ _08005B4E:\n\ strb r0, [r6, #0x1C]\n\ add r0, r6, #0\n\ bl TextPrinterInitDownArrowCounters\n\ _08005B56:\n\ mov r0, #0x3\n\ b _08005D6E\n\ _08005B5A:\n\ ldr r0, [r6]\n\ ldrb r3, [r0]\n\ mov r2, #0x80\n\ lsl r2, #1\n\ add r1, r2, #0\n\ orr r3, r1\n\ add r0, #0x1\n\ str r0, [r6]\n\ b _08005B90\n\ _08005B6C:\n\ ldr r0, [r6]\n\ ldrb r3, [r0]\n\ add r0, #0x1\n\ str r0, [r6]\n\ ldrb r0, [r6, #0x4]\n\ add r1, r3, #0\n\ ldrb r2, [r6, #0x8]\n\ ldrb r3, [r6, #0x9]\n\ bl DrawKeypadIcon\n\ ldr r1, =gUnknown_03002F90\n\ add r1, #0x80\n\ strb r0, [r1]\n\ ldrb r3, [r6, #0xA]\n\ add r0, r3\n\ b _08005C6A\n\ .pool\n\ _08005B90:\n\ ldr r0, [r4]\n\ lsl r0, #28\n\ lsr r0, #28\n\ cmp r0, #0x8\n\ bhi _08005C10\n\ lsl r0, #2\n\ ldr r1, =_08005BA8\n\ add r0, r1\n\ ldr r0, [r0]\n\ mov pc, r0\n\ .pool\n\ .align 2, 0\n\ _08005BA8:\n\ .4byte _08005BCC\n\ .4byte _08005BDA\n\ .4byte _08005BE8\n\ .4byte _08005BE8\n\ .4byte _08005BE8\n\ .4byte _08005BE8\n\ .4byte _08005C10\n\ .4byte _08005BF6\n\ .4byte _08005C04\n\ _08005BCC:\n\ add r0, r6, #0\n\ add r0, #0x21\n\ ldrb r1, [r0]\n\ add r0, r3, #0\n\ bl DecompressGlyphFont0\n\ b _08005C10\n\ _08005BDA:\n\ add r0, r6, #0\n\ add r0, #0x21\n\ ldrb r1, [r0]\n\ add r0, r3, #0\n\ bl DecompressGlyphFont1\n\ b _08005C10\n\ _08005BE8:\n\ add r0, r6, #0\n\ add r0, #0x21\n\ ldrb r1, [r0]\n\ add r0, r3, #0\n\ bl DecompressGlyphFont2\n\ b _08005C10\n\ _08005BF6:\n\ add r0, r6, #0\n\ add r0, #0x21\n\ ldrb r1, [r0]\n\ add r0, r3, #0\n\ bl DecompressGlyphFont7\n\ b _08005C10\n\ _08005C04:\n\ add r0, r6, #0\n\ add r0, #0x21\n\ ldrb r1, [r0]\n\ add r0, r3, #0\n\ bl DecompressGlyphFont8\n\ _08005C10:\n\ add r0, r6, #0\n\ bl CopyGlyphToWindow\n\ add r2, r6, #0\n\ add r2, #0x20\n\ ldrb r0, [r2]\n\ cmp r0, #0\n\ beq _08005C48\n\ ldr r1, =gUnknown_03002F90\n\ add r1, #0x80\n\ ldrb r0, [r1]\n\ ldrb r3, [r6, #0x8]\n\ add r0, r3\n\ strb r0, [r6, #0x8]\n\ ldrb r2, [r2]\n\ ldrb r0, [r1]\n\ sub r4, r2, r0\n\ cmp r4, #0\n\ ble _08005C70\n\ add r0, r6, #0\n\ add r1, r4, #0\n\ bl ClearTextSpan\n\ ldrb r0, [r6, #0x8]\n\ add r0, r4\n\ b _08005C6E\n\ .pool\n\ _08005C48:\n\ add r0, r6, #0\n\ add r0, #0x21\n\ ldrb r0, [r0]\n\ cmp r0, #0\n\ beq _08005C64\n\ ldr r0, =gUnknown_03002F90\n\ add r0, #0x80\n\ ldrb r1, [r6, #0xA]\n\ ldrb r0, [r0]\n\ add r1, r0\n\ ldrb r0, [r6, #0x8]\n\ b _08005C6C\n\ .pool\n\ _08005C64:\n\ ldr r0, =gUnknown_03002F90\n\ add r0, #0x80\n\ ldrb r0, [r0]\n\ _08005C6A:\n\ ldrb r1, [r6, #0x8]\n\ _08005C6C:\n\ add r0, r1\n\ _08005C6E:\n\ strb r0, [r6, #0x8]\n\ _08005C70:\n\ mov r0, #0\n\ b _08005D6E\n\ .pool\n\ _08005C78:\n\ add r0, r6, #0\n\ bl TextPrinterWait\n\ lsl r0, #16\n\ cmp r0, #0\n\ bne _08005C86\n\ b _08005B56\n\ _08005C86:\n\ mov r0, #0\n\ strb r0, [r6, #0x1C]\n\ b _08005B56\n\ _08005C8C:\n\ add r0, r6, #0\n\ bl TextPrinterWaitWithDownArrow\n\ lsl r0, #16\n\ cmp r0, #0\n\ bne _08005C9A\n\ b _08005B56\n\ _08005C9A:\n\ ldrb r0, [r6, #0x4]\n\ ldrb r2, [r6, #0xD]\n\ lsl r2, #28\n\ lsr r1, r2, #4\n\ orr r1, r2\n\ lsr r1, #24\n\ bl FillWindowPixelBuffer\n\ ldrb r0, [r6, #0x6]\n\ mov r1, #0\n\ strb r0, [r6, #0x8]\n\ ldrb r0, [r6, #0x7]\n\ strb r0, [r6, #0x9]\n\ strb r1, [r6, #0x1C]\n\ b _08005B56\n\ _08005CB8:\n\ add r0, r6, #0\n\ bl TextPrinterWaitWithDownArrow\n\ lsl r0, #16\n\ cmp r0, #0\n\ bne _08005CC6\n\ b _08005B56\n\ _08005CC6:\n\ add r0, r6, #0\n\ bl TextPrinterClearDownArrow\n\ ldrb r1, [r6, #0x5]\n\ ldr r0, =gFonts\n\ ldr r2, [r0]\n\ lsl r0, r1, #1\n\ add r0, r1\n\ lsl r0, #2\n\ add r0, r2\n\ ldrb r1, [r6, #0xB]\n\ ldrb r0, [r0, #0x5]\n\ add r1, r0\n\ strb r1, [r6, #0x1F]\n\ ldrb r0, [r6, #0x6]\n\ strb r0, [r6, #0x8]\n\ mov r0, #0x4\n\ strb r0, [r6, #0x1C]\n\ b _08005B56\n\ .pool\n\ _08005CF0:\n\ ldrb r0, [r6, #0x1F]\n\ cmp r0, #0\n\ beq _08005D44\n\ bl sub_8197964\n\ ldr r1, =gWindowVerticalScrollSpeeds\n\ add r0, r1\n\ ldrb r4, [r0]\n\ ldrb r2, [r6, #0x1F]\n\ cmp r2, r4\n\ bge _08005D20\n\ ldrb r0, [r6, #0x4]\n\ ldrb r1, [r6, #0xD]\n\ lsl r1, #28\n\ lsr r3, r1, #4\n\ orr r3, r1\n\ lsr r3, #24\n\ mov r1, #0\n\ bl ScrollWindow\n\ mov r0, #0\n\ b _08005D38\n\ .pool\n\ _08005D20:\n\ ldrb r0, [r6, #0x4]\n\ ldrb r1, [r6, #0xD]\n\ lsl r1, #28\n\ lsr r3, r1, #4\n\ orr r3, r1\n\ lsr r3, #24\n\ mov r1, #0\n\ add r2, r4, #0\n\ bl ScrollWindow\n\ ldrb r0, [r6, #0x1F]\n\ sub r0, r4\n\ _08005D38:\n\ strb r0, [r6, #0x1F]\n\ ldrb r0, [r6, #0x4]\n\ mov r1, #0x2\n\ bl CopyWindowToVram\n\ b _08005B56\n\ _08005D44:\n\ strb r0, [r6, #0x1C]\n\ b _08005B56\n\ _08005D48:\n\ bl IsSEPlaying\n\ lsl r0, #24\n\ lsr r0, #24\n\ cmp r0, #0\n\ beq _08005D56\n\ b _08005B56\n\ _08005D56:\n\ strb r0, [r6, #0x1C]\n\ b _08005B56\n\ _08005D5A:\n\ ldrb r0, [r6, #0x1E]\n\ add r1, r0, #0\n\ cmp r1, #0\n\ beq _08005D68\n\ sub r0, #0x1\n\ strb r0, [r6, #0x1E]\n\ b _08005B56\n\ _08005D68:\n\ strb r1, [r6, #0x1C]\n\ b _08005B56\n\ _08005D6C:\n\ mov r0, #0x1\n\ _08005D6E:\n\ pop {r4-r6}\n\ pop {r1}\n\ bx r1\n"); } #endif u32 GetStringWidthFixedWidthFont(const u8 *str, u8 fontId, u8 letterSpacing) { int i; u8 width; int temp; int temp2; u8 line; int strPos; u8 lineWidths[8]; const u8 *strLocal; for (i = 0; i < 8; i++) { lineWidths[i] = 0; } width = 0; line = 0; strLocal = str; strPos = 0; do { temp = strLocal[strPos++]; switch (temp) { case 0xFE: case 0xFF: lineWidths[line] = width; width = 0; line++; break; case 0xFC: temp2 = strLocal[strPos++]; switch (temp2) { case 0x4: ++strPos; case 0xB: case 0x10: ++strPos; case 0x1: case 0x2: case 0x3: case 0x5: case 0x6: case 0x8: case 0xC: case 0xD: case 0xE: case 0x11: case 0x12: case 0x13: case 0x14: ++strPos; break; case 0x7: case 0x9: case 0xA: case 0xF: case 0x15: case 0x16: default: break; } break; case 0xF7: case 0xFD: ++strPos; break; case 0xFA: case 0xFB: break; case 0xF8: case 0xF9: ++strPos; default: ++width; break; } } while (temp != 0xFF); for (width = 0, strPos = 0; strPos < 8; ++strPos) { if (width < lineWidths[strPos]) width = lineWidths[strPos]; } return (u8)(GetFontAttribute(fontId, FONTATTR_MAX_LETTER_WIDTH) + letterSpacing) * width; } u32 (*GetFontWidthFunc(u8 glyphId))(u16, bool32) { u32 i; for (i = 0; i < 9; ++i) { if (glyphId == gGlyphWidthFuncs[i].font_id) return gGlyphWidthFuncs[i].func; } return 0; } u32 GetStringWidth(u8 fontId, const u8 *str, s16 letterSpacing) { bool8 isJapanese; int minGlyphWidth; u32 (*func)(u16 glyphId, bool32 isJapanese); s32 result; int localLetterSpacing; u32 lineWidth; u8 *bufferPointer; int glyphWidth; u32 width; isJapanese = 0; minGlyphWidth = 0; func = GetFontWidthFunc(fontId); if (func == NULL) return 0; if (letterSpacing == -1) localLetterSpacing = GetFontAttribute(fontId, FONTATTR_LETTER_SPACING); else localLetterSpacing = letterSpacing; width = 0; lineWidth = 0; bufferPointer = 0; while (*str != 0xFF) { switch (*str) { case 0xFE: if (lineWidth > width) width = lineWidth; lineWidth = 0; break; case 0xFD: switch (*++str) { case 0x2: bufferPointer = gStringVar1; break; case 0x3: bufferPointer = gStringVar2; break; case 0x4: bufferPointer = gStringVar3; break; default: return 0; } case 0xF7: if (bufferPointer == NULL) bufferPointer = DynamicPlaceholderTextUtil_GetPlaceholderPtr(*++str); while (*bufferPointer != 0xFF) { glyphWidth = func(*bufferPointer++, isJapanese); if (minGlyphWidth > 0) { if (glyphWidth < minGlyphWidth) glyphWidth = minGlyphWidth; lineWidth += glyphWidth; } else { lineWidth += glyphWidth; if (isJapanese && str[1] != 0xFF) lineWidth += localLetterSpacing; } } bufferPointer = 0; break; case 0xFC: switch (*++str) { case 0x4: ++str; case 0xB: case 0x10: ++str; case 0x1: case 0x2: case 0x3: case 0x5: case 0x8: case 0xC: case 0xD: case 0xE: ++str; break; case 0x6: func = GetFontWidthFunc(*++str); if (func == NULL) return 0; if (letterSpacing == -1) localLetterSpacing = GetFontAttribute(*str, FONTATTR_LETTER_SPACING); break; case 0x11: glyphWidth = *++str; lineWidth += glyphWidth; break; case 0x12: lineWidth = *++str; break; case 0x13: if (*++str > lineWidth) lineWidth = *str; break; case 0x14: minGlyphWidth = *++str; break; case 0x15: isJapanese = 1; break; case 0x16: isJapanese = 0; break; case 0x7: case 0x9: case 0xA: case 0xF: default: break; } break; case 0xF8: case 0xF9: if (*str == 0xF9) glyphWidth = func(*++str | 0x100, isJapanese); else glyphWidth = GetKeypadIconWidth(*++str); if (minGlyphWidth > 0) { if (glyphWidth < minGlyphWidth) glyphWidth = minGlyphWidth; lineWidth += glyphWidth; } else { lineWidth += glyphWidth; if (isJapanese && str[1] != 0xFF) lineWidth += localLetterSpacing; } break; case 0xFA: case 0xFB: break; default: glyphWidth = func(*str, isJapanese); if (minGlyphWidth > 0) { if (glyphWidth < minGlyphWidth) glyphWidth = minGlyphWidth; lineWidth += glyphWidth; } else { lineWidth += glyphWidth; if (isJapanese && str[1] != 0xFF) lineWidth += localLetterSpacing; } break; } ++str; } if (lineWidth > width) return lineWidth; return width; } u8 RenderTextFont9(u8 *pixels, u8 fontId, u8 *str) { u8 shadowColor; u8 *strLocal; int strPos; int temp; int temp2; u8 colorBackup[3]; u8 fgColor; u8 bgColor; SaveTextColors(&colorBackup[0], &colorBackup[1], &colorBackup[2]); fgColor = 1; bgColor = 0; shadowColor = 3; GenerateFontHalfRowLookupTable(1, 0, 3); strLocal = str; strPos = 0; do { temp = strLocal[strPos++]; switch (temp) { case 0xFC: temp2 = strLocal[strPos++]; switch (temp2) { case 0x4: fgColor = strLocal[strPos++]; bgColor = strLocal[strPos++]; shadowColor = strLocal[strPos++]; GenerateFontHalfRowLookupTable(fgColor, bgColor, shadowColor); continue; case 0x1: fgColor = strLocal[strPos++]; GenerateFontHalfRowLookupTable(fgColor, bgColor, shadowColor); continue; case 0x2: bgColor = strLocal[strPos++]; GenerateFontHalfRowLookupTable(fgColor, bgColor, shadowColor); continue; case 0x3: shadowColor = strLocal[strPos++]; GenerateFontHalfRowLookupTable(fgColor, bgColor, shadowColor); continue; case 0x6: fontId = strLocal[strPos++]; break; case 0xB: case 0x10: ++strPos; case 0x5: case 0x8: case 0xC: case 0xD: case 0xE: case 0x11: case 0x12: case 0x13: case 0x14: ++strPos; break; case 0x7: case 0x9: case 0xA: case 0xF: case 0x15: case 0x16: default: continue; } break; case 0xF7: case 0xF8: case 0xF9: case 0xFD: ++strPos; break; case 0xFA: case 0xFB: case 0xFE: case 0xFF: break; default: switch (fontId) { case 9: DecompressGlyphFont9(temp); break; case 1: default: DecompressGlyphFont1(temp, 1); break; } CpuCopy32(gUnknown_03002F90, pixels, 0x20); CpuCopy32(gUnknown_03002F90 + 0x40, pixels + 0x20, 0x20); pixels += 0x40; break; } } while (temp != 0xFF); RestoreTextColors(&colorBackup[0], &colorBackup[1], &colorBackup[2]); return 1; } u8 DrawKeypadIcon(u8 windowId, u8 keypadIconId, u16 x, u16 y) { BlitBitmapRectToWindow( windowId, gKeypadIconTiles + (gKeypadIcons[keypadIconId].tile_offset * 0x20), 0, 0, 0x80, 0x80, x, y, gKeypadIcons[keypadIconId].width, gKeypadIcons[keypadIconId].height); return gKeypadIcons[keypadIconId].width; } u8 GetKeypadIconTileOffset(u8 keypadIconId) { return gKeypadIcons[keypadIconId].tile_offset; } u8 GetKeypadIconWidth(u8 keypadIconId) { return gKeypadIcons[keypadIconId].width; } u8 GetKeypadIconHeight(u8 keypadIconId) { return gKeypadIcons[keypadIconId].height; } void SetDefaultFontsPointer(void) { SetFontsPointer(&gFontInfos[0]); } u8 GetFontAttribute(u8 fontId, u8 attributeId) { int result = 0; switch (attributeId) { case FONTATTR_MAX_LETTER_WIDTH: result = gFontInfos[fontId].maxLetterWidth; break; case FONTATTR_MAX_LETTER_HEIGHT: result = gFontInfos[fontId].maxLetterHeight; break; case FONTATTR_LETTER_SPACING: result = gFontInfos[fontId].letterSpacing; break; case FONTATTR_LINE_SPACING: result = gFontInfos[fontId].lineSpacing; break; case FONTATTR_COLOR_LOWNIBBLE: result = gFontInfos[fontId].fontColor_l; break; case FONTATTR_COLOR_FOREGROUND: result = gFontInfos[fontId].fgColor; break; case FONTATTR_COLOR_BACKGROUND: result = gFontInfos[fontId].bgColor; break; case FONTATTR_COLOR_SHADOW: result = gFontInfos[fontId].shadowColor; break; } return result; } u8 GetMenuCursorDimensionByFont(u8 fontId, u8 whichDimension) { return gMenuCursorDimensions[fontId][whichDimension]; } void DecompressGlyphFont0(u16 glyphId, bool32 isJapanese) { const u16* glyphs; if (isJapanese == 1) { glyphs = gFont0JapaneseGlyphs + (0x100 * (glyphId >> 0x4)) + (0x8 * (glyphId & 0xF)); DecompressGlyphTile(glyphs, (u16 *)gUnknown_03002F90); DecompressGlyphTile(glyphs + 0x80, (u16 *)(gUnknown_03002F90 + 0x40)); // gUnknown_03002FD0 gUnknown_03002F90[0x80] = 8; // gGlyphWidth gUnknown_03002F90[0x81] = 12; // gGlyphHeight } else { glyphs = gFont0LatinGlyphs + (0x20 * glyphId); gUnknown_03002F90[0x80] = gFont0LatinGlyphWidths[glyphId]; if (gUnknown_03002F90[0x80] <= 8) { DecompressGlyphTile(glyphs, (u16 *)gUnknown_03002F90); DecompressGlyphTile(glyphs + 0x10, (u16 *)(gUnknown_03002F90 + 0x40)); } else { DecompressGlyphTile(glyphs, (u16 *)gUnknown_03002F90); DecompressGlyphTile(glyphs + 0x8, (u16 *)(gUnknown_03002F90 + 0x20)); DecompressGlyphTile(glyphs + 0x10, (u16 *)(gUnknown_03002F90 + 0x40)); DecompressGlyphTile(glyphs + 0x18, (u16 *)(gUnknown_03002F90 + 0x60)); } gUnknown_03002F90[0x81] = 13; } } u32 GetGlyphWidthFont0(u16 glyphId, bool32 isJapanese) { if (isJapanese == TRUE) return 8; else return gFont0LatinGlyphWidths[glyphId]; } void DecompressGlyphFont7(u16 glyphId, bool32 isJapanese) { const u16* glyphs; if (isJapanese == TRUE) { int eff; glyphs = gFont1JapaneseGlyphs + (0x100 * (glyphId >> 0x4)) + (0x8 * (glyphId & (eff = 0xF))); // shh, no questions, only matching now DecompressGlyphTile(glyphs, (u16 *)gUnknown_03002F90); DecompressGlyphTile(glyphs + 0x80, (u16 *)(gUnknown_03002F90 + 0x40)); // gUnknown_03002FD0 gUnknown_03002F90[0x80] = 8; // gGlyphWidth gUnknown_03002F90[0x81] = 15; // gGlyphHeight } else { glyphs = gFont7LatinGlyphs + (0x20 * glyphId); gUnknown_03002F90[0x80] = gFont7LatinGlyphWidths[glyphId]; if (gUnknown_03002F90[0x80] <= 8) { DecompressGlyphTile(glyphs, (u16 *)gUnknown_03002F90); DecompressGlyphTile(glyphs + 0x10, (u16 *)(gUnknown_03002F90 + 0x40)); } else { DecompressGlyphTile(glyphs, (u16 *)gUnknown_03002F90); DecompressGlyphTile(glyphs + 0x8, (u16 *)(gUnknown_03002F90 + 0x20)); DecompressGlyphTile(glyphs + 0x10, (u16 *)(gUnknown_03002F90 + 0x40)); DecompressGlyphTile(glyphs + 0x18, (u16 *)(gUnknown_03002F90 + 0x60)); } gUnknown_03002F90[0x81] = 15; } } u32 GetGlyphWidthFont7(u16 glyphId, bool32 isJapanese) { if (isJapanese == TRUE) return 8; else return gFont7LatinGlyphWidths[glyphId]; } void DecompressGlyphFont8(u16 glyphId, bool32 isJapanese) { const u16* glyphs; if (isJapanese == TRUE) { glyphs = gFont0JapaneseGlyphs + (0x100 * (glyphId >> 0x4)) + (0x8 * (glyphId & 0xF)); DecompressGlyphTile(glyphs, (u16 *)gUnknown_03002F90); DecompressGlyphTile(glyphs + 0x80, (u16 *)(gUnknown_03002F90 + 0x40)); // gUnknown_03002FD0 gUnknown_03002F90[0x80] = 8; // gGlyphWidth gUnknown_03002F90[0x81] = 12; // gGlyphHeight } else { glyphs = gFont8LatinGlyphs + (0x20 * glyphId); gUnknown_03002F90[0x80] = gFont8LatinGlyphWidths[glyphId]; if (gUnknown_03002F90[0x80] <= 8) { DecompressGlyphTile(glyphs, (u16 *)gUnknown_03002F90); DecompressGlyphTile(glyphs + 0x10, (u16 *)(gUnknown_03002F90 + 0x40)); } else { DecompressGlyphTile(glyphs, (u16 *)gUnknown_03002F90); DecompressGlyphTile(glyphs + 0x8, (u16 *)(gUnknown_03002F90 + 0x20)); DecompressGlyphTile(glyphs + 0x10, (u16 *)(gUnknown_03002F90 + 0x40)); DecompressGlyphTile(glyphs + 0x18, (u16 *)(gUnknown_03002F90 + 0x60)); } gUnknown_03002F90[0x81] = 12; } } u32 GetGlyphWidthFont8(u16 glyphId, bool32 isJapanese) { if (isJapanese == TRUE) return 8; else return gFont8LatinGlyphWidths[glyphId]; } void DecompressGlyphFont2(u16 glyphId, bool32 isJapanese) { const u16* glyphs; if (isJapanese == TRUE) { glyphs = gFont2JapaneseGlyphs + (0x100 * (glyphId >> 0x3)) + (0x10 * (glyphId & 0x7)); DecompressGlyphTile(glyphs, (u16 *)gUnknown_03002F90); DecompressGlyphTile(glyphs + 0x8, (u16 *)(gUnknown_03002F90 + 0x20)); // gUnknown_03002FD0 DecompressGlyphTile(glyphs + 0x80, (u16 *)(gUnknown_03002F90 + 0x40)); // gUnknown_03002FB0 DecompressGlyphTile(glyphs + 0x88, (u16 *)(gUnknown_03002F90 + 0x60)); // gUnknown_03002FF0 gUnknown_03002F90[0x80] = gFont2JapaneseGlyphWidths[glyphId]; // gGlyphWidth gUnknown_03002F90[0x81] = 14; // gGlyphHeight } else { glyphs = gFont2LatinGlyphs + (0x20 * glyphId); gUnknown_03002F90[0x80] = gFont2LatinGlyphWidths[glyphId]; if (gUnknown_03002F90[0x80] <= 8) { DecompressGlyphTile(glyphs, (u16 *)gUnknown_03002F90); DecompressGlyphTile(glyphs + 0x10, (u16 *)(gUnknown_03002F90 + 0x40)); } else { DecompressGlyphTile(glyphs, (u16 *)gUnknown_03002F90); DecompressGlyphTile(glyphs + 0x8, (u16 *)(gUnknown_03002F90 + 0x20)); DecompressGlyphTile(glyphs + 0x10, (u16 *)(gUnknown_03002F90 + 0x40)); DecompressGlyphTile(glyphs + 0x18, (u16 *)(gUnknown_03002F90 + 0x60)); } gUnknown_03002F90[0x81] = 14; } } u32 GetGlyphWidthFont2(u16 glyphId, bool32 isJapanese) { if (isJapanese == TRUE) return gFont2JapaneseGlyphWidths[glyphId]; else return gFont2LatinGlyphWidths[glyphId]; } void DecompressGlyphFont1(u16 glyphId, bool32 isJapanese) { const u16* glyphs; if (isJapanese == TRUE) { int eff; glyphs = gFont1JapaneseGlyphs + (0x100 * (glyphId >> 0x4)) + (0x8 * (glyphId & (eff = 0xF))); // shh, no questions, only matching now DecompressGlyphTile(glyphs, (u16 *)gUnknown_03002F90); DecompressGlyphTile(glyphs + 0x80, (u16 *)(gUnknown_03002F90 + 0x40)); // gUnknown_03002FD0 gUnknown_03002F90[0x80] = 8; // gGlyphWidth gUnknown_03002F90[0x81] = 15; // gGlyphHeight } else { glyphs = gFont1LatinGlyphs + (0x20 * glyphId); gUnknown_03002F90[0x80] = gFont1LatinGlyphWidths[glyphId]; if (gUnknown_03002F90[0x80] <= 8) { DecompressGlyphTile(glyphs, (u16 *)gUnknown_03002F90); DecompressGlyphTile(glyphs + 0x10, (u16 *)(gUnknown_03002F90 + 0x40)); } else { DecompressGlyphTile(glyphs, (u16 *)gUnknown_03002F90); DecompressGlyphTile(glyphs + 0x8, (u16 *)(gUnknown_03002F90 + 0x20)); DecompressGlyphTile(glyphs + 0x10, (u16 *)(gUnknown_03002F90 + 0x40)); DecompressGlyphTile(glyphs + 0x18, (u16 *)(gUnknown_03002F90 + 0x60)); } gUnknown_03002F90[0x81] = 15; } } u32 GetGlyphWidthFont1(u16 glyphId, bool32 isJapanese) { if (isJapanese == TRUE) return 8; else return gFont1LatinGlyphWidths[glyphId]; } void DecompressGlyphFont9(u16 glyphId) { const u16* glyphs; glyphs = gFont9JapaneseGlyphs + (0x100 * (glyphId >> 4)) + (0x8 * (glyphId & 0xF)); DecompressGlyphTile(glyphs, (u16 *)gUnknown_03002F90); DecompressGlyphTile(glyphs + 0x80, (u16 *)(gUnknown_03002F90 + 0x40)); gUnknown_03002F90[0x80] = 8; gUnknown_03002F90[0x81] = 12; }