#include "global.h" #include "test_battle.h" SINGLE_BATTLE_TEST("Stench has a 10% chance to flinch") { PASSES_RANDOMLY(1, 10, RNG_STENCH); GIVEN { ASSUME(gBattleMoves[MOVE_TACKLE].power > 0); PLAYER(SPECIES_GRIMER) { Ability(ABILITY_STENCH); }; OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { MOVE(player, MOVE_TACKLE); MOVE(opponent, MOVE_CELEBRATE); } } SCENE { MESSAGE("Foe Wobbuffet flinched!"); } } SINGLE_BATTLE_TEST("Stench does not stack with King's Rock") { KNOWN_FAILING; PASSES_RANDOMLY(1, 10, RNG_STENCH); GIVEN { ASSUME(gItems[ITEM_KINGS_ROCK].holdEffect == HOLD_EFFECT_FLINCH); ASSUME(gBattleMoves[MOVE_TACKLE].power > 0); PLAYER(SPECIES_GRIMER) { Ability(ABILITY_STENCH); Item(ITEM_KINGS_ROCK); }; OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { MOVE(player, MOVE_TACKLE); MOVE(opponent, MOVE_CELEBRATE); } } SCENE { MESSAGE("Foe Wobbuffet flinched!"); } } // TODO: Test against interaction with multi hits