.set LOCALID_ATTENDANT_SINGLES, 1 .set LOCALID_ATTENDANT_DOUBLES, 6 BattleFrontier_BattleFactoryLobby_MapScripts:: map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattleFactoryLobby_OnFrame map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattleFactoryLobby_OnWarp .byte 0 BattleFrontier_BattleFactoryLobby_OnWarp: map_script_2 VAR_TEMP_1, 0, BattleFrontier_BattleFactoryLobby_EventScript_TurnPlayerNorth .2byte 0 BattleFrontier_BattleFactoryLobby_EventScript_TurnPlayerNorth:: setvar VAR_TEMP_1, 1 turnobject OBJ_EVENT_ID_PLAYER, DIR_NORTH end BattleFrontier_BattleFactoryLobby_OnFrame: map_script_2 VAR_TEMP_0, 0, BattleFrontier_BattleFactoryLobby_EventScript_GetChallengeStatus map_script_2 VAR_TEMP_0, CHALLENGE_STATUS_SAVING, BattleFrontier_BattleFactoryLobby_EventScript_QuitWithoutSaving map_script_2 VAR_TEMP_0, CHALLENGE_STATUS_PAUSED, BattleFrontier_BattleFactoryLobby_EventScript_ResumeChallenge map_script_2 VAR_TEMP_0, CHALLENGE_STATUS_WON, BattleFrontier_BattleFactoryLobby_EventScript_WonChallenge map_script_2 VAR_TEMP_0, CHALLENGE_STATUS_LOST, BattleFrontier_BattleFactoryLobby_EventScript_LostChallenge .2byte 0 BattleFrontier_BattleFactoryLobby_EventScript_GetChallengeStatus:: frontier_getstatus end BattleFrontier_BattleFactoryLobby_EventScript_QuitWithoutSaving:: lockall msgbox BattleFrontier_BattleFactoryLobby_Text_DidntSaveBeforeQuitting, MSGBOX_DEFAULT closemessage factory_setswapped factory_set FACTORY_DATA_WIN_STREAK_SWAPS, 0 factory_set FACTORY_DATA_WIN_STREAK, 0 factory_set FACTORY_DATA_WIN_STREAK_ACTIVE, FALSE frontier_set FRONTIER_DATA_CHALLENGE_STATUS, 0 setvar VAR_TEMP_0, 255 releaseall end BattleFrontier_BattleFactoryLobby_EventScript_WonChallenge:: lockall frontier_isbrain compare VAR_RESULT, TRUE goto_if_eq BattleFrontier_BattleFactoryLobby_EventScript_DefeatedFactoryHead msgbox BattleFrontier_BattleFactoryLobby_Text_CongratsSevenWins, MSGBOX_DEFAULT waitmessage goto BattleFrontier_BattleFactoryLobby_EventScript_GiveBattlePoints BattleFrontier_BattleFactoryLobby_EventScript_DefeatedFactoryHead:: msgbox BattleFrontier_BattleFactoryLobby_Text_CongratsForDefeatingHead, MSGBOX_DEFAULT waitmessage BattleFrontier_BattleFactoryLobby_EventScript_GiveBattlePoints:: msgbox BattleFrontier_BattleFactoryLobby_Text_AwardBattlePoints, MSGBOX_DEFAULT frontier_givepoints msgbox BattleFrontier_Text_ObtainedXBattlePoints, MSGBOX_GETPOINTS message BattleFrontier_BattleFactoryLobby_Text_ExchangeMonsAndSave waitmessage frontier_checkairshow special LoadPlayerParty factory_save 0 playse SE_SAVE waitse goto BattleFrontier_BattleFactoryLobby_EventScript_AskRecordBattle end BattleFrontier_BattleFactoryLobby_EventScript_LostChallenge:: lockall message BattleFrontier_BattleFactoryLobby_Text_ReturnMonsSaveResults waitmessage frontier_checkairshow special LoadPlayerParty factory_set FACTORY_DATA_WIN_STREAK_ACTIVE, FALSE factory_save 0 playse SE_SAVE waitse BattleFrontier_BattleFactoryLobby_EventScript_AskRecordBattle:: call BattleFrontier_EventScript_GetCantRecordBattle compare VAR_RESULT, TRUE goto_if_eq BattleFrontier_BattleFactoryLobby_EventScript_EndRecordBattle message BattleFrontier_BattleFactoryLobby_Text_RecordLastMatch waitmessage multichoicedefault 20, 8, MULTI_YESNO, 1, FALSE switch VAR_RESULT case 1, BattleFrontier_BattleFactoryLobby_EventScript_EndRecordBattle case 0, BattleFrontier_BattleFactoryLobby_EventScript_RecordBattle case MULTI_B_PRESSED, BattleFrontier_BattleFactoryLobby_EventScript_EndRecordBattle BattleFrontier_BattleFactoryLobby_EventScript_RecordBattle:: call BattleFrontier_EventScript_SaveBattle BattleFrontier_BattleFactoryLobby_EventScript_EndRecordBattle:: msgbox BattleFrontier_BattleFactoryLobby_Text_LookForwardToNextVisit, MSGBOX_DEFAULT closemessage setvar VAR_TEMP_0, 255 releaseall end BattleFrontier_BattleFactoryLobby_EventScript_ResumeChallenge:: lockall message BattleFrontier_BattleFactoryLobby_Text_WaitingForYouToResume waitmessage factory_save CHALLENGE_STATUS_SAVING playse SE_SAVE waitse frontier_set FRONTIER_DATA_PAUSED, FALSE setvar VAR_TEMP_0, 255 setvar VAR_0x8006, 2 goto BattleFrontier_BattleFactoryLobby_EventScript_EnterChallenge BattleFrontier_BattleFactoryLobby_EventScript_SinglesAttendant:: lock faceplayer setvar VAR_FRONTIER_FACILITY, FRONTIER_FACILITY_FACTORY setvar VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_SINGLES goto BattleFrontier_BattleFactoryLobby_EventScript_Attendant end BattleFrontier_BattleFactoryLobby_EventScript_DoublesAttendant:: setvar VAR_FRONTIER_FACILITY, FRONTIER_FACILITY_FACTORY setvar VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_DOUBLES goto BattleFrontier_BattleFactoryLobby_EventScript_Attendant end BattleFrontier_BattleFactoryLobby_EventScript_Attendant:: special SavePlayerParty compare VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_SINGLES call_if_eq BattleFrontier_BattleFactoryLobby_EventScript_WelcomeForSingleBattle compare VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_DOUBLES call_if_eq BattleFrontier_BattleFactoryLobby_EventScript_WelcomeForDoubleBattle BattleFrontier_BattleFactoryLobby_EventScript_AskTakeChallenge:: compare VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_SINGLES call_if_eq BattleFrontier_BattleFactoryLobby_EventScript_TakeSinglesChallenge compare VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_DOUBLES call_if_eq BattleFrontier_BattleFactoryLobby_EventScript_TakeDoublesChallenge waitmessage multichoice 17, 6, MULTI_CHALLENGEINFO, FALSE switch VAR_RESULT case 0, BattleFrontier_BattleFactoryLobby_EventScript_TryEnterChallenge case 1, BattleFrontier_BattleFactoryLobby_EventScript_ExplainChallenge case 2, BattleFrontier_BattleFactoryLobby_EventScript_CancelChallenge case MULTI_B_PRESSED, BattleFrontier_BattleFactoryLobby_EventScript_CancelChallenge BattleFrontier_BattleFactoryLobby_EventScript_TryEnterChallenge:: message BattleFrontier_BattleFactoryLobby_Text_WhichLevelMode waitmessage multichoice 17, 6, MULTI_LEVEL_MODE, FALSE switch VAR_RESULT case FRONTIER_LVL_TENT, BattleFrontier_BattleFactoryLobby_EventScript_CancelChallenge case MULTI_B_PRESSED, BattleFrontier_BattleFactoryLobby_EventScript_CancelChallenge frontier_set FRONTIER_DATA_LVL_MODE, VAR_RESULT msgbox BattleFrontier_BattleFactoryLobby_Text_OkayToSaveBeforeChallenge, MSGBOX_YESNO switch VAR_RESULT case NO, BattleFrontier_BattleFactoryLobby_EventScript_LoadPartyAndCancelChallenge case YES, BattleFrontier_BattleFactoryLobby_EventScript_SaveBeforeChallenge case MULTI_B_PRESSED, BattleFrontier_BattleFactoryLobby_EventScript_LoadPartyAndCancelChallenge BattleFrontier_BattleFactoryLobby_EventScript_SaveBeforeChallenge:: setvar VAR_TEMP_0, 0 factory_init frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_SAVING factory_set FACTORY_DATA_WIN_STREAK_ACTIVE, TRUE frontier_set FRONTIER_DATA_PAUSED, FALSE closemessage delay 2 call Common_EventScript_SaveGame setvar VAR_TEMP_0, 255 compare VAR_RESULT, 0 goto_if_eq BattleFrontier_BattleFactoryLobby_EventScript_CancelChallengeSaveFailed setvar VAR_0x8006, 0 BattleFrontier_BattleFactoryLobby_EventScript_EnterChallenge:: special SavePlayerParty msgbox BattleFrontier_BattleFactoryLobby_Text_StepThisWay, MSGBOX_DEFAULT closemessage compare VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_SINGLES call_if_eq BattleFrontier_BattleFactoryLobby_EventScript_TalkedToSinglesAttendant compare VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_DOUBLES call_if_eq BattleFrontier_BattleFactoryLobby_EventScript_TalkedToDoublesAttendant applymovement VAR_LAST_TALKED, BattleFrontier_BattleFactoryLobby_Movement_AttendantEnterDoor applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleFactoryLobby_Movement_PlayerEnterDoor waitmovement 0 warp MAP_BATTLE_FRONTIER_BATTLE_FACTORY_PRE_BATTLE_ROOM, 255, 8, 13 setvar VAR_TEMP_0, 0 waitstate end BattleFrontier_BattleFactoryLobby_EventScript_TalkedToSinglesAttendant:: setvar VAR_LAST_TALKED, LOCALID_ATTENDANT_SINGLES return BattleFrontier_BattleFactoryLobby_EventScript_TalkedToDoublesAttendant:: setvar VAR_LAST_TALKED, LOCALID_ATTENDANT_DOUBLES return BattleFrontier_BattleFactoryLobby_EventScript_ExplainChallenge:: compare VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_SINGLES call_if_eq BattleFrontier_BattleFactoryLobby_EventScript_ExplainSinglesChallenge compare VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_DOUBLES call_if_eq BattleFrontier_BattleFactoryLobby_EventScript_ExplainDoublesChallenge goto BattleFrontier_BattleFactoryLobby_EventScript_AskTakeChallenge BattleFrontier_BattleFactoryLobby_EventScript_CancelChallengeSaveFailed:: frontier_set FRONTIER_DATA_CHALLENGE_STATUS, 0 goto BattleFrontier_BattleFactoryLobby_EventScript_CancelChallenge BattleFrontier_BattleFactoryLobby_EventScript_LoadPartyAndCancelChallenge:: special LoadPlayerParty BattleFrontier_BattleFactoryLobby_EventScript_CancelChallenge:: msgbox BattleFrontier_BattleFactoryLobby_Text_LookForwardToNextVisit, MSGBOX_DEFAULT release end BattleFrontier_BattleFactoryLobby_Movement_AttendantEnterDoor: walk_up walk_up walk_up set_invisible step_end BattleFrontier_BattleFactoryLobby_Movement_PlayerEnterDoor: walk_up walk_up walk_up walk_up step_end BattleFrontier_BattleFactoryLobby_EventScript_WelcomeForSingleBattle:: msgbox BattleFrontier_BattleFactoryLobby_Text_WelcomeForSingleBattle, MSGBOX_DEFAULT return BattleFrontier_BattleFactoryLobby_EventScript_WelcomeForDoubleBattle:: msgbox BattleFrontier_BattleFactoryLobby_Text_WelcomeForDoubleBattle, MSGBOX_DEFAULT return BattleFrontier_BattleFactoryLobby_EventScript_TakeSinglesChallenge:: message BattleFrontier_BattleFactoryLobby_Text_TakeSinglesChallenge return BattleFrontier_BattleFactoryLobby_EventScript_TakeDoublesChallenge:: message BattleFrontier_BattleFactoryLobby_Text_TakeDoublesChallenge return BattleFrontier_BattleFactoryLobby_EventScript_ExplainSinglesChallenge:: msgbox BattleFrontier_BattleFactoryLobby_Text_ExplainSinglesChallenge, MSGBOX_DEFAULT return BattleFrontier_BattleFactoryLobby_EventScript_ExplainDoublesChallenge:: msgbox BattleFrontier_BattleFactoryLobby_Text_ExplainDoublesChallenge, MSGBOX_DEFAULT return BattleFrontier_BattleFactoryLobby_EventScript_ShowSinglesResults:: lockall frontier_results FRONTIER_FACILITY_FACTORY, FRONTIER_MODE_SINGLES waitbuttonpress special RemoveRecordsWindow releaseall end BattleFrontier_BattleFactoryLobby_EventScript_ShowDoublesResults:: lockall frontier_results FRONTIER_FACILITY_FACTORY, FRONTIER_MODE_DOUBLES waitbuttonpress special RemoveRecordsWindow releaseall end BattleFrontier_BattleFactoryLobby_EventScript_Woman:: msgbox BattleFrontier_BattleFactoryLobby_Text_NeedKnowledgeOfMonsMoves, MSGBOX_NPC end BattleFrontier_BattleFactoryLobby_EventScript_Camper:: msgbox BattleFrontier_BattleFactoryLobby_Text_SwappedForWeakMon, MSGBOX_NPC end BattleFrontier_BattleFactoryLobby_EventScript_Picnicker:: lock msgbox BattleFrontier_BattleFactoryLobby_Text_NeedToCheckOpponentsMons, MSGBOX_DEFAULT release end BattleFrontier_BattleFactoryLobby_EventScript_FatMan:: msgbox BattleFrontier_BattleFactoryLobby_Text_CantFigureOutStaffHints, MSGBOX_NPC end BattleFrontier_BattleFactoryLobby_EventScript_RulesBoard:: lockall msgbox BattleFrontier_BattleFactoryLobby_Text_RulesAreListed, MSGBOX_DEFAULT goto BattleFrontier_BattleFactoryLobby_EventScript_ReadRulesBoard end BattleFrontier_BattleFactoryLobby_EventScript_ReadRulesBoard:: message BattleFrontier_BattleFactoryLobby_Text_ReadWhichHeading waitmessage multichoice 17, 0, MULTI_BATTLE_FACTORY_RULES, FALSE switch VAR_RESULT case 0, BattleFrontier_BattleFactoryLobby_EventScript_RulesBasics case 1, BattleFrontier_BattleFactoryLobby_EventScript_RulesSwapPartner case 2, BattleFrontier_BattleFactoryLobby_EventScript_RulesSwapNumber case 3, BattleFrontier_BattleFactoryLobby_EventScript_RulesSwapNotes case 4, BattleFrontier_BattleFactoryLobby_EventScript_RulesOpenLv case 5, BattleFrontier_BattleFactoryLobby_EventScript_ExitRules case MULTI_B_PRESSED, BattleFrontier_BattleFactoryLobby_EventScript_ExitRules end BattleFrontier_BattleFactoryLobby_EventScript_RulesBasics:: msgbox BattleFrontier_BattleFactoryLobby_Text_ExplainBasicRules, MSGBOX_DEFAULT goto BattleFrontier_BattleFactoryLobby_EventScript_ReadRulesBoard end BattleFrontier_BattleFactoryLobby_EventScript_RulesSwapPartner:: msgbox BattleFrontier_BattleFactoryLobby_Text_ExplainSwapPartnerRules, MSGBOX_DEFAULT goto BattleFrontier_BattleFactoryLobby_EventScript_ReadRulesBoard end BattleFrontier_BattleFactoryLobby_EventScript_RulesSwapNumber:: msgbox BattleFrontier_BattleFactoryLobby_Text_ExplainSwapNumberRules, MSGBOX_DEFAULT goto BattleFrontier_BattleFactoryLobby_EventScript_ReadRulesBoard end BattleFrontier_BattleFactoryLobby_EventScript_RulesSwapNotes:: msgbox BattleFrontier_BattleFactoryLobby_Text_ExplainSwapNotesRules, MSGBOX_DEFAULT goto BattleFrontier_BattleFactoryLobby_EventScript_ReadRulesBoard end BattleFrontier_BattleFactoryLobby_EventScript_RulesOpenLv:: msgbox BattleFrontier_BattleFactoryLobby_Text_ExplainOpenLvRules, MSGBOX_DEFAULT goto BattleFrontier_BattleFactoryLobby_EventScript_ReadRulesBoard end BattleFrontier_BattleFactoryLobby_EventScript_ExitRules:: releaseall end BattleFrontier_BattleFactoryLobby_Text_WelcomeForSingleBattle: .string "Where the intelligence of TRAINERS\n" .string "is put to the test!\p" .string "Welcome to the BATTLE FACTORY!\p" .string "I am your guide to the Battle Swap\n" .string "Single Tournament.$" BattleFrontier_BattleFactoryLobby_Text_TakeSinglesChallenge: .string "Would you like to take the Battle\n" .string "Swap Single challenge?$" BattleFrontier_BattleFactoryLobby_Text_ExplainSinglesChallenge: .string "The Battle Swap Single Tournament\n" .string "is a SINGLE BATTLE competition using\l" .string "only rental POKéMON.\p" .string "First, you will be loaned three\n" .string "POKéMON specifically for this event.\p" .string "Using the supplied rental POKéMON,\n" .string "you must conduct a SINGLE BATTLE.\p" .string "If you win, you are permitted to trade\n" .string "one of your rental POKéMON.\p" .string "Repeat this cycle of battling and\n" .string "trading--if you win seven times in\l" .string "a row, you will earn Battle Points.\p" .string "If you want to interrupt your\n" .string "challenge, please save the game.\p" .string "If you don't save, you will be\n" .string "disqualified from your challenge.$" BattleFrontier_BattleFactoryLobby_Text_LookForwardToNextVisit: .string "We look forward to your next visit.$" BattleFrontier_BattleFactoryLobby_Text_WhichLevelMode: .string "Which level do you wish to challenge?\n" .string "Level 50 or Open Level?$" BattleFrontier_BattleFactoryLobby_Text_OkayToSaveBeforeChallenge: .string "Before you begin your challenge,\n" .string "I need to save the game. Is that okay?$" @ Unused BattleFrontier_BattleFactoryLobby_Text_WillHoldMonsForSafekeeping: .string "Okay, I will hold your POKéMON for\n" .string "safekeeping while you compete.$" BattleFrontier_BattleFactoryLobby_Text_StepThisWay: .string "Please step this way.$" BattleFrontier_BattleFactoryLobby_Text_ReturnMonsSaveResults: .string "Thank you for participating!\p" .string "I will return your POKéMON in exchange\n" .string "for our rental POKéMON.\p" .string "I must also save the event results.\n" .string "Please wait.$" @ Unused BattleFrontier_BattleFactoryLobby_Text_ReturnMons: .string "I will return your POKéMON in exchange\n" .string "for our rental POKéMON.$" BattleFrontier_BattleFactoryLobby_Text_CongratsSevenWins: .string "Congratulations! You've won seven\n" .string "straight Battle Swap matches!$" @ Unused BattleFrontier_BattleFactoryLobby_Text_AwardBattlePointsForStreak: .string "In recognition of your 7-win streak,\n" .string "we award you these Battle Point(s).$" @ Unused BattleFrontier_BattleFactoryLobby_Text_MaxBattlePoints: .string "Oh, oh, oh!\p" .string "Your Battle Points are maxed.\p" .string "Please come back after using\n" .string "some Battle Points.$" BattleFrontier_BattleFactoryLobby_Text_WaitingForYouToResume: .string "We've been waiting for you!\p" .string "Before we resume your challenge,\n" .string "I must save the game.$" BattleFrontier_BattleFactoryLobby_Text_DidntSaveBeforeQuitting: .string "I'm sorry to say this, but you didn't\n" .string "save before you quit playing last time.\p" .string "As a result, you have been disqualified\n" .string "from your challenge.$" @ Unused BattleFrontier_BattleFactoryLobby_Text_WellReturnMons: .string "We'll return your personal POKéMON.$" @ Unused BattleFrontier_BattleFactoryLobby_Text_ReceivedPrizeItem: .string "{PLAYER} received the prize\n" .string "{STR_VAR_1}.$" BattleFrontier_BattleFactoryLobby_Text_WelcomeForDoubleBattle: .string "Where the intelligence of TRAINERS\n" .string "is put to the test!\p" .string "Welcome to the BATTLE FACTORY!\p" .string "I am your guide to the Battle Swap\n" .string "Double Tournament.$" BattleFrontier_BattleFactoryLobby_Text_TakeDoublesChallenge: .string "Would you like to take the Battle\n" .string "Swap Double challenge?$" BattleFrontier_BattleFactoryLobby_Text_ExplainDoublesChallenge: .string "The Battle Swap Double Tournament\n" .string "is a DOUBLE BATTLE competition using\l" .string "only rental POKéMON.\p" .string "First, you will be loaned three\n" .string "POKéMON specifically for this event.\p" .string "Using the supplied rental POKéMON,\n" .string "you must conduct a DOUBLE BATTLE.\p" .string "If you win, you are permitted to trade\n" .string "one of your rental POKéMON.\p" .string "Repeat this cycle of battling and\n" .string "trading--if you win seven times in\l" .string "a row, you will earn Battle Points.\p" .string "If you want to interrupt your\n" .string "challenge, please save the game.\p" .string "If you don't save before interrupting,\n" .string "you will be disqualified.$" BattleFrontier_BattleFactoryLobby_Text_CongratsForDefeatingHead: .string "Congratulations for defeating\n" .string "the FACTORY HEAD and winning\l" .string "seven matches in a row!$" BattleFrontier_BattleFactoryLobby_Text_AwardBattlePoints: .string "In recognition of your wealth of\n" .string "knowledge and keen intelligence,\l" .string "we award you these Battle Point(s).$" BattleFrontier_BattleFactoryLobby_Text_ExchangeMonsAndSave: .string "Let me exchange your POKéMON\n" .string "for our rental POKéMON.\p" .string "I need to save the battle data,\n" .string "so please wait.$" BattleFrontier_BattleFactoryLobby_Text_RecordLastMatch: .string "Would you like to record your last\n" .string "BATTLE FACTORY match on your\l" .string "FRONTIER PASS?$" BattleFrontier_BattleFactoryLobby_Text_NeedKnowledgeOfMonsMoves: .string "Hi!\n" .string "You, there!\p" .string "Are you thinking that the events here\n" .string "are easy since you don't need to have\l" .string "a raised team of POKéMON?\p" .string "I wouldn't be too sure about winning\n" .string "that easily.\p" .string "If you don't have thorough knowledge\n" .string "about POKéMON and their moves,\l" .string "it will be tough to keep winning.$" BattleFrontier_BattleFactoryLobby_Text_SwappedForWeakMon: .string "I swapped for a weak POKéMON…\n" .string "I thought it was a good kind to have…\p" .string "They wiped the floor with us…$" BattleFrontier_BattleFactoryLobby_Text_NeedToCheckOpponentsMons: .string "Things haven't been going my way\n" .string "at all.\p" .string "You need to check your opponent's\n" .string "POKéMON during battle to see if\l" .string "they're any good.$" BattleFrontier_BattleFactoryLobby_Text_CantFigureOutStaffHints: .string "You know how the staff here give you\n" .string "a few hints about your next opponent?\p" .string "Well, I'm a full-grown man, but I have\n" .string "trouble figuring out their hints.$" @ Unused BattleFrontier_BattleFactoryLobby_Text_RentalMonsAreVaried: .string "Like, I'm really tough, but I get bored\n" .string "really easily, so I just kept swapping\l" .string "and battling over and over.\p" .string "So anyway, when I kept entering\n" .string "Battle Swap events, I noticed they\l" .string "varied the rental POKéMON.$" BattleFrontier_BattleFactoryLobby_Text_RulesAreListed: .string "The Battle Swap rules are listed.$" BattleFrontier_BattleFactoryLobby_Text_ReadWhichHeading: .string "Which heading do you want to read?$" BattleFrontier_BattleFactoryLobby_Text_ExplainBasicRules: .string "In a Battle Swap event, you may use\n" .string "only three POKéMON.\p" .string "Whether you are renting or swapping,\n" .string "your team may not have two or more\l" .string "of the same POKéMON.$" BattleFrontier_BattleFactoryLobby_Text_ExplainSwapPartnerRules: .string "You may swap POKéMON only with\n" .string "the TRAINER you have just defeated.\p" .string "You may swap for only those POKéMON\n" .string "used by the beaten TRAINER.$" BattleFrontier_BattleFactoryLobby_Text_ExplainSwapNumberRules: .string "After every battle you win, you may\n" .string "swap for one of your defeated\l" .string "opponent's POKéMON.\p" .string "You will not be able to swap POKéMON\n" .string "with the seventh TRAINER in the event.$" BattleFrontier_BattleFactoryLobby_Text_ExplainSwapNotesRules: .string "There are two key points to be aware\n" .string "of when swapping POKéMON.\p" .string "First, when swapping, you can't check\n" .string "the stats of the POKéMON you are\l" .string "about to receive.\p" .string "Second, the POKéMON on your team\n" .string "are lined up in sequence, depending on\l" .string "the order in which you rented them.\p" .string "This sequence remains unchanged\n" .string "even when swaps are made.$" BattleFrontier_BattleFactoryLobby_Text_ExplainOpenLvRules: .string "In the Open Level, the rental POKéMON\n" .string "and the opposing TRAINERS' POKéMON\l" .string "are all Level 100.$"