FortreeCity_House1_MapScripts:: .byte 0 FortreeCity_House1_EventScript_Trader:: lock faceplayer goto_if_set FLAG_FORTREE_NPC_TRADE_COMPLETED, FortreeCity_House1_EventScript_TradeCompleted setvar VAR_0x8008, INGAME_TRADE_PLUSLE copyvar VAR_0x8004, VAR_0x8008 specialvar VAR_RESULT, GetInGameTradeSpeciesInfo copyvar VAR_0x8009, VAR_RESULT msgbox FortreeCity_House1_Text_YouWillTradeWontYou, MSGBOX_YESNO compare VAR_RESULT, NO goto_if_eq FortreeCity_House1_EventScript_DeclineTrade special ChoosePartyMon waitstate copyvar VAR_0x800A, VAR_0x8004 compare VAR_0x8004, 255 goto_if_eq FortreeCity_House1_EventScript_DeclineTrade copyvar VAR_0x8005, VAR_0x800A specialvar VAR_RESULT, GetTradeSpecies copyvar VAR_0x800B, VAR_RESULT compare VAR_RESULT, VAR_0x8009 goto_if_ne FortreeCity_House1_EventScript_NotRequestedMon copyvar VAR_0x8004, VAR_0x8008 copyvar VAR_0x8005, VAR_0x800A special CreateInGameTradePokemon special DoInGameTradeScene waitstate bufferspeciesname 0, VAR_0x8009 msgbox FortreeCity_House1_Text_MonYouTakeCare, MSGBOX_DEFAULT setflag FLAG_FORTREE_NPC_TRADE_COMPLETED release end FortreeCity_House1_EventScript_DeclineTrade:: msgbox FortreeCity_House1_Text_YouWontTradeMe, MSGBOX_DEFAULT release end FortreeCity_House1_EventScript_NotRequestedMon:: bufferspeciesname 0, VAR_0x8009 msgbox FortreeCity_House1_Text_ThisIsntAMon, MSGBOX_DEFAULT release end FortreeCity_House1_EventScript_TradeCompleted:: msgbox FortreeCity_House1_Text_GoingToMakeVolbeatStrong, MSGBOX_DEFAULT release end FortreeCity_House1_EventScript_ExpertF:: msgbox FortreeCity_House1_Text_TradingMemoriesWithOthers, MSGBOX_NPC end FortreeCity_House1_EventScript_Zigzagoon:: lock faceplayer waitse playmoncry SPECIES_ZIGZAGOON, 0 msgbox FortreeCity_House1_Text_Zigzagoon, MSGBOX_DEFAULT waitmoncry release end FortreeCity_House1_Text_YouWillTradeWontYou: .string "Wrooooaaar! I need it!\n" .string "I have to get me a {STR_VAR_1}!\l" .string "I'll do anything for it!\p" .string "…Uh… Did you hear that?\n" .string "My shout from the bottom of my heart?\p" .string "Having heard that, you will trade\n" .string "your {STR_VAR_1} for my {STR_VAR_2},\l" .string "won't you?$" FortreeCity_House1_Text_MonYouTakeCare: .string "Oh, yeah, right on!\p" .string "{STR_VAR_1}, welcome!\n" .string "{STR_VAR_2}, you take care!$" FortreeCity_House1_Text_ThisIsntAMon: .string "Uh, no, I don't think so.\n" .string "That isn't a {STR_VAR_1}.$" FortreeCity_House1_Text_YouWontTradeMe: .string "No? You won't trade me?\n" .string "Even after I bared my heart to you?$" FortreeCity_House1_Text_GoingToMakeVolbeatStrong: .string "I'm going to make VOLBEAT super\n" .string "strong from this moment on!\p" .string "I hope you do the same with PLUSLE!$" FortreeCity_House1_Text_TradingMemoriesWithOthers: .string "Trading POKéMON with others…\p" .string "It's as if you're trading your own\n" .string "memories with other people.$" FortreeCity_House1_Text_Zigzagoon: .string "ZIGZAGOON: Gumomoh?$"