BattleFrontier_BattlePalaceCorridor_MapScripts:: @ 824F4A3 map_script 2, BattleFrontier_BattlePalaceCorridor_MapScript2_24F4A9 .byte 0 BattleFrontier_BattlePalaceCorridor_MapScript2_24F4A9: @ 824F4A9 map_script_2 VAR_TEMP_0, 0, BattleFrontier_BattlePalaceCorridor_EventScript_24F4B3 .2byte 0 BattleFrontier_BattlePalaceCorridor_EventScript_24F4B3:: @ 824F4B3 delay 16 applymovement 1, BattleFrontier_BattlePalaceCorridor_Movement_24F5B8 applymovement 255, BattleFrontier_BattlePalaceCorridor_Movement_24F5B8 waitmovement 0 lockall setvar VAR_0x8004, 3 special sub_8195960 compare VAR_RESULT, 0 call_if 1, BattleFrontier_BattlePalaceCorridor_EventScript_24F58B compare VAR_RESULT, 1 call_if 1, BattleFrontier_BattlePalaceCorridor_EventScript_24F594 compare VAR_RESULT, 2 call_if 1, BattleFrontier_BattlePalaceCorridor_EventScript_24F59D compare VAR_RESULT, 3 call_if 1, BattleFrontier_BattlePalaceCorridor_EventScript_24F5A6 compare VAR_RESULT, 4 call_if 1, BattleFrontier_BattlePalaceCorridor_EventScript_24F5AF closemessage setvar VAR_0x8004, 1 setvar VAR_0x8005, 1 special sub_81A1780 compare VAR_RESULT, 1 goto_eq BattleFrontier_BattlePalaceCorridor_EventScript_24F553 applymovement 1, BattleFrontier_BattlePalaceCorridor_Movement_24F5BD applymovement 255, BattleFrontier_BattlePalaceCorridor_Movement_24F5C4 waitmovement 0 opendoor 6, 3 waitdooranim applymovement 1, BattleFrontier_BattlePalaceCorridor_Movement_24F5DA applymovement 255, BattleFrontier_BattlePalaceCorridor_Movement_24F5D9 waitmovement 0 closedoor 6, 3 waitdooranim goto BattleFrontier_BattlePalaceCorridor_EventScript_24F581 BattleFrontier_BattlePalaceCorridor_EventScript_24F553:: @ 824F553 applymovement 1, BattleFrontier_BattlePalaceCorridor_Movement_24F5CB applymovement 255, BattleFrontier_BattlePalaceCorridor_Movement_24F5D2 waitmovement 0 opendoor 10, 3 waitdooranim applymovement 1, BattleFrontier_BattlePalaceCorridor_Movement_24F5DA applymovement 255, BattleFrontier_BattlePalaceCorridor_Movement_24F5D9 waitmovement 0 closedoor 10, 3 waitdooranim BattleFrontier_BattlePalaceCorridor_EventScript_24F581:: @ 824F581 warp MAP_BATTLE_FRONTIER_BATTLE_PALACE_BATTLE_ROOM, 255, 7, 4 waitstate end BattleFrontier_BattlePalaceCorridor_EventScript_24F58B:: @ 824F58B msgbox BattleFrontier_BattlePalaceCorridor_Text_24F5DD, 4 return BattleFrontier_BattlePalaceCorridor_EventScript_24F594:: @ 824F594 msgbox BattleFrontier_BattlePalaceCorridor_Text_24F65B, 4 return BattleFrontier_BattlePalaceCorridor_EventScript_24F59D:: @ 824F59D msgbox BattleFrontier_BattlePalaceCorridor_Text_24F718, 4 return BattleFrontier_BattlePalaceCorridor_EventScript_24F5A6:: @ 824F5A6 msgbox BattleFrontier_BattlePalaceCorridor_Text_24F78C, 4 return BattleFrontier_BattlePalaceCorridor_EventScript_24F5AF:: @ 824F5AF msgbox BattleFrontier_BattlePalaceCorridor_Text_24F7D4, 4 return BattleFrontier_BattlePalaceCorridor_Movement_24F5B8: @ 824F5B8 walk_up walk_up walk_up walk_up step_end BattleFrontier_BattlePalaceCorridor_Movement_24F5BD: @ 824F5BD walk_up walk_up walk_left walk_left walk_up walk_up step_end BattleFrontier_BattlePalaceCorridor_Movement_24F5C4: @ 824F5C4 walk_up walk_up walk_up walk_left walk_left walk_up step_end BattleFrontier_BattlePalaceCorridor_Movement_24F5CB: @ 824F5CB walk_up walk_right walk_right walk_up walk_up walk_up step_end BattleFrontier_BattlePalaceCorridor_Movement_24F5D2: @ 824F5D2 walk_up walk_up walk_right walk_right walk_up walk_up step_end BattleFrontier_BattlePalaceCorridor_Movement_24F5D9: @ 824F5D9 walk_up BattleFrontier_BattlePalaceCorridor_Movement_24F5DA: @ 824F5DA walk_up set_invisible step_end BattleFrontier_BattlePalaceCorridor_Text_24F5DD: @ 824F5DD .string "People and POKéMON, they are but\n" .string "the same…\p" .string "Their individual nature makes them\n" .string "good at certain things, and not good\l" .string "at others.$" BattleFrontier_BattlePalaceCorridor_Text_24F65B: @ 824F65B .string "Rather than trying to make a POKéMON\n" .string "do what it dislikes, try to let it do\l" .string "what it likes and is good at doing.\p" .string "Put yourself in the POKéMON’s position\n" .string "and consider what moves it would like.$" BattleFrontier_BattlePalaceCorridor_Text_24F718: @ 824F718 .string "A POKéMON’s nature is a remarkable\n" .string "thing…\p" .string "Some POKéMON behave in a completely\n" .string "different way when they are cornered.$" BattleFrontier_BattlePalaceCorridor_Text_24F78C: @ 824F78C .string "Are you beginning to understand how\n" .string "a POKéMON’s nature makes it behave?$" BattleFrontier_BattlePalaceCorridor_Text_24F7D4: @ 824F7D4 .string "Ah… I see a strong, heartfelt bond\n" .string "between you and your POKéMON…$"