#include "gba/m4a_internal.h" #define BSS_CODE __attribute__((section(".bss.code"))) BSS_CODE ALIGNED(4) char SoundMainRAM_Buffer[0x800] = {0}; struct SoundInfo gSoundInfo; struct PokemonCrySong gPokemonCrySongs[MAX_POKEMON_CRIES]; struct MusicPlayerInfo gPokemonCryMusicPlayers[MAX_POKEMON_CRIES]; void *gMPlayJumpTable[36]; struct CgbChannel gCgbChans[4]; struct MusicPlayerTrack gPokemonCryTracks[MAX_POKEMON_CRIES * 2]; struct PokemonCrySong gPokemonCrySong; struct MusicPlayerInfo gMPlayInfo_BGM; struct MusicPlayerInfo gMPlayInfo_SE1; struct MusicPlayerInfo gMPlayInfo_SE2; struct MusicPlayerInfo gMPlayInfo_SE3; u8 gMPlayMemAccArea[0x10]; u32 MidiKeyToFreq(struct WaveData *wav, u8 key, u8 fineAdjust) { u32 val1; u32 val2; u32 fineAdjustShifted = fineAdjust << 24; if (key > 178) { key = 178; fineAdjustShifted = 255 << 24; } val1 = gScaleTable[key]; val1 = gFreqTable[val1 & 0xF] >> (val1 >> 4); val2 = gScaleTable[key + 1]; val2 = gFreqTable[val2 & 0xF] >> (val2 >> 4); return umul3232H32(wav->freq, val1 + umul3232H32(val2 - val1, fineAdjustShifted)); } void UnusedDummyFunc() { } void MPlayContinue(struct MusicPlayerInfo *mplayInfo) { if (mplayInfo->ident == ID_NUMBER) { mplayInfo->ident++; mplayInfo->status &= ~MUSICPLAYER_STATUS_PAUSE; mplayInfo->ident = ID_NUMBER; } } void MPlayFadeOut(struct MusicPlayerInfo *mplayInfo, u16 speed) { if (mplayInfo->ident == ID_NUMBER) { mplayInfo->ident++; mplayInfo->fadeOC = speed; mplayInfo->fadeOI = speed; mplayInfo->fadeOV = (64 << FADE_VOL_SHIFT); mplayInfo->ident = ID_NUMBER; } } void m4aSoundInit(void) { s32 i; CpuCopy32((void *)((s32)SoundMainRAM & ~1), SoundMainRAM_Buffer, sizeof(SoundMainRAM_Buffer)); SoundInit(&gSoundInfo); MPlayExtender(gCgbChans); m4aSoundMode(SOUND_MODE_DA_BIT_8 | SOUND_MODE_FREQ_13379 | (12 << SOUND_MODE_MASVOL_SHIFT) | (5 << SOUND_MODE_MAXCHN_SHIFT)); for (i = 0; i < NUM_MUSIC_PLAYERS; i++) { struct MusicPlayerInfo *mplayInfo = gMPlayTable[i].info; MPlayOpen(mplayInfo, gMPlayTable[i].track, gMPlayTable[i].unk_8); mplayInfo->unk_B = gMPlayTable[i].unk_A; mplayInfo->memAccArea = gMPlayMemAccArea; } memcpy(&gPokemonCrySong, &gPokemonCrySongTemplate, sizeof(struct PokemonCrySong)); for (i = 0; i < MAX_POKEMON_CRIES; i++) { struct MusicPlayerInfo *mplayInfo = &gPokemonCryMusicPlayers[i]; struct MusicPlayerTrack *track = &gPokemonCryTracks[i * 2]; MPlayOpen(mplayInfo, track, 2); track->chan = 0; } } void m4aSoundMain(void) { SoundMain(); } void m4aSongNumStart(u16 n) { const struct MusicPlayer *mplayTable = gMPlayTable; const struct Song *songTable = gSongTable; const struct Song *song = &songTable[n]; const struct MusicPlayer *mplay = &mplayTable[song->ms]; MPlayStart(mplay->info, song->header); } void m4aSongNumStartOrChange(u16 n) { const struct MusicPlayer *mplayTable = gMPlayTable; const struct Song *songTable = gSongTable; const struct Song *song = &songTable[n]; const struct MusicPlayer *mplay = &mplayTable[song->ms]; if (mplay->info->songHeader != song->header) { MPlayStart(mplay->info, song->header); } else { if ((mplay->info->status & MUSICPLAYER_STATUS_TRACK) == 0 || (mplay->info->status & MUSICPLAYER_STATUS_PAUSE)) { MPlayStart(mplay->info, song->header); } } } void m4aSongNumStartOrContinue(u16 n) { const struct MusicPlayer *mplayTable = gMPlayTable; const struct Song *songTable = gSongTable; const struct Song *song = &songTable[n]; const struct MusicPlayer *mplay = &mplayTable[song->ms]; if (mplay->info->songHeader != song->header) MPlayStart(mplay->info, song->header); else if ((mplay->info->status & MUSICPLAYER_STATUS_TRACK) == 0) MPlayStart(mplay->info, song->header); else if (mplay->info->status & MUSICPLAYER_STATUS_PAUSE) MPlayContinue(mplay->info); } void m4aSongNumStop(u16 n) { const struct MusicPlayer *mplayTable = gMPlayTable; const struct Song *songTable = gSongTable; const struct Song *song = &songTable[n]; const struct MusicPlayer *mplay = &mplayTable[song->ms]; if (mplay->info->songHeader == song->header) m4aMPlayStop(mplay->info); } void m4aSongNumContinue(u16 n) { const struct MusicPlayer *mplayTable = gMPlayTable; const struct Song *songTable = gSongTable; const struct Song *song = &songTable[n]; const struct MusicPlayer *mplay = &mplayTable[song->ms]; if (mplay->info->songHeader == song->header) MPlayContinue(mplay->info); } void m4aMPlayAllStop(void) { s32 i; for (i = 0; i < NUM_MUSIC_PLAYERS; i++) m4aMPlayStop(gMPlayTable[i].info); for (i = 0; i < MAX_POKEMON_CRIES; i++) m4aMPlayStop(&gPokemonCryMusicPlayers[i]); } void m4aMPlayContinue(struct MusicPlayerInfo *mplayInfo) { MPlayContinue(mplayInfo); } void m4aMPlayAllContinue(void) { s32 i; for (i = 0; i < NUM_MUSIC_PLAYERS; i++) MPlayContinue(gMPlayTable[i].info); for (i = 0; i < MAX_POKEMON_CRIES; i++) MPlayContinue(&gPokemonCryMusicPlayers[i]); } void m4aMPlayFadeOut(struct MusicPlayerInfo *mplayInfo, u16 speed) { MPlayFadeOut(mplayInfo, speed); } void m4aMPlayFadeOutTemporarily(struct MusicPlayerInfo *mplayInfo, u16 speed) { if (mplayInfo->ident == ID_NUMBER) { mplayInfo->ident++; mplayInfo->fadeOC = speed; mplayInfo->fadeOI = speed; mplayInfo->fadeOV = (64 << FADE_VOL_SHIFT) | TEMPORARY_FADE; mplayInfo->ident = ID_NUMBER; } } void m4aMPlayFadeIn(struct MusicPlayerInfo *mplayInfo, u16 speed) { if (mplayInfo->ident == ID_NUMBER) { mplayInfo->ident++; mplayInfo->fadeOC = speed; mplayInfo->fadeOI = speed; mplayInfo->fadeOV = (0 << FADE_VOL_SHIFT) | FADE_IN; mplayInfo->status &= ~MUSICPLAYER_STATUS_PAUSE; mplayInfo->ident = ID_NUMBER; } } void m4aMPlayImmInit(struct MusicPlayerInfo *mplayInfo) { s32 trackCount = mplayInfo->trackCount; struct MusicPlayerTrack *track = mplayInfo->tracks; while (trackCount > 0) { if (track->flags & MPT_FLG_EXIST) { if (track->flags & MPT_FLG_START) { Clear64byte(track); track->flags = MPT_FLG_EXIST; track->bendRange = 2; track->volX = 64; track->lfoSpeed = 22; track->tone.type = 1; } } trackCount--; track++; } } void MPlayExtender(struct CgbChannel *cgbChans) { struct SoundInfo *soundInfo; u32 ident; REG_SOUNDCNT_X = SOUND_MASTER_ENABLE | SOUND_4_ON | SOUND_3_ON | SOUND_2_ON | SOUND_1_ON; REG_SOUNDCNT_L = 0; // set master volume to zero REG_NR12 = 0x8; REG_NR22 = 0x8; REG_NR42 = 0x8; REG_NR14 = 0x80; REG_NR24 = 0x80; REG_NR44 = 0x80; REG_NR30 = 0; REG_NR50 = 0x77; soundInfo = SOUND_INFO_PTR; ident = soundInfo->ident; if (ident != ID_NUMBER) return; soundInfo->ident++; gMPlayJumpTable[8] = ply_memacc; gMPlayJumpTable[17] = ply_lfos; gMPlayJumpTable[19] = ply_mod; gMPlayJumpTable[28] = ply_xcmd; gMPlayJumpTable[29] = ply_endtie; gMPlayJumpTable[30] = SampleFreqSet; gMPlayJumpTable[31] = TrackStop; gMPlayJumpTable[32] = FadeOutBody; gMPlayJumpTable[33] = TrkVolPitSet; soundInfo->cgbChans = (struct CgbChannel *)cgbChans; soundInfo->CgbSound = CgbSound; soundInfo->CgbOscOff = CgbOscOff; soundInfo->MidiKeyToCgbFreq = MidiKeyToCgbFreq; soundInfo->maxLines = MAX_LINES; CpuFill32(0, cgbChans, sizeof(struct CgbChannel) * 4); cgbChans[0].ty = 1; cgbChans[0].panMask = 0x11; cgbChans[1].ty = 2; cgbChans[1].panMask = 0x22; cgbChans[2].ty = 3; cgbChans[2].panMask = 0x44; cgbChans[3].ty = 4; cgbChans[3].panMask = 0x88; soundInfo->ident = ident; } void MusicPlayerJumpTableCopy(void) { asm("swi 0x2A"); } void ClearChain(void *x) { void (*func)(void *) = *(&gMPlayJumpTable[34]); func(x); } void Clear64byte(void *x) { void (*func)(void *) = *(&gMPlayJumpTable[35]); func(x); } void SoundInit(struct SoundInfo *soundInfo) { soundInfo->ident = 0; if (REG_DMA1CNT & (DMA_REPEAT << 16)) REG_DMA1CNT = ((DMA_ENABLE | DMA_START_NOW | DMA_32BIT | DMA_SRC_INC | DMA_DEST_FIXED) << 16) | 4; if (REG_DMA2CNT & (DMA_REPEAT << 16)) REG_DMA2CNT = ((DMA_ENABLE | DMA_START_NOW | DMA_32BIT | DMA_SRC_INC | DMA_DEST_FIXED) << 16) | 4; REG_DMA1CNT_H = DMA_32BIT; REG_DMA2CNT_H = DMA_32BIT; REG_SOUNDCNT_X = SOUND_MASTER_ENABLE | SOUND_4_ON | SOUND_3_ON | SOUND_2_ON | SOUND_1_ON; REG_SOUNDCNT_H = SOUND_B_FIFO_RESET | SOUND_B_TIMER_0 | SOUND_B_LEFT_OUTPUT | SOUND_A_FIFO_RESET | SOUND_A_TIMER_0 | SOUND_A_RIGHT_OUTPUT | SOUND_ALL_MIX_FULL; REG_SOUNDBIAS_H = (REG_SOUNDBIAS_H & 0x3F) | 0x40; REG_DMA1SAD = (s32)soundInfo->pcmBuffer; REG_DMA1DAD = (s32)®_FIFO_A; REG_DMA2SAD = (s32)soundInfo->pcmBuffer + PCM_DMA_BUF_SIZE; REG_DMA2DAD = (s32)®_FIFO_B; SOUND_INFO_PTR = soundInfo; CpuFill32(0, soundInfo, sizeof(struct SoundInfo)); soundInfo->maxChans = 8; soundInfo->masterVolume = 15; soundInfo->plynote = (u32)ply_note; soundInfo->CgbSound = DummyFunc; soundInfo->CgbOscOff = (void (*)(u8))DummyFunc; soundInfo->MidiKeyToCgbFreq = (u32 (*)(u8, u8, u8))DummyFunc; soundInfo->ExtVolPit = (u32)DummyFunc; MPlayJumpTableCopy(gMPlayJumpTable); soundInfo->MPlayJumpTable = (u32)gMPlayJumpTable; SampleFreqSet(SOUND_MODE_FREQ_13379); soundInfo->ident = ID_NUMBER; } void SampleFreqSet(u32 freq) { struct SoundInfo *soundInfo = SOUND_INFO_PTR; freq = (freq & 0xF0000) >> 16; soundInfo->freq = freq; soundInfo->pcmSamplesPerVBlank = gPcmSamplesPerVBlankTable[freq - 1]; soundInfo->pcmDmaPeriod = PCM_DMA_BUF_SIZE / soundInfo->pcmSamplesPerVBlank; // LCD refresh rate 59.7275Hz soundInfo->pcmFreq = (597275 * soundInfo->pcmSamplesPerVBlank + 5000) / 10000; // CPU frequency 16.78Mhz soundInfo->divFreq = (16777216 / soundInfo->pcmFreq + 1) >> 1; // Turn off timer 0. REG_TM0CNT_H = 0; // cycles per LCD fresh 280896 REG_TM0CNT_L = -(280896 / soundInfo->pcmSamplesPerVBlank); m4aSoundVSyncOn(); while (*(vu8 *)REG_ADDR_VCOUNT == 159) ; while (*(vu8 *)REG_ADDR_VCOUNT != 159) ; REG_TM0CNT_H = TIMER_ENABLE | TIMER_1CLK; } void m4aSoundMode(u32 mode) { struct SoundInfo *soundInfo = SOUND_INFO_PTR; u32 temp; if (soundInfo->ident != ID_NUMBER) return; soundInfo->ident++; temp = mode & (SOUND_MODE_REVERB_SET | SOUND_MODE_REVERB_VAL); if (temp) soundInfo->reverb = temp & SOUND_MODE_REVERB_VAL; temp = mode & SOUND_MODE_MAXCHN; if (temp) { struct SoundChannel *chan; soundInfo->maxChans = temp >> SOUND_MODE_MAXCHN_SHIFT; temp = MAX_DIRECTSOUND_CHANNELS; chan = &soundInfo->chans[0]; while (temp != 0) { chan->status = 0; temp--; chan++; } } temp = mode & SOUND_MODE_MASVOL; if (temp) soundInfo->masterVolume = temp >> SOUND_MODE_MASVOL_SHIFT; temp = mode & SOUND_MODE_DA_BIT; if (temp) { temp = (temp & 0x300000) >> 14; REG_SOUNDBIAS_H = (REG_SOUNDBIAS_H & 0x3F) | temp; } temp = mode & SOUND_MODE_FREQ; if (temp) { m4aSoundVSyncOff(); SampleFreqSet(temp); } soundInfo->ident = ID_NUMBER; } void SoundClear(void) { struct SoundInfo *soundInfo = SOUND_INFO_PTR; s32 i; void *chan; if (soundInfo->ident != ID_NUMBER) return; soundInfo->ident++; i = MAX_DIRECTSOUND_CHANNELS; chan = &soundInfo->chans[0]; while (i > 0) { ((struct SoundChannel *)chan)->status = 0; i--; chan = (void *)((s32)chan + sizeof(struct SoundChannel)); } chan = soundInfo->cgbChans; if (chan) { i = 1; while (i <= 4) { soundInfo->CgbOscOff(i); ((struct CgbChannel *)chan)->sf = 0; i++; chan = (void *)((s32)chan + sizeof(struct CgbChannel)); } } soundInfo->ident = ID_NUMBER; } void m4aSoundVSyncOff(void) { struct SoundInfo *soundInfo = SOUND_INFO_PTR; if (soundInfo->ident >= ID_NUMBER && soundInfo->ident <= ID_NUMBER + 1) { soundInfo->ident += 10; if (REG_DMA1CNT & (DMA_REPEAT << 16)) REG_DMA1CNT = ((DMA_ENABLE | DMA_START_NOW | DMA_32BIT | DMA_SRC_INC | DMA_DEST_FIXED) << 16) | 4; if (REG_DMA2CNT & (DMA_REPEAT << 16)) REG_DMA2CNT = ((DMA_ENABLE | DMA_START_NOW | DMA_32BIT | DMA_SRC_INC | DMA_DEST_FIXED) << 16) | 4; REG_DMA1CNT_H = DMA_32BIT; REG_DMA2CNT_H = DMA_32BIT; CpuFill32(0, soundInfo->pcmBuffer, sizeof(soundInfo->pcmBuffer)); } } void m4aSoundVSyncOn(void) { struct SoundInfo *soundInfo = SOUND_INFO_PTR; u32 ident = soundInfo->ident; if (ident == ID_NUMBER) return; REG_DMA1CNT_H = DMA_ENABLE | DMA_START_SPECIAL | DMA_32BIT | DMA_REPEAT; REG_DMA2CNT_H = DMA_ENABLE | DMA_START_SPECIAL | DMA_32BIT | DMA_REPEAT; soundInfo->pcmDmaCounter = 0; soundInfo->ident = ident - 10; } void MPlayOpen(struct MusicPlayerInfo *mplayInfo, struct MusicPlayerTrack *tracks, u8 trackCount) { struct SoundInfo *soundInfo; if (trackCount == 0) return; if (trackCount > MAX_MUSICPLAYER_TRACKS) trackCount = MAX_MUSICPLAYER_TRACKS; soundInfo = SOUND_INFO_PTR; if (soundInfo->ident != ID_NUMBER) return; soundInfo->ident++; Clear64byte(mplayInfo); mplayInfo->tracks = tracks; mplayInfo->trackCount = trackCount; mplayInfo->status = MUSICPLAYER_STATUS_PAUSE; while (trackCount != 0) { tracks->flags = 0; trackCount--; tracks++; } if (soundInfo->func != 0) { mplayInfo->func = soundInfo->func; mplayInfo->intp = soundInfo->intp; soundInfo->func = 0; } soundInfo->intp = (u32)mplayInfo; soundInfo->func = (u32)MPlayMain; soundInfo->ident = ID_NUMBER; mplayInfo->ident = ID_NUMBER; } void MPlayStart(struct MusicPlayerInfo *mplayInfo, struct SongHeader *songHeader) { s32 i; u8 unk_B; struct MusicPlayerTrack *track; if (mplayInfo->ident != ID_NUMBER) return; unk_B = mplayInfo->unk_B; if (!unk_B || ((!mplayInfo->songHeader || !(mplayInfo->tracks[0].flags & MPT_FLG_START)) && ((mplayInfo->status & MUSICPLAYER_STATUS_TRACK) == 0 || (mplayInfo->status & MUSICPLAYER_STATUS_PAUSE))) || (mplayInfo->priority <= songHeader->priority)) { mplayInfo->ident++; mplayInfo->status = 0; mplayInfo->songHeader = songHeader; mplayInfo->tone = songHeader->tone; mplayInfo->priority = songHeader->priority; mplayInfo->clock = 0; mplayInfo->tempoD = 150; mplayInfo->tempoI = 150; mplayInfo->tempoU = 0x100; mplayInfo->tempoC = 0; mplayInfo->fadeOI = 0; i = 0; track = mplayInfo->tracks; while (i < songHeader->trackCount && i < mplayInfo->trackCount) { TrackStop(mplayInfo, track); track->flags = MPT_FLG_EXIST | MPT_FLG_START; track->chan = 0; track->cmdPtr = songHeader->part[i]; i++; track++; } while (i < mplayInfo->trackCount) { TrackStop(mplayInfo, track); track->flags = 0; i++; track++; } if (songHeader->reverb & 0x80) m4aSoundMode(songHeader->reverb); mplayInfo->ident = ID_NUMBER; } } void m4aMPlayStop(struct MusicPlayerInfo *mplayInfo) { s32 i; struct MusicPlayerTrack *track; if (mplayInfo->ident != ID_NUMBER) return; mplayInfo->ident++; mplayInfo->status |= MUSICPLAYER_STATUS_PAUSE; i = mplayInfo->trackCount; track = mplayInfo->tracks; while (i > 0) { TrackStop(mplayInfo, track); i--; track++; } mplayInfo->ident = ID_NUMBER; } void FadeOutBody(struct MusicPlayerInfo *mplayInfo) { s32 i; struct MusicPlayerTrack *track; u16 fadeOI = mplayInfo->fadeOI; register u32 temp asm("r3"); register u16 mask asm("r2"); if (fadeOI == 0) return; mplayInfo->fadeOC--; temp = 0xFFFF; mask = temp; if (mplayInfo->fadeOC != 0) return; mplayInfo->fadeOC = fadeOI; if (mplayInfo->fadeOV & FADE_IN) { mplayInfo->fadeOV += (4 << FADE_VOL_SHIFT); if ((u16)(mplayInfo->fadeOV & mask) >= (64 << FADE_VOL_SHIFT)) { mplayInfo->fadeOV = (64 << FADE_VOL_SHIFT); mplayInfo->fadeOI = 0; } } else { mplayInfo->fadeOV -= (4 << FADE_VOL_SHIFT); if ((s16)(mplayInfo->fadeOV & mask) <= 0) { i = mplayInfo->trackCount; track = mplayInfo->tracks; while (i > 0) { register u32 fadeOV asm("r7"); u32 val; TrackStop(mplayInfo, track); val = TEMPORARY_FADE; fadeOV = mplayInfo->fadeOV; val &= fadeOV; if (!val) track->flags = 0; i--; track++; } if (mplayInfo->fadeOV & TEMPORARY_FADE) mplayInfo->status |= MUSICPLAYER_STATUS_PAUSE; else mplayInfo->status = MUSICPLAYER_STATUS_PAUSE; mplayInfo->fadeOI = 0; return; } } i = mplayInfo->trackCount; track = mplayInfo->tracks; while (i > 0) { if (track->flags & MPT_FLG_EXIST) { track->volX = (mplayInfo->fadeOV >> FADE_VOL_SHIFT); track->flags |= MPT_FLG_VOLCHG; } i--; track++; } } void TrkVolPitSet(struct MusicPlayerInfo *mplayInfo, struct MusicPlayerTrack *track) { if (track->flags & MPT_FLG_VOLSET) { s32 x; s32 y; x = (u32)(track->vol * track->volX) >> 5; if (track->modT == 1) x = (u32)(x * (track->modM + 128)) >> 7; y = 2 * track->pan + track->panX; if (track->modT == 2) y += track->modM; if (y < -128) y = -128; else if (y > 127) y = 127; track->volMR = (u32)((y + 128) * x) >> 8; track->volML = (u32)((127 - y) * x) >> 8; } if (track->flags & MPT_FLG_PITSET) { s32 bend = track->bend * track->bendRange; register s32 x asm("r1") = track->tune; x += bend; x *= 4; x += (track->keyShift << 8); x += (track->keyShiftX << 8); x += track->pitX; if (track->modT == 0) x += 16 * track->modM; track->keyM = x >> 8; track->pitM = x; } track->flags &= ~(MPT_FLG_PITSET | MPT_FLG_VOLSET); } u32 MidiKeyToCgbFreq(u8 chanNum, u8 key, u8 fineAdjust) { if (chanNum == 4) { if (key <= 20) { key = 0; } else { key -= 21; if (key > 59) key = 59; } return gNoiseTable[key]; } else { s32 val1; s32 val2; if (key <= 35) { fineAdjust = 0; key = 0; } else { key -= 36; if (key > 130) { key = 130; fineAdjust = 255; } } val1 = gCgbScaleTable[key]; val1 = gCgbFreqTable[val1 & 0xF] >> (val1 >> 4); val2 = gCgbScaleTable[key + 1]; val2 = gCgbFreqTable[val2 & 0xF] >> (val2 >> 4); return val1 + ((fineAdjust * (val2 - val1)) >> 8) + 2048; } } void CgbOscOff(u8 chanNum) { switch (chanNum) { case 1: REG_NR12 = 8; REG_NR14 = 0x80; break; case 2: REG_NR22 = 8; REG_NR24 = 0x80; break; case 3: REG_NR30 = 0; break; default: REG_NR42 = 8; REG_NR44 = 0x80; } } static inline int CgbPan(struct CgbChannel *chan) { u32 rightVolume = chan->rightVolume; u32 leftVolume = chan->leftVolume; if ((rightVolume = (u8)rightVolume) >= (leftVolume = (u8)leftVolume)) { if (rightVolume / 2 >= leftVolume) { chan->pan = 0x0F; return 1; } } else { if (leftVolume / 2 >= rightVolume) { chan->pan = 0xF0; return 1; } } return 0; } void CgbModVol(struct CgbChannel *chan) { struct SoundInfo *soundInfo = SOUND_INFO_PTR; if ((soundInfo->mode & 1) || !CgbPan(chan)) { chan->pan = 0xFF; chan->eg = (u32)(chan->rightVolume + chan->leftVolume) >> 4; } else { // Force chan->rightVolume and chan->leftVolume to be read from memory again, // even though there is no reason to do so. // The command line option "-fno-gcse" achieves the same result as this. asm("" : : : "memory"); chan->eg = (u32)(chan->rightVolume + chan->leftVolume) >> 4; if (chan->eg > 15) chan->eg = 15; } chan->sg = (chan->eg * chan->su + 15) >> 4; chan->pan &= chan->panMask; }