#include "global.h" #include "test/battle.h" ASSUMPTIONS { ASSUME(gItems[ITEM_LUM_BERRY].holdEffect == HOLD_EFFECT_CURE_STATUS); } SINGLE_BATTLE_TEST("Pecha and Lum Berries cure poison") { u16 item; PARAMETRIZE { item = ITEM_PECHA_BERRY; } PARAMETRIZE { item = ITEM_LUM_BERRY; } GIVEN { ASSUME(gItems[ITEM_PECHA_BERRY].holdEffect == HOLD_EFFECT_CURE_PSN); PLAYER(SPECIES_WOBBUFFET); OPPONENT(SPECIES_WOBBUFFET) { Item(item); } } WHEN { TURN { MOVE(player, MOVE_POISON_POWDER); } } SCENE { ANIMATION(ANIM_TYPE_MOVE, MOVE_POISON_POWDER, player); ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_PSN, opponent); STATUS_ICON(opponent, poison: TRUE); ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, opponent); STATUS_ICON(opponent, poison: FALSE); } } SINGLE_BATTLE_TEST("Pecha and Lum Berries cure bad poison") { u16 item; PARAMETRIZE { item = ITEM_PECHA_BERRY; } PARAMETRIZE { item = ITEM_LUM_BERRY; } GIVEN { ASSUME(gItems[ITEM_PECHA_BERRY].holdEffect == HOLD_EFFECT_CURE_PSN); PLAYER(SPECIES_WOBBUFFET); OPPONENT(SPECIES_WOBBUFFET) { Item(item); } } WHEN { TURN { MOVE(player, MOVE_TOXIC); } } SCENE { ANIMATION(ANIM_TYPE_MOVE, MOVE_TOXIC, player); ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_PSN, opponent); STATUS_ICON(opponent, badPoison: TRUE); ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, opponent); STATUS_ICON(opponent, badPoison: FALSE); } } SINGLE_BATTLE_TEST("Rawst and Lum Berries cure burn") { u16 item; PARAMETRIZE { item = ITEM_RAWST_BERRY; } PARAMETRIZE { item = ITEM_LUM_BERRY; } GIVEN { ASSUME(gItems[ITEM_RAWST_BERRY].holdEffect == HOLD_EFFECT_CURE_BRN); PLAYER(SPECIES_WOBBUFFET); OPPONENT(SPECIES_WOBBUFFET) { Item(item); } } WHEN { TURN { MOVE(player, MOVE_WILL_O_WISP); } } SCENE { ANIMATION(ANIM_TYPE_MOVE, MOVE_WILL_O_WISP, player); ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_BRN, opponent); STATUS_ICON(opponent, burn: TRUE); ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, opponent); STATUS_ICON(opponent, burn: FALSE); } } SINGLE_BATTLE_TEST("Aspear and Lum Berries cure freeze") { u16 item; PARAMETRIZE { item = ITEM_ASPEAR_BERRY; } PARAMETRIZE { item = ITEM_LUM_BERRY; } GIVEN { ASSUME(gItems[ITEM_ASPEAR_BERRY].holdEffect == HOLD_EFFECT_CURE_FRZ); PLAYER(SPECIES_WOBBUFFET); OPPONENT(SPECIES_WOBBUFFET) { Item(item); } } WHEN { TURN { MOVE(player, MOVE_ICE_PUNCH); } } SCENE { ANIMATION(ANIM_TYPE_MOVE, MOVE_ICE_PUNCH, player); ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_FRZ, opponent); STATUS_ICON(opponent, freeze: TRUE); ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, opponent); STATUS_ICON(opponent, freeze: FALSE); } } SINGLE_BATTLE_TEST("Chesto and Lum Berries cure sleep") { u16 item; PARAMETRIZE { item = ITEM_CHESTO_BERRY; } PARAMETRIZE { item = ITEM_LUM_BERRY; } GIVEN { ASSUME(gItems[ITEM_CHESTO_BERRY].holdEffect == HOLD_EFFECT_CURE_SLP); PLAYER(SPECIES_WOBBUFFET); OPPONENT(SPECIES_WOBBUFFET) { Item(item); } } WHEN { TURN { MOVE(player, MOVE_HYPNOSIS); } } SCENE { ANIMATION(ANIM_TYPE_MOVE, MOVE_HYPNOSIS, player); ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_SLP, opponent); STATUS_ICON(opponent, sleep: TRUE); ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, opponent); STATUS_ICON(opponent, sleep: FALSE); } } SINGLE_BATTLE_TEST("Cheri and Lum Berries cure paralysis") { u16 item; PARAMETRIZE { item = ITEM_CHERI_BERRY; } PARAMETRIZE { item = ITEM_LUM_BERRY; } GIVEN { ASSUME(gItems[ITEM_CHERI_BERRY].holdEffect == HOLD_EFFECT_CURE_PAR); PLAYER(SPECIES_WOBBUFFET); OPPONENT(SPECIES_WOBBUFFET) { Item(item); } } WHEN { TURN { MOVE(player, MOVE_THUNDER_WAVE); } } SCENE { ANIMATION(ANIM_TYPE_MOVE, MOVE_THUNDER_WAVE, player); ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_PRZ, opponent); STATUS_ICON(opponent, paralysis: TRUE); ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, opponent); STATUS_ICON(opponent, paralysis: FALSE); } } SINGLE_BATTLE_TEST("Perism and Lum Berries cure confusion") { u16 item; PARAMETRIZE { item = ITEM_PERSIM_BERRY; } PARAMETRIZE { item = ITEM_LUM_BERRY; } GIVEN { ASSUME(gItems[ITEM_PERSIM_BERRY].holdEffect == HOLD_EFFECT_CURE_CONFUSION); PLAYER(SPECIES_WOBBUFFET); OPPONENT(SPECIES_WOBBUFFET) { Item(item); } } WHEN { TURN { MOVE(player, MOVE_CONFUSE_RAY); } } SCENE { ANIMATION(ANIM_TYPE_MOVE, MOVE_CONFUSE_RAY, player); ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_CONFUSION, opponent); ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, opponent); } } SINGLE_BATTLE_TEST("Berry hold effect cures status if a pokemon enters a battle") { u16 status; u16 item; PARAMETRIZE{ status = STATUS1_BURN; item = ITEM_RAWST_BERRY; } PARAMETRIZE{ status = STATUS1_FREEZE; item = ITEM_ASPEAR_BERRY; } PARAMETRIZE{ status = STATUS1_PARALYSIS; item = ITEM_CHERI_BERRY; } PARAMETRIZE{ status = STATUS1_POISON; item = ITEM_PECHA_BERRY; } PARAMETRIZE{ status = STATUS1_TOXIC_POISON; item = ITEM_PECHA_BERRY; } PARAMETRIZE{ status = STATUS1_SLEEP; item = ITEM_CHESTO_BERRY; } GIVEN { ASSUME(gItems[ITEM_RAWST_BERRY].holdEffect == HOLD_EFFECT_CURE_BRN); ASSUME(gItems[ITEM_ASPEAR_BERRY].holdEffect == HOLD_EFFECT_CURE_FRZ); ASSUME(gItems[ITEM_CHERI_BERRY].holdEffect == HOLD_EFFECT_CURE_PAR); ASSUME(gItems[ITEM_PECHA_BERRY].holdEffect == HOLD_EFFECT_CURE_PSN); ASSUME(gItems[ITEM_CHESTO_BERRY].holdEffect == HOLD_EFFECT_CURE_SLP); PLAYER(SPECIES_WOBBUFFET) { Status1(status); Item(ITEM_LUM_BERRY); } OPPONENT(SPECIES_WOBBUFFET) { Status1(status); Item(item); } } WHEN { TURN { } } SCENE { ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player); ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, opponent); } } SINGLE_BATTLE_TEST("Pokemon can be further poisoned with Toxic spikes after a status healing hold effect was previously used") { u16 item; PARAMETRIZE { item = ITEM_PECHA_BERRY; } PARAMETRIZE { item = ITEM_LUM_BERRY; } KNOWN_FAILING; GIVEN { ASSUME(gItems[ITEM_PECHA_BERRY].holdEffect == HOLD_EFFECT_CURE_PSN); PLAYER(SPECIES_WOBBUFFET); OPPONENT(SPECIES_WOBBUFFET); OPPONENT(SPECIES_WYNAUT) { Item(item); } } WHEN { TURN { MOVE(player, MOVE_TOXIC_SPIKES); } TURN { SWITCH(opponent, 1); } TURN { SWITCH(opponent, 0); } } SCENE { ANIMATION(ANIM_TYPE_MOVE, MOVE_TOXIC_SPIKES, player); ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_PSN, opponent); STATUS_ICON(opponent, poison: TRUE); ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, opponent); STATUS_ICON(opponent, poison: FALSE); ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_PSN, opponent); STATUS_ICON(opponent, poison: TRUE); } }