#include "global.h" #include "test/battle.h" ASSUMPTIONS { ASSUME(gBattleMoves[MOVE_DEFOG].effect == EFFECT_DEFOG); ASSUME(gBattleMoves[MOVE_REFLECT].effect == EFFECT_REFLECT); ASSUME(gBattleMoves[MOVE_LIGHT_SCREEN].effect == EFFECT_LIGHT_SCREEN); ASSUME(gBattleMoves[MOVE_MIST].effect == EFFECT_MIST); ASSUME(gBattleMoves[MOVE_SAFEGUARD].effect == EFFECT_SAFEGUARD); ASSUME(gBattleMoves[MOVE_AURORA_VEIL].effect == EFFECT_AURORA_VEIL); ASSUME(gBattleMoves[MOVE_STEALTH_ROCK].effect == EFFECT_STEALTH_ROCK); ASSUME(gBattleMoves[MOVE_SPIKES].effect == EFFECT_SPIKES); ASSUME(gBattleMoves[MOVE_TOXIC_SPIKES].effect == EFFECT_TOXIC_SPIKES); ASSUME(gBattleMoves[MOVE_STICKY_WEB].effect == EFFECT_STICKY_WEB); ASSUME(gBattleMoves[MOVE_TOXIC].effect == EFFECT_TOXIC); ASSUME(gBattleMoves[MOVE_SCREECH].effect == EFFECT_DEFENSE_DOWN_2); ASSUME(gBattleMoves[MOVE_TACKLE].split == SPLIT_PHYSICAL); ASSUME(gBattleMoves[MOVE_GUST].split == SPLIT_SPECIAL); } SINGLE_BATTLE_TEST("Defog lowers evasiveness by 1") { GIVEN { PLAYER(SPECIES_WOBBUFFET); OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { MOVE(player, MOVE_DEFOG); } } SCENE { ANIMATION(ANIM_TYPE_MOVE, MOVE_DEFOG, player); ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent); MESSAGE("Foe Wobbuffet's evasiveness fell!"); } } SINGLE_BATTLE_TEST("Defog does not lower evasiveness if target behind Substitute") { GIVEN { PLAYER(SPECIES_WOBBUFFET) { Speed(4); } OPPONENT(SPECIES_WOBBUFFET) { Speed(5); } } WHEN { TURN { MOVE(opponent, MOVE_SUBSTITUTE); MOVE(player, MOVE_DEFOG); } } SCENE { MESSAGE("Foe Wobbuffet used Substitute!"); MESSAGE("But it failed!"); NONE_OF { ANIMATION(ANIM_TYPE_MOVE, MOVE_DEFOG, player); ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent); MESSAGE("Foe Wobbuffet's evasiveness fell!"); } } } DOUBLE_BATTLE_TEST("Defog lowers evasiveness by 1 and removes Reflect and Light Screen from opponent's side", s16 damagePhysical, s16 damageSpecial) { u16 move; PARAMETRIZE { move = MOVE_DEFOG; } PARAMETRIZE { move = MOVE_CELEBRATE; } GIVEN { PLAYER(SPECIES_WOBBUFFET) { Speed(4); } PLAYER(SPECIES_WOBBUFFET) { Speed(3); } OPPONENT(SPECIES_WOBBUFFET) { Speed(2); } OPPONENT(SPECIES_WOBBUFFET) { Speed(1); } } WHEN { TURN { MOVE(opponentLeft, MOVE_REFLECT); MOVE(opponentRight, MOVE_LIGHT_SCREEN); } TURN { MOVE(playerLeft, move, target: opponentLeft); } TURN { MOVE(playerLeft, MOVE_TACKLE, target: opponentLeft); MOVE(playerRight, MOVE_GUST, target: opponentRight); } } SCENE { ANIMATION(ANIM_TYPE_MOVE, MOVE_REFLECT, opponentLeft); ANIMATION(ANIM_TYPE_MOVE, MOVE_LIGHT_SCREEN, opponentRight); ANIMATION(ANIM_TYPE_MOVE, move, playerLeft); if (move == MOVE_DEFOG) { ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponentLeft); MESSAGE("Foe Wobbuffet's evasiveness fell!"); MESSAGE("Foe's Reflect wore off!"); MESSAGE("Foe's Light Screen wore off!"); } MESSAGE("Wobbuffet used Tackle!"); HP_BAR(opponentLeft, captureDamage: &results[i].damagePhysical); MESSAGE("Wobbuffet used Gust!"); HP_BAR(opponentRight, captureDamage: &results[i].damageSpecial); } FINALLY { EXPECT_MUL_EQ(results[1].damagePhysical, Q_4_12(1.5), results[0].damagePhysical); EXPECT_MUL_EQ(results[1].damageSpecial, Q_4_12(1.5), results[0].damageSpecial); } } DOUBLE_BATTLE_TEST("Defog lowers evasiveness by 1 and removes Mist and Safeguard from opponent's side") { u16 move; PARAMETRIZE { move = MOVE_DEFOG; } PARAMETRIZE { move = MOVE_CELEBRATE; } GIVEN { PLAYER(SPECIES_WOBBUFFET) { Speed(4); } PLAYER(SPECIES_WOBBUFFET) { Speed(3); } OPPONENT(SPECIES_WOBBUFFET) { Speed(2); } OPPONENT(SPECIES_WOBBUFFET) { Speed(1); } } WHEN { TURN { MOVE(opponentLeft, MOVE_MIST); MOVE(opponentRight, MOVE_SAFEGUARD); } TURN { MOVE(playerLeft, move, target: opponentLeft); } TURN { MOVE(playerLeft, MOVE_SCREECH, target: opponentLeft); MOVE(playerRight, MOVE_TOXIC, target: opponentRight); } } SCENE { ANIMATION(ANIM_TYPE_MOVE, MOVE_MIST, opponentLeft); ANIMATION(ANIM_TYPE_MOVE, MOVE_SAFEGUARD, opponentRight); if (move == MOVE_DEFOG) { MESSAGE("Foe Wobbuffet is protected by MIST!"); ANIMATION(ANIM_TYPE_MOVE, move, playerLeft); MESSAGE("Foe's Mist wore off!"); MESSAGE("Foe's Safeguard wore off!"); } MESSAGE("Wobbuffet used Screech!"); if (move == MOVE_DEFOG) { ANIMATION(ANIM_TYPE_MOVE, MOVE_SCREECH, playerLeft); ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponentLeft); } else { MESSAGE("Foe Wobbuffet is protected by MIST!"); NOT ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponentLeft); } MESSAGE("Wobbuffet used Toxic!"); if (move == MOVE_DEFOG) { ANIMATION(ANIM_TYPE_MOVE, MOVE_TOXIC, playerRight); STATUS_ICON(opponentRight, badPoison: TRUE); } else { MESSAGE("Foe Wobbuffet's party is protected by Safeguard!"); NOT STATUS_ICON(opponentRight, badPoison: TRUE); } } } DOUBLE_BATTLE_TEST("Defog lowers evasiveness by 1 and removes Stealth Rock and Sticky Web from player's side") { u16 move; PARAMETRIZE { move = MOVE_DEFOG; } PARAMETRIZE { move = MOVE_CELEBRATE; } GIVEN { PLAYER(SPECIES_WOBBUFFET) { Speed(4); } PLAYER(SPECIES_WOBBUFFET) { Speed(3); } PLAYER(SPECIES_WOBBUFFET) { Speed(3); } OPPONENT(SPECIES_WOBBUFFET) { Speed(2); } OPPONENT(SPECIES_WOBBUFFET) { Speed(1); } } WHEN { TURN { MOVE(opponentLeft, MOVE_STEALTH_ROCK); MOVE(opponentRight, MOVE_STICKY_WEB); } TURN { MOVE(playerLeft, move, target: opponentLeft); } TURN { SWITCH(playerLeft, 2); } } SCENE { ANIMATION(ANIM_TYPE_MOVE, MOVE_STEALTH_ROCK, opponentLeft); ANIMATION(ANIM_TYPE_MOVE, MOVE_STICKY_WEB, opponentRight); ANIMATION(ANIM_TYPE_MOVE, move, playerLeft); if (move == MOVE_DEFOG) { ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponentLeft); MESSAGE("Foe Wobbuffet's evasiveness fell!"); MESSAGE("The pointed stones disappeared from around your team!"); MESSAGE("The sticky web has disappeared from the ground around your team!"); } // Switch happens MESSAGE("Wobbuffet, that's enough! Come back!"); MESSAGE("Go! Wobbuffet!"); if (move != MOVE_DEFOG) { HP_BAR(playerLeft); MESSAGE("Pointed stones dug into Wobbuffet!"); MESSAGE("Wobbuffet was caught in a Sticky Web!"); ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, playerLeft); MESSAGE("Wobbuffet's Speed fell!"); } else { NONE_OF { HP_BAR(playerLeft); MESSAGE("Pointed stones dug into Wobbuffet!"); MESSAGE("Wobbuffet was caught in a Sticky Web!"); ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, playerLeft); MESSAGE("Wobbuffet's Speed fell!"); } } } } SINGLE_BATTLE_TEST("Defog lowers evasiveness by 1 and removes Spikes from player's side") { u16 move; PARAMETRIZE { move = MOVE_DEFOG; } PARAMETRIZE { move = MOVE_CELEBRATE; } GIVEN { PLAYER(SPECIES_WOBBUFFET) { Speed(2); } PLAYER(SPECIES_WOBBUFFET) { Speed(2); } OPPONENT(SPECIES_WOBBUFFET) { Speed(5); } } WHEN { TURN { MOVE(opponent, MOVE_SPIKES); MOVE(player, move); } TURN { SWITCH(player, 1); } } SCENE { ANIMATION(ANIM_TYPE_MOVE, MOVE_SPIKES, opponent); ANIMATION(ANIM_TYPE_MOVE, move, player); if (move == MOVE_DEFOG) { ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent); MESSAGE("Foe Wobbuffet's evasiveness fell!"); MESSAGE("The spikes disappeared from the ground around your team!"); } // Switch happens MESSAGE("Wobbuffet, that's enough! Come back!"); MESSAGE("Go! Wobbuffet!"); if (move != MOVE_DEFOG) { HP_BAR(player); MESSAGE("Wobbuffet is hurt by spikes!"); } else { NONE_OF { HP_BAR(player); MESSAGE("Wobbuffet is hurt by spikes!"); } } } } SINGLE_BATTLE_TEST("Defog lowers evasiveness by 1 and removes terrain") { u16 move; PARAMETRIZE { move = MOVE_PSYCHIC_TERRAIN; } PARAMETRIZE { move = MOVE_ELECTRIC_TERRAIN; } PARAMETRIZE { move = MOVE_MISTY_TERRAIN; } PARAMETRIZE { move = MOVE_GRASSY_TERRAIN; } GIVEN { ASSUME(B_DEFOG_CLEARS_TERRAIN >= GEN_8); PLAYER(SPECIES_WOBBUFFET) { Speed(50); } OPPONENT(SPECIES_WOBBUFFET) { Speed(5); } } WHEN { TURN { MOVE(player, move); MOVE(opponent, MOVE_DEFOG); } } SCENE { ANIMATION(ANIM_TYPE_MOVE, move, player); ANIMATION(ANIM_TYPE_MOVE, MOVE_DEFOG, opponent); ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player); MESSAGE("Wobbuffet's evasiveness fell!"); if (move == MOVE_PSYCHIC_TERRAIN) { MESSAGE("The weirdness disappeared from the battlefield."); } else if (move == MOVE_ELECTRIC_TERRAIN) { MESSAGE("The electricity disappeared from the battlefield."); } else if (move == MOVE_MISTY_TERRAIN) { MESSAGE("The mist disappeared from the battlefield."); } else if (move == MOVE_GRASSY_TERRAIN) { MESSAGE("The grass disappeared from the battlefield."); } ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_RESTORE_BG, player); } } SINGLE_BATTLE_TEST("Defog lowers evasiveness by 1 and removes Toxic Spikes from opponent's side") { u16 move; PARAMETRIZE { move = MOVE_DEFOG; } PARAMETRIZE { move = MOVE_CELEBRATE; } GIVEN { PLAYER(SPECIES_WOBBUFFET) { Speed(5); } OPPONENT(SPECIES_WOBBUFFET) { Speed(2); } OPPONENT(SPECIES_WOBBUFFET) { Speed(2); } } WHEN { TURN { MOVE(player, MOVE_TOXIC_SPIKES); MOVE(opponent, move); } TURN { SWITCH(opponent, 1); } } SCENE { ANIMATION(ANIM_TYPE_MOVE, MOVE_TOXIC_SPIKES, player); ANIMATION(ANIM_TYPE_MOVE, move, opponent); if (move == MOVE_DEFOG) { ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player); MESSAGE("Wobbuffet's evasiveness fell!"); MESSAGE("The poison spikes disappeared from the ground around the opposing team!"); } // Switch happens MESSAGE("2 sent out Wobbuffet!"); if (move != MOVE_DEFOG) { MESSAGE("Foe Wobbuffet was poisoned!"); ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_PSN, opponent); STATUS_ICON(opponent, poison: TRUE); } else { NONE_OF { MESSAGE("Foe Wobbuffet was poisoned!"); ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_PSN, opponent); STATUS_ICON(opponent, poison: TRUE); } } } } DOUBLE_BATTLE_TEST("Defog lowers evasiveness by 1 and removes Aurora Veil from player's side", s16 damagePhysical, s16 damageSpecial) { u16 move; PARAMETRIZE { move = MOVE_DEFOG; } PARAMETRIZE { move = MOVE_CELEBRATE; } GIVEN { ASSUME(gBattleMoves[MOVE_HAIL].effect == EFFECT_HAIL); ASSUME(gSpeciesInfo[SPECIES_GLALIE].types[0] == TYPE_ICE); PLAYER(SPECIES_GLALIE) { Speed(4); } PLAYER(SPECIES_GLALIE) { Speed(3); } OPPONENT(SPECIES_GLALIE) { Speed(2); } OPPONENT(SPECIES_GLALIE) { Speed(1); } } WHEN { TURN { MOVE(playerLeft, MOVE_HAIL); MOVE(playerRight, MOVE_AURORA_VEIL); } TURN { MOVE(opponentLeft, move, target: playerLeft); } TURN { MOVE(opponentLeft, MOVE_TACKLE, target: playerLeft); MOVE(opponentRight, MOVE_GUST, target: playerRight); } } SCENE { ANIMATION(ANIM_TYPE_MOVE, MOVE_HAIL, playerLeft); ANIMATION(ANIM_TYPE_MOVE, MOVE_AURORA_VEIL, playerRight); ANIMATION(ANIM_TYPE_MOVE, move, opponentLeft); if (move == MOVE_DEFOG) { ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, playerLeft); MESSAGE("Glalie's evasiveness fell!"); MESSAGE("Ally's Aurora Veil wore off!"); } MESSAGE("Foe Glalie used Tackle!"); HP_BAR(playerLeft, captureDamage: &results[i].damagePhysical); MESSAGE("Foe Glalie used Gust!"); HP_BAR(playerRight, captureDamage: &results[i].damageSpecial); } FINALLY { EXPECT_MUL_EQ(results[1].damagePhysical, Q_4_12(1.5), results[0].damagePhysical); EXPECT_MUL_EQ(results[1].damageSpecial, Q_4_12(1.5), results[0].damageSpecial); } } DOUBLE_BATTLE_TEST("Defog lowers evasiveness by 1 and removes everything it can") { GIVEN { ASSUME(gBattleMoves[MOVE_HAIL].effect == EFFECT_HAIL); ASSUME(gSpeciesInfo[SPECIES_GLALIE].types[0] == TYPE_ICE); PLAYER(SPECIES_GLALIE) { Speed(4); } PLAYER(SPECIES_GLALIE) { Speed(3); } PLAYER(SPECIES_GLALIE) { Speed(12); } PLAYER(SPECIES_GLALIE) { Speed(3); } OPPONENT(SPECIES_GLALIE) { Speed(2); } OPPONENT(SPECIES_GLALIE) { Speed(1); } OPPONENT(SPECIES_GLALIE) { Speed(1); } OPPONENT(SPECIES_GLALIE) { Speed(1); } } WHEN { TURN { MOVE(playerLeft, MOVE_STICKY_WEB); MOVE(playerRight, MOVE_SPIKES); MOVE(opponentLeft, MOVE_STICKY_WEB); MOVE(opponentRight, MOVE_SPIKES); } TURN { SWITCH(playerLeft, 2); SWITCH(playerRight, 3); SWITCH(opponentLeft, 2); SWITCH(opponentRight, 3); } TURN { MOVE(playerLeft, MOVE_TOXIC_SPIKES); MOVE(playerRight, MOVE_STEALTH_ROCK); MOVE(opponentLeft, MOVE_TOXIC_SPIKES); MOVE(opponentRight, MOVE_STEALTH_ROCK); } TURN { MOVE(playerLeft, MOVE_HAIL); MOVE(playerRight, MOVE_AURORA_VEIL); MOVE(opponentLeft, MOVE_AURORA_VEIL); MOVE(opponentRight, MOVE_LIGHT_SCREEN); } TURN { MOVE(playerLeft, MOVE_REFLECT); MOVE(playerRight, MOVE_LIGHT_SCREEN); MOVE(opponentLeft, MOVE_REFLECT); MOVE(opponentRight, MOVE_SAFEGUARD); } TURN { MOVE(playerLeft, MOVE_MIST); MOVE(playerRight, MOVE_SAFEGUARD); MOVE(opponentLeft, MOVE_MIST); MOVE(opponentRight, MOVE_DEFOG, target: playerLeft); } } SCENE { MESSAGE("Foe Glalie used Defog!"); MESSAGE("Glalie is protected by MIST!"); ANIMATION(ANIM_TYPE_MOVE, MOVE_DEFOG, opponentRight); // Player side MESSAGE("Ally's Reflect wore off!"); MESSAGE("Ally's Light Screen wore off!"); MESSAGE("Ally's Mist wore off!"); MESSAGE("Ally's Aurora Veil wore off!"); MESSAGE("Ally's Safeguard wore off!"); MESSAGE("The spikes disappeared from the ground around your team!"); MESSAGE("The pointed stones disappeared from around your team!"); MESSAGE("The poison spikes disappeared from the ground around your team!"); MESSAGE("The sticky web has disappeared from the ground around your team!"); // Opponent side MESSAGE("The spikes disappeared from the ground around the opposing team!"); MESSAGE("The pointed stones disappeared from around the opposing team!"); MESSAGE("The poison spikes disappeared from the ground around the opposing team!"); MESSAGE("The sticky web has disappeared from the ground around the opposing team!"); } }