BattleFrontier_BattlePikeRoomNormal_MapScripts:: @ 825D152 map_script MAP_SCRIPT_ON_RESUME, BattleFrontier_BattlePikeRoom_OnResume map_script MAP_SCRIPT_ON_TRANSITION, BattleFrontier_BattlePikeRoom_OnTransition map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattlePikeRoomNormal_OnFrame map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattlePikeRoom_OnWarp .byte 0 BattleFrontier_BattlePikeRoomNormal_OnFrame: @ 825D167 map_script_2 VAR_TEMP_0, 0, BattleFrontier_BattlePikeRoomNormal_EventScript_EnterRoom .2byte 0 BattleFrontier_BattlePikeRoomNormal_EventScript_EnterRoom:: @ 825D171 setvar VAR_TEMP_0, 1 pike_getroomtype switch VAR_RESULT case PIKE_ROOM_SINGLE_BATTLE, BattleFrontier_BattlePikeRoomNormal_EventScript_EnterSingleBattleRoom case PIKE_ROOM_HEAL_FULL, BattleFrontier_BattlePikeRoomNormal_EventScript_EnterFullHealRoom case PIKE_ROOM_STATUS, BattleFrontier_BattlePikeRoomNormal_EventScript_EnterStatusRoom case PIKE_ROOM_HARD_BATTLE, BattleFrontier_BattlePikeRoomNormal_EventScript_EnterHardBattleRoom case PIKE_ROOM_DOUBLE_BATTLE, BattleFrontier_BattlePikeRoomNormal_EventScript_EnterDoubleBattleRoom case PIKE_ROOM_BRAIN, BattleFrontier_BattlePikeRoomNormal_EventScript_EnterBrainRoom end BattleFrontier_BattlePikeRoomNormal_EventScript_EnterSingleBattleRoom:: @ 825D1C6 lockall delay 16 applymovement 1, BattleFrontier_BattlePikeRoomNormal_Movement_ApproachPlayer waitmovement 0 pike_gettrainerintro 0 msgbox gStringVar4, MSGBOX_DEFAULT waitmessage closemessage releaseall setvar VAR_0x8004, SPECIAL_BATTLE_PIKE_SINGLE setvar VAR_0x8005, 0 special DoSpecialTrainerBattle waitstate switch VAR_RESULT case 1, BattleFrontier_BattlePikeRoomNormal_EventScript_WonSingleBattle BattleFrontier_BattlePikeRoomNormal_EventScript_WarpToLobbyLost:: @ 825D20A frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_LOST warp MAP_BATTLE_FRONTIER_BATTLE_PIKE_LOBBY, 255, 5, 6 waitstate end BattleFrontier_BattlePikeRoomNormal_EventScript_WonSingleBattle:: @ 825D226 applymovement 1, BattleFrontier_BattlePikeRoomNormal_Movement_NPCExit waitmovement 0 end BattleFrontier_BattlePikeRoomNormal_EventScript_EnterHardBattleRoom:: @ 825D231 lockall delay 16 msgbox BattleFrontier_BattlePikeRoomNormal_Text_BattleSomewhatToughTrainer, MSGBOX_DEFAULT waitmessage closemessage applymovement 1, BattleFrontier_BattlePikeRoomNormal_Movement_ApproachPlayer waitmovement 0 pike_gettrainerintro 0 msgbox gStringVar4, MSGBOX_DEFAULT waitmessage closemessage releaseall setvar VAR_0x8004, SPECIAL_BATTLE_PIKE_SINGLE setvar VAR_0x8005, 0 special DoSpecialTrainerBattle waitstate switch VAR_RESULT case 1, BattleFrontier_BattlePikeRoomNormal_EventScript_WonHardBattle goto BattleFrontier_BattlePikeRoomNormal_EventScript_WarpToLobbyLost end BattleFrontier_BattlePikeRoomNormal_EventScript_WonHardBattle:: @ 825D285 applymovement 1, BattleFrontier_BattlePikeRoomNormal_Movement_NPCExit waitmovement 0 applymovement 2, BattleFrontier_BattlePikeRoomNormal_Movement_HealNPCApproachPlayer waitmovement 0 lock faceplayer msgbox BattleFrontier_BattlePikeRoomNormal_Text_RestoreToFullHealth, MSGBOX_DEFAULT playfanfare MUS_ME_ASA waitfanfare special HealPlayerParty msgbox BattleFrontier_BattlePikeRoomNormal_Text_EnjoyRestOfChallenge2, MSGBOX_DEFAULT closemessage release applymovement 2, BattleFrontier_BattlePikeRoomNormal_Movement_NPCExit waitmovement 0 end BattleFrontier_BattlePikeRoomNormal_EventScript_EnterBrainRoom:: @ 825D2BF delay 22 lockall applymovement 2, BattleFrontier_BattlePikeRoomNormal_Movement_PreQueenHealNPCApproachPlayer waitmovement 0 pike_prequeenheal switch VAR_RESULT case 0, BattleFrontier_BattlePikeRoomNormal_EventScript_PreQueenNoHeal case 1, BattleFrontier_BattlePikeRoomNormal_EventScript_PreQueenHealOneMon case 2, BattleFrontier_BattlePikeRoomNormal_EventScript_PreQueenHealTwoMons BattleFrontier_BattlePikeRoomNormal_EventScript_LucyEnter:: @ 825D2FB msgbox BattleFrontier_BattlePikeRoomNormal_Text_ShallFetchOurMaster, MSGBOX_DEFAULT closemessage special SpawnCameraObject applymovement OBJ_EVENT_ID_CAMERA, BattleFrontier_BattlePikeRoomNormal_Movement_CameraPanUp applymovement 2, BattleFrontier_BattlePikeRoomNormal_Movement_HealNPCExitForLucy waitmovement 0 playse SE_CURTAIN call BattleFrontier_BattlePikeRoomNormal_EventScript_SetCurtainTilesLittleClosed delay 4 call BattleFrontier_BattlePikeRoomNormal_EventScript_SetCurtainTilesMostlyClosed delay 4 call BattleFrontier_BattlePikeRoomNormal_EventScript_SetCurtainTilesClosed delay 4 waitse delay 60 playse SE_CURTAIN1 delay 65 call BattleFrontier_BattlePikeRoomNormal_EventScript_SetCurtainTilesMostlyClosed showobjectat 1, MAP_BATTLE_FRONTIER_BATTLE_PIKE_ROOM_NORMAL delay 4 call BattleFrontier_BattlePikeRoomNormal_EventScript_SetCurtainTilesLittleClosed delay 4 call BattleFrontier_BattlePikeRoomNormal_EventScript_SetCurtainTilesOpen waitse applymovement 1, BattleFrontier_BattlePikeRoomNormal_Movement_LucyEnter waitmovement 0 pike_getbrainstatus switch VAR_RESULT case FRONTIER_BRAIN_GOLD, BattleFrontier_BattlePikeRoomNormal_EventScript_IntroLucyGold case FRONTIER_BRAIN_STREAK, BattleFrontier_BattlePikeRoomNormal_EventScript_BattleLucySilver case FRONTIER_BRAIN_STREAK_LONG, BattleFrontier_BattlePikeRoomNormal_EventScript_BattleLucyGold frontier_get FRONTIER_DATA_HEARD_BRAIN_SPEECH compare VAR_RESULT, FALSE goto_if_ne BattleFrontier_BattlePikeRoomNormal_EventScript_BattleLucySilver msgbox BattleFrontier_BattlePikeRoomNormal_Text_ImThePikeQueen, MSGBOX_DEFAULT frontier_set FRONTIER_DATA_HEARD_BRAIN_SPEECH BattleFrontier_BattlePikeRoomNormal_EventScript_BattleLucySilver:: @ 825D3BD msgbox BattleFrontier_BattlePikeRoomNormal_Text_HopeYouDidntUseUpLuck, MSGBOX_DEFAULT call BattleFrontier_BattlePikeRoomNormal_EventScript_DoPikeQueenBattle compare VAR_RESULT, 1 goto_if_eq BattleFrontier_BattlePikeRoomNormal_EventScript_DefeatedLucySilver goto BattleFrontier_BattlePikeRoomNormal_EventScript_WarpToLobbyLost BattleFrontier_BattlePikeRoomNormal_EventScript_DefeatedLucySilver:: @ 825D3DA frontier_getsymbols compare VAR_RESULT, 0 goto_if_ne BattleFrontier_BattlePikeRoomNormal_EventScript_DefeatedLucy msgbox BattleFrontier_BattlePikeRoomNormal_Text_LucyShowMeFrontierPass, MSGBOX_DEFAULT waitmessage playfanfare MUS_ME_SYMBOLGET message BattleFrontier_BattlePikeRoomNormal_Text_ReceivedLuckSymbol waitmessage waitfanfare frontier_givesymbol msgbox BattleFrontier_BattlePikeRoomNormal_Text_AllThereIsDisappear, MSGBOX_DEFAULT closemessage goto BattleFrontier_BattlePikeRoomNormal_EventScript_DefeatedLucy BattleFrontier_BattlePikeRoomNormal_EventScript_IntroLucyGold:: @ 825D416 frontier_get FRONTIER_DATA_HEARD_BRAIN_SPEECH compare VAR_RESULT, FALSE goto_if_ne BattleFrontier_BattlePikeRoomNormal_EventScript_BattleLucyGold msgbox BattleFrontier_BattlePikeRoomNormal_Text_LucyYouAgain, MSGBOX_DEFAULT frontier_set FRONTIER_DATA_HEARD_BRAIN_SPEECH BattleFrontier_BattlePikeRoomNormal_EventScript_BattleLucyGold:: @ 825D443 msgbox BattleFrontier_BattlePikeRoomNormal_Text_NowComeOn, MSGBOX_DEFAULT call BattleFrontier_BattlePikeRoomNormal_EventScript_DoPikeQueenBattle compare VAR_RESULT, 1 goto_if_eq BattleFrontier_BattlePikeRoomNormal_EventScript_DefeatedLucyGold goto BattleFrontier_BattlePikeRoomNormal_EventScript_WarpToLobbyLost BattleFrontier_BattlePikeRoomNormal_EventScript_DefeatedLucyGold:: @ 825D460 frontier_getsymbols compare VAR_RESULT, 2 goto_if_eq BattleFrontier_BattlePikeRoomNormal_EventScript_DefeatedLucy msgbox BattleFrontier_BattlePikeRoomNormal_Text_LucyFrontierPass, MSGBOX_DEFAULT waitmessage playfanfare MUS_ME_SYMBOLGET message BattleFrontier_BattlePikeRoomNormal_Text_LuckSymbolTookGoldenShine waitmessage waitfanfare frontier_givesymbol msgbox BattleFrontier_BattlePikeRoomNormal_Text_IWontForget, MSGBOX_DEFAULT closemessage goto BattleFrontier_BattlePikeRoomNormal_EventScript_DefeatedLucy end BattleFrontier_BattlePikeRoomNormal_EventScript_DefeatedLucy:: @ 825D49D applymovement 1, BattleFrontier_BattlePikeRoomNormal_Movement_LucyMoveAside waitmovement 0 applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattlePikeRoomNormal_Movement_PlayerWalkUp2 waitmovement 0 pike_get PIKE_DATA_WIN_STREAK addvar VAR_RESULT, 1 pike_set PIKE_DATA_WIN_STREAK VAR_RESULT call BattleFrontier_BattlePikeRoom_EventScript_WarpToFinalRoom waitstate end BattleFrontier_BattlePikeRoomNormal_EventScript_PreQueenNoHeal:: @ 825D4DC msgbox BattleFrontier_BattlePikeRoomNormal_Text_ChoseRoomNoHeal, MSGBOX_DEFAULT goto BattleFrontier_BattlePikeRoomNormal_EventScript_LucyEnter end BattleFrontier_BattlePikeRoomNormal_EventScript_PreQueenHealOneMon:: @ 825D4EA msgbox BattleFrontier_BattlePikeRoomNormal_Text_ChoseRoomHealOne, MSGBOX_DEFAULT playfanfare MUS_ME_ASA waitfanfare goto BattleFrontier_BattlePikeRoomNormal_EventScript_LucyEnter end BattleFrontier_BattlePikeRoomNormal_EventScript_PreQueenHealTwoMons:: @ 825D4FC msgbox BattleFrontier_BattlePikeRoomNormal_Text_ChoseRoomHealTwo, MSGBOX_DEFAULT playfanfare MUS_ME_ASA waitfanfare goto BattleFrontier_BattlePikeRoomNormal_EventScript_LucyEnter end BattleFrontier_BattlePikeRoomNormal_EventScript_EnterFullHealRoom:: @ 825D50E lockall delay 16 applymovement 1, BattleFrontier_BattlePikeRoomNormal_Movement_ApproachPlayer waitmovement 0 message BattleFrontier_BattlePikeRoomNormal_Text_WillRestoreToFullHealth waitmessage playfanfare MUS_ME_ASA waitfanfare special HealPlayerParty msgbox BattleFrontier_BattlePikeRoomNormal_Text_EnjoyRestOfChallenge, MSGBOX_DEFAULT closemessage applymovement 1, BattleFrontier_BattlePikeRoomNormal_Movement_NPCExit waitmovement 0 releaseall end BattleFrontier_BattlePikeRoomNormal_EventScript_EnterDoubleBattleRoom:: @ 825D53E lockall delay 16 applymovement 1, BattleFrontier_BattlePikeRoomNormal_Movement_Trainer1WalkRight applymovement 2, BattleFrontier_BattlePikeRoomNormal_Movement_Trainer2WalkLeft waitmovement 0 applymovement 1, BattleFrontier_BattlePikeRoomNormal_Movement_DoubleTrainersWalkDown applymovement 2, BattleFrontier_BattlePikeRoomNormal_Movement_DoubleTrainersWalkDown waitmovement 0 applymovement 1, BattleFrontier_BattlePikeRoomNormal_Movement_Trainer1FacePlayer applymovement 2, BattleFrontier_BattlePikeRoomNormal_Movement_Trainer2FacePlayer waitmovement 0 applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattlePikeRoomNormal_Movement_PlayerFaceTrainer1 waitmovement 0 pike_gettrainerintro 0 msgbox gStringVar4, MSGBOX_DEFAULT closemessage delay 16 applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattlePikeRoomNormal_Movement_PlayerFaceTrainer2 waitmovement 0 pike_gettrainerintro 1 msgbox gStringVar4, MSGBOX_DEFAULT closemessage setvar VAR_0x8004, SPECIAL_BATTLE_PIKE_DOUBLE setvar VAR_0x8005, 0 special DoSpecialTrainerBattle waitstate switch VAR_RESULT case 1, BattleFrontier_BattlePikeRoomNormal_EventScript_WonDoubleBattle goto BattleFrontier_BattlePikeRoomNormal_EventScript_WarpToLobbyLost end BattleFrontier_BattlePikeRoomNormal_EventScript_WonDoubleBattle:: @ 825D5DC applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattlePikeRoomNormal_Movement_PlayerFaceTrainer2 waitmovement 0 applymovement 1, BattleFrontier_BattlePikeRoomNormal_Movement_Trainer1Exit waitmovement 0 applymovement 2, BattleFrontier_BattlePikeRoomNormal_Movement_Trainer2Exit waitmovement 0 applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattlePikeRoomNormal_Movement_PlayerFaceUp waitmovement 0 end BattleFrontier_BattlePikeRoomNormal_EventScript_EnterStatusRoom:: @ 825D605 lockall message BattleFrontier_BattlePikeRoomNormal_Text_WatchOut applymovement 2, BattleFrontier_BattlePikeRoomNormal_Movement_MonApproachPlayer waitmovement 0 pike_getstatusmon copyvar VAR_0x8004, VAR_RESULT compare VAR_0x8004, PIKE_STATUSMON_KIRLIA call_if_eq BattleFrontier_BattlePikeRoomNormal_EventScript_KirliaAttack compare VAR_0x8004, PIKE_STATUSMON_DUSCLOPS call_if_eq BattleFrontier_BattlePikeRoomNormal_EventScript_DusclopsAttack msgbox BattleFrontier_BattlePikeRoomNormal_Text_AttacksWhenStartled, MSGBOX_DEFAULT closemessage releaseall end BattleFrontier_BattlePikeRoomNormal_EventScript_KirliaAttack:: @ 825D643 msgbox BattleFrontier_BattlePikeRoomNormal_Text_KirliaStop, MSGBOX_DEFAULT closemessage waitse playmoncry SPECIES_KIRLIA, 0 waitmoncry pike_getstatus compare VAR_RESULT, PIKE_STATUS_TOXIC call_if_eq BattleFrontier_BattlePikeRoomNormal_EventScript_KirliaUsedToxic compare VAR_RESULT, PIKE_STATUS_BURN call_if_eq BattleFrontier_BattlePikeRoomNormal_EventScript_KirliaUsedWillOWisp compare VAR_RESULT, PIKE_STATUS_PARALYSIS call_if_eq BattleFrontier_BattlePikeRoomNormal_EventScript_KirliaUsedThunderWave compare VAR_RESULT, PIKE_STATUS_SLEEP call_if_eq BattleFrontier_BattlePikeRoomNormal_EventScript_KirliaUsedHypnosis pike_flashscreen waitstate applymovement 1, BattleFrontier_BattlePikeRoomNormal_Movement_NPCApproachMon waitmovement 0 applymovement 2, BattleFrontier_BattlePikeRoomNormal_Movement_MonFaceNPC waitmovement 0 waitse playmoncry SPECIES_KIRLIA, 0 waitmoncry msgbox BattleFrontier_BattlePikeRoomNormal_Text_ThatsEnough, MSGBOX_DEFAULT waitse playmoncry SPECIES_KIRLIA, 0 waitmoncry closemessage applymovement 2, BattleFrontier_BattlePikeRoomNormal_Movement_MonMoveAside applymovement 1, BattleFrontier_BattlePikeRoomNormal_Movement_StatusNPCApproachPlayer waitmovement 0 msgbox BattleFrontier_BattlePikeRoomNormal_Text_ApologizeForKirlia, MSGBOX_DEFAULT return BattleFrontier_BattlePikeRoomNormal_EventScript_DusclopsAttack:: @ 825D6D5 msgbox BattleFrontier_BattlePikeRoomNormal_Text_DusclopsStop, MSGBOX_DEFAULT closemessage waitse playmoncry SPECIES_DUSCLOPS, 0 waitmoncry pike_getstatus compare VAR_RESULT, PIKE_STATUS_FREEZE call_if_eq BattleFrontier_BattlePikeRoomNormal_EventScript_DusclopsUsedIceBeam compare VAR_RESULT, PIKE_STATUS_BURN call_if_eq BattleFrontier_BattlePikeRoomNormal_EventScript_DusclopsUsedWillOWisp pike_flashscreen waitstate applymovement 1, BattleFrontier_BattlePikeRoomNormal_Movement_NPCApproachMon waitmovement 0 applymovement 2, BattleFrontier_BattlePikeRoomNormal_Movement_MonFaceNPC waitmovement 0 waitse playmoncry SPECIES_DUSCLOPS, 0 waitmoncry msgbox BattleFrontier_BattlePikeRoomNormal_Text_ThatsEnough, MSGBOX_DEFAULT waitse playmoncry SPECIES_DUSCLOPS, 0 waitmoncry closemessage applymovement 2, BattleFrontier_BattlePikeRoomNormal_Movement_MonMoveAside applymovement 1, BattleFrontier_BattlePikeRoomNormal_Movement_StatusNPCApproachPlayer waitmovement 0 msgbox BattleFrontier_BattlePikeRoomNormal_Text_ApologizeForDusclops, MSGBOX_DEFAULT return BattleFrontier_BattlePikeRoomNormal_EventScript_KirliaUsedToxic:: @ 825D751 message BattleFrontier_BattlePikeRoomNormal_Text_KirliaUsedToxic waitmessage return BattleFrontier_BattlePikeRoomNormal_EventScript_KirliaUsedWillOWisp:: @ 825D758 message BattleFrontier_BattlePikeRoomNormal_Text_KirliaUsedWillOWisp waitmessage return BattleFrontier_BattlePikeRoomNormal_EventScript_KirliaUsedThunderWave:: @ 825D75F message BattleFrontier_BattlePikeRoomNormal_Text_KirliaUsedThunderWave waitmessage return BattleFrontier_BattlePikeRoomNormal_EventScript_KirliaUsedHypnosis:: @ 825D766 message BattleFrontier_BattlePikeRoomNormal_Text_KirliaUsedHypnosis waitmessage return BattleFrontier_BattlePikeRoomNormal_EventScript_DusclopsUsedIceBeam:: @ 825D76D message BattleFrontier_BattlePikeRoomNormal_Text_DusclopsUsedIceBeam waitmessage return BattleFrontier_BattlePikeRoomNormal_EventScript_DusclopsUsedWillOWisp:: @ 825D774 message BattleFrontier_BattlePikeRoomNormal_Text_DusclopsUsedWillOWisp waitmessage return BattleFrontier_BattlePikeRoomNormal_EventScript_DoPikeQueenBattle:: @ 825D77B closemessage applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattlePikeRoomNormal_Movement_PlayerWalkUp2 waitmovement 0 setvar VAR_0x8004, SPECIAL_BATTLE_PIKE_SINGLE setvar VAR_0x8005, 0 special DoSpecialTrainerBattle waitstate return BattleFrontier_BattlePikeRoomNormal_Movement_ApproachPlayer: @ 825D795 walk_down walk_down step_end BattleFrontier_BattlePikeRoomNormal_Movement_NPCExit: @ 825D798 walk_up walk_up walk_up set_invisible walk_up step_end BattleFrontier_BattlePikeRoomNormal_Movement_HealNPCExit: @ 825D79E walk_up set_invisible walk_up step_end BattleFrontier_BattlePikeRoomNormal_Movement_NPCApproachMon: @ 825D7A2 walk_down step_end BattleFrontier_BattlePikeRoomNormal_Movement_StatusNPCApproachPlayer: @ 825D7A4 walk_down face_left delay_16 delay_16 face_down step_end BattleFrontier_BattlePikeRoomNormal_Movement_MonApproachPlayer: @ 825D7AA walk_fast_down walk_fast_right walk_fast_right walk_fast_down walk_fast_left face_down step_end BattleFrontier_BattlePikeRoomNormal_Movement_MonFaceNPC: @ 825D7B1 face_up step_end BattleFrontier_BattlePikeRoomNormal_Movement_MonMoveAside: @ 825D7B3 walk_left BattleFrontier_BattlePikeRoomNormal_Movement_MonFaceRight: @ 825D7B4 face_right step_end BattleFrontier_BattlePikeRoomNormal_Movement_HealNPCApproachPlayer: @ 825D7B6 walk_down walk_down walk_right face_down step_end BattleFrontier_BattlePikeRoomNormal_Movement_PlayerFaceTrainer1: @ 825D7BB face_left step_end BattleFrontier_BattlePikeRoomNormal_Movement_PlayerFaceTrainer2: @ 825D7BD face_right step_end BattleFrontier_BattlePikeRoomNormal_Movement_PlayerFaceUp: @ 825D7BF face_up step_end BattleFrontier_BattlePikeRoomNormal_Movement_Trainer1WalkRight: @ 825D7C1 walk_right step_end BattleFrontier_BattlePikeRoomNormal_Movement_Trainer2WalkLeft: @ 825D7C3 walk_left step_end BattleFrontier_BattlePikeRoomNormal_Movement_DoubleTrainersWalkDown: @ 825D7C5 walk_down walk_down step_end BattleFrontier_BattlePikeRoomNormal_Movement_Trainer1FacePlayer: @ 825D7C8 face_right step_end BattleFrontier_BattlePikeRoomNormal_Movement_Trainer2FacePlayer: @ 825D7CA face_left step_end BattleFrontier_BattlePikeRoomNormal_Movement_Trainer1Exit: @ 825D7CC walk_up walk_up walk_up walk_right walk_up set_invisible walk_up step_end BattleFrontier_BattlePikeRoomNormal_Movement_Trainer2Exit: @ 825D7D4 walk_up walk_up walk_up walk_left walk_up set_invisible walk_up step_end @ For approaching Lucy and exiting room after defeating Lucy BattleFrontier_BattlePikeRoomNormal_Movement_PlayerWalkUp2: @ 825D7DC walk_up walk_up step_end BattleFrontier_BattlePikeRoomNormal_Movement_PreQueenHealNPCApproachPlayer: @ 825D7DF walk_down walk_down step_end BattleFrontier_BattlePikeRoomNormal_Movement_HealNPCExitForLucy: @ 825D7E2 walk_up walk_up walk_up set_invisible step_end BattleFrontier_BattlePikeRoomNormal_Movement_LucyEnter: @ 825D7E7 set_visible walk_down step_end BattleFrontier_BattlePikeRoomNormal_Movement_LucyMoveAside: @ 825D7EA walk_left face_right step_end BattleFrontier_BattlePikeRoomNormal_EventScript_NPC:: @ 825D7ED pike_getroomtype switch VAR_RESULT case PIKE_ROOM_NPC, BattleFrontier_BattlePikeRoomNormal_EventScript_NormalNPC case PIKE_ROOM_STATUS, BattleFrontier_BattlePikeRoomNormal_EventScript_StatusNPC case PIKE_ROOM_HEAL_PART, BattleFrontier_BattlePikeRoomNormal_EventScript_HealNPC BattleFrontier_BattlePikeRoomNormal_EventScript_NormalNPC:: @ 825D81B lock faceplayer pike_getnpcmsg msgbox gStringVar4, MSGBOX_DEFAULT waitmessage closemessage release end BattleFrontier_BattlePikeRoomNormal_EventScript_StatusNPC:: @ 825D831 lock faceplayer msgbox BattleFrontier_BattlePikeRoomNormal_Text_ApologizeHopeMonsAreFine, MSGBOX_DEFAULT closemessage release end BattleFrontier_BattlePikeRoomNormal_EventScript_HealNPC:: @ 825D83E pike_healonetwomons compare VAR_RESULT, 2 call_if_eq BattleFrontier_BattlePikeRoomNormal_EventScript_WillRestoreTwoMons compare VAR_RESULT, 1 call_if_eq BattleFrontier_BattlePikeRoomNormal_EventScript_WillRestoreOneMon playfanfare MUS_ME_ASA waitfanfare msgbox BattleFrontier_BattlePikeRoomNormal_Text_BestOfLuckFarewell, MSGBOX_DEFAULT closemessage release applymovement 1, BattleFrontier_BattlePikeRoomNormal_Movement_HealNPCExit waitmovement 0 end BattleFrontier_BattlePikeRoomNormal_EventScript_WillRestoreOneMon:: @ 825D875 lock faceplayer msgbox BattleFrontier_BattlePikeRoomNormal_Text_WillRestoreOneMon, MSGBOX_DEFAULT closemessage return BattleFrontier_BattlePikeRoomNormal_EventScript_WillRestoreTwoMons:: @ 825D881 lock faceplayer msgbox BattleFrontier_BattlePikeRoomNormal_Text_WillRestoreTwoMons, MSGBOX_DEFAULT closemessage return @ Dusclops or Kirlia BattleFrontier_BattlePikeRoomNormal_EventScript_StatusMon:: @ 825D88D lock faceplayer msgbox BattleFrontier_BattlePikeRoomNormal_Text_Silence, MSGBOX_DEFAULT closemessage release applymovement 2, BattleFrontier_BattlePikeRoomNormal_Movement_MonFaceRight waitmovement 0 end BattleFrontier_BattlePikeRoomNormal_EventScript_SetCurtainTilesMostlyClosed:: @ 825D8A4 setmetatile 4, 1, METATILE_BattlePike_Curtain_Stage1_Tile0, 1 setmetatile 3, 2, METATILE_BattlePike_Curtain_Stage1_Tile1, 1 setmetatile 4, 2, METATILE_BattlePike_Curtain_Stage1_Tile2, 1 setmetatile 5, 2, METATILE_BattlePike_Curtain_Stage1_Tile3, 1 setmetatile 3, 3, METATILE_BattlePike_Curtain_Stage1_Tile4, 1 setmetatile 4, 3, METATILE_BattlePike_Curtain_Stage1_Tile5, 0 setmetatile 5, 3, METATILE_BattlePike_Curtain_Stage1_Tile6, 1 special DrawWholeMapView return BattleFrontier_BattlePikeRoomNormal_EventScript_SetCurtainTilesLittleClosed:: @ 825D8E7 setmetatile 4, 1, METATILE_BattlePike_Curtain_Stage2_Tile0, 1 setmetatile 3, 2, METATILE_BattlePike_Curtain_Stage2_Tile1, 1 setmetatile 4, 2, METATILE_BattlePike_Curtain_Stage2_Tile2, 1 setmetatile 5, 2, METATILE_BattlePike_Curtain_Stage2_Tile3, 1 setmetatile 3, 3, METATILE_BattlePike_Curtain_Stage2_Tile4, 1 setmetatile 4, 3, METATILE_BattlePike_Curtain_Stage2_Tile5, 0 setmetatile 5, 3, METATILE_BattlePike_Curtain_Stage2_Tile6, 1 special DrawWholeMapView return BattleFrontier_BattlePikeRoomNormal_EventScript_SetCurtainTilesOpen:: @ 825D92A setmetatile 4, 1, METATILE_BattlePike_Curtain_Stage3_Tile0, 1 setmetatile 3, 2, METATILE_BattlePike_Curtain_Stage3_Tile1, 1 setmetatile 4, 2, METATILE_BattlePike_Curtain_Stage3_Tile2, 1 setmetatile 5, 2, METATILE_BattlePike_Curtain_Stage3_Tile3, 1 setmetatile 3, 3, METATILE_BattlePike_Curtain_Stage3_Tile4, 1 setmetatile 4, 3, METATILE_BattlePike_Curtain_Stage3_Tile5, 0 setmetatile 5, 3, METATILE_BattlePike_Curtain_Stage3_Tile6, 1 special DrawWholeMapView return BattleFrontier_BattlePikeRoomNormal_EventScript_SetCurtainTilesClosed:: @ 825D96D setmetatile 4, 1, METATILE_BattlePike_Curtain_Stage0_Tile0, 1 setmetatile 3, 2, METATILE_BattlePike_Curtain_Stage0_Tile1, 1 setmetatile 4, 2, METATILE_BattlePike_Curtain_Stage0_Tile2, 1 setmetatile 5, 2, METATILE_BattlePike_Curtain_Stage0_Tile3, 1 setmetatile 3, 3, METATILE_BattlePike_Curtain_Stage0_Tile4, 1 setmetatile 4, 3, METATILE_BattlePike_Curtain_Stage0_Tile5, 0 setmetatile 5, 3, METATILE_BattlePike_Curtain_Stage0_Tile6, 1 special DrawWholeMapView return BattleFrontier_BattlePikeRoomNormal_Movement_CameraPanUp: @ 825D9B0 walk_up walk_up step_end @ Unused BattleFrontier_BattlePikeRoomNormal_Movement_CameraPanDown: @ 825D9B3 walk_down walk_down step_end BattleFrontier_BattlePikeRoomNormal_Text_WillRestoreToFullHealth: @ 825D9B6 .string "Welcome…\n" .string "You must be commended for your luck…\p" .string "Your POKéMON shall be restored\n" .string "to full health…$" BattleFrontier_BattlePikeRoomNormal_Text_EnjoyRestOfChallenge: @ 825DA13 .string "I urge you to enjoy the rest of your\n" .string "Battle Choice challenge…$" BattleFrontier_BattlePikeRoomNormal_Text_WillRestoreOneMon: @ 825DA51 .string "Ah, you're a lucky one.\n" .string "I'm in somewhat-good spirits now.\p" .string "I will restore one of your POKéMON\n" .string "to full health.$" BattleFrontier_BattlePikeRoomNormal_Text_BestOfLuckFarewell: @ 825DABE .string "The best of luck to you.\n" .string "Farewell.$" @ Seems there was a planned room type where the player could choose to battle and would be healed if they won @ Possibly replaced/superseded by the hard battle room, which is the same but the battle isnt optional @ Unused BattleFrontier_BattlePikeRoomNormal_Text_CareForBattleWillRestoreMons: @ 825DAE1 .string "Excuse me…\p" .string "Would you care for a battle?\n" .string "I'll restore your POKéMON if you win.$" @ Unused BattleFrontier_BattlePikeRoomNormal_Text_NowShallWe: @ 825DB2F .string "Very well…\n" .string "Now, shall we?$" @ Unused BattleFrontier_BattlePikeRoomNormal_Text_HowUnsportingOfYou: @ 825DB49 .string "I see…\n" .string "How unsporting of you…$" @ Unused BattleFrontier_BattlePikeRoomNormal_Text_WillRestoreMonsAsPromised: @ 825DB67 .string "Magnificent…\p" .string "As promised, I shall restore your\n" .string "POKéMON to full health.$" @ Unused BattleFrontier_BattlePikeRoomNormal_Text_BestOfLuckFarewell2: @ 825DBAE .string "The best of luck to you.\n" .string "Farewell.$" BattleFrontier_BattlePikeRoomNormal_Text_WatchOut: @ 825DBD1 .string "Oh, my!\p" .string "Watch out!$" BattleFrontier_BattlePikeRoomNormal_Text_KirliaStop: @ 825DBE4 .string "Now, now!\n" .string "KIRLIA, stop that!$" BattleFrontier_BattlePikeRoomNormal_Text_DusclopsStop: @ 825DC01 .string "Now, now!\n" .string "DUSCLOPS, stop that!$" BattleFrontier_BattlePikeRoomNormal_Text_KirliaUsedToxic: @ 825DC20 .string "KIRLIA used TOXIC!$" BattleFrontier_BattlePikeRoomNormal_Text_KirliaUsedHypnosis: @ 825DC33 .string "KIRLIA used HYPNOSIS!$" BattleFrontier_BattlePikeRoomNormal_Text_KirliaUsedThunderWave: @ 825DC49 .string "KIRLIA used THUNDER WAVE!$" BattleFrontier_BattlePikeRoomNormal_Text_KirliaUsedWillOWisp: @ 825DC63 .string "KIRLIA used WILL-O-WISP!$" BattleFrontier_BattlePikeRoomNormal_Text_DusclopsUsedWillOWisp: @ 825DC7C .string "DUSCLOPS used WILL-O-WISP!$" BattleFrontier_BattlePikeRoomNormal_Text_DusclopsUsedIceBeam: @ 825DC97 .string "DUSCLOPS used ICE BEAM!$" BattleFrontier_BattlePikeRoomNormal_Text_ThatsEnough: @ 825DCAF .string "Look here!\n" .string "That's quite enough!$" BattleFrontier_BattlePikeRoomNormal_Text_ApologizeForKirlia: @ 825DCCF .string "I must apologize to you…\p" .string "My KIRLIA has a TIMID nature…$" BattleFrontier_BattlePikeRoomNormal_Text_ApologizeForDusclops: @ 825DD06 .string "I must apologize to you…\p" .string "My DUSCLOPS has a TIMID nature…$" BattleFrontier_BattlePikeRoomNormal_Text_AttacksWhenStartled: @ 825DD3F .string "It attacks without warning if it is\n" .string "startled by another person…\p" .string "Are you and your POKéMON all right?$" BattleFrontier_BattlePikeRoomNormal_Text_ApologizeHopeMonsAreFine: @ 825DDA3 .string "I do apologize for what happened…\n" .string "I do hope your POKéMON are fine.$" BattleFrontier_BattlePikeRoomNormal_Text_Silence: @ 825DDE6 .string "… … … … … …\n" .string "… … … … … …$" BattleFrontier_BattlePikeRoomNormal_Text_BattleSomewhatToughTrainer: @ 825DDFE .string "Welcome…\p" .string "Here, we will have you battle\n" .string "a somewhat-tough TRAINER…$" BattleFrontier_BattlePikeRoomNormal_Text_RestoreToFullHealth: @ 825DE3F .string "How wonderful…\p" .string "To honor your victory, your POKéMON\n" .string "shall be restored to full health…$" BattleFrontier_BattlePikeRoomNormal_Text_EnjoyRestOfChallenge2: @ 825DE94 .string "I urge you to enjoy the rest of your\n" .string "Battle Choice challenge…$" BattleFrontier_BattlePikeRoomNormal_Text_ImThePikeQueen: @ 825DED2 .string "I am LUCY…\n" .string "I am the law here…\l" .string "For I am the PIKE QUEEN…\p" .string "You already know it, but to advance,\n" .string "you must defeat me…\p" .string "…I'm not one for idle chatter.\n" .string "Hurry. Come on…$" BattleFrontier_BattlePikeRoomNormal_Text_HopeYouDidntUseUpLuck: @ 825DF71 .string "Your luck…\n" .string "I hope you didn't use it all up here…$" BattleFrontier_BattlePikeRoomNormal_Text_LucyShowMeFrontierPass: @ 825DFA2 .string "LUCY: … … … … … …\n" .string "Show me your FRONTIER PASS…$" BattleFrontier_BattlePikeRoomNormal_Text_ReceivedLuckSymbol: @ 825DFD0 .string "The Luck Symbol was embossed on\n" .string "the FRONTIER PASS!$" BattleFrontier_BattlePikeRoomNormal_Text_AllThereIsDisappear: @ 825E003 .string "…That's all there is…\n" .string "Disappear already…$" BattleFrontier_BattlePikeRoomNormal_Text_LucyYouAgain: @ 825E02C .string "LUCY: …You again…\p" .string "… … … … … …\p" .string "…I've trampled flowers and braved\n" .string "storms to get to where I am…\p" .string "I don't feel any compulsion to keep\n" .string "losing to the same opponent…\p" .string "… … … … … …\n" .string "Fine… I'll do it…$" BattleFrontier_BattlePikeRoomNormal_Text_NowComeOn: @ 825E0E8 .string "Now!\n" .string "Come on!$" BattleFrontier_BattlePikeRoomNormal_Text_LucyFrontierPass: @ 825E0F6 .string "LUCY: … … … … … …\p" .string "…FRONTIER PASS…$" BattleFrontier_BattlePikeRoomNormal_Text_LuckSymbolTookGoldenShine: @ 825E118 .string "The Luck Symbol took on\n" .string "a golden shine!$" BattleFrontier_BattlePikeRoomNormal_Text_IWontForget: @ 825E140 .string "…You, I won't forget…\n" .string "…Ever…$" BattleFrontier_BattlePikeRoomNormal_Text_ChoseRoomNoHeal: @ 825E15D .string "I welcome you…\p" .string "Giggle…\n" .string "You seem to be bereft of luck…\p" .string "If only you hadn't chosen this room,\n" .string "your POKéMON could have been healed…$" BattleFrontier_BattlePikeRoomNormal_Text_ChoseRoomHealOne: @ 825E1DD .string "I welcome you…\p" .string "Since you have chosen this room, I will\n" .string "restore one POKéMON to full health…$" BattleFrontier_BattlePikeRoomNormal_Text_ChoseRoomHealTwo: @ 825E238 .string "I welcome you…\p" .string "Since you have chosen this room, I will\n" .string "restore two POKéMON to full health…$" @ Unused BattleFrontier_BattlePikeRoomNormal_Text_WillRestoreAllMons: @ 825E293 .string "I welcome you…\p" .string "Giggle…\n" .string "You should thank your lucky stars…\p" .string "Since you have chosen this room,\n" .string "all your POKéMON will be restored…$" BattleFrontier_BattlePikeRoomNormal_Text_ShallFetchOurMaster: @ 825E311 .string "I shall go fetch our master…$" BattleFrontier_BattlePikeRoomNormal_Text_WillRestoreTwoMons: @ 825E32E .string "Ah, you're a lucky one!\n" .string "I'm in good spirits now.\p" .string "I will restore two of your POKéMON\n" .string "to full health!$"