.set LOCALID_TRICK_MASTER, 1 Route110_TrickHouseEnd_MapScripts:: map_script MAP_SCRIPT_ON_RESUME, Route110_TrickHouseEnd_OnResume map_script MAP_SCRIPT_ON_TRANSITION, Route110_TrickHouseEnd_OnTransition map_script MAP_SCRIPT_ON_FRAME_TABLE, Route110_TrickHouseEnd_OnFrame map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, Route110_TrickHouseEnd_OnWarp .byte 0 Route110_TrickHouseEnd_OnResume: call_if_eq VAR_TEMP_1, 1, Route110_TrickHouseEnd_EventScript_SetDoorClosedMetatile end Route110_TrickHouseEnd_OnTransition: setvar VAR_TEMP_1, 0 setvar VAR_TEMP_2, 0 special SetTrickHouseNuggetFlag end Route110_TrickHouseEnd_OnWarp: map_script_2 VAR_TEMP_2, 0, Route110_TrickHouseEnd_EventScript_SetTrickMasterPos .2byte 0 Route110_TrickHouseEnd_EventScript_SetTrickMasterPos:: addobject LOCALID_TRICK_MASTER showobjectat LOCALID_TRICK_MASTER, MAP_ROUTE110_TRICK_HOUSE_END turnobject LOCALID_TRICK_MASTER, DIR_EAST end Route110_TrickHouseEnd_OnFrame: map_script_2 VAR_TEMP_1, 0, Route110_TrickHouseEnd_EventScript_CloseDoor .2byte 0 Route110_TrickHouseEnd_EventScript_CloseDoor:: setvar VAR_TEMP_1, 1 call Route110_TrickHouseEnd_EventScript_SetDoorClosedMetatile special DrawWholeMapView end Route110_TrickHouseEnd_EventScript_SetDoorClosedMetatile:: setmetatile 10, 1, METATILE_GenericBuilding_TrickHouse_Door_Closed, TRUE return Route110_TrickHouseEnd_EventScript_TrickMaster:: lock faceplayer msgbox Route110_TrickHouseEnd_Text_YouveMadeItToMe, MSGBOX_DEFAULT setvar VAR_TEMP_2, 1 switch VAR_TRICK_HOUSE_LEVEL case 0, Route110_TrickHouseEnd_EventScript_CompletedPuzzle1 case 1, Route110_TrickHouseEnd_EventScript_CompletedPuzzle2 case 2, Route110_TrickHouseEnd_EventScript_CompletedPuzzle3 case 3, Route110_TrickHouseEnd_EventScript_CompletedPuzzle4 case 4, Route110_TrickHouseEnd_EventScript_CompletedPuzzle5 case 5, Route110_TrickHouseEnd_EventScript_CompletedPuzzle6 case 6, Route110_TrickHouseEnd_EventScript_CompletedPuzzle7 case 7, Route110_TrickHouseEnd_EventScript_CompletedPuzzle8 end Route110_TrickHouseEnd_EventScript_CompletedPuzzle1:: msgbox Route110_TrickHouseEnd_Text_AllNightToPlantTrees, MSGBOX_DEFAULT msgbox Route110_TrickHouseEnd_Text_YouHaveEarnedThisReward, MSGBOX_DEFAULT setvar VAR_TRICK_HOUSE_PRIZE_PICKUP, 0 giveitem ITEM_RARE_CANDY call_if_eq VAR_RESULT, FALSE, Route110_TrickHouseEnd_EventScript_BagFull msgbox Route110_TrickHouseEnd_Text_MakeNewTricksToStumpYou, MSGBOX_DEFAULT closemessage call Route110_TrickHouseEnd_EventScript_TrickMasterExit release end Route110_TrickHouseEnd_EventScript_CompletedPuzzle2:: msgbox Route110_TrickHouseEnd_Text_AllNightToMakeMaze, MSGBOX_DEFAULT msgbox Route110_TrickHouseEnd_Text_YouHaveEarnedThisReward, MSGBOX_DEFAULT setvar VAR_TRICK_HOUSE_PRIZE_PICKUP, 0 giveitem ITEM_TIMER_BALL call_if_eq VAR_RESULT, FALSE, Route110_TrickHouseEnd_EventScript_BagFull msgbox Route110_TrickHouseEnd_Text_MakeNewTricksToStumpYou, MSGBOX_DEFAULT closemessage call Route110_TrickHouseEnd_EventScript_TrickMasterExit release end Route110_TrickHouseEnd_EventScript_CompletedPuzzle3:: msgbox Route110_TrickHouseEnd_Text_AllNightToPreparePanels, MSGBOX_DEFAULT msgbox Route110_TrickHouseEnd_Text_YouHaveEarnedThisReward, MSGBOX_DEFAULT setvar VAR_TRICK_HOUSE_PRIZE_PICKUP, 0 giveitem ITEM_HARD_STONE call_if_eq VAR_RESULT, FALSE, Route110_TrickHouseEnd_EventScript_BagFull msgbox Route110_TrickHouseEnd_Text_MakeNewTricksToStumpYou, MSGBOX_DEFAULT closemessage call Route110_TrickHouseEnd_EventScript_TrickMasterExit release end Route110_TrickHouseEnd_EventScript_CompletedPuzzle4:: msgbox Route110_TrickHouseEnd_Text_AllNightToShoveBoulders, MSGBOX_DEFAULT msgbox Route110_TrickHouseEnd_Text_YouHaveEarnedThisReward, MSGBOX_DEFAULT setvar VAR_TRICK_HOUSE_PRIZE_PICKUP, 0 giveitem ITEM_SMOKE_BALL call_if_eq VAR_RESULT, FALSE, Route110_TrickHouseEnd_EventScript_BagFull msgbox Route110_TrickHouseEnd_Text_MakeNewTricksToStumpYou, MSGBOX_DEFAULT closemessage call Route110_TrickHouseEnd_EventScript_TrickMasterExit release end Route110_TrickHouseEnd_EventScript_CompletedPuzzle5:: msgbox Route110_TrickHouseEnd_Text_AllNightToMakeMechadolls, MSGBOX_DEFAULT msgbox Route110_TrickHouseEnd_Text_YouHaveEarnedThisReward, MSGBOX_DEFAULT setvar VAR_TRICK_HOUSE_PRIZE_PICKUP, 0 giveitem ITEM_TM_TAUNT call_if_eq VAR_RESULT, FALSE, Route110_TrickHouseEnd_EventScript_BagFull msgbox Route110_TrickHouseEnd_Text_MakeNewTricksToStumpYou, MSGBOX_DEFAULT closemessage call Route110_TrickHouseEnd_EventScript_TrickMasterExit release end Route110_TrickHouseEnd_EventScript_CompletedPuzzle6:: msgbox Route110_TrickHouseEnd_Text_AllNightToInstallDoors, MSGBOX_DEFAULT msgbox Route110_TrickHouseEnd_Text_YouHaveEarnedThisReward, MSGBOX_DEFAULT setvar VAR_TRICK_HOUSE_PRIZE_PICKUP, 0 giveitem ITEM_MAGNET call_if_eq VAR_RESULT, FALSE, Route110_TrickHouseEnd_EventScript_BagFull msgbox Route110_TrickHouseEnd_Text_MakeNewTricksToStumpYou, MSGBOX_DEFAULT closemessage call Route110_TrickHouseEnd_EventScript_TrickMasterExit release end Route110_TrickHouseEnd_EventScript_CompletedPuzzle7:: msgbox Route110_TrickHouseEnd_Text_AllNightSettingUpArrows, MSGBOX_DEFAULT msgbox Route110_TrickHouseEnd_Text_YouHaveEarnedThisReward, MSGBOX_DEFAULT setvar VAR_TRICK_HOUSE_PRIZE_PICKUP, 0 giveitem ITEM_PP_MAX call_if_eq VAR_RESULT, FALSE, Route110_TrickHouseEnd_EventScript_BagFull msgbox Route110_TrickHouseEnd_Text_MakeNewTricksToStumpYou, MSGBOX_DEFAULT closemessage call Route110_TrickHouseEnd_EventScript_TrickMasterExit release end Route110_TrickHouseEnd_EventScript_CompletedPuzzle8:: msgbox Route110_TrickHouseEnd_Text_AllNightPolishingFloors, MSGBOX_DEFAULT closemessage call_if_eq VAR_FACING, DIR_SOUTH, Route110_TrickHouseEnd_EventScript_TrickMasterFaceAwaySouth call_if_eq VAR_FACING, DIR_NORTH, Route110_TrickHouseEnd_EventScript_TrickMasterFaceAwayNorth call_if_eq VAR_FACING, DIR_WEST, Route110_TrickHouseEnd_EventScript_TrickMasterFaceAwayWest call_if_eq VAR_FACING, DIR_EAST, Route110_TrickHouseEnd_EventScript_TrickMasterFaceAwayEast delay 30 msgbox Route110_TrickHouseEnd_Text_FountainOfIdeasRunDry, MSGBOX_DEFAULT closemessage applymovement LOCALID_TRICK_MASTER, Common_Movement_FacePlayer waitmovement 0 delay 30 msgbox Route110_TrickHouseEnd_Text_DefeatedMePreferWhichTent, MSGBOX_DEFAULT setvar VAR_TRICK_HOUSE_PRIZE_PICKUP, 0 call Route110_TrickHouseEnd_EventScript_ChooseTent call_if_eq VAR_RESULT, FALSE, Route110_TrickHouseEnd_EventScript_NoRoomForTent msgbox Route110_TrickHouseEnd_Text_LeavingOnJourney, MSGBOX_DEFAULT call Route110_TrickHouseEnd_EventScript_TrickMasterExit special ResetTrickHouseNuggetFlag release end Route110_TrickHouseEnd_EventScript_ChooseTent:: multichoice 0, 0, MULTI_TENT, TRUE switch VAR_RESULT case 0, Route110_TrickHouseEnd_EventScript_GiveRedTent goto Route110_TrickHouseEnd_EventScript_GiveBlueTent Route110_TrickHouseEnd_EventScript_GiveRedTent:: givedecoration DECOR_RED_TENT return Route110_TrickHouseEnd_EventScript_GiveBlueTent:: givedecoration DECOR_BLUE_TENT return Route110_TrickHouseEnd_EventScript_TrickMasterExit:: applymovement LOCALID_TRICK_MASTER, Route110_TrickHouse_Movement_TrickMasterSpin waitmovement 0 playse SE_M_EXPLOSION applymovement LOCALID_TRICK_MASTER, Route110_TrickHouse_Movement_TrickMasterJumpAway waitmovement 0 removeobject LOCALID_TRICK_MASTER addvar VAR_TRICK_HOUSE_LEVEL, 1 return Route110_TrickHouseEnd_EventScript_BagFull:: call Common_EventScript_BagIsFull msgbox Route110_TrickHouseEnd_Text_NoRoomForThis, MSGBOX_DEFAULT setvar VAR_TRICK_HOUSE_PRIZE_PICKUP, 1 return Route110_TrickHouseEnd_EventScript_NoRoomForTent:: call Common_EventScript_NoRoomForDecor msgbox Route110_TrickHouseEnd_Text_NoRoomInPC, MSGBOX_DEFAULT setvar VAR_TRICK_HOUSE_PRIZE_PICKUP, 1 return Route110_TrickHouseEnd_EventScript_TrickMasterFaceAwaySouth:: applymovement LOCALID_TRICK_MASTER, Common_Movement_WalkInPlaceFasterDown waitmovement 0 return Route110_TrickHouseEnd_EventScript_TrickMasterFaceAwayNorth:: applymovement LOCALID_TRICK_MASTER, Common_Movement_WalkInPlaceFasterUp waitmovement 0 return Route110_TrickHouseEnd_EventScript_TrickMasterFaceAwayWest:: applymovement LOCALID_TRICK_MASTER, Common_Movement_WalkInPlaceFasterLeft waitmovement 0 return Route110_TrickHouseEnd_EventScript_TrickMasterFaceAwayEast:: applymovement LOCALID_TRICK_MASTER, Common_Movement_WalkInPlaceFasterRight waitmovement 0 return Route110_TrickHouseEnd_EventScript_TrickMasterExitTrigger:: lockall turnobject LOCALID_TRICK_MASTER, DIR_WEST playse SE_PIN applymovement LOCALID_TRICK_MASTER, Common_Movement_ExclamationMark waitmovement 0 delay 20 applymovement LOCALID_TRICK_MASTER, Route110_TrickHouseEnd_Movement_TrickMasterSurprise waitmovement 0 playse SE_M_EXPLOSION applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterDown waitmovement 0 msgbox Route110_TrickHouseEnd_Text_YoureIgnoringMe, MSGBOX_DEFAULT closemessage applymovement OBJ_EVENT_ID_PLAYER, Route110_TrickHouseEnd_Movement_KeepPlayerInRoom waitmovement 0 delay 4 turnobject LOCALID_TRICK_MASTER, DIR_EAST releaseall end Route110_TrickHouseEnd_Movement_KeepPlayerInRoom: walk_down step_end Route110_TrickHouseEnd_Movement_TrickMasterSurprise: jump_in_place_left step_end Route110_TrickHouseEnd_Text_YouveMadeItToMe: .string "Aak!\n" .string "You've made it to me?\l" .string "Hmmm… You're sharp!$" Route110_TrickHouseEnd_Text_AllNightToPlantTrees: .string "It took me all night to plant all those\n" .string "trees…\p" .string "You're almost my equal in greatness by\n" .string "one, two, three, four, five, six places!$" Route110_TrickHouseEnd_Text_AllNightToMakeMaze: .string "It took me all night to make the maze…\p" .string "You're almost my equal in greatness by\n" .string "one, two, three, four, five places!$" Route110_TrickHouseEnd_Text_AllNightToPreparePanels: .string "It took me all night to prepare\n" .string "the wall panels…\p" .string "You're almost my equal in greatness by\n" .string "one, two, three, four places!$" Route110_TrickHouseEnd_Text_AllNightToShoveBoulders: .string "It took me all night to shove in those\n" .string "boulders…\p" .string "You're almost my equal in greatness by\n" .string "one, two, three places!$" Route110_TrickHouseEnd_Text_AllNightToMakeMechadolls: .string "It took me all night to make MECHADOLLS\n" .string "and another to think up the quiz…\p" .string "You're almost my equal in greatness by\n" .string "one, two places!$" Route110_TrickHouseEnd_Text_AllNightToInstallDoors: .string "It took me all night to install\n" .string "the doors…\p" .string "You're almost my equal in greatness!$" Route110_TrickHouseEnd_Text_AllNightSettingUpArrows: .string "It took me all night setting up arrows…\p" .string "You're my equal in greatness!$" Route110_TrickHouseEnd_Text_AllNightPolishingFloors: .string "It took me all night polishing floors…\p" .string "You're above me in greatness!\n" .string "Possibly…$" Route110_TrickHouseEnd_Text_FountainOfIdeasRunDry: .string "Wh-what should I do?\n" .string "My fountain of ideas for tricks has\l" .string "run dry…\p" .string "Perhaps it is time I toured the country\n" .string "on a quest to devise new tricks…$" Route110_TrickHouseEnd_Text_DefeatedMePreferWhichTent: .string "I hate to admit defeat, but you have\n" .string "bested me!\p" .string "Still, you must have been reeled in by\n" .string "my charisma for you to visit me again\l" .string "and again. Yes, you must have!\p" .string "But that has nothing to do with my\n" .string "losing!\p" .string "In recognition of the friendship\n" .string "between you, the driven, and the genius\l" .string "that is myself, I demand that you take\l" .string "this keepsake!\p" .string "Actually there are two--\n" .string "a RED TENT and a BLUE TENT.\l" .string "Which do you prefer?$" Route110_TrickHouseEnd_Text_NoRoomInPC: .string "What? No room in your PC?\n" .string "What am I to make of that?\p" .string "I wish I could say that, but I am much\n" .string "too kind and caring, so come back later!$" Route110_TrickHouseEnd_Text_LeavingOnJourney: .string "… … … … … …\p" .string "I am leaving on a journey of discovery.\n" .string "A quest in search of new tricks.\p" .string "I wish that you will one day visit and\n" .string "entertain me again.\p" .string "And now, farewell!$" Route110_TrickHouseEnd_Text_YouHaveEarnedThisReward: .string "Fine!\n" .string "You have earned this reward!$" Route110_TrickHouseEnd_Text_NoRoomForThis: .string "What? Have you no room for this?\n" .string "What manner of items do you carry?\p" .string "But fine, since you've reached me,\n" .string "your reward will be with me till later.$" Route110_TrickHouseEnd_Text_MakeNewTricksToStumpYou: .string "Scrub that smug smirk from your face!\n" .string "It's much too early to think you've won!\p" .string "I'll make new tricks to stump you, I will.\n" .string "You may mock me only when you're done.\p" .string "Come back for the next exciting\n" .string "installment!$" Route110_TrickHouseEnd_Text_YoureIgnoringMe: .string "Now, now! You're ignoring me now?\n" .string "Now that, I consider heartbreaking!$"