#include "global.h" #include "test/battle.h" ASSUMPTIONS { ASSUME(gBattleMoves[MOVE_COLLISION_COURSE].effect == EFFECT_COLLISION_COURSE); } SINGLE_BATTLE_TEST("Collision Course damage is increased by 33 Percent if super effective", s16 damage) { u32 move; PARAMETRIZE { move = MOVE_HAMMER_ARM; } PARAMETRIZE { move = MOVE_COLLISION_COURSE; } GIVEN { PLAYER(SPECIES_WOBBUFFET); OPPONENT(SPECIES_KANGASKHAN); } WHEN { TURN { MOVE(player, move); } } SCENE { ANIMATION(ANIM_TYPE_MOVE, move, player); HP_BAR(opponent, captureDamage: &results[i].damage); } FINALLY { EXPECT_MUL_EQ(results[0].damage, Q_4_12(1.3333), results[1].damage); } } SINGLE_BATTLE_TEST("Collision Course does normal damage if not super effective", s16 damage) { u32 move; PARAMETRIZE { move = MOVE_HAMMER_ARM; } PARAMETRIZE { move = MOVE_COLLISION_COURSE; } GIVEN { PLAYER(SPECIES_WOBBUFFET); OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { MOVE(player, move); } } SCENE { ANIMATION(ANIM_TYPE_MOVE, move, player); HP_BAR(opponent, captureDamage: &results[i].damage); } FINALLY { EXPECT_EQ(results[0].damage, results[1].damage); } }