#include "global.h" #include "test_battle.h" SINGLE_BATTLE_TEST("Leaf Guard prevents non-volatile status conditions in sun") { u32 move; PARAMETRIZE { move = MOVE_WILL_O_WISP; } PARAMETRIZE { move = MOVE_HYPNOSIS; } PARAMETRIZE { move = MOVE_THUNDER_WAVE; } PARAMETRIZE { move = MOVE_TOXIC; } PARAMETRIZE { move = MOVE_POWDER_SNOW; } GIVEN { ASSUME(gBattleMoves[MOVE_WILL_O_WISP].effect == EFFECT_WILL_O_WISP); ASSUME(gBattleMoves[MOVE_HYPNOSIS].effect == EFFECT_SLEEP); ASSUME(gBattleMoves[MOVE_THUNDER_WAVE].effect == EFFECT_PARALYZE); ASSUME(gBattleMoves[MOVE_TOXIC].effect == EFFECT_TOXIC); ASSUME(gBattleMoves[MOVE_POWDER_SNOW].effect == EFFECT_FREEZE_HIT); PLAYER(SPECIES_LEAFEON) { Ability(ABILITY_LEAF_GUARD); } OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { MOVE(player, MOVE_SUNNY_DAY); MOVE(opponent, move); } } SCENE { switch (move) { case MOVE_WILL_O_WISP: MESSAGE("Foe Wobbuffet used Will-o-Wisp!"); NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_WILL_O_WISP, opponent); ABILITY_POPUP(player, ABILITY_LEAF_GUARD); MESSAGE("It doesn't affect Leafeon…"); break; case MOVE_HYPNOSIS: MESSAGE("Foe Wobbuffet used Hypnosis!"); NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_HYPNOSIS, opponent); ABILITY_POPUP(player, ABILITY_LEAF_GUARD); MESSAGE("It doesn't affect Leafeon…"); break; case MOVE_THUNDER_WAVE: MESSAGE("Foe Wobbuffet used Thunder Wave!"); NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_THUNDER_WAVE, opponent); ABILITY_POPUP(player, ABILITY_LEAF_GUARD); MESSAGE("It doesn't affect Leafeon…"); break; case MOVE_TOXIC: MESSAGE("Foe Wobbuffet used Toxic!"); NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_TOXIC, opponent); ABILITY_POPUP(player, ABILITY_LEAF_GUARD); MESSAGE("It doesn't affect Leafeon…"); break; case MOVE_POWDER_SNOW: MESSAGE("Foe Wobbuffet used Powder Snow!"); ANIMATION(ANIM_TYPE_MOVE, MOVE_POWDER_SNOW, opponent); MESSAGE("It's super effective!"); break; } NONE_OF {STATUS_ICON(player, status1: TRUE);} } } SINGLE_BATTLE_TEST("Leaf Guard prevents status conditions from Flame Orb and Toxic Orb") { u32 item; PARAMETRIZE { item = ITEM_FLAME_ORB; } PARAMETRIZE { item = ITEM_TOXIC_ORB; } GIVEN { ASSUME(gItems[ITEM_FLAME_ORB].holdEffect == HOLD_EFFECT_FLAME_ORB); ASSUME(gItems[ITEM_TOXIC_ORB].holdEffect == HOLD_EFFECT_TOXIC_ORB); PLAYER(SPECIES_LEAFEON) {Ability(ABILITY_LEAF_GUARD); Item(item); }; OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { MOVE(player, MOVE_SUNNY_DAY); } } SCENE { if (item == ITEM_FLAME_ORB) { NONE_OF { MESSAGE("Leafeon was burned!"); STATUS_ICON(player, burn: TRUE);} } else { NONE_OF { MESSAGE("Leafeon is badly poisoned!"); STATUS_ICON(player, poison: TRUE);} } } } SINGLE_BATTLE_TEST("Leaf Guard prevents Rest during sun") { GIVEN { ASSUME(B_LEAF_GUARD_PREVENTS_REST >= GEN_5); ASSUME(gBattleMoves[MOVE_REST].effect == EFFECT_REST); PLAYER(SPECIES_LEAFEON) { Ability(ABILITY_LEAF_GUARD); HP(100); MaxHP(200); }; OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { MOVE(opponent, MOVE_SUNNY_DAY); MOVE(player, MOVE_REST); } } SCENE { MESSAGE("But it failed!"); NOT STATUS_ICON(player, sleep: TRUE); NONE_OF {HP_BAR(player);} } }