#include "global.h" #include "test_battle.h" #define TEST_MAX_HP (100) SINGLE_BATTLE_TEST("Volt Absorb heals 25% when hit by electric type moves") { GIVEN { ASSUME(gBattleMoves[MOVE_THUNDER_SHOCK].type == TYPE_ELECTRIC); PLAYER(SPECIES_JOLTEON) { Ability(ABILITY_VOLT_ABSORB); HP(1); MaxHP(TEST_MAX_HP); }; OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { MOVE(opponent, MOVE_THUNDER_SHOCK); } } SCENE { ABILITY_POPUP(player, ABILITY_VOLT_ABSORB); HP_BAR(player, hp: TEST_MAX_HP / 4 + 1); MESSAGE("Jolteon restored HP using its Volt Absorb!"); } } SINGLE_BATTLE_TEST("Volt Absorb does not activate if protected") { GIVEN { ASSUME(gBattleMoves[MOVE_THUNDER_SHOCK].type == TYPE_ELECTRIC); PLAYER(SPECIES_JOLTEON) { Ability(ABILITY_VOLT_ABSORB); HP(1); MaxHP(TEST_MAX_HP); }; OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { MOVE(player, MOVE_PROTECT); MOVE(opponent, MOVE_THUNDER_SHOCK); } } SCENE { NONE_OF { ABILITY_POPUP(player, ABILITY_VOLT_ABSORB); HP_BAR(player); MESSAGE("Jolteon restored HP using its Volt Absorb!"); } } } SINGLE_BATTLE_TEST("Volt Absorb activates on status moves") { GIVEN { ASSUME(gBattleMoves[MOVE_THUNDER_WAVE].type == TYPE_ELECTRIC); ASSUME(gBattleMoves[MOVE_THUNDER_WAVE].split == SPLIT_STATUS); PLAYER(SPECIES_JOLTEON) { Ability(ABILITY_VOLT_ABSORB); HP(1); MaxHP(TEST_MAX_HP); }; OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { MOVE(opponent, MOVE_THUNDER_WAVE); } } SCENE { ABILITY_POPUP(player, ABILITY_VOLT_ABSORB); HP_BAR(player, hp: TEST_MAX_HP / 4 + 1); MESSAGE("Jolteon restored HP using its Volt Absorb!"); } } SINGLE_BATTLE_TEST("Volt Absorb is only triggered once on multi strike moves") { GIVEN { ASSUME(gBattleMoves[MOVE_FURY_SWIPES].type == TYPE_NORMAL); ASSUME(gBattleMoves[MOVE_FURY_SWIPES].effect == EFFECT_MULTI_HIT); PLAYER(SPECIES_JOLTEON) { Ability(ABILITY_VOLT_ABSORB); HP(1); MaxHP(TEST_MAX_HP); }; OPPONENT(SPECIES_GRAVELER_ALOLAN) { Ability(ABILITY_GALVANIZE); }; } WHEN { TURN { MOVE(opponent, MOVE_FURY_SWIPES); } } SCENE { ABILITY_POPUP(player, ABILITY_VOLT_ABSORB); HP_BAR(player, hp: TEST_MAX_HP / 4 + 1); MESSAGE("Jolteon restored HP using its Volt Absorb!"); } } SINGLE_BATTLE_TEST("Volt Absorb prevents Cell Battery from activating") { GIVEN { ASSUME(gBattleMoves[MOVE_THUNDER_SHOCK].type == TYPE_ELECTRIC); PLAYER(SPECIES_JOLTEON) { Ability(ABILITY_VOLT_ABSORB); HP(1); MaxHP(TEST_MAX_HP); Item(ITEM_CELL_BATTERY); }; OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { MOVE(opponent, MOVE_THUNDER_SHOCK); } } SCENE { ABILITY_POPUP(player, ABILITY_VOLT_ABSORB); HP_BAR(player, hp: TEST_MAX_HP / 4 + 1); MESSAGE("Jolteon restored HP using its Volt Absorb!"); NONE_OF { ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player); ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player); MESSAGE("Using Cell Battery, the attack of Jolteon rose!"); } } }