BattleFrontier_BattlePyramidTop_MapScripts:: @ 82550A1 map_script 5, BattleFrontier_BattlePyramidTop_MapScript1_2550F4 map_script 2, BattleFrontier_BattlePyramidTop_MapScript2_25516E map_script 3, BattleFrontier_BattlePyramidTop_MapScript1_2550B6 map_script 4, BattleFrontier_BattlePyramidTop_MapScript2_2550CE .byte 0 BattleFrontier_BattlePyramidTop_MapScript1_2550B6: @ 82550B6 setvar VAR_0x8004, 13 setvar VAR_0x8005, 200 setvar VAR_0x8006, 0 special sub_81A8E7C setvar VAR_TEMP_F, 1 end BattleFrontier_BattlePyramidTop_MapScript2_2550CE: @ 82550CE map_script_2 VAR_TEMP_1, 0, BattleFrontier_BattlePyramidTop_EventScript_2550D8 .2byte 0 BattleFrontier_BattlePyramidTop_EventScript_2550D8:: @ 82550D8 setvar VAR_TEMP_1, 1 turnobject 255, 2 compare VAR_TEMP_C, 0 goto_if 5, BattleFrontier_BattlePyramidTop_EventScript_2550F3 setobjectxyperm 2, 0, 0 BattleFrontier_BattlePyramidTop_EventScript_2550F3:: @ 82550F3 end BattleFrontier_BattlePyramidTop_MapScript1_2550F4: @ 82550F4 setvar VAR_0x8004, 9 special sub_81A1780 compare VAR_RESULT, 0 goto_eq BattleFrontier_BattlePyramidTop_EventScript_25510C call BattleFrontier_BattlePyramidTop_EventScript_242170 BattleFrontier_BattlePyramidTop_EventScript_25510C:: @ 825510C copyvar VAR_TEMP_C, VAR_RESULT setvar VAR_0x8004, 0 special sub_81A1780 switch VAR_TEMP_0 case 0, BattleFrontier_BattlePyramidTop_EventScript_255193 case 1, BattleFrontier_BattlePyramidTop_EventScript_252B66 case 2, BattleFrontier_BattlePyramidTop_EventScript_255193 setvar VAR_0x8004, 1 setvar VAR_0x8005, 5 special sub_81A1780 compare VAR_RESULT, 2 goto_eq BattleFrontier_BattlePyramidTop_EventScript_252B42 compare VAR_RESULT, 3 goto_eq BattleFrontier_BattlePyramidTop_EventScript_252B42 compare VAR_RESULT, 9 goto_eq BattleFrontier_BattlePyramidTop_EventScript_252B42 end BattleFrontier_BattlePyramidTop_MapScript2_25516E: @ 825516E map_script_2 VAR_TEMP_E, 0, BattleFrontier_BattlePyramidTop_EventScript_255180 map_script_2 VAR_TEMP_F, 1, BattleFrontier_BattlePyramidTop_EventScript_25518A .2byte 0 BattleFrontier_BattlePyramidTop_EventScript_255180:: @ 8255180 playbgm MUS_PYRAMID_TOP, 0 setvar VAR_TEMP_E, 1 end BattleFrontier_BattlePyramidTop_EventScript_25518A:: @ 825518A special ShowMapNamePopup setvar VAR_TEMP_F, 0 end BattleFrontier_BattlePyramidTop_EventScript_255193:: @ 8255193 setvar VAR_0x8004, 3 setvar VAR_0x8005, 1 special sub_81A8E7C special SavePlayerParty setvar VAR_0x8004, 2 setvar VAR_0x8005, 0 setvar VAR_0x8006, 0 special sub_81A1780 setvar VAR_0x8004, 9 special sub_81A8E7C setvar VAR_0x8004, 3 setvar VAR_0x8005, 3 special sub_81A1780 setvar VAR_TEMP_F, 1 end BattleFrontier_BattlePyramidTop_EventScript_2551D0:: @ 82551D0 lock faceplayer compare VAR_TEMP_D, 0 goto_if 5, BattleFrontier_BattlePyramidTop_EventScript_255236 compare VAR_TEMP_C, 0 goto_if 5, BattleFrontier_BattlePyramidTop_EventScript_255240 msgbox BattleFrontier_BattlePyramidTop_Text_255410, 4 closemessage applymovement 1, BattleFrontier_BattlePyramidTop_Movement_2553FD waitmovement 0 applymovement 255, BattleFrontier_BattlePyramidTop_Movement_255403 waitmovement 0 applymovement 1, BattleFrontier_BattlePyramidTop_Movement_255400 waitmovement 0 message BattleFrontier_BattlePyramidTop_Text_2554E8 waitmessage playfanfare MUS_ME_POINTGET waitfanfare closemessage BattleFrontier_BattlePyramidTop_EventScript_25521A:: @ 825521A setvar VAR_0x8004, 2 setvar VAR_0x8005, 0 setvar VAR_0x8006, 3 special sub_81A1780 warp BATTLE_FRONTIER_BATTLE_PYRAMID_LOBBY, 255, 7, 13 waitstate end BattleFrontier_BattlePyramidTop_EventScript_255236:: @ 8255236 msgbox BattleFrontier_BattlePyramidTop_Text_255BFE, 4 closemessage end BattleFrontier_BattlePyramidTop_EventScript_255240:: @ 8255240 msgbox BattleFrontier_BattlePyramidTop_Text_25551F, 4 applymovement 1, BattleFrontier_BattlePyramidTop_Movement_2553FD setvar VAR_TEMP_D, 1 closemessage end BattleFrontier_BattlePyramidTop_EventScript_255256:: @ 8255256 lockall switch VAR_TEMP_C case 2, BattleFrontier_BattlePyramidTop_EventScript_255335 case 3, BattleFrontier_BattlePyramidTop_EventScript_2552D0 case 4, BattleFrontier_BattlePyramidTop_EventScript_255388 setvar VAR_0x8004, 1 setvar VAR_0x8005, 7 special sub_81A1780 compare VAR_RESULT, 0 goto_if 5, BattleFrontier_BattlePyramidTop_EventScript_2552D0 special SpawnScriptEventObject applymovement 127, BattleFrontier_BattlePyramidTop_Movement_25540C waitmovement 0 msgbox BattleFrontier_BattlePyramidTop_Text_255669, 4 closemessage setvar VAR_0x8004, 2 setvar VAR_0x8005, 7 special sub_81A1780 applymovement 2, BattleFrontier_BattlePyramidTop_Movement_25540A waitmovement 0 msgbox BattleFrontier_BattlePyramidTop_Text_25573E, 4 goto BattleFrontier_BattlePyramidTop_EventScript_2552DA end BattleFrontier_BattlePyramidTop_EventScript_2552D0:: @ 82552D0 applymovement 2, BattleFrontier_BattlePyramidTop_Movement_25540A waitmovement 0 BattleFrontier_BattlePyramidTop_EventScript_2552DA:: @ 82552DA msgbox BattleFrontier_BattlePyramidTop_Text_255846, 4 call BattleFrontier_BattlePyramidTop_EventScript_2553ED playbgm MUS_PYRAMID_TOP, 0 compare VAR_RESULT, 1 goto_eq BattleFrontier_BattlePyramidTop_EventScript_2552FB goto BattleFrontier_BattlePyramidTop_EventScript_252B42 BattleFrontier_BattlePyramidTop_EventScript_2552FB:: @ 82552FB setvar VAR_0x8004, 12 special sub_81A1780 compare VAR_RESULT, 0 goto_if 5, BattleFrontier_BattlePyramidTop_EventScript_25521A msgbox BattleFrontier_BattlePyramidTop_Text_255873, 4 playfanfare MUS_ME_SYMBOLGET message BattleFrontier_BattlePyramidTop_Text_2558E9 waitmessage waitfanfare setvar VAR_0x8004, 13 special sub_81A1780 msgbox BattleFrontier_BattlePyramidTop_Text_25591D, 4 goto BattleFrontier_BattlePyramidTop_EventScript_25521A BattleFrontier_BattlePyramidTop_EventScript_255335:: @ 8255335 setvar VAR_0x8004, 1 setvar VAR_0x8005, 7 special sub_81A1780 compare VAR_RESULT, 0 goto_if 5, BattleFrontier_BattlePyramidTop_EventScript_255388 special SpawnScriptEventObject applymovement 127, BattleFrontier_BattlePyramidTop_Movement_25540C waitmovement 0 msgbox BattleFrontier_BattlePyramidTop_Text_255951, 4 closemessage setvar VAR_0x8004, 2 setvar VAR_0x8005, 7 special sub_81A1780 applymovement 2, BattleFrontier_BattlePyramidTop_Movement_25540A waitmovement 0 msgbox BattleFrontier_BattlePyramidTop_Text_255A6D, 4 goto BattleFrontier_BattlePyramidTop_EventScript_255392 end BattleFrontier_BattlePyramidTop_EventScript_255388:: @ 8255388 applymovement 2, BattleFrontier_BattlePyramidTop_Movement_25540A waitmovement 0 BattleFrontier_BattlePyramidTop_EventScript_255392:: @ 8255392 msgbox BattleFrontier_BattlePyramidTop_Text_255AA1, 4 call BattleFrontier_BattlePyramidTop_EventScript_2553ED playbgm MUS_PYRAMID_TOP, 0 compare VAR_RESULT, 1 goto_eq BattleFrontier_BattlePyramidTop_EventScript_2553B3 goto BattleFrontier_BattlePyramidTop_EventScript_252B42 BattleFrontier_BattlePyramidTop_EventScript_2553B3:: @ 82553B3 setvar VAR_0x8004, 12 special sub_81A1780 compare VAR_RESULT, 2 goto_eq BattleFrontier_BattlePyramidTop_EventScript_25521A msgbox BattleFrontier_BattlePyramidTop_Text_255ACD, 4 playfanfare MUS_ME_SYMBOLGET message BattleFrontier_BattlePyramidTop_Text_255B59 waitmessage waitfanfare setvar VAR_0x8004, 13 special sub_81A1780 msgbox BattleFrontier_BattlePyramidTop_Text_255B82, 4 goto BattleFrontier_BattlePyramidTop_EventScript_25521A BattleFrontier_BattlePyramidTop_EventScript_2553ED:: @ 82553ED closemessage setvar VAR_0x8004, 10 setvar VAR_0x8005, 0 special sub_8163AC4 waitstate return BattleFrontier_BattlePyramidTop_Movement_2553FD: @ 82553FD walk_right walk_in_place_fastest_left step_end BattleFrontier_BattlePyramidTop_Movement_255400: @ 8255400 walk_left walk_in_place_fastest_up step_end BattleFrontier_BattlePyramidTop_Movement_255403: @ 8255403 walk_up walk_up walk_up walk_up walk_up walk_in_place_fastest_down step_end BattleFrontier_BattlePyramidTop_Movement_25540A: @ 825540A walk_fast_down step_end BattleFrontier_BattlePyramidTop_Movement_25540C: @ 825540C walk_slow_up walk_slow_up delay_16 step_end BattleFrontier_BattlePyramidTop_Text_255410: @ 8255410 .string "It is a delight to see you here!\n" .string "You have reached the summit of\l" .string "the BATTLE PYRAMID!\p" .string "Above here is the PYRAMID’s\n" .string "lookout point.\p" .string "It is a place open only to those\n" .string "who have conquered the PYRAMID.\p" .string "Now, please!\n" .string "Up you go!$" BattleFrontier_BattlePyramidTop_Text_2554E8: @ 82554E8 .string "The PYRAMID’s new conqueror!\n" .string "Let the name {PLAYER} be known!$" BattleFrontier_BattlePyramidTop_Text_25551F: @ 825551F .string "It is a delight to see you here!\p" .string "Unfortunately, you were second by\n" .string "a mere fraction of time!\p" .string "Our chief has already conquered\n" .string "the PYRAMID ahead of you.\p" .string "However, my young explorer…\n" .string "You are a TRAINER!\p" .string "Assert your power and take the glory\n" .string "of the pinnacle from our chief!\p" .string "Now, please! When you are ready,\n" .string "take one more step of courage!$" BattleFrontier_BattlePyramidTop_Text_255669: @ 8255669 .string "Young adventurer…\p" .string "Wouldn’t you agree that explorations\n" .string "are the grandest of adventures?\p" .string "Your own wits!\p" .string "Your own strength!\p" .string "Your own POKéMON!\p" .string "And, above all, only your own courage\n" .string "to lead you through unknown worlds…$" BattleFrontier_BattlePyramidTop_Text_25573E: @ 825573E .string "Aah, yes, indeed this life is grand!\n" .string "Grand, it is! Eh?\p" .string "I’m BRANDON!\p" .string "I’m the PYRAMID KING, which means\n" .string "I’m in charge here.\p" .string "Most people call me the chief!\p" .string "You coming here means you have\n" .string "that much confidence in yourself,\l" .string "am I right?\p" .string "Hahahah!\n" .string "This should be exciting!$" BattleFrontier_BattlePyramidTop_Text_255846: @ 8255846 .string "Now, then!\n" .string "Bring your courage to our battle!$" BattleFrontier_BattlePyramidTop_Text_255873: @ 8255873 .string "BRANDON: Hahahah! Grand it was!\n" .string "Grand, yes, indeed!\p" .string "Well done! You’ve earned recognition!\n" .string "Your FRONTIER PASS, please!$" BattleFrontier_BattlePyramidTop_Text_2558E9: @ 82558E9 .string "The Brave Symbol was embossed on\n" .string "the FRONTIER PASS!$" BattleFrontier_BattlePyramidTop_Text_25591D: @ 825591D .string "Young explorer!\n" .string "I look forward to our next meeting!$" BattleFrontier_BattlePyramidTop_Text_255951: @ 8255951 .string "BRANDON: …You’ve finally returned,\n" .string "young explorer…\p" .string "Your love of adventure seems to come\n" .string "deep from within your heart…\p" .string "Yes… You are exactly as I was in\n" .string "my own youth…\p" .string "… … …Ah…\p" .string "The passionate!\p" .string "The dangerous!\p" .string "The desperate!\p" .string "Those days of death-defying,\n" .string "life-affirming adventures are back…$" BattleFrontier_BattlePyramidTop_Text_255A6D: @ 8255A6D .string "Now, then!\p" .string "I sense my own courage is off\n" .string "the meter!$" BattleFrontier_BattlePyramidTop_Text_255AA1: @ 8255AA1 .string "Everything you have!\n" .string "I’m braced for it all!$" BattleFrontier_BattlePyramidTop_Text_255ACD: @ 8255ACD .string "BRANDON: Hahahah!\n" .string "Remarkable!\l" .string "Yes, it’s grand, indeed!\p" .string "Young explorer!\p" .string "You’ve bested me through and through!\n" .string "Here! I want you to have this!$" BattleFrontier_BattlePyramidTop_Text_255B59: @ 8255B59 .string "The Brave Symbol took on\n" .string "a golden shine!$" BattleFrontier_BattlePyramidTop_Text_255B82: @ 8255B82 .string "Ah, yes! It just goes to show that\n" .string "I have much to learn still!\p" .string "May our paths cross again!\n" .string "Farewell for now, young explorer!$" BattleFrontier_BattlePyramidTop_Text_255BFE: @ 8255BFE .string "Now, when you are ready, take courage\n" .string "and step forward.$"