SlateportCity_BattleTentBattleRoom_MapScripts:: @ 8209960 map_script 3, SlateportCity_BattleTentBattleRoom_MapScript1_209970 map_script 4, SlateportCity_BattleTentBattleRoom_MapScript2_20999A map_script 2, SlateportCity_BattleTentBattleRoom_MapScript2_2099B4 .byte 0 SlateportCity_BattleTentBattleRoom_MapScript1_209970: @ 8209970 call SlateportCity_BattleTentBattleRoom_EventScript_209976 end SlateportCity_BattleTentBattleRoom_EventScript_209976:: @ 8209976 checkplayergender compare VAR_RESULT, MALE goto_if_eq SlateportCity_BattleTentBattleRoom_EventScript_20998E compare VAR_RESULT, FEMALE goto_if_eq SlateportCity_BattleTentBattleRoom_EventScript_209994 return SlateportCity_BattleTentBattleRoom_EventScript_20998E:: @ 820998E setvar VAR_OBJ_GFX_ID_1, EVENT_OBJ_GFX_RIVAL_BRENDAN_NORMAL return SlateportCity_BattleTentBattleRoom_EventScript_209994:: @ 8209994 setvar VAR_OBJ_GFX_ID_1, EVENT_OBJ_GFX_RIVAL_MAY_NORMAL return SlateportCity_BattleTentBattleRoom_MapScript2_20999A: @ 820999A map_script_2 VAR_TEMP_1, 0, SlateportCity_BattleTentBattleRoom_EventScript_2099A4 .2byte 0 SlateportCity_BattleTentBattleRoom_EventScript_2099A4:: @ 82099A4 setvar VAR_TEMP_1, 1 hideobjectat EVENT_OBJ_ID_PLAYER, MAP_FALLARBOR_TOWN_BATTLE_TENT_BATTLE_ROOM hideobjectat 2, MAP_SLATEPORT_CITY_BATTLE_TENT_BATTLE_ROOM end SlateportCity_BattleTentBattleRoom_MapScript2_2099B4: @ 82099B4 map_script_2 VAR_TEMP_0, 0, SlateportCity_BattleTentBattleRoom_EventScript_2099BE .2byte 0 SlateportCity_BattleTentBattleRoom_EventScript_2099BE:: @ 82099BE applymovement 3, SlateportCity_BattleTentBattleRoom_Movement_209A99 waitmovement 0 setvar VAR_0x8004, 11 special CallBattleFactoryFunction setobjectxyperm 2, 5, 1 removeobject 2 addobject 2 applymovement 2, SlateportCity_BattleTentBattleRoom_Movement_209A9E waitmovement 0 setvar VAR_0x8004, 4 special sub_81B99B4 lockall msgbox gStringVar4, MSGBOX_DEFAULT waitmessage closemessage special HealPlayerParty setvar VAR_0x8004, SPECIAL_BATTLE_FACTORY setvar VAR_0x8005, 0 special DoSpecialTrainerBattle waitstate switch VAR_RESULT case 1, SlateportCity_BattleTentBattleRoom_EventScript_209A39 SlateportCity_BattleTentCorridor_EventScript_209A1B:: @ 8209A1B setvar VAR_0x8004, 2 setvar VAR_0x8005, 0 setvar VAR_0x8006, 4 special CallFrontierUtilFunc special LoadPlayerParty warp MAP_SLATEPORT_CITY_BATTLE_TENT_LOBBY, 255, 6, 6 waitstate SlateportCity_BattleTentBattleRoom_EventScript_209A39:: @ 8209A39 setvar VAR_0x8004, 1 setvar VAR_0x8005, 2 special CallFrontierUtilFunc addvar VAR_RESULT, 1 setvar VAR_0x8004, 2 setvar VAR_0x8005, 2 copyvar VAR_0x8006, VAR_RESULT special CallFrontierUtilFunc switch VAR_RESULT case 3, SlateportCity_BattleTentBattleRoom_EventScript_209A7B @ case 3, SlateportCity_BattleTentCorridor_EventScript_209A7B setvar VAR_0x8006, 1 warp MAP_SLATEPORT_CITY_BATTLE_TENT_CORRIDOR, 255, 2, 3 waitstate SlateportCity_BattleTentBattleRoom_EventScript_209A7B:: @ 8209A7B SlateportCity_BattleTentCorridor_EventScript_209A7B:: @ 8209A7B setvar VAR_0x8004, 2 setvar VAR_0x8005, 0 setvar VAR_0x8006, 3 special CallFrontierUtilFunc special LoadPlayerParty warp MAP_SLATEPORT_CITY_BATTLE_TENT_LOBBY, 255, 6, 6 waitstate @ forced stop SlateportCity_BattleTentBattleRoom_Movement_209A99: @ 8209A99 walk_up walk_up walk_up walk_in_place_fastest_right step_end SlateportCity_BattleTentBattleRoom_Movement_209A9E: @ 8209A9E walk_down walk_down walk_down walk_down walk_in_place_fastest_left step_end