SlateportCity_BattleTentLobby_MapScripts:: @ 8208730 map_script 2, SlateportCity_BattleTentLobby_MapScript2_20874F map_script 4, SlateportCity_BattleTentLobby_MapScript2_20873B .byte 0 SlateportCity_BattleTentLobby_MapScript2_20873B: @ 820873B map_script_2 VAR_TEMP_1, 0, SlateportCity_BattleTentLobby_EventScript_208745 .2byte 0 SlateportCity_BattleTentLobby_EventScript_208745:: @ 8208745 setvar VAR_TEMP_1, 1 turnobject 255, 2 end SlateportCity_BattleTentLobby_MapScript2_20874F: @ 820874F map_script_2 VAR_TEMP_0, 0, SlateportCity_BattleTentLobby_EventScript_208779 map_script_2 VAR_TEMP_0, 1, SlateportCity_BattleTentLobby_EventScript_208782 map_script_2 VAR_TEMP_0, 2, SlateportCity_BattleTentLobby_EventScript_208871 map_script_2 VAR_TEMP_0, 3, SlateportCity_BattleTentLobby_EventScript_2087B7 map_script_2 VAR_TEMP_0, 4, SlateportCity_BattleTentLobby_EventScript_208837 .2byte 0 SlateportCity_BattleTentLobby_EventScript_208779:: @ 8208779 setvar VAR_0x8004, 0 special sub_81A1780 end SlateportCity_BattleTentLobby_EventScript_208782:: @ 8208782 lockall msgbox SlateportCity_BattleTentLobby_Text_2C5DFA, 4 closemessage setvar VAR_0x8004, 2 setvar VAR_0x8005, 0 setvar VAR_0x8006, 0 special sub_81A1780 setvar VAR_TEMP_0, 255 setvar VAR_0x8004, 2 setvar VAR_0x8005, 1 setvar VAR_0x8006, 0 special sub_81A1780 releaseall end SlateportCity_BattleTentLobby_EventScript_2087B7:: @ 82087B7 lockall message SlateportCity_BattleTentLobby_Text_2C5C6F waitmessage setvar VAR_0x8004, 4 special sub_81B9D08 setvar VAR_0x8004, 2 setvar VAR_0x8005, 1 setvar VAR_0x8006, 0 special sub_81A1780 setvar VAR_0x8004, 3 setvar VAR_0x8005, 0 special sub_81B9D08 playse SE_SAVE waitse SlateportCity_BattleTentLobby_EventScript_2087E9:: @ 82087E9 msgbox SlateportCity_BattleTentLobby_Text_2C5D14, 4 setvar VAR_0x8004, 5 special sub_81B9D08 switch VAR_RESULT case 0, SlateportCity_BattleTentLobby_EventScript_20882A setvar VAR_0x8004, 2 setvar VAR_0x8005, 0 setvar VAR_0x8006, 0 special sub_81A1780 message SlateportCity_BattleTentLobby_Text_23F68C waitmessage playfanfare MUS_FANFA4 waitfanfare goto SlateportCity_BattleTentLobby_EventScript_208861 SlateportCity_BattleTentLobby_EventScript_20882A:: @ 820882A msgbox SlateportCity_BattleTentLobby_Text_2C5D52, 4 goto SlateportCity_BattleTentLobby_EventScript_208861 SlateportCity_BattleTentLobby_EventScript_208837:: @ 8208837 lockall message SlateportCity_BattleTentLobby_Text_2C5BA2 waitmessage setvar VAR_0x8004, 2 setvar VAR_0x8005, 1 setvar VAR_0x8006, 0 special sub_81A1780 setvar VAR_0x8004, 3 setvar VAR_0x8005, 0 special sub_81B9D08 playse SE_SAVE waitse SlateportCity_BattleTentLobby_EventScript_208861:: @ 8208861 msgbox SlateportCity_BattleTentLobby_Text_2C5AA5, 4 closemessage setvar VAR_TEMP_0, 255 releaseall end SlateportCity_BattleTentLobby_EventScript_208871:: @ 8208871 lockall message SlateportCity_BattleTentLobby_Text_2C5DA7 waitmessage setvar VAR_0x8004, 3 setvar VAR_0x8005, 1 special sub_81B9D08 playse SE_SAVE waitse setvar VAR_0x8004, 2 setvar VAR_0x8005, 3 setvar VAR_0x8006, 0 special sub_81A1780 setvar VAR_TEMP_0, 255 setvar VAR_0x8006, 2 goto SlateportCity_BattleTentLobby_EventScript_2089AC SlateportCity_BattleTentLobby_EventScript_2088AA:: @ 82088AA lock faceplayer setvar VAR_0x8004, 1 special sub_81B9D08 compare VAR_RESULT, 0 goto_if 5, SlateportCity_BattleTentLobby_EventScript_2087E9 special SavePlayerParty msgbox SlateportCity_BattleTentLobby_Text_2C5810, 4 SlateportCity_BattleTentLobby_EventScript_2088CA:: @ 82088CA message SlateportCity_BattleTentLobby_Text_2C586A waitmessage multichoice 17, 6, 23, 0 switch VAR_RESULT case 0, SlateportCity_BattleTentLobby_EventScript_208906 case 1, SlateportCity_BattleTentLobby_EventScript_208A07 case 2, SlateportCity_BattleTentLobby_EventScript_208A2E case 127, SlateportCity_BattleTentLobby_EventScript_208A2E SlateportCity_BattleTentLobby_EventScript_208906:: @ 8208906 setvar VAR_FRONTIER_FACILITY, 4 setvar VAR_0x40CE, 0 setvar VAR_0x8004, 2 setvar VAR_0x8005, 1 setvar VAR_0x8006, 2 special sub_81A1780 msgbox SlateportCity_BattleTentLobby_Text_2C5B06, 5 switch VAR_RESULT case 0, SlateportCity_BattleTentLobby_EventScript_208A2B case 1, SlateportCity_BattleTentLobby_EventScript_208950 case 127, SlateportCity_BattleTentLobby_EventScript_208A2B SlateportCity_BattleTentLobby_EventScript_208950:: @ 8208950 setvar VAR_TEMP_0, 0 setvar VAR_0x8004, 2 setvar VAR_0x8005, 4 special sub_81A1780 setvar VAR_0x8004, 0 special sub_81B9D08 setvar VAR_0x8004, 2 setvar VAR_0x8005, 0 setvar VAR_0x8006, 1 special sub_81A1780 setvar VAR_0x8004, 2 setvar VAR_0x8005, 3 setvar VAR_0x8006, 0 special sub_81A1780 closemessage delay 2 call SlateportCity_BattleTentLobby_EventScript_27134F setvar VAR_TEMP_0, 255 compare VAR_RESULT, 0 goto_eq SlateportCity_BattleTentLobby_EventScript_208A14 setvar VAR_0x8006, 0 SlateportCity_BattleTentLobby_EventScript_2089AC:: @ 82089AC msgbox SlateportCity_BattleTentLobby_Text_2C5B8C, 4 closemessage call SlateportCity_BattleTentLobby_EventScript_2089C9 warp MAP_SLATEPORT_CITY_BATTLE_TENT_CORRIDOR, 255, 2, 7 setvar VAR_TEMP_0, 0 waitstate end SlateportCity_BattleTentLobby_EventScript_2089C9:: @ 82089C9 applymovement 1, SlateportCity_BattleTentLobby_Movement_2089F8 applymovement 255, SlateportCity_BattleTentLobby_Movement_2089FF waitmovement 0 opendoor 6, 1 waitdooranim applymovement 1, SlateportCity_BattleTentLobby_Movement_2089FC applymovement 255, SlateportCity_BattleTentLobby_Movement_208A03 waitmovement 0 closedoor 6, 1 waitdooranim return SlateportCity_BattleTentLobby_Movement_2089F8: @ 82089F8 walk_up walk_up walk_up step_end SlateportCity_BattleTentLobby_Movement_2089FC: @ 82089FC walk_up set_invisible step_end SlateportCity_BattleTentLobby_Movement_2089FF: @ 82089FF walk_up walk_up walk_up step_end SlateportCity_BattleTentLobby_Movement_208A03: @ 8208A03 walk_up walk_up set_invisible step_end SlateportCity_BattleTentLobby_EventScript_208A07:: @ 8208A07 msgbox SlateportCity_BattleTentLobby_Text_2C589C, 4 goto SlateportCity_BattleTentLobby_EventScript_2088CA SlateportCity_BattleTentLobby_EventScript_208A14:: @ 8208A14 setvar VAR_0x8004, 2 setvar VAR_0x8005, 0 setvar VAR_0x8006, 0 special sub_81A1780 goto SlateportCity_BattleTentLobby_EventScript_208A2E SlateportCity_BattleTentLobby_EventScript_208A2B:: @ 8208A2B special LoadPlayerParty SlateportCity_BattleTentLobby_EventScript_208A2E:: @ 8208A2E msgbox SlateportCity_BattleTentLobby_Text_2C5AA5, 4 release end SlateportCity_BattleTentLobby_Movement_208A38:: @ 8208A38 walk_up walk_up walk_up set_invisible step_end SlateportCity_BattleTentLobby_EventScript_208A3D:: @ 8208A3D lock faceplayer checkflag FLAG_0x109 goto_eq SlateportCity_BattleTentLobby_EventScript_208A74 msgbox SlateportCity_BattleTentLobby_Text_208B4E, 4 giveitem_std ITEM_TM41 compare VAR_RESULT, 0 goto_eq SlateportCity_BattleTentLobby_EventScript_272054 setflag FLAG_0x109 msgbox SlateportCity_BattleTentLobby_Text_208C5C, 4 release end SlateportCity_BattleTentLobby_EventScript_208A74:: @ 8208A74 msgbox SlateportCity_BattleTentLobby_Text_208C5C, 4 release end SlateportCity_BattleTentLobby_EventScript_208A7E:: @ 8208A7E msgbox SlateportCity_BattleTentLobby_Text_208D27, 2 end SlateportCity_BattleTentLobby_EventScript_208A87:: @ 8208A87 msgbox SlateportCity_BattleTentLobby_Text_208DA6, 2 end SlateportCity_BattleTentLobby_EventScript_208A90:: @ 8208A90 msgbox SlateportCity_BattleTentLobby_Text_208DF1, 2 end SlateportCity_BattleTentLobby_EventScript_208A99:: @ 8208A99 lockall msgbox SlateportCity_BattleTentLobby_Text_259721, 4 goto SlateportCity_BattleTentLobby_EventScript_208AA8 end SlateportCity_BattleTentLobby_EventScript_208AA8:: @ 8208AA8 message SlateportCity_BattleTentLobby_Text_259743 waitmessage multichoice 17, 0, 111, 0 switch VAR_RESULT case 0, SlateportCity_BattleTentLobby_EventScript_208B06 case 1, SlateportCity_BattleTentLobby_EventScript_208B14 case 2, SlateportCity_BattleTentLobby_EventScript_208B22 case 3, SlateportCity_BattleTentLobby_EventScript_208B30 case 4, SlateportCity_BattleTentLobby_EventScript_208B3E case 5, SlateportCity_BattleTentLobby_EventScript_208B4C case 127, SlateportCity_BattleTentLobby_EventScript_208B4C end SlateportCity_BattleTentLobby_EventScript_208B06:: @ 8208B06 msgbox SlateportCity_BattleTentLobby_Text_2C5F08, 4 goto SlateportCity_BattleTentLobby_EventScript_208AA8 end SlateportCity_BattleTentLobby_EventScript_208B14:: @ 8208B14 msgbox SlateportCity_BattleTentLobby_Text_2C5F9D, 4 goto SlateportCity_BattleTentLobby_EventScript_208AA8 end SlateportCity_BattleTentLobby_EventScript_208B22:: @ 8208B22 msgbox SlateportCity_BattleTentLobby_Text_2C6020, 4 goto SlateportCity_BattleTentLobby_EventScript_208AA8 end SlateportCity_BattleTentLobby_EventScript_208B30:: @ 8208B30 msgbox SlateportCity_BattleTentLobby_Text_2C60C0, 4 goto SlateportCity_BattleTentLobby_EventScript_208AA8 end SlateportCity_BattleTentLobby_EventScript_208B3E:: @ 8208B3E msgbox SlateportCity_BattleTentLobby_Text_2C61FE, 4 goto SlateportCity_BattleTentLobby_EventScript_208AA8 end SlateportCity_BattleTentLobby_EventScript_208B4C:: @ 8208B4C releaseall end SlateportCity_BattleTentLobby_Text_208B4E: @ 8208B4E .string "So, like, I couldn’t find myself any\n" .string "POKéMON that were, like, for me.\p" .string "So, I figured, like, hey, I should file\n" .string "a complaint to the guy there?\p" .string "And he wouldn’t hear me out, like, hey!\n" .string "So, like, total bummer, man!\p" .string "Hey, like, you! Zip it, you know?\n" .string "Just, you know, take this!$" SlateportCity_BattleTentLobby_Text_208C5C: @ 8208C5C .string "That’s, like, TM41, you know?\n" .string "Hey, it’s TORMENT, you hearing me?\p" .string "Like, it won’t let the other guy\n" .string "use the same move twice in a row, see?\p" .string "Hey, now, you listen here, like,\n" .string "I’m not laying a torment on you!$" SlateportCity_BattleTentLobby_Text_208D27: @ 8208D27 .string "I don’t really like BUG POKéMON,\n" .string "but maybe I’ll try using some for\l" .string "a change of pace.\p" .string "Who knows, I might even get to like\n" .string "them!$" SlateportCity_BattleTentLobby_Text_208DA6: @ 8208DA6 .string "You can battle all you want here even\n" .string "if you don’t have any tough POKéMON.$" SlateportCity_BattleTentLobby_Text_208DF1: @ 8208DF1 .string "Wouldn’t it be nice if they had more of\n" .string "a selection?$"