AbandonedShip_HiddenFloorRooms_MapScripts:: @ 8238C49 map_script MAP_SCRIPT_ON_FRAME_TABLE, AbandonedShip_HiddenFloorRooms_MapScript2_238C4F .byte 0 AbandonedShip_HiddenFloorRooms_MapScript2_238C4F: @ 8238C4F map_script_2 VAR_TEMP_1, 0, AbandonedShip_HiddenFloorRooms_EventScript_238C59 .2byte 0 AbandonedShip_HiddenFloorRooms_EventScript_238C59:: @ 8238C59 setvar VAR_TEMP_1, 1 getplayerxy VAR_TEMP_2, VAR_TEMP_3 setvar VAR_TEMP_4, 1 compare VAR_TEMP_2, 21 call_if_eq AbandonedShip_HiddenFloorRooms_EventScript_238CD1 compare VAR_TEMP_2, 36 call_if_eq AbandonedShip_HiddenFloorRooms_EventScript_238CD7 compare VAR_TEMP_3, 2 call_if_eq AbandonedShip_HiddenFloorRooms_EventScript_238CDD switch VAR_TEMP_4 case 1, AbandonedShip_HiddenFloorRooms_EventScript_238CE3 case 2, AbandonedShip_HiddenFloorRooms_EventScript_238D0C case 3, AbandonedShip_HiddenFloorRooms_EventScript_238D0D case 4, AbandonedShip_HiddenFloorRooms_EventScript_238D33 case 5, AbandonedShip_HiddenFloorRooms_EventScript_238D6B case 6, AbandonedShip_HiddenFloorRooms_EventScript_238DB2 end AbandonedShip_HiddenFloorRooms_EventScript_238CD1:: @ 8238CD1 addvar VAR_TEMP_4, 1 return AbandonedShip_HiddenFloorRooms_EventScript_238CD7:: @ 8238CD7 addvar VAR_TEMP_4, 2 return AbandonedShip_HiddenFloorRooms_EventScript_238CDD:: @ 8238CDD addvar VAR_TEMP_4, 3 return AbandonedShip_HiddenFloorRooms_EventScript_238CE3:: @ 8238CE3 delay 20 setfieldeffectargument 0, 10 setfieldeffectargument 1, 10 setfieldeffectargument 2, 0 dofieldeffect FLDEFF_SPARKLE specialvar VAR_RESULT, FoundAbandonedShipRoom4Key compare VAR_RESULT, 0 call_if_eq AbandonedShip_HiddenFloorRooms_EventScript_238DD3 waitfieldeffect FLDEFF_SPARKLE delay 10 end AbandonedShip_HiddenFloorRooms_EventScript_238D0C:: @ 8238D0C end AbandonedShip_HiddenFloorRooms_EventScript_238D0D:: @ 8238D0D specialvar VAR_RESULT, FoundAbandonedShipRoom1Key compare VAR_RESULT, 1 goto_if_eq AbandonedShip_HiddenFloorRooms_EventScript_238D32 delay 20 compare VAR_RESULT, 0 call_if_eq AbandonedShip_HiddenFloorRooms_EventScript_238DB3 waitfieldeffect FLDEFF_SPARKLE delay 10 end AbandonedShip_HiddenFloorRooms_EventScript_238D32:: @ 8238D32 end AbandonedShip_HiddenFloorRooms_EventScript_238D33:: @ 8238D33 delay 20 setfieldeffectargument 0, 8 setfieldeffectargument 1, 5 setfieldeffectargument 2, 0 dofieldeffect FLDEFF_SPARKLE setfieldeffectargument 0, 11 setfieldeffectargument 1, 3 setfieldeffectargument 2, 0 dofieldeffect FLDEFF_SPARKLE specialvar VAR_RESULT, FoundAbandonedShipRoom6Key compare VAR_RESULT, 0 call_if_eq AbandonedShip_HiddenFloorRooms_EventScript_238DE3 waitfieldeffect FLDEFF_SPARKLE delay 10 end AbandonedShip_HiddenFloorRooms_EventScript_238D6B:: @ 8238D6B delay 20 setfieldeffectargument 0, 16 setfieldeffectargument 1, 3 setfieldeffectargument 2, 0 dofieldeffect FLDEFF_SPARKLE setfieldeffectargument 0, 25 setfieldeffectargument 1, 2 setfieldeffectargument 2, 0 dofieldeffect FLDEFF_SPARKLE setfieldeffectargument 0, 24 setfieldeffectargument 1, 6 setfieldeffectargument 2, 0 dofieldeffect FLDEFF_SPARKLE specialvar VAR_RESULT, FoundAbandonedShipRoom2Key compare VAR_RESULT, 0 call_if_eq AbandonedShip_HiddenFloorRooms_EventScript_238DC3 waitfieldeffect FLDEFF_SPARKLE delay 10 end AbandonedShip_HiddenFloorRooms_EventScript_238DB2:: @ 8238DB2 end AbandonedShip_HiddenFloorRooms_EventScript_238DB3:: @ 8238DB3 setfieldeffectargument 0, 42 setfieldeffectargument 1, 10 setfieldeffectargument 2, 0 dofieldeffect FLDEFF_SPARKLE return AbandonedShip_HiddenFloorRooms_EventScript_238DC3:: @ 8238DC3 setfieldeffectargument 0, 20 setfieldeffectargument 1, 5 setfieldeffectargument 2, 0 dofieldeffect FLDEFF_SPARKLE return AbandonedShip_HiddenFloorRooms_EventScript_238DD3:: @ 8238DD3 setfieldeffectargument 0, 1 setfieldeffectargument 1, 12 setfieldeffectargument 2, 0 dofieldeffect FLDEFF_SPARKLE return AbandonedShip_HiddenFloorRooms_EventScript_238DE3:: @ 8238DE3 setfieldeffectargument 0, 1 setfieldeffectargument 1, 2 setfieldeffectargument 2, 0 dofieldeffect FLDEFF_SPARKLE return AbandonedShip_HiddenFloorRooms_EventScript_238DF3:: @ 8238DF3 lockall msgbox AbandonedShip_HiddenFloorRooms_Text_238DFE, MSGBOX_DEFAULT releaseall end AbandonedShip_HiddenFloorRooms_Text_238DFE: @ 8238DFE .string "It's bright and shiny!\n" .string "But it's just trash…$"