static const u8 sNoneDescription[] = _("No special ability."); static const u8 sStenchDescription[] = _("Helps repel wild POKéMON."); static const u8 sDrizzleDescription[] = _("Summons rain in battle."); static const u8 sSpeedBoostDescription[] = _("Gradually boosts SPEED."); static const u8 sBattleArmorDescription[] = _("Blocks critical hits."); static const u8 sSturdyDescription[] = _("Negates 1-hit KO attacks."); static const u8 sDampDescription[] = _("Prevents self-destruction."); static const u8 sLimberDescription[] = _("Prevents paralysis."); static const u8 sSandVeilDescription[] = _("Ups evasion in a sandstorm."); static const u8 sStaticDescription[] = _("Paralyzes on contact."); static const u8 sVoltAbsorbDescription[] = _("Turns electricity into HP."); static const u8 sWaterAbsorbDescription[] = _("Changes water into HP."); static const u8 sObliviousDescription[] = _("Prevents attraction."); static const u8 sCloudNineDescription[] = _("Negates weather effects."); static const u8 sCompoundEyesDescription[] = _("Raises accuracy."); static const u8 sInsomniaDescription[] = _("Prevents sleep."); static const u8 sColorChangeDescription[] = _("Changes type to foe's move."); static const u8 sImmunityDescription[] = _("Prevents poisoning."); static const u8 sFlashFireDescription[] = _("Powers up if hit by fire."); static const u8 sShieldDustDescription[] = _("Prevents added effects."); static const u8 sOwnTempoDescription[] = _("Prevents confusion."); static const u8 sSuctionCupsDescription[] = _("Firmly anchors the body."); static const u8 sIntimidateDescription[] = _("Lowers the foe's ATTACK."); static const u8 sShadowTagDescription[] = _("Prevents the foe's escape."); static const u8 sRoughSkinDescription[] = _("Hurts to touch."); static const u8 sWonderGuardDescription[] = _("“Super effective” hits."); static const u8 sLevitateDescription[] = _("Not hit by GROUND attacks."); static const u8 sEffectSporeDescription[] = _("Leaves spores on contact."); static const u8 sSynchronizeDescription[] = _("Passes on status problems."); static const u8 sClearBodyDescription[] = _("Prevents ability reduction."); static const u8 sNaturalCureDescription[] = _("Heals upon switching out."); static const u8 sLightningRodDescription[] = _("Draws electrical moves."); static const u8 sSereneGraceDescription[] = _("Promotes added effects."); static const u8 sSwiftSwimDescription[] = _("Raises SPEED in rain."); static const u8 sChlorophyllDescription[] = _("Raises SPEED in sunshine."); static const u8 sIlluminateDescription[] = _("Encounter rate increases."); static const u8 sTraceDescription[] = _("Copies special ability."); static const u8 sHugePowerDescription[] = _("Raises ATTACK."); static const u8 sPoisonPointDescription[] = _("Poisons foe on contact."); static const u8 sInnerFocusDescription[] = _("Prevents flinching."); static const u8 sMagmaArmorDescription[] = _("Prevents freezing."); static const u8 sWaterVeilDescription[] = _("Prevents burns."); static const u8 sMagnetPullDescription[] = _("Traps STEEL-type POKéMON."); static const u8 sSoundproofDescription[] = _("Avoids sound-based moves."); static const u8 sRainDishDescription[] = _("Slight HP recovery in rain."); static const u8 sSandStreamDescription[] = _("Summons a sandstorm."); static const u8 sPressureDescription[] = _("Raises foe's PP usage."); static const u8 sThickFatDescription[] = _("Heat-and-cold protection."); static const u8 sEarlyBirdDescription[] = _("Awakens quickly from sleep."); static const u8 sFlameBodyDescription[] = _("Burns the foe on contact."); static const u8 sRunAwayDescription[] = _("Makes escaping easier."); static const u8 sKeenEyeDescription[] = _("Prevents loss of accuracy."); static const u8 sHyperCutterDescription[] = _("Prevents ATTACK reduction."); static const u8 sPickupDescription[] = _("May pick up items."); static const u8 sTruantDescription[] = _("Moves only every two turns."); static const u8 sHustleDescription[] = _("Trades accuracy for power."); static const u8 sCuteCharmDescription[] = _("Infatuates on contact."); static const u8 sPlusDescription[] = _("Powers up with MINUS."); static const u8 sMinusDescription[] = _("Powers up with PLUS."); static const u8 sForecastDescription[] = _("Changes with the weather."); static const u8 sStickyHoldDescription[] = _("Prevents item theft."); static const u8 sShedSkinDescription[] = _("Heals the body by shedding."); static const u8 sGutsDescription[] = _("Ups ATTACK if suffering."); static const u8 sMarvelScaleDescription[] = _("Ups DEFENSE if suffering."); static const u8 sLiquidOozeDescription[] = _("Draining causes injury."); static const u8 sOvergrowDescription[] = _("Ups GRASS moves in a pinch."); static const u8 sBlazeDescription[] = _("Ups FIRE moves in a pinch."); static const u8 sTorrentDescription[] = _("Ups WATER moves in a pinch."); static const u8 sSwarmDescription[] = _("Ups BUG moves in a pinch."); static const u8 sRockHeadDescription[] = _("Prevents recoil damage."); static const u8 sDroughtDescription[] = _("Summons sunlight in battle."); static const u8 sArenaTrapDescription[] = _("Prevents fleeing."); static const u8 sVitalSpiritDescription[] = _("Prevents sleep."); static const u8 sWhiteSmokeDescription[] = _("Prevents ability reduction."); static const u8 sPurePowerDescription[] = _("Raises ATTACK."); static const u8 sShellArmorDescription[] = _("Blocks critical hits."); static const u8 sCacophonyDescription[] = _("Avoids sound-based moves."); static const u8 sAirLockDescription[] = _("Negates weather effects."); const u8 gAbilityNames[ABILITIES_COUNT][ABILITY_NAME_LENGTH + 1] = { [ABILITY_NONE] = _("-------"), [ABILITY_STENCH] = _("STENCH"), [ABILITY_DRIZZLE] = _("DRIZZLE"), [ABILITY_SPEED_BOOST] = _("SPEED BOOST"), [ABILITY_BATTLE_ARMOR] = _("BATTLE ARMOR"), [ABILITY_STURDY] = _("STURDY"), [ABILITY_DAMP] = _("DAMP"), [ABILITY_LIMBER] = _("LIMBER"), [ABILITY_SAND_VEIL] = _("SAND VEIL"), [ABILITY_STATIC] = _("STATIC"), [ABILITY_VOLT_ABSORB] = _("VOLT ABSORB"), [ABILITY_WATER_ABSORB] = _("WATER ABSORB"), [ABILITY_OBLIVIOUS] = _("OBLIVIOUS"), [ABILITY_CLOUD_NINE] = _("CLOUD NINE"), [ABILITY_COMPOUND_EYES] = _("COMPOUNDEYES"), [ABILITY_INSOMNIA] = _("INSOMNIA"), [ABILITY_COLOR_CHANGE] = _("COLOR CHANGE"), [ABILITY_IMMUNITY] = _("IMMUNITY"), [ABILITY_FLASH_FIRE] = _("FLASH FIRE"), [ABILITY_SHIELD_DUST] = _("SHIELD DUST"), [ABILITY_OWN_TEMPO] = _("OWN TEMPO"), [ABILITY_SUCTION_CUPS] = _("SUCTION CUPS"), [ABILITY_INTIMIDATE] = _("INTIMIDATE"), [ABILITY_SHADOW_TAG] = _("SHADOW TAG"), [ABILITY_ROUGH_SKIN] = _("ROUGH SKIN"), [ABILITY_WONDER_GUARD] = _("WONDER GUARD"), [ABILITY_LEVITATE] = _("LEVITATE"), [ABILITY_EFFECT_SPORE] = _("EFFECT SPORE"), [ABILITY_SYNCHRONIZE] = _("SYNCHRONIZE"), [ABILITY_CLEAR_BODY] = _("CLEAR BODY"), [ABILITY_NATURAL_CURE] = _("NATURAL CURE"), [ABILITY_LIGHTNING_ROD] = _("LIGHTNINGROD"), [ABILITY_SERENE_GRACE] = _("SERENE GRACE"), [ABILITY_SWIFT_SWIM] = _("SWIFT SWIM"), [ABILITY_CHLOROPHYLL] = _("CHLOROPHYLL"), [ABILITY_ILLUMINATE] = _("ILLUMINATE"), [ABILITY_TRACE] = _("TRACE"), [ABILITY_HUGE_POWER] = _("HUGE POWER"), [ABILITY_POISON_POINT] = _("POISON POINT"), [ABILITY_INNER_FOCUS] = _("INNER FOCUS"), [ABILITY_MAGMA_ARMOR] = _("MAGMA ARMOR"), [ABILITY_WATER_VEIL] = _("WATER VEIL"), [ABILITY_MAGNET_PULL] = _("MAGNET PULL"), [ABILITY_SOUNDPROOF] = _("SOUNDPROOF"), [ABILITY_RAIN_DISH] = _("RAIN DISH"), [ABILITY_SAND_STREAM] = _("SAND STREAM"), [ABILITY_PRESSURE] = _("PRESSURE"), [ABILITY_THICK_FAT] = _("THICK FAT"), [ABILITY_EARLY_BIRD] = _("EARLY BIRD"), [ABILITY_FLAME_BODY] = _("FLAME BODY"), [ABILITY_RUN_AWAY] = _("RUN AWAY"), [ABILITY_KEEN_EYE] = _("KEEN EYE"), [ABILITY_HYPER_CUTTER] = _("HYPER CUTTER"), [ABILITY_PICKUP] = _("PICKUP"), [ABILITY_TRUANT] = _("TRUANT"), [ABILITY_HUSTLE] = _("HUSTLE"), [ABILITY_CUTE_CHARM] = _("CUTE CHARM"), [ABILITY_PLUS] = _("PLUS"), [ABILITY_MINUS] = _("MINUS"), [ABILITY_FORECAST] = _("FORECAST"), [ABILITY_STICKY_HOLD] = _("STICKY HOLD"), [ABILITY_SHED_SKIN] = _("SHED SKIN"), [ABILITY_GUTS] = _("GUTS"), [ABILITY_MARVEL_SCALE] = _("MARVEL SCALE"), [ABILITY_LIQUID_OOZE] = _("LIQUID OOZE"), [ABILITY_OVERGROW] = _("OVERGROW"), [ABILITY_BLAZE] = _("BLAZE"), [ABILITY_TORRENT] = _("TORRENT"), [ABILITY_SWARM] = _("SWARM"), [ABILITY_ROCK_HEAD] = _("ROCK HEAD"), [ABILITY_DROUGHT] = _("DROUGHT"), [ABILITY_ARENA_TRAP] = _("ARENA TRAP"), [ABILITY_VITAL_SPIRIT] = _("VITAL SPIRIT"), [ABILITY_WHITE_SMOKE] = _("WHITE SMOKE"), [ABILITY_PURE_POWER] = _("PURE POWER"), [ABILITY_SHELL_ARMOR] = _("SHELL ARMOR"), [ABILITY_CACOPHONY] = _("CACOPHONY"), [ABILITY_AIR_LOCK] = _("AIR LOCK"), }; const u8 *const gAbilityDescriptionPointers[ABILITIES_COUNT] = { [ABILITY_NONE] = sNoneDescription, [ABILITY_STENCH] = sStenchDescription, [ABILITY_DRIZZLE] = sDrizzleDescription, [ABILITY_SPEED_BOOST] = sSpeedBoostDescription, [ABILITY_BATTLE_ARMOR] = sBattleArmorDescription, [ABILITY_STURDY] = sSturdyDescription, [ABILITY_DAMP] = sDampDescription, [ABILITY_LIMBER] = sLimberDescription, [ABILITY_SAND_VEIL] = sSandVeilDescription, [ABILITY_STATIC] = sStaticDescription, [ABILITY_VOLT_ABSORB] = sVoltAbsorbDescription, [ABILITY_WATER_ABSORB] = sWaterAbsorbDescription, [ABILITY_OBLIVIOUS] = sObliviousDescription, [ABILITY_CLOUD_NINE] = sCloudNineDescription, [ABILITY_COMPOUND_EYES] = sCompoundEyesDescription, [ABILITY_INSOMNIA] = sInsomniaDescription, [ABILITY_COLOR_CHANGE] = sColorChangeDescription, [ABILITY_IMMUNITY] = sImmunityDescription, [ABILITY_FLASH_FIRE] = sFlashFireDescription, [ABILITY_SHIELD_DUST] = sShieldDustDescription, [ABILITY_OWN_TEMPO] = sOwnTempoDescription, [ABILITY_SUCTION_CUPS] = sSuctionCupsDescription, [ABILITY_INTIMIDATE] = sIntimidateDescription, [ABILITY_SHADOW_TAG] = sShadowTagDescription, [ABILITY_ROUGH_SKIN] = sRoughSkinDescription, [ABILITY_WONDER_GUARD] = sWonderGuardDescription, [ABILITY_LEVITATE] = sLevitateDescription, [ABILITY_EFFECT_SPORE] = sEffectSporeDescription, [ABILITY_SYNCHRONIZE] = sSynchronizeDescription, [ABILITY_CLEAR_BODY] = sClearBodyDescription, [ABILITY_NATURAL_CURE] = sNaturalCureDescription, [ABILITY_LIGHTNING_ROD] = sLightningRodDescription, [ABILITY_SERENE_GRACE] = sSereneGraceDescription, [ABILITY_SWIFT_SWIM] = sSwiftSwimDescription, [ABILITY_CHLOROPHYLL] = sChlorophyllDescription, [ABILITY_ILLUMINATE] = sIlluminateDescription, [ABILITY_TRACE] = sTraceDescription, [ABILITY_HUGE_POWER] = sHugePowerDescription, [ABILITY_POISON_POINT] = sPoisonPointDescription, [ABILITY_INNER_FOCUS] = sInnerFocusDescription, [ABILITY_MAGMA_ARMOR] = sMagmaArmorDescription, [ABILITY_WATER_VEIL] = sWaterVeilDescription, [ABILITY_MAGNET_PULL] = sMagnetPullDescription, [ABILITY_SOUNDPROOF] = sSoundproofDescription, [ABILITY_RAIN_DISH] = sRainDishDescription, [ABILITY_SAND_STREAM] = sSandStreamDescription, [ABILITY_PRESSURE] = sPressureDescription, [ABILITY_THICK_FAT] = sThickFatDescription, [ABILITY_EARLY_BIRD] = sEarlyBirdDescription, [ABILITY_FLAME_BODY] = sFlameBodyDescription, [ABILITY_RUN_AWAY] = sRunAwayDescription, [ABILITY_KEEN_EYE] = sKeenEyeDescription, [ABILITY_HYPER_CUTTER] = sHyperCutterDescription, [ABILITY_PICKUP] = sPickupDescription, [ABILITY_TRUANT] = sTruantDescription, [ABILITY_HUSTLE] = sHustleDescription, [ABILITY_CUTE_CHARM] = sCuteCharmDescription, [ABILITY_PLUS] = sPlusDescription, [ABILITY_MINUS] = sMinusDescription, [ABILITY_FORECAST] = sForecastDescription, [ABILITY_STICKY_HOLD] = sStickyHoldDescription, [ABILITY_SHED_SKIN] = sShedSkinDescription, [ABILITY_GUTS] = sGutsDescription, [ABILITY_MARVEL_SCALE] = sMarvelScaleDescription, [ABILITY_LIQUID_OOZE] = sLiquidOozeDescription, [ABILITY_OVERGROW] = sOvergrowDescription, [ABILITY_BLAZE] = sBlazeDescription, [ABILITY_TORRENT] = sTorrentDescription, [ABILITY_SWARM] = sSwarmDescription, [ABILITY_ROCK_HEAD] = sRockHeadDescription, [ABILITY_DROUGHT] = sDroughtDescription, [ABILITY_ARENA_TRAP] = sArenaTrapDescription, [ABILITY_VITAL_SPIRIT] = sVitalSpiritDescription, [ABILITY_WHITE_SMOKE] = sWhiteSmokeDescription, [ABILITY_PURE_POWER] = sPurePowerDescription, [ABILITY_SHELL_ARMOR] = sShellArmorDescription, [ABILITY_CACOPHONY] = sCacophonyDescription, [ABILITY_AIR_LOCK] = sAirLockDescription, };