VerdanturfTown_BattleTentBattleRoom_MapScripts:: @ 82022FA map_script MAP_SCRIPT_ON_TRANSITION, VerdanturfTown_BattleTentBattleRoom_OnTransition map_script MAP_SCRIPT_ON_FRAME_TABLE, VerdanturfTown_BattleTentBattleRoom_MapScript2_20233E map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, VerdanturfTown_BattleTentBattleRoom_MapScript2_202541 .byte 0 VerdanturfTown_BattleTentBattleRoom_OnTransition: @ 820230A call VerdanturfTown_BattleTentBattleRoom_EventScript_202310 end VerdanturfTown_BattleTentBattleRoom_EventScript_202310:: @ 8202310 checkplayergender compare VAR_RESULT, MALE goto_if_eq VerdanturfTown_BattleTentBattleRoom_EventScript_202328 compare VAR_RESULT, FEMALE goto_if_eq VerdanturfTown_BattleTentBattleRoom_EventScript_202333 return VerdanturfTown_BattleTentBattleRoom_EventScript_202328:: @ 8202328 setvar VAR_OBJ_GFX_ID_1, EVENT_OBJ_GFX_RIVAL_BRENDAN_NORMAL setvar VAR_OBJ_GFX_ID_0, EVENT_OBJ_GFX_RIVAL_BRENDAN_NORMAL return VerdanturfTown_BattleTentBattleRoom_EventScript_202333:: @ 8202333 setvar VAR_OBJ_GFX_ID_1, EVENT_OBJ_GFX_RIVAL_MAY_NORMAL setvar VAR_OBJ_GFX_ID_0, EVENT_OBJ_GFX_RIVAL_MAY_NORMAL return VerdanturfTown_BattleTentBattleRoom_MapScript2_20233E: @ 820233E map_script_2 VAR_TEMP_0, 0, VerdanturfTown_BattleTentBattleRoom_EventScript_202348 .2byte 0 VerdanturfTown_BattleTentBattleRoom_EventScript_202348:: @ 8202348 showobjectat 1, MAP_VERDANTURF_TOWN_BATTLE_TENT_BATTLE_ROOM applymovement 1, VerdanturfTown_BattleTentBattleRoom_Movement_202575 waitmovement 0 setvar VAR_0x8004, FRONTIER_UTIL_FUNC_1 setvar VAR_0x8005, 2 special CallFrontierUtilFunc compare VAR_RESULT, 0 goto_if_ne VerdanturfTown_BattleTentBattleRoom_EventScript_20243C VerdanturfTown_BattleTentBattleRoom_EventScript_20236F:: @ 820236F setvar VAR_0x8004, 3 special sub_8161F74 addobject 2 applymovement 2, VerdanturfTown_BattleTentBattleRoom_Movement_20257B waitmovement 0 setvar VAR_0x8004, 4 special sub_81B99B4 msgbox gStringVar4, MSGBOX_DEFAULT waitmessage call VerdanturfTown_BattleTentBattleRoom_EventScript_24FDF7 switch VAR_RESULT case 1, VerdanturfTown_BattleTentBattleRoom_EventScript_2023C8 VerdanturfTown_BattleTentBattleRoom_EventScript_2023AA:: @ 82023AA setvar VAR_0x8004, FRONTIER_UTIL_FUNC_2 setvar VAR_0x8005, 0 setvar VAR_0x8006, 4 special CallFrontierUtilFunc special LoadPlayerParty warp MAP_VERDANTURF_TOWN_BATTLE_TENT_LOBBY, 255, 6, 6 waitstate VerdanturfTown_BattleTentBattleRoom_EventScript_2023C8:: @ 82023C8 setvar VAR_0x8004, FRONTIER_UTIL_FUNC_1 setvar VAR_0x8005, 2 special CallFrontierUtilFunc addvar VAR_RESULT, 1 setvar VAR_0x8004, FRONTIER_UTIL_FUNC_2 setvar VAR_0x8005, 2 copyvar VAR_0x8006, VAR_RESULT special CallFrontierUtilFunc switch VAR_RESULT case 3, VerdanturfTown_BattleTentBattleRoom_EventScript_202501 applymovement 2, VerdanturfTown_BattleTentBattleRoom_Movement_202581 waitmovement 0 removeobject 2 applymovement 3, Common_Movement_WalkInPlaceFastestDown applymovement 1, Common_Movement_WalkInPlaceFastestUp waitmovement 0 msgbox VerdanturfTown_BattleTentBattleRoom_Text_24FF00, MSGBOX_DEFAULT special LoadPlayerParty special SavePlayerParty setvar VAR_0x8004, FRONTIER_UTIL_FUNC_LOAD_SELECTED_PARTY setvar VAR_0x8005, FRONTIER_PARTY_SIZE special CallFrontierUtilFunc playfanfare MUS_ME_ASA waitfanfare special HealPlayerParty VerdanturfTown_BattleTentBattleRoom_EventScript_20243C:: @ 820243C setvar VAR_0x8004, FRONTIER_UTIL_FUNC_1 setvar VAR_0x8005, 2 special CallFrontierUtilFunc compare VAR_RESULT, 1 call_if_eq VerdanturfTown_BattleTentBattleRoom_EventScript_202565 compare VAR_RESULT, 2 call_if_eq VerdanturfTown_BattleTentBattleRoom_EventScript_20256C multichoice 20, 6, MULTI_GO_ON_REST_RETIRE, 1 switch VAR_RESULT case 0, VerdanturfTown_BattleTentBattleRoom_EventScript_2024EA case 1, VerdanturfTown_BattleTentBattleRoom_EventScript_20248A case 2, VerdanturfTown_BattleTentBattleRoom_EventScript_2024B8 VerdanturfTown_BattleTentBattleRoom_EventScript_20248A:: @ 820248A msgbox VerdanturfTown_BattleTentBattleRoom_Text_250030, MSGBOX_YESNO switch VAR_RESULT case NO, VerdanturfTown_BattleTentBattleRoom_EventScript_20243C case YES, VerdanturfTown_BattleTentBattleRoom_EventScript_20251F case MULTI_B_PRESSED, VerdanturfTown_BattleTentBattleRoom_EventScript_20243C VerdanturfTown_BattleTentBattleRoom_EventScript_2024B8:: @ 82024B8 message VerdanturfTown_BattleTentBattleRoom_Text_25005A waitmessage multichoicedefault 20, 8, MULTI_YESNO, 1, 0 switch VAR_RESULT case 1, VerdanturfTown_BattleTentBattleRoom_EventScript_20243C case 0, VerdanturfTown_BattleTentBattleRoom_EventScript_2023AA case MULTI_B_PRESSED, VerdanturfTown_BattleTentBattleRoom_EventScript_20243C VerdanturfTown_BattleTentBattleRoom_EventScript_2024EA:: @ 82024EA applymovement 3, Common_Movement_WalkInPlaceFastestRight applymovement 1, Common_Movement_WalkInPlaceFastestRight waitmovement 0 closemessage goto VerdanturfTown_BattleTentBattleRoom_EventScript_20236F VerdanturfTown_BattleTentBattleRoom_EventScript_202501:: @ 8202501 setvar VAR_0x8004, FRONTIER_UTIL_FUNC_2 setvar VAR_0x8005, 0 setvar VAR_0x8006, 3 special CallFrontierUtilFunc special LoadPlayerParty warp MAP_VERDANTURF_TOWN_BATTLE_TENT_LOBBY, 255, 6, 6 waitstate VerdanturfTown_BattleTentBattleRoom_EventScript_20251F:: @ 820251F message VerdanturfTown_BattleTentBattleRoom_Text_25007E waitmessage setvar VAR_0x8004, 5 setvar VAR_0x8005, 2 special sub_81B99B4 playse SE_SAVE waitse fadescreen 1 setvar VAR_0x8004, FRONTIER_UTIL_FUNC_SOFT_RESET special CallFrontierUtilFunc end VerdanturfTown_BattleTentBattleRoom_MapScript2_202541: @ 8202541 map_script_2 VAR_TEMP_1, 0, VerdanturfTown_BattleTentBattleRoom_EventScript_20254B .2byte 0 VerdanturfTown_BattleTentBattleRoom_EventScript_20254B:: @ 820254B hideobjectat 1, MAP_VERDANTURF_TOWN_BATTLE_TENT_BATTLE_ROOM call VerdanturfTown_BattleTentBattleRoom_EventScript_202310 setvar VAR_TEMP_1, 1 applymovement EVENT_OBJ_ID_PLAYER, VerdanturfTown_BattleTentBattleRoom_Movement_202573 removeobject 2 end VerdanturfTown_BattleTentBattleRoom_EventScript_202565:: @ 8202565 message VerdanturfTown_BattleTentBattleRoom_Text_24FF28 waitmessage return VerdanturfTown_BattleTentBattleRoom_EventScript_20256C:: @ 820256C message VerdanturfTown_BattleTentBattleRoom_Text_24FF54 waitmessage return VerdanturfTown_BattleTentBattleRoom_Movement_202573: @ 8202573 set_invisible step_end VerdanturfTown_BattleTentBattleRoom_Movement_202575: @ 8202575 set_visible walk_up walk_up walk_up face_right step_end VerdanturfTown_BattleTentBattleRoom_Movement_20257B: @ 820257B walk_down walk_down walk_down walk_down face_left step_end VerdanturfTown_BattleTentBattleRoom_Movement_202581: @ 8202581 walk_up walk_up walk_up walk_up step_end