MauvilleCity_GameCorner_MapScripts:: .byte 0 @ Game Corner prices .set TM32_COINS, 1500 .set TM29_COINS, 3500 .set TM35_COINS, 4000 .set TM24_COINS, 4000 .set TM13_COINS, 4000 .set DOLL_COINS, 1000 .set COINS_PRICE_50, 1000 .set COINS_PRICE_500, 10000 MauvilleCity_GameCorner_EventScript_CoinsClerk:: lock faceplayer msgbox MauvilleCity_GameCorner_Text_ThisIsMauvilleGameCorner, MSGBOX_DEFAULT checkitem ITEM_COIN_CASE, 1 compare VAR_RESULT, FALSE goto_if_eq MauvilleCity_GameCorner_EventScript_NeedCoinCase message MauvilleCity_GameCorner_Text_WereYouLookingForCoins waitmessage showmoneybox 0, 0, 0 showcoinsbox 1, 6 goto MauvilleCity_GameCorner_EventScript_ChooseCoinsDefault50 MauvilleCity_GameCorner_EventScript_ChooseCoinsDefault50:: multichoicedefault 15, 0, MULTI_GAME_CORNER_COINS, 0, FALSE switch VAR_RESULT case 0, MauvilleCity_GameCorner_EventScript_Buy50Coins case 1, MauvilleCity_GameCorner_EventScript_Buy500Coins goto MauvilleCity_GameCorner_EventScript_CancelBuyCoins end @ Unused MauvilleCity_GameCorner_EventScript_ChooseCoinsDefault500:: multichoicedefault 15, 0, MULTI_GAME_CORNER_COINS, 1, FALSE switch VAR_RESULT case 0, MauvilleCity_GameCorner_EventScript_Buy50Coins case 1, MauvilleCity_GameCorner_EventScript_Buy500Coins goto MauvilleCity_GameCorner_EventScript_CancelBuyCoins end MauvilleCity_GameCorner_EventScript_Buy50Coins:: checkcoins VAR_TEMP_1 compare VAR_TEMP_1, (MAX_COINS + 1 - 50) goto_if_ge MauvilleCity_GameCorner_EventScript_NoRoomForCoins checkmoney COINS_PRICE_50, 0 compare VAR_RESULT, FALSE goto_if_eq MauvilleCity_GameCorner_EventScript_NotEnoughMoney addcoins 50 removemoney COINS_PRICE_50, 0 updatemoneybox 0, 0 updatecoinsbox 1, 6 playse SE_SHOP msgbox MauvilleCity_GameCorner_Text_ThankYouHereAreYourCoins, MSGBOX_DEFAULT hidemoneybox hidecoinsbox 0, 5 release end MauvilleCity_GameCorner_EventScript_Buy500Coins:: checkcoins VAR_TEMP_1 compare VAR_TEMP_1, (MAX_COINS + 1 - 500) goto_if_ge MauvilleCity_GameCorner_EventScript_NoRoomForCoins checkmoney COINS_PRICE_500, 0 compare VAR_RESULT, FALSE goto_if_eq MauvilleCity_GameCorner_EventScript_NotEnoughMoney addcoins 500 removemoney COINS_PRICE_500, 0 updatemoneybox 0, 0 updatecoinsbox 1, 6 playse SE_SHOP msgbox MauvilleCity_GameCorner_Text_ThankYouHereAreYourCoins, MSGBOX_DEFAULT hidemoneybox hidecoinsbox 0, 5 release end MauvilleCity_GameCorner_EventScript_NeedCoinCase:: msgbox MauvilleCity_GameCorner_Text_NeedCoinCaseForCoins, MSGBOX_DEFAULT release end MauvilleCity_GameCorner_EventScript_NotEnoughMoney:: msgbox MauvilleCity_GameCorner_Text_DontHaveEnoughMoney, MSGBOX_DEFAULT hidemoneybox hidecoinsbox 0, 5 release end MauvilleCity_GameCorner_EventScript_CancelBuyCoins:: msgbox MauvilleCity_GameCorner_Text_DontNeedCoinsThen, MSGBOX_DEFAULT hidemoneybox hidecoinsbox 0, 5 release end MauvilleCity_GameCorner_EventScript_NoRoomForCoins:: msgbox MauvilleCity_GameCorner_Text_CoinCaseIsFull, MSGBOX_DEFAULT hidemoneybox hidecoinsbox 0, 5 release end MauvilleCity_GameCorner_EventScript_PrizeCornerDolls:: lock faceplayer msgbox MauvilleCity_GameCorner_Text_ExchangeCoinsForPrizes, MSGBOX_DEFAULT checkitem ITEM_COIN_CASE, 1 compare VAR_RESULT, TRUE goto_if_eq MauvilleCity_GameCorner_EventScript_ChooseDollPrizeMessage release end MauvilleCity_GameCorner_EventScript_ChooseDollPrizeMessage:: message MauvilleCity_GameCorner_Text_WhichPrize waitmessage setvar VAR_TEMP_1, 0 showcoinsbox 1, 1 goto MauvilleCity_GameCorner_EventScript_ChooseDollPrize MauvilleCity_GameCorner_EventScript_ReturnToChooseDollPrize:: message MauvilleCity_GameCorner_Text_WhichPrize waitmessage goto MauvilleCity_GameCorner_EventScript_ChooseDollPrize MauvilleCity_GameCorner_EventScript_ChooseDollPrize:: multichoice 12, 0, MULTI_GAME_CORNER_DOLLS, FALSE switch VAR_RESULT case 0, MauvilleCity_GameCorner_EventScript_TreeckoDoll case 1, MauvilleCity_GameCorner_EventScript_TorchicDoll case 2, MauvilleCity_GameCorner_EventScript_MudkipDoll case 3, MauvilleCity_GameCorner_EventScript_CancelDollSelect goto MauvilleCity_GameCorner_EventScript_CancelDollSelect end MauvilleCity_GameCorner_EventScript_TreeckoDoll:: setvar VAR_TEMP_1, 1 bufferdecorationname 0, DECOR_TREECKO_DOLL goto MauvilleCity_GameCorner_EventScript_ConfirmDollPrize MauvilleCity_GameCorner_EventScript_TorchicDoll:: setvar VAR_TEMP_1, 2 bufferdecorationname 0, DECOR_TORCHIC_DOLL goto MauvilleCity_GameCorner_EventScript_ConfirmDollPrize MauvilleCity_GameCorner_EventScript_MudkipDoll:: setvar VAR_TEMP_1, 3 bufferdecorationname 0, DECOR_MUDKIP_DOLL goto MauvilleCity_GameCorner_EventScript_ConfirmDollPrize MauvilleCity_GameCorner_EventScript_ConfirmDollPrize:: msgbox MauvilleCity_GameCorner_Text_SoYourChoiceIsX, MSGBOX_YESNO compare VAR_RESULT, NO goto_if_eq MauvilleCity_GameCorner_EventScript_CancelDollSelect switch VAR_TEMP_1 case 1, MauvilleCity_GameCorner_EventScript_BuyTreeckoDoll case 2, MauvilleCity_GameCorner_EventScript_BuyTorchicDoll case 3, MauvilleCity_GameCorner_EventScript_BuyMudkipDoll end MauvilleCity_GameCorner_EventScript_BuyTreeckoDoll:: checkcoins VAR_TEMP_2 compare VAR_TEMP_2, DOLL_COINS goto_if_lt MauvilleCity_GameCorner_EventScript_NotEnoughCoinsForDoll bufferdecorationname 1, DECOR_TREECKO_DOLL checkdecorspace DECOR_TREECKO_DOLL compare VAR_RESULT, FALSE goto_if_eq MauvilleCity_GameCorner_EventScript_NoRoomForDoll removecoins DOLL_COINS adddecoration DECOR_TREECKO_DOLL updatecoinsbox 1, 1 playse SE_SHOP msgbox MauvilleCity_GameCorner_Text_SendToYourHomePC, MSGBOX_DEFAULT goto MauvilleCity_GameCorner_EventScript_ReturnToChooseDollPrize end MauvilleCity_GameCorner_EventScript_BuyTorchicDoll:: checkcoins VAR_TEMP_2 compare VAR_TEMP_2, DOLL_COINS goto_if_lt MauvilleCity_GameCorner_EventScript_NotEnoughCoinsForDoll bufferdecorationname 1, DECOR_TORCHIC_DOLL checkdecorspace DECOR_TORCHIC_DOLL compare VAR_RESULT, FALSE goto_if_eq MauvilleCity_GameCorner_EventScript_NoRoomForDoll removecoins DOLL_COINS adddecoration DECOR_TORCHIC_DOLL updatecoinsbox 1, 1 playse SE_SHOP msgbox MauvilleCity_GameCorner_Text_SendToYourHomePC, MSGBOX_DEFAULT goto MauvilleCity_GameCorner_EventScript_ReturnToChooseDollPrize end MauvilleCity_GameCorner_EventScript_BuyMudkipDoll:: checkcoins VAR_TEMP_2 compare VAR_TEMP_2, DOLL_COINS goto_if_lt MauvilleCity_GameCorner_EventScript_NotEnoughCoinsForDoll bufferdecorationname 1, DECOR_MUDKIP_DOLL checkdecorspace DECOR_MUDKIP_DOLL compare VAR_RESULT, FALSE goto_if_eq MauvilleCity_GameCorner_EventScript_NoRoomForDoll removecoins DOLL_COINS adddecoration DECOR_MUDKIP_DOLL updatecoinsbox 1, 1 playse SE_SHOP msgbox MauvilleCity_GameCorner_Text_SendToYourHomePC, MSGBOX_DEFAULT goto MauvilleCity_GameCorner_EventScript_ReturnToChooseDollPrize end MauvilleCity_GameCorner_EventScript_NotEnoughCoinsForDoll:: msgbox MauvilleCity_GameCorner_Text_NotEnoughCoins, MSGBOX_DEFAULT goto MauvilleCity_GameCorner_EventScript_ReturnToChooseDollPrize end MauvilleCity_GameCorner_EventScript_NoRoomForDoll:: call Common_EventScript_NoRoomForDecor goto MauvilleCity_GameCorner_EventScript_ReturnToChooseDollPrize end MauvilleCity_GameCorner_EventScript_CancelDollSelect:: msgbox MauvilleCity_GameCorner_Text_OhIsThatSo, MSGBOX_DEFAULT hidecoinsbox 0, 0 release end MauvilleCity_GameCorner_EventScript_PrizeCornerTMs:: lock faceplayer msgbox MauvilleCity_GameCorner_Text_ExchangeCoinsForPrizes, MSGBOX_DEFAULT checkitem ITEM_COIN_CASE, 1 compare VAR_RESULT, TRUE goto_if_eq MauvilleCity_GameCorner_EventScript_ChooseTMPrizeMessage release end MauvilleCity_GameCorner_EventScript_ChooseTMPrizeMessage:: message MauvilleCity_GameCorner_Text_WhichPrize waitmessage setvar VAR_TEMP_1, 0 showcoinsbox 1, 1 goto MauvilleCity_GameCorner_EventScript_ChooseTMPrize MauvilleCity_GameCorner_EventScript_ReturnToChooseTMPrize:: message MauvilleCity_GameCorner_Text_WhichPrize waitmessage goto MauvilleCity_GameCorner_EventScript_ChooseTMPrize MauvilleCity_GameCorner_EventScript_ChooseTMPrize:: multichoice 12, 0, MULTI_GAME_CORNER_TMS, FALSE switch VAR_RESULT case 0, MauvilleCity_GameCorner_EventScript_TM32 case 1, MauvilleCity_GameCorner_EventScript_TM29 case 2, MauvilleCity_GameCorner_EventScript_TM35 case 3, MauvilleCity_GameCorner_EventScript_TM24 case 4, MauvilleCity_GameCorner_EventScript_TM13 case 5, MauvilleCity_GameCorner_EventScript_CancelTMSelect goto MauvilleCity_GameCorner_EventScript_CancelTMSelect end MauvilleCity_GameCorner_EventScript_TM32:: setvar VAR_TEMP_1, 1 bufferitemname 0, ITEM_TM32 setvar VAR_0x8004, ITEM_TM32 goto MauvilleCity_GameCorner_EventScript_ConfirmTMPrize MauvilleCity_GameCorner_EventScript_TM29:: setvar VAR_TEMP_1, 2 bufferitemname 0, ITEM_TM29 setvar VAR_0x8004, ITEM_TM29 goto MauvilleCity_GameCorner_EventScript_ConfirmTMPrize MauvilleCity_GameCorner_EventScript_TM35:: setvar VAR_TEMP_1, 3 bufferitemname 0, ITEM_TM35 setvar VAR_0x8004, ITEM_TM35 goto MauvilleCity_GameCorner_EventScript_ConfirmTMPrize MauvilleCity_GameCorner_EventScript_TM24:: setvar VAR_TEMP_1, 4 bufferitemname 0, ITEM_TM24 setvar VAR_0x8004, ITEM_TM24 goto MauvilleCity_GameCorner_EventScript_ConfirmTMPrize MauvilleCity_GameCorner_EventScript_TM13:: setvar VAR_TEMP_1, 5 bufferitemname 0, ITEM_TM13 setvar VAR_0x8004, ITEM_TM13 goto MauvilleCity_GameCorner_EventScript_ConfirmTMPrize MauvilleCity_GameCorner_EventScript_ConfirmTMPrize:: special BufferTMHMMoveName msgbox MauvilleCity_GameCorner_Text_SoYourChoiceIsTheTMX, MSGBOX_YESNO compare VAR_RESULT, NO goto_if_eq MauvilleCity_GameCorner_EventScript_CancelTMSelect switch VAR_TEMP_1 case 1, MauvilleCity_GameCorner_EventScript_BuyTM32 case 2, MauvilleCity_GameCorner_EventScript_BuyTM29 case 3, MauvilleCity_GameCorner_EventScript_BuyTM35 case 4, MauvilleCity_GameCorner_EventScript_BuyTM24 case 5, MauvilleCity_GameCorner_EventScript_BuyTM13 end MauvilleCity_GameCorner_EventScript_BuyTM32:: checkcoins VAR_TEMP_2 compare VAR_TEMP_2, TM32_COINS goto_if_lt MauvilleCity_GameCorner_EventScript_NotEnoughCoinsForTM checkitemspace ITEM_TM32, 1 compare VAR_RESULT, FALSE goto_if_eq MauvilleCity_GameCorner_EventScript_NoRoomForTM removecoins TM32_COINS additem ITEM_TM32 updatecoinsbox 1, 1 playse SE_SHOP msgbox MauvilleCity_GameCorner_Text_HereYouGo, MSGBOX_DEFAULT goto MauvilleCity_GameCorner_EventScript_ReturnToChooseTMPrize end MauvilleCity_GameCorner_EventScript_BuyTM29:: checkcoins VAR_TEMP_2 compare VAR_TEMP_2, TM29_COINS goto_if_lt MauvilleCity_GameCorner_EventScript_NotEnoughCoinsForTM checkitemspace ITEM_TM29, 1 compare VAR_RESULT, FALSE goto_if_eq MauvilleCity_GameCorner_EventScript_NoRoomForTM removecoins TM29_COINS additem ITEM_TM29 updatecoinsbox 1, 1 playse SE_SHOP msgbox MauvilleCity_GameCorner_Text_HereYouGo, MSGBOX_DEFAULT goto MauvilleCity_GameCorner_EventScript_ReturnToChooseTMPrize end MauvilleCity_GameCorner_EventScript_BuyTM35:: checkcoins VAR_TEMP_2 compare VAR_TEMP_2, TM35_COINS goto_if_lt MauvilleCity_GameCorner_EventScript_NotEnoughCoinsForTM checkitemspace ITEM_TM35, 1 compare VAR_RESULT, FALSE goto_if_eq MauvilleCity_GameCorner_EventScript_NoRoomForTM removecoins TM35_COINS additem ITEM_TM35 updatecoinsbox 1, 1 playse SE_SHOP msgbox MauvilleCity_GameCorner_Text_HereYouGo, MSGBOX_DEFAULT goto MauvilleCity_GameCorner_EventScript_ReturnToChooseTMPrize end MauvilleCity_GameCorner_EventScript_BuyTM24:: checkcoins VAR_TEMP_2 compare VAR_TEMP_2, TM24_COINS goto_if_lt MauvilleCity_GameCorner_EventScript_NotEnoughCoinsForTM checkitemspace ITEM_TM24, 1 compare VAR_RESULT, FALSE goto_if_eq MauvilleCity_GameCorner_EventScript_NoRoomForTM removecoins TM24_COINS additem ITEM_TM24 updatecoinsbox 1, 1 playse SE_SHOP msgbox MauvilleCity_GameCorner_Text_HereYouGo, MSGBOX_DEFAULT goto MauvilleCity_GameCorner_EventScript_ReturnToChooseTMPrize end MauvilleCity_GameCorner_EventScript_BuyTM13:: checkcoins VAR_TEMP_2 compare VAR_TEMP_2, TM13_COINS goto_if_lt MauvilleCity_GameCorner_EventScript_NotEnoughCoinsForTM checkitemspace ITEM_TM13, 1 compare VAR_RESULT, FALSE goto_if_eq MauvilleCity_GameCorner_EventScript_NoRoomForTM removecoins TM13_COINS additem ITEM_TM13 updatecoinsbox 1, 1 playse SE_SHOP msgbox MauvilleCity_GameCorner_Text_HereYouGo, MSGBOX_DEFAULT goto MauvilleCity_GameCorner_EventScript_ReturnToChooseTMPrize end MauvilleCity_GameCorner_EventScript_NotEnoughCoinsForTM:: msgbox MauvilleCity_GameCorner_Text_NotEnoughCoins, MSGBOX_DEFAULT goto MauvilleCity_GameCorner_EventScript_ReturnToChooseTMPrize end MauvilleCity_GameCorner_EventScript_NoRoomForTM:: call Common_EventScript_BagIsFull goto MauvilleCity_GameCorner_EventScript_ReturnToChooseTMPrize end MauvilleCity_GameCorner_EventScript_CancelTMSelect:: msgbox MauvilleCity_GameCorner_Text_OhIsThatSo, MSGBOX_DEFAULT hidecoinsbox 0, 0 release end MauvilleCity_GameCorner_EventScript_Woman2:: msgbox MauvilleCity_GameCorner_Text_CoinsAreNeededToPlay, MSGBOX_NPC end MauvilleCity_GameCorner_EventScript_Gentleman:: msgbox MauvilleCity_GameCorner_Text_RouletteOnlyLuck, MSGBOX_NPC end MauvilleCity_GameCorner_EventScript_Girl:: lock faceplayer goto_if_set FLAG_RECEIVED_STARTER_DOLL, MauvilleCity_GameCorner_EventScript_ReceivedStarterDoll msgbox MauvilleCity_GameCorner_Text_GotTwoOfSameDollWantOne, MSGBOX_YESNO compare VAR_RESULT, NO goto_if_eq MauvilleCity_GameCorner_EventScript_DeclineStarterDoll switch VAR_STARTER_MON case 0, MauvilleCity_GameCorner_EventScript_GiveTreeckoDoll case 1, MauvilleCity_GameCorner_EventScript_GiveTorchicDoll case 2, MauvilleCity_GameCorner_EventScript_GiveMudkipDoll end MauvilleCity_GameCorner_EventScript_GiveTreeckoDoll:: bufferdecorationname 1, DECOR_TREECKO_DOLL checkdecorspace DECOR_TREECKO_DOLL compare VAR_RESULT, FALSE goto_if_eq MauvilleCity_GameCorner_EventScript_NoRoomForStarterDoll msgbox MauvilleCity_GameCorner_Text_HereYouGo2, MSGBOX_DEFAULT givedecoration DECOR_TREECKO_DOLL setflag FLAG_RECEIVED_STARTER_DOLL goto MauvilleCity_GameCorner_EventScript_ReceivedStarterDoll end MauvilleCity_GameCorner_EventScript_GiveTorchicDoll:: bufferdecorationname 1, DECOR_TORCHIC_DOLL checkdecorspace DECOR_TORCHIC_DOLL compare VAR_RESULT, FALSE goto_if_eq MauvilleCity_GameCorner_EventScript_NoRoomForStarterDoll msgbox MauvilleCity_GameCorner_Text_HereYouGo2, MSGBOX_DEFAULT givedecoration DECOR_TORCHIC_DOLL setflag FLAG_RECEIVED_STARTER_DOLL goto MauvilleCity_GameCorner_EventScript_ReceivedStarterDoll end MauvilleCity_GameCorner_EventScript_GiveMudkipDoll:: bufferdecorationname 1, DECOR_MUDKIP_DOLL checkdecorspace DECOR_MUDKIP_DOLL compare VAR_RESULT, FALSE goto_if_eq MauvilleCity_GameCorner_EventScript_NoRoomForStarterDoll msgbox MauvilleCity_GameCorner_Text_HereYouGo2, MSGBOX_DEFAULT givedecoration DECOR_MUDKIP_DOLL setflag FLAG_RECEIVED_STARTER_DOLL goto MauvilleCity_GameCorner_EventScript_ReceivedStarterDoll end MauvilleCity_GameCorner_EventScript_NoRoomForStarterDoll:: call Common_EventScript_NoRoomForDecor msgbox MauvilleCity_GameCorner_Text_YouWantItButNotNow, MSGBOX_DEFAULT release end MauvilleCity_GameCorner_EventScript_DeclineStarterDoll:: msgbox MauvilleCity_GameCorner_Text_DontBeNegative, MSGBOX_DEFAULT release end MauvilleCity_GameCorner_EventScript_ReceivedStarterDoll:: msgbox MauvilleCity_GameCorner_Text_CantWinJackpot, MSGBOX_DEFAULT release end MauvilleCity_GameCorner_EventScript_PokefanM:: lock faceplayer checkitem ITEM_COIN_CASE, 1 compare VAR_RESULT, TRUE goto_if_eq MauvilleCity_GameCorner_EventScript_TryGive20Coins msgbox MauvilleCity_GameCorner_Text_NeedCoinCaseGoNextDoor, MSGBOX_DEFAULT goto MauvilleCity_GameCorner_EventScript_NPCReturnToSlots end MauvilleCity_GameCorner_EventScript_TryGive20Coins:: goto_if_set FLAG_RECEIVED_20_COINS, MauvilleCity_GameCorner_EventScript_PokefanMNormal checkcoins VAR_TEMP_1 compare VAR_TEMP_1, 1 @ Only give 20 coins if player has no coins goto_if_ge MauvilleCity_GameCorner_EventScript_PokefanMNormal setflag FLAG_RECEIVED_20_COINS addcoins 20 msgbox MauvilleCity_GameCorner_Text_LuckOnlyLastSoLongTakeCoins, MSGBOX_DEFAULT playse SE_SHOP goto MauvilleCity_GameCorner_EventScript_PokefanMNormal end MauvilleCity_GameCorner_EventScript_PokefanMNormal:: msgbox MauvilleCity_GameCorner_Text_MauvilleSomethingForEveryone, MSGBOX_DEFAULT goto MauvilleCity_GameCorner_EventScript_NPCReturnToSlots end MauvilleCity_GameCorner_EventScript_OldMan:: lock faceplayer msgbox MauvilleCity_GameCorner_Text_RouletteTablesDifferentRates, MSGBOX_DEFAULT goto MauvilleCity_GameCorner_EventScript_NPCReturnToSlots end MauvilleCity_GameCorner_EventScript_Cook:: lock faceplayer msgbox MauvilleCity_GameCorner_Text_EasyToLoseTrackOfTime, MSGBOX_DEFAULT goto MauvilleCity_GameCorner_EventScript_NPCReturnToSlots end MauvilleCity_GameCorner_EventScript_Man:: lock faceplayer msgbox MauvilleCity_GameCorner_Text_UpTo3CoinsCanBeUsed, MSGBOX_DEFAULT goto MauvilleCity_GameCorner_EventScript_NPCReturnToSlots end MauvilleCity_GameCorner_EventScript_NPCReturnToSlots:: closemessage applymovement VAR_LAST_TALKED, Common_Movement_FaceOriginalDirection waitmovement 0 release end MauvilleCity_GameCorner_EventScript_Maniac:: lock faceplayer msgbox MauvilleCity_GameCorner_Text_DifficultToStopOn7, MSGBOX_DEFAULT goto MauvilleCity_GameCorner_EventScript_NPCReturnToSlots end MauvilleCity_GameCorner_EventScript_Woman:: lock faceplayer msgbox MauvilleCity_GameCorner_Text_HeresSomeSlotsInfo, MSGBOX_DEFAULT goto MauvilleCity_GameCorner_EventScript_NPCReturnToSlots end MauvilleCity_GameCorner_EventScript_SlotMachine0:: lockall checkitem ITEM_COIN_CASE, 1 compare VAR_RESULT, FALSE goto_if_eq MauvilleCity_GameCorner_EventScript_NoCoinCase setvar VAR_0x8004, 0 specialvar VAR_RESULT, GetSlotMachineId playslotmachine VAR_RESULT releaseall end MauvilleCity_GameCorner_EventScript_SlotMachine1:: lockall checkitem ITEM_COIN_CASE, 1 compare VAR_RESULT, FALSE goto_if_eq MauvilleCity_GameCorner_EventScript_NoCoinCase setvar VAR_0x8004, 1 specialvar VAR_RESULT, GetSlotMachineId playslotmachine VAR_RESULT releaseall end MauvilleCity_GameCorner_EventScript_SlotMachine2:: lockall checkitem ITEM_COIN_CASE, 1 compare VAR_RESULT, FALSE goto_if_eq MauvilleCity_GameCorner_EventScript_NoCoinCase setvar VAR_0x8004, 2 specialvar VAR_RESULT, GetSlotMachineId playslotmachine VAR_RESULT releaseall end MauvilleCity_GameCorner_EventScript_SlotMachine3:: lockall checkitem ITEM_COIN_CASE, 1 compare VAR_RESULT, FALSE goto_if_eq MauvilleCity_GameCorner_EventScript_NoCoinCase setvar VAR_0x8004, 3 specialvar VAR_RESULT, GetSlotMachineId playslotmachine VAR_RESULT releaseall end MauvilleCity_GameCorner_EventScript_SlotMachine4:: lockall checkitem ITEM_COIN_CASE, 1 compare VAR_RESULT, FALSE goto_if_eq MauvilleCity_GameCorner_EventScript_NoCoinCase setvar VAR_0x8004, 4 specialvar VAR_RESULT, GetSlotMachineId playslotmachine VAR_RESULT releaseall end MauvilleCity_GameCorner_EventScript_SlotMachine5:: lockall checkitem ITEM_COIN_CASE, 1 compare VAR_RESULT, FALSE goto_if_eq MauvilleCity_GameCorner_EventScript_NoCoinCase setvar VAR_0x8004, 5 specialvar VAR_RESULT, GetSlotMachineId playslotmachine VAR_RESULT releaseall end MauvilleCity_GameCorner_EventScript_SlotMachine6:: lockall checkitem ITEM_COIN_CASE, 1 compare VAR_RESULT, FALSE goto_if_eq MauvilleCity_GameCorner_EventScript_NoCoinCase setvar VAR_0x8004, 6 specialvar VAR_RESULT, GetSlotMachineId playslotmachine VAR_RESULT releaseall end MauvilleCity_GameCorner_EventScript_SlotMachine7:: lockall checkitem ITEM_COIN_CASE, 1 compare VAR_RESULT, FALSE goto_if_eq MauvilleCity_GameCorner_EventScript_NoCoinCase setvar VAR_0x8004, 7 specialvar VAR_RESULT, GetSlotMachineId playslotmachine VAR_RESULT releaseall end MauvilleCity_GameCorner_EventScript_SlotMachine8:: lockall checkitem ITEM_COIN_CASE, 1 compare VAR_RESULT, FALSE goto_if_eq MauvilleCity_GameCorner_EventScript_NoCoinCase setvar VAR_0x8004, 8 specialvar VAR_RESULT, GetSlotMachineId playslotmachine VAR_RESULT releaseall end MauvilleCity_GameCorner_EventScript_SlotMachine9:: lockall checkitem ITEM_COIN_CASE, 1 compare VAR_RESULT, FALSE goto_if_eq MauvilleCity_GameCorner_EventScript_NoCoinCase setvar VAR_0x8004, 9 specialvar VAR_RESULT, GetSlotMachineId playslotmachine VAR_RESULT releaseall end MauvilleCity_GameCorner_EventScript_SlotMachine10:: lockall checkitem ITEM_COIN_CASE, 1 compare VAR_RESULT, FALSE goto_if_eq MauvilleCity_GameCorner_EventScript_NoCoinCase setvar VAR_0x8004, 10 specialvar VAR_RESULT, GetSlotMachineId playslotmachine VAR_RESULT releaseall end MauvilleCity_GameCorner_EventScript_SlotMachine11:: lockall checkitem ITEM_COIN_CASE, 1 compare VAR_RESULT, FALSE goto_if_eq MauvilleCity_GameCorner_EventScript_NoCoinCase setvar VAR_0x8004, 11 specialvar VAR_RESULT, GetSlotMachineId playslotmachine VAR_RESULT releaseall end MauvilleCity_GameCorner_EventScript_NoCoinCase:: msgbox MauvilleCity_GameCorner_Text_CantPlayWithNoCoinCase, MSGBOX_DEFAULT releaseall end MauvilleCity_GameCorner_Text_ThisIsMauvilleGameCorner: .string "This is MAUVILLE GAME CORNER.$" MauvilleCity_GameCorner_Text_NeedCoinCaseForCoins: .string "Okay, you wanted some COINS for\n" .string "the games?\p" .string "But you don't have a COIN CASE for\n" .string "stowing the COINS.$" MauvilleCity_GameCorner_Text_WereYouLookingForCoins: .string "Were you looking for COINS?\p" .string "It's ¥1000 for 50 COINS.\n" .string "Would you like some?$" MauvilleCity_GameCorner_Text_ThankYouHereAreYourCoins: .string "Thank you very much!\n" .string "Here are your COINS!$" MauvilleCity_GameCorner_Text_DontHaveEnoughMoney: .string "Um… You don't appear to have\n" .string "enough money…$" MauvilleCity_GameCorner_Text_CoinCaseIsFull: .string "Oh?\n" .string "Your COIN CASE is full.$" MauvilleCity_GameCorner_Text_DontNeedCoinsThen: .string "Oh… You don't need COINS, then?\n" .string "Good luck on your adventure!$" MauvilleCity_GameCorner_Text_ExchangeCoinsForPrizes: .string "Welcome.\p" .string "You can exchange your COINS for\n" .string "prizes here.$" MauvilleCity_GameCorner_Text_WhichPrize: .string "Which prize would you like?$" MauvilleCity_GameCorner_Text_SoYourChoiceIsTheTMX: .string "So your choice is\n" .string "the {STR_VAR_1} {STR_VAR_2}?$" MauvilleCity_GameCorner_Text_SendToYourHomePC: .string "Thank you!\n" .string "We'll send it to your PC at home.$" MauvilleCity_GameCorner_Text_NotEnoughCoins: .string "You don't have enough COINS.$" @ Unused MauvilleCity_GameCorner_Text_NoRoomForPlacingDecor: .string "There isn't any room available for\n" .string "placing {STR_VAR_1}.$" MauvilleCity_GameCorner_Text_OhIsThatSo: .string "Oh, is that so? \n" .string "You need to save some COINS before\l" .string "coming back here.$" MauvilleCity_GameCorner_Text_SoYourChoiceIsX: .string "So your choice is {STR_VAR_1}?$" MauvilleCity_GameCorner_Text_HereYouGo: .string "Here you go!$" @ Unused MauvilleCity_GameCorner_Text_CantCarryAnyMore: .string "Oh, you can't carry any more than that.$" MauvilleCity_GameCorner_Text_GotTwoOfSameDollWantOne: .string "I made a mistake and got two of\n" .string "the same DOLLS.\p" .string "Would you like one of them?$" MauvilleCity_GameCorner_Text_HereYouGo2: .string "Here you go!$" MauvilleCity_GameCorner_Text_YouWantItButNotNow: .string "Huh?\n" .string "You want it, but not right now?$" MauvilleCity_GameCorner_Text_DontBeNegative: .string "Oh, don't be so negative!\n" .string "You can have this!$" MauvilleCity_GameCorner_Text_CantWinJackpot: .string "There's a prize I want, but I can't win\n" .string "the jackpot.$" MauvilleCity_GameCorner_Text_NeedCoinCaseGoNextDoor: .string "Hey, kid, if you want to play here,\n" .string "you need a COIN CASE.\p" .string "I think the young lady next door\n" .string "had one. Go see her!$" MauvilleCity_GameCorner_Text_LuckOnlyLastSoLongTakeCoins: .string "My luck can only last so long.\n" .string "This is too much for me.\l" .string "Here, take some COINS!$" MauvilleCity_GameCorner_Text_MauvilleSomethingForEveryone: .string "MAUVILLE has something for\n" .string "everyone.\p" .string "For me, it's the GAME CORNER.$" MauvilleCity_GameCorner_Text_RouletteTablesDifferentRates: .string "The ROULETTE tables have different\n" .string "rates.\p" .string "Check your COINS if you're going to\n" .string "pick a table.$" MauvilleCity_GameCorner_Text_EasyToLoseTrackOfTime: .string "It's easy to lose track of time in here. \n" .string "I should get back to work.$" MauvilleCity_GameCorner_Text_CoinsAreNeededToPlay: .string "COINS are needed to play here\n" .string "in the GAME CORNER.$" MauvilleCity_GameCorner_Text_RouletteOnlyLuck: .string "This ROULETTE thing…\n" .string "It's rather demanding.\p" .string "Win or lose, it's only by luck.$" MauvilleCity_GameCorner_Text_UpTo3CoinsCanBeUsed: .string "Up to three COINS can be used to play\n" .string "the SLOTS.$" MauvilleCity_GameCorner_Text_DifficultToStopOn7: .string "It's very difficult to make it stop\n" .string "right on “7.”\p" .string "If it stops on “7” during the REEL TIME\n" .string "bonus game, you'll receive extra COINS.$" MauvilleCity_GameCorner_Text_HeresSomeSlotsInfo: .string "Here's some information for you\n" .string "about the SLOTS.\p" .string "The more lightning bolts you stock,\n" .string "the more REEL TIME chances you get.\p" .string "In a game with the maximum five\n" .string "REEL TIME chances…\p" .string "It is possible to receive four regular\n" .string "bonuses, then a big bonus.\p" .string "That would total 660 COINS, but it's\n" .string "very difficult to get.$" MauvilleCity_GameCorner_Text_CantPlayWithNoCoinCase: .string "You can't play if you don't have\n" .string "a COIN CASE.$"