#ifndef GUARD_CONSTANTS_BATTLE_MOVE_EFFECTS_H #define GUARD_CONSTANTS_BATTLE_MOVE_EFFECTS_H #define EFFECT_HIT 0 #define EFFECT_SLEEP 1 #define EFFECT_POISON_HIT 2 #define EFFECT_ABSORB 3 #define EFFECT_BURN_HIT 4 #define EFFECT_FREEZE_HIT 5 #define EFFECT_PARALYZE_HIT 6 #define EFFECT_EXPLOSION 7 #define EFFECT_DREAM_EATER 8 #define EFFECT_MIRROR_MOVE 9 #define EFFECT_ATTACK_UP 10 #define EFFECT_DEFENSE_UP 11 #define EFFECT_SPEED_UP 12 #define EFFECT_SPECIAL_ATTACK_UP 13 #define EFFECT_SPECIAL_DEFENSE_UP 14 #define EFFECT_ACCURACY_UP 15 #define EFFECT_EVASION_UP 16 #define EFFECT_ALWAYS_HIT 17 #define EFFECT_ATTACK_DOWN 18 #define EFFECT_DEFENSE_DOWN 19 #define EFFECT_SPEED_DOWN 20 #define EFFECT_SPECIAL_ATTACK_DOWN 21 // unused #define EFFECT_SPECIAL_DEFENSE_DOWN 22 // unused #define EFFECT_ACCURACY_DOWN 23 #define EFFECT_EVASION_DOWN 24 #define EFFECT_HAZE 25 #define EFFECT_BIDE 26 #define EFFECT_RAMPAGE 27 #define EFFECT_ROAR 28 #define EFFECT_MULTI_HIT 29 #define EFFECT_CONVERSION 30 #define EFFECT_FLINCH_HIT 31 #define EFFECT_RESTORE_HP 32 #define EFFECT_TOXIC 33 #define EFFECT_PAY_DAY 34 #define EFFECT_LIGHT_SCREEN 35 #define EFFECT_TRI_ATTACK 36 #define EFFECT_REST 37 #define EFFECT_OHKO 38 #define EFFECT_RAZOR_WIND 39 #define EFFECT_SUPER_FANG 40 #define EFFECT_DRAGON_RAGE 41 #define EFFECT_TRAP 42 #define EFFECT_HIGH_CRITICAL 43 #define EFFECT_DOUBLE_HIT 44 #define EFFECT_RECOIL_IF_MISS 45 #define EFFECT_MIST 46 #define EFFECT_FOCUS_ENERGY 47 #define EFFECT_RECOIL 48 #define EFFECT_CONFUSE 49 #define EFFECT_ATTACK_UP_2 50 #define EFFECT_DEFENSE_UP_2 51 #define EFFECT_SPEED_UP_2 52 #define EFFECT_SPECIAL_ATTACK_UP_2 53 #define EFFECT_SPECIAL_DEFENSE_UP_2 54 #define EFFECT_ACCURACY_UP_2 55 #define EFFECT_EVASION_UP_2 56 #define EFFECT_TRANSFORM 57 #define EFFECT_ATTACK_DOWN_2 58 #define EFFECT_DEFENSE_DOWN_2 59 #define EFFECT_SPEED_DOWN_2 60 #define EFFECT_SPECIAL_ATTACK_DOWN_2 61 #define EFFECT_SPECIAL_DEFENSE_DOWN_2 62 #define EFFECT_ACCURACY_DOWN_2 63 #define EFFECT_EVASION_DOWN_2 64 #define EFFECT_REFLECT 65 #define EFFECT_POISON 66 #define EFFECT_PARALYZE 67 #define EFFECT_ATTACK_DOWN_HIT 68 #define EFFECT_DEFENSE_DOWN_HIT 69 #define EFFECT_SPEED_DOWN_HIT 70 #define EFFECT_SPECIAL_ATTACK_DOWN_HIT 71 #define EFFECT_SPECIAL_DEFENSE_DOWN_HIT 72 #define EFFECT_ACCURACY_DOWN_HIT 73 #define EFFECT_EVASION_DOWN_HIT 74 #define EFFECT_SKY_ATTACK 75 #define EFFECT_CONFUSE_HIT 76 #define EFFECT_TWINEEDLE 77 #define EFFECT_VITAL_THROW 78 #define EFFECT_SUBSTITUTE 79 #define EFFECT_RECHARGE 80 #define EFFECT_RAGE 81 #define EFFECT_MIMIC 82 #define EFFECT_METRONOME 83 #define EFFECT_LEECH_SEED 84 #define EFFECT_SPLASH 85 #define EFFECT_DISABLE 86 #define EFFECT_LEVEL_DAMAGE 87 #define EFFECT_PSYWAVE 88 #define EFFECT_COUNTER 89 #define EFFECT_ENCORE 90 #define EFFECT_PAIN_SPLIT 91 #define EFFECT_SNORE 92 #define EFFECT_CONVERSION_2 93 #define EFFECT_LOCK_ON 94 #define EFFECT_SKETCH 95 #define EFFECT_UNUSED_60 96 // thaw #define EFFECT_SLEEP_TALK 97 #define EFFECT_DESTINY_BOND 98 #define EFFECT_FLAIL 99 #define EFFECT_SPITE 100 #define EFFECT_FALSE_SWIPE 101 #define EFFECT_HEAL_BELL 102 #define EFFECT_QUICK_ATTACK 103 #define EFFECT_TRIPLE_KICK 104 #define EFFECT_THIEF 105 #define EFFECT_MEAN_LOOK 106 #define EFFECT_NIGHTMARE 107 #define EFFECT_MINIMIZE 108 #define EFFECT_CURSE 109 #define EFFECT_UNUSED_6E 110 #define EFFECT_PROTECT 111 #define EFFECT_SPIKES 112 #define EFFECT_FORESIGHT 113 #define EFFECT_PERISH_SONG 114 #define EFFECT_SANDSTORM 115 #define EFFECT_ENDURE 116 #define EFFECT_ROLLOUT 117 #define EFFECT_SWAGGER 118 #define EFFECT_FURY_CUTTER 119 #define EFFECT_ATTRACT 120 #define EFFECT_RETURN 121 #define EFFECT_PRESENT 122 #define EFFECT_FRUSTRATION 123 #define EFFECT_SAFEGUARD 124 #define EFFECT_THAW_HIT 125 #define EFFECT_MAGNITUDE 126 #define EFFECT_BATON_PASS 127 #define EFFECT_PURSUIT 128 #define EFFECT_RAPID_SPIN 129 #define EFFECT_SONICBOOM 130 #define EFFECT_UNUSED_83 131 #define EFFECT_MORNING_SUN 132 #define EFFECT_SYNTHESIS 133 #define EFFECT_MOONLIGHT 134 #define EFFECT_HIDDEN_POWER 135 #define EFFECT_RAIN_DANCE 136 #define EFFECT_SUNNY_DAY 137 #define EFFECT_DEFENSE_UP_HIT 138 #define EFFECT_ATTACK_UP_HIT 139 #define EFFECT_ALL_STATS_UP_HIT 140 #define EFFECT_UNUSED_8D 141 // incomplete fake out in gen 2 #define EFFECT_BELLY_DRUM 142 #define EFFECT_PSYCH_UP 143 #define EFFECT_MIRROR_COAT 144 #define EFFECT_SKULL_BASH 145 #define EFFECT_TWISTER 146 #define EFFECT_EARTHQUAKE 147 #define EFFECT_FUTURE_SIGHT 148 #define EFFECT_GUST 149 #define EFFECT_FLINCH_MINIMIZE_HIT 150 // STOMP ASTONISH EXTRASENSORY NEEDLE_ARM #define EFFECT_SOLARBEAM 151 #define EFFECT_THUNDER 152 #define EFFECT_TELEPORT 153 #define EFFECT_BEAT_UP 154 #define EFFECT_SEMI_INVULNERABLE 155 #define EFFECT_DEFENSE_CURL 156 #define EFFECT_SOFTBOILED 157 #define EFFECT_FAKE_OUT 158 #define EFFECT_UPROAR 159 #define EFFECT_STOCKPILE 160 #define EFFECT_SPIT_UP 161 #define EFFECT_SWALLOW 162 #define EFFECT_UNUSED_A3 163 #define EFFECT_HAIL 164 #define EFFECT_TORMENT 165 #define EFFECT_FLATTER 166 #define EFFECT_WILL_O_WISP 167 #define EFFECT_MEMENTO 168 #define EFFECT_FACADE 169 #define EFFECT_FOCUS_PUNCH 170 #define EFFECT_SMELLINGSALT 171 #define EFFECT_FOLLOW_ME 172 #define EFFECT_NATURE_POWER 173 #define EFFECT_CHARGE 174 #define EFFECT_TAUNT 175 #define EFFECT_HELPING_HAND 176 #define EFFECT_TRICK 177 #define EFFECT_ROLE_PLAY 178 #define EFFECT_WISH 179 #define EFFECT_ASSIST 180 #define EFFECT_INGRAIN 181 #define EFFECT_SUPERPOWER 182 #define EFFECT_MAGIC_COAT 183 #define EFFECT_RECYCLE 184 #define EFFECT_REVENGE 185 #define EFFECT_BRICK_BREAK 186 #define EFFECT_YAWN 187 #define EFFECT_KNOCK_OFF 188 #define EFFECT_ENDEAVOR 189 #define EFFECT_ERUPTION 190 #define EFFECT_SKILL_SWAP 191 #define EFFECT_IMPRISON 192 #define EFFECT_REFRESH 193 #define EFFECT_GRUDGE 194 #define EFFECT_SNATCH 195 #define EFFECT_LOW_KICK 196 #define EFFECT_SECRET_POWER 197 #define EFFECT_DOUBLE_EDGE 198 #define EFFECT_TEETER_DANCE 199 #define EFFECT_BLAZE_KICK 200 #define EFFECT_MUD_SPORT 201 #define EFFECT_POISON_FANG 202 #define EFFECT_WEATHER_BALL 203 #define EFFECT_OVERHEAT 204 #define EFFECT_TICKLE 205 #define EFFECT_COSMIC_POWER 206 #define EFFECT_SKY_UPPERCUT 207 #define EFFECT_BULK_UP 208 #define EFFECT_POISON_TAIL 209 #define EFFECT_WATER_SPORT 210 #define EFFECT_CALM_MIND 211 #define EFFECT_DRAGON_DANCE 212 #define EFFECT_CAMOUFLAGE 213 #define NUM_BATTLE_MOVE_EFFECTS 214 #endif // GUARD_CONSTANTS_BATTLE_MOVE_EFFECTS_H