#include "global.h" #include "test_battle.h" SINGLE_BATTLE_TEST("Misty Terrain protects grounded battlers from non-volatile status conditions") { GIVEN { PLAYER(SPECIES_WOBBUFFET); OPPONENT(SPECIES_CLAYDOL) { Ability(ABILITY_LEVITATE); } } WHEN { TURN { MOVE(player, MOVE_MISTY_TERRAIN); MOVE(opponent, MOVE_TOXIC); } TURN { MOVE(player, MOVE_TOXIC); } } SCENE { MESSAGE("Wobbuffet used MistyTerrain!"); MESSAGE("Foe Claydol used Toxic!"); MESSAGE("Wobbuffet surrounds itself with a protective mist!"); NOT { STATUS_ICON(opponent, badPoison: TRUE); } MESSAGE("Wobbuffet used Toxic!"); STATUS_ICON(opponent, badPoison: TRUE); } } SINGLE_BATTLE_TEST("Misty Terrain activates Misty Seed and Mimicry") { GIVEN { ASSUME(P_GEN_8_POKEMON == TRUE); ASSUME(gItems[ITEM_MISTY_SEED].holdEffect == HOLD_EFFECT_SEEDS); ASSUME(gItems[ITEM_MISTY_SEED].holdEffectParam == HOLD_EFFECT_PARAM_MISTY_TERRAIN); PLAYER(SPECIES_WOBBUFFET) { Item(ITEM_MISTY_SEED); } OPPONENT(SPECIES_STUNFISK_GALARIAN) { Ability(ABILITY_MIMICRY); } } WHEN { TURN { MOVE(player, MOVE_MISTY_TERRAIN); } } SCENE { ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player); MESSAGE("Using Misty Seed, the sp. defense of Wobbuffet rose!"); ABILITY_POPUP(opponent); MESSAGE("Foe Stunfisk's type changed to Fairy!"); } FINALLY { EXPECT_EQ(gBattleMons[B_POSITION_OPPONENT_LEFT].type1, TYPE_FAIRY); } } SINGLE_BATTLE_TEST("Misty Terrain does not increase the power of Fairy-type moves", s16 damage) { bool32 terrain; PARAMETRIZE { terrain = FALSE; } PARAMETRIZE { terrain = TRUE; } GIVEN { PLAYER(SPECIES_WOBBUFFET); OPPONENT(SPECIES_WOBBUFFET); } WHEN { if (terrain) TURN { MOVE(player, MOVE_MISTY_TERRAIN); } TURN { MOVE(player, MOVE_MOONBLAST); } } SCENE { MESSAGE("Wobbuffet used Moonblast!"); HP_BAR(opponent, captureDamage: &results[i].damage); } FINALLY { EXPECT_EQ(results[0].damage, results[1].damage); } } SINGLE_BATTLE_TEST("Misty Terrain decreases power of Dragon-type moves by 50 percent", s16 damage) { bool32 terrain; PARAMETRIZE { terrain = FALSE; } PARAMETRIZE { terrain = TRUE; } GIVEN { PLAYER(SPECIES_WOBBUFFET); OPPONENT(SPECIES_WOBBUFFET); } WHEN { if (terrain) TURN { MOVE(player, MOVE_MISTY_TERRAIN); } TURN { MOVE(player, MOVE_DRAGON_CLAW); } } SCENE { MESSAGE("Wobbuffet used Dragon Claw!"); HP_BAR(opponent, captureDamage: &results[i].damage); } FINALLY { EXPECT_MUL_EQ(results[0].damage, Q_4_12(0.5), results[1].damage); } }