.include "constants/gba_constants.inc" .syntax unified .global Start .text .arm Start: @ 8000000 b Init .include "asm/rom_header.inc" @ 80000C0 .word 0 .global GPIOPortData GPIOPortData: @ 80000C4 .2byte 0 .global GPIOPortDirection GPIOPortDirection: @ 80000C6 .2byte 0 .global GPIOPortReadEnable GPIOPortReadEnable: @ 80000C8 .2byte 0 @ 80000CA .2byte 0 @ 80000CC .space 0x34 .4byte 3 .4byte 2 .ascii "pokemon emerald version" .space 9 .4byte gMonFrontPicTable .4byte gMonBackPicTable .4byte gMonPaletteTable .4byte gMonShinyPaletteTable .4byte gMonIconTable .4byte gMonIconPaletteIndices .4byte gMonIconPaletteTable .4byte gSpeciesNames .4byte gMoveNames .4byte gDecorations .4byte 0x00001270, 0x0000139c, 0x00000018, 0x00000988 .4byte 0x00003b24, 0x00000046, 0x000008e4, 0x000008ac .4byte 0x00000182 .byte 0x07, 0x0a, 0x0a, 0x0a, 0x0c, 0x0c, 0x06, 0x0c .byte 0x06, 0x10, 0x12, 0x0c, 0x0f, 0x0b, 0x01, 0x08 .4byte 0x0000000c, 0x00000f2c, 0x00003d88, 0x00000234 .4byte 0x00000238, 0x00000009, 0x0000000a, 0x00000000 .4byte 0x00000008, 0x00000ca8, 0x00000ca8, 0x000031c7 .4byte 0x000031b3, 0x00000000 .4byte gBaseStats .4byte gAbilityNames .4byte gAbilityDescriptionPointers .4byte gItems .4byte gBattleMoves .4byte gBallSpriteSheets .4byte gBallSpritePalettes .4byte 0x000000a8, 0x00000864, 0x0000089b .byte 0x1e, 0x1e, 0x10, 0x40 .4byte 0x0000322e, 0x00000498, 0x000031a8, 0x000031f8 .4byte 0x00000034, 0x00000000, 0x00000000 .arm .align 2, 0 .global Init Init: @ 8000204 mov r0, PSR_IRQ_MODE msr cpsr_cf, r0 ldr sp, sp_irq mov r0, PSR_SYS_MODE msr cpsr_cf, r0 ldr sp, sp_sys ldr r1, =INTR_VECTOR adr r0, IntrMain str r0, [r1] ldr r1, =AgbMain + 1 mov lr, pc bx r1 b Init .align 2, 0 sp_sys: .word IWRAM_END - 0x1c0 sp_irq: .word IWRAM_END - 0x60 .pool .arm .align 2, 0 .global IntrMain IntrMain: @ 8000248 mov r3, REG_BASE add r3, r3, 0x200 ldr r2, [r3, OFFSET_REG_IE - 0x200] ldrh r1, [r3, OFFSET_REG_IME - 0x200] mrs r0, spsr stmdb sp!, {r0-r3,lr} mov r0, 0 strh r0, [r3, OFFSET_REG_IME - 0x200] and r1, r2, r2, lsr 16 mov r12, 0 ands r0, r1, INTR_FLAG_VCOUNT bne IntrMain_FoundIntr add r12, r12, 0x4 mov r0, 0x1 strh r0, [r3, OFFSET_REG_IME - 0x200] ands r0, r1, INTR_FLAG_SERIAL bne IntrMain_FoundIntr add r12, r12, 0x4 ands r0, r1, INTR_FLAG_TIMER3 bne IntrMain_FoundIntr add r12, r12, 0x4 ands r0, r1, INTR_FLAG_HBLANK bne IntrMain_FoundIntr add r12, r12, 0x4 ands r0, r1, INTR_FLAG_VBLANK bne IntrMain_FoundIntr add r12, r12, 0x4 ands r0, r1, INTR_FLAG_TIMER0 bne IntrMain_FoundIntr add r12, r12, 0x4 ands r0, r1, INTR_FLAG_TIMER1 bne IntrMain_FoundIntr add r12, r12, 0x4 ands r0, r1, INTR_FLAG_TIMER2 bne IntrMain_FoundIntr add r12, r12, 0x4 ands r0, r1, INTR_FLAG_DMA0 bne IntrMain_FoundIntr add r12, r12, 0x4 ands r0, r1, INTR_FLAG_DMA1 bne IntrMain_FoundIntr add r12, r12, 0x4 ands r0, r1, INTR_FLAG_DMA2 bne IntrMain_FoundIntr add r12, r12, 0x4 ands r0, r1, INTR_FLAG_DMA3 bne IntrMain_FoundIntr add r12, r12, 0x4 ands r0, r1, INTR_FLAG_KEYPAD bne IntrMain_FoundIntr add r12, r12, 0x4 ands r0, r1, INTR_FLAG_GAMEPAK strbne r0, [r3, OFFSET_REG_SOUNDCNT_X - 0x200] bne . @ spin IntrMain_FoundIntr: strh r0, [r3, OFFSET_REG_IF - 0x200] bic r2, r2, r0 ldr r0, =gSTWIStatus ldr r0, [r0] ldrb r0, [r0, 0xA] mov r1, 0x8 mov r0, r1, lsl r0 orr r0, r0, INTR_FLAG_GAMEPAK orr r1, r0, INTR_FLAG_SERIAL | INTR_FLAG_TIMER3 | INTR_FLAG_VCOUNT | INTR_FLAG_HBLANK and r1, r1, r2 strh r1, [r3, OFFSET_REG_IE - 0x200] mrs r3, cpsr bic r3, r3, PSR_I_BIT | PSR_F_BIT | PSR_MODE_MASK orr r3, r3, PSR_SYS_MODE msr cpsr_cf, r3 ldr r1, =gIntrTable add r1, r1, r12 ldr r0, [r1] stmdb sp!, {lr} adr lr, IntrMain_RetAddr bx r0 IntrMain_RetAddr: ldmia sp!, {lr} mrs r3, cpsr bic r3, r3, PSR_I_BIT | PSR_F_BIT | PSR_MODE_MASK orr r3, r3, PSR_I_BIT | PSR_IRQ_MODE msr cpsr_cf, r3 ldmia sp!, {r0-r3,lr} strh r2, [r3, OFFSET_REG_IE - 0x200] strh r1, [r3, OFFSET_REG_IME - 0x200] msr spsr_cf, r0 bx lr .pool .align 2, 0 @ Don't pad with nop.