#ifndef GUARD_NEW_GAME_H #define GUARD_NEW_GAME_H void WriteUnalignedWord(u32 var, u8 *dataPtr); u32 ReadUnalignedWord(u8* dataPtr); void CopyUnalignedWord(u8 *copyTo, u8 *copyFrom); void NewGameInitData(void); void sub_808447C(void); void Sav2_ClearSetDefault(void); #endif // GUARD_NEW_GAME_H