#ifndef GUARD_POKEMON_SUMMARY_SCREEN_H #define GUARD_POKEMON_SUMMARY_SCREEN_H void ShowPokemonSummaryScreen(u8 mode, void *mons, u8 monIndex, u8 maxMonIndex, void (*callback)(void)); void sub_81C4F98(u8, void(*)(void)); void ShowSelectMovePokemonSummaryScreen(struct Pokemon *, u8, u8, MainCallback, u16); // The Pokemon Summary Screen can operate in different modes. Certain features, // such as move re-ordering, are available in the different modes. enum PokemonSummaryScreenMode { PSS_MODE_NORMAL, PSS_MODE_UNK1, PSS_MODE_UNK2, PSS_MODE_SELECT_MOVE, }; enum PokemonSummaryScreenPage { PSS_PAGE_INFO, PSS_PAGE_SKILLS, PSS_PAGE_BATTLE_MOVES, PSS_PAGE_CONTEST_MOVES, }; #endif // GUARD_POKEMON_SUMMARY_SCREEN_H