#ifndef GUARD_RECORDED_BATTLE_H #define GUARD_RECORDED_BATTLE_H #include "constants/battle.h" #define BATTLER_RECORD_SIZE 664 struct RecordedBattleSave { struct Pokemon playerParty[PARTY_SIZE]; struct Pokemon opponentParty[PARTY_SIZE]; u8 playersName[MAX_BATTLERS_COUNT][PLAYER_NAME_LENGTH + 1]; u8 playersGender[MAX_BATTLERS_COUNT]; u32 playersTrainerId[MAX_BATTLERS_COUNT]; u8 playersLanguage[MAX_BATTLERS_COUNT]; u32 rngSeed; u32 battleFlags; u8 playersBattlers[MAX_BATTLERS_COUNT]; u16 opponentA; u16 opponentB; u16 partnerId; u16 multiplayerId; u8 lvlMode; u8 frontierFacility; u8 frontierBrainSymbol; u8 battleScene:1; u8 textSpeed:3; u32 AI_scripts; u8 recordMixFriendName[PLAYER_NAME_LENGTH + 1]; u8 recordMixFriendClass; u8 apprenticeId; u16 easyChatSpeech[EASY_CHAT_BATTLE_WORDS_COUNT]; u8 recordMixFriendLanguage; u8 apprenticeLanguage; u8 battleRecord[MAX_BATTLERS_COUNT][BATTLER_RECORD_SIZE]; u32 checksum; }; enum { RECORDED_BYTE, // Generic. RECORDED_ACTION_TYPE, RECORDED_MOVE_SLOT, RECORDED_MOVE_TARGET, RECORDED_PARTY_INDEX, RECORDED_BATTLE_PALACE_ACTION, }; extern u32 gRecordedBattleRngSeed; extern u32 gBattlePalaceMoveSelectionRngValue; extern u8 gRecordedBattleMultiplayerId; #define B_RECORD_MODE_RECORDING 1 #define B_RECORD_MODE_PLAYBACK 2 void RecordedBattle_Init(u8 mode); void RecordedBattle_SetTrainerInfo(void); void RecordedBattle_SetBattlerAction(u8 battlerId, u8 action); void RecordedBattle_ClearBattlerAction(u8 battlerId, u8 bytesToClear); u8 RecordedBattle_GetBattlerAction(u32 actionType, u8 battlerId); u8 RecordedBattle_BufferNewBattlerData(u8 *dst); void RecordedBattle_RecordAllBattlerData(u8 *data); bool32 CanCopyRecordedBattleSaveData(void); bool32 MoveRecordedBattleToSaveData(void); void SetVariablesForRecordedBattle(struct RecordedBattleSave *); void PlayRecordedBattle(void (*CB2_After)(void)); u8 GetRecordedBattleFrontierFacility(void); u8 GetRecordedBattleFronterBrainSymbol(void); void RecordedBattle_SaveParties(void); u8 GetActiveBattlerLinkPlayerGender(void); void RecordedBattle_ClearFrontierPassFlag(void); void RecordedBattle_SetFrontierPassFlagFromHword(u16 flags); u8 RecordedBattle_GetFrontierPassFlag(void); u8 GetBattleSceneInRecordedBattle(void); u8 GetTextSpeedInRecordedBattle(void); void RecordedBattle_CopyBattlerMoves(void); void RecordedBattle_CheckMovesetChanges(u8 mode); u32 GetAiScriptsInRecordedBattle(void); void RecordedBattle_SetPlaybackFinished(void); bool8 RecordedBattle_CanStopPlayback(void); void GetRecordedBattleRecordMixFriendName(u8 *dst); u8 GetRecordedBattleRecordMixFriendClass(void); u8 GetRecordedBattleApprenticeId(void); u8 GetRecordedBattleRecordMixFriendLanguage(void); u8 GetRecordedBattleApprenticeLanguage(void); void RecordedBattle_SaveBattleOutcome(void); u16 *GetRecordedBattleEasyChatSpeech(void); #endif // GUARD_RECORDED_BATTLE_H