#include "global.h" #include "test_battle.h" ASSUMPTIONS { ASSUME(gBattleMoves[MOVE_TACKLE].split == SPLIT_PHYSICAL); } SINGLE_BATTLE_TEST("Contrary raises Attack when Intimidated", s16 damage) { u32 ability; PARAMETRIZE { ability = ABILITY_CONTRARY; } PARAMETRIZE { ability = ABILITY_TANGLED_FEET; } GIVEN { PLAYER(SPECIES_MIGHTYENA) { Ability(ABILITY_INTIMIDATE); } OPPONENT(SPECIES_SPINDA) { Ability(ability); } } WHEN { TURN { MOVE(opponent, MOVE_TACKLE); } } SCENE { ABILITY_POPUP(player, ABILITY_INTIMIDATE); if (ability == ABILITY_CONTRARY) { ABILITY_POPUP(opponent, ABILITY_CONTRARY); ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent); MESSAGE("Foe Spinda's attack rose!"); } HP_BAR(player, captureDamage: &results[i].damage); } FINALLY { EXPECT_MUL_EQ(results[1].damage, Q_4_12(2.125), results[0].damage); } } SINGLE_BATTLE_TEST("Contrary raises stats after using a move which would normally lower them: Overheat", s16 damageBefore, s16 damageAfter) { u32 ability; PARAMETRIZE { ability = ABILITY_CONTRARY; } PARAMETRIZE { ability = ABILITY_TANGLED_FEET; } GIVEN { ASSUME(gBattleMoves[MOVE_OVERHEAT].effect == EFFECT_OVERHEAT); ASSUME(gBattleMoves[MOVE_OVERHEAT].split == SPLIT_SPECIAL); PLAYER(SPECIES_WOBBUFFET); OPPONENT(SPECIES_SPINDA) { Ability(ability); } } WHEN { TURN { MOVE(opponent, MOVE_OVERHEAT); } TURN { MOVE(opponent, MOVE_OVERHEAT); } } SCENE { MESSAGE("Foe Spinda used Overheat!"); HP_BAR(player, captureDamage: &results[i].damageBefore); if (ability == ABILITY_CONTRARY) { // ABILITY_POPUP(opponent, ABILITY_CONTRARY); ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent); MESSAGE("Foe Spinda's sp. attack sharply rose!"); } else { ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent); MESSAGE("Foe Spinda's sp. attack harshly fell!"); } // MESSAGE("Foe Spinda used Overheat!"); HP_BAR(player, captureDamage: &results[i].damageAfter); if (ability == ABILITY_CONTRARY) { // ABILITY_POPUP(opponent, ABILITY_CONTRARY); ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent); MESSAGE("Foe Spinda's sp. attack sharply rose!"); } else { ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent); MESSAGE("Foe Spinda's sp. attack harshly fell!"); } } FINALLY { EXPECT_MUL_EQ(results[0].damageBefore, Q_4_12(2.0), results[0].damageAfter); EXPECT_MUL_EQ(results[1].damageBefore, Q_4_12(0.5), results[1].damageAfter); } } SINGLE_BATTLE_TEST("Contrary lowers a stat after using a move which would normally raise it: Swords Dance", s16 damageBefore, s16 damageAfter) { u32 ability; PARAMETRIZE { ability = ABILITY_CONTRARY; } PARAMETRIZE { ability = ABILITY_TANGLED_FEET; } GIVEN { ASSUME(gBattleMoves[MOVE_SWORDS_DANCE].effect == EFFECT_ATTACK_UP_2); PLAYER(SPECIES_WOBBUFFET) {Defense(102); } OPPONENT(SPECIES_SPINDA) { Ability(ability); Attack(100); } } WHEN { TURN { MOVE(opponent, MOVE_TACKLE); } TURN { MOVE(opponent, MOVE_SWORDS_DANCE); } TURN { MOVE(opponent, MOVE_TACKLE); } } SCENE { MESSAGE("Foe Spinda used Tackle!"); HP_BAR(player, captureDamage: &results[i].damageBefore); //MESSAGE("Foe Spinda used Swords Dance!"); if (ability == ABILITY_CONTRARY) { // ABILITY_POPUP(opponent, ABILITY_CONTRARY); ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent); MESSAGE("Foe Spinda's attack harshly fell!"); } else { ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent); MESSAGE("Foe Spinda's attack sharply rose!"); } // MESSAGE("Foe Spinda used Tackle!"); HP_BAR(player, captureDamage: &results[i].damageAfter); } FINALLY { EXPECT_MUL_EQ(results[0].damageBefore, Q_4_12(0.5), results[0].damageAfter); EXPECT_MUL_EQ(results[1].damageBefore, Q_4_12(2.0), results[1].damageAfter); } } SINGLE_BATTLE_TEST("Contrary raises a stat after using a move which would normally lower it: Growl", s16 damage) { u32 ability; PARAMETRIZE { ability = ABILITY_CONTRARY; } PARAMETRIZE { ability = ABILITY_TANGLED_FEET; } GIVEN { ASSUME(gBattleMoves[MOVE_GROWL].effect == EFFECT_ATTACK_DOWN); PLAYER(SPECIES_WOBBUFFET) {Speed(3); } OPPONENT(SPECIES_SPINDA) { Ability(ability); Speed(2); } } WHEN { TURN { MOVE(player, MOVE_GROWL); MOVE(opponent, MOVE_TACKLE); } } SCENE { MESSAGE("Wobbuffet used Growl!"); if (ability == ABILITY_CONTRARY) { // ABILITY_POPUP(opponent, ABILITY_CONTRARY); ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent); MESSAGE("Foe Spinda's attack rose!"); } else { ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent); MESSAGE("Foe Spinda's attack fell!"); } MESSAGE("Foe Spinda used Tackle!"); HP_BAR(player, captureDamage: &results[i].damage); } FINALLY { EXPECT_MUL_EQ(results[1].damage, Q_4_12(2.125), results[0].damage); } }