#ifndef GUARD_VARS_H
#define GUARD_VARS_H

#define VAR_0x4000                 0x4000
#define VAR_0x4001                 0x4001
#define VAR_0x4002                 0x4002
#define VAR_0x4003                 0x4003
#define VAR_0x4004                 0x4004
#define VAR_0x4005                 0x4005
#define VAR_0x4006                 0x4006
#define VAR_0x4007                 0x4007
#define VAR_0x4008                 0x4008
#define VAR_0x4009                 0x4009
#define VAR_0x400A                 0x400A
#define VAR_0x401F                 0x401F
#define VAR_RECYCLE_GOODS          0x4020
#define VAR_REPEL_STEP_COUNT       0x4021
#define VAR_ICE_STEP_COUNT         0x4022
#define VAR_FIRST_POKE             0x4023
#define VAR_MIRAGE_RND_H           0x4024
#define VAR_MIRAGE_RND_L           0x4025
#define VAR_SECRET_BASE_MAP        0x4026

#define VAR_HAPPINESS_STEP_COUNTER 0x402A
#define VAR_POISON_STEP_COUNTER    0x402B
#define VAR_RESET_RTC_ENABLE       0x402C

#define VAR_DAYS                   0x4040

#define VAR_DEPT_STORE_FLOOR       0x4043
#define VAR_POKELOT_PRIZE          0x4045
#define VAR_NATIONAL_DEX           0x4046
#define VAR_SEEDOT_SIZE_RECORD  0x4047
#define VAR_ASH_GATHER_COUNT       0x4048
#define VAR_BIRCH_STATE            0x4049
#define VAR_CRUISE_STEP_COUNT      0x404A
#define VAR_POKELOT_RND1           0x404B
#define VAR_POKELOT_RND2           0x404C

#define VAR_LOTAD_SIZE_RECORD   0x404F

#define VAR_0x4054                 0x4054

#define VAR_0x4089                 0x4089
#define VAR_0x4095                 0x4095
#define VAR_0x4097                 0x4097
#define VAR_0x409a                 0x409a
#define VAR_PORTHOLE               0x40B4

#define VAR_0x40BC                 0x40BC
#define VAR_0x40C2                 0x40C2

#endif // GUARD_VARS_H