#ifndef GUARD_FIELD_EFFECTS_H #define GUARD_FIELD_EFFECTS_H #include "task.h" extern const struct CompressedSpritePalette gTrainerFrontPicPaletteTable[2]; extern const struct SpritePalette gNewGameBirchObjectPaletteInfo; extern const struct CompressedSpriteSheet gTrainerFrontPicTable[2]; extern const struct SpriteTemplate gNewGameBirchObjectTemplate; extern const struct OamData gNewGameBirchOamAttributes; enum FieldEffectScriptIdx { FLDEFF_EXCLAMATION_MARK_ICON, FLDEFF_USE_CUT_ON_GRASS, FLDEFF_USE_CUT_ON_TREE, FLDEFF_SHADOW, FLDEFF_TALL_GRASS, FLDEFF_RIPPLE, FLDEFF_FIELD_MOVE_SHOW_MON, FLDEFF_ASH, FLDEFF_SURF_BLOB, FLDEFF_USE_SURF, FLDEFF_DUST, FLDEFF_USE_SECRET_POWER_CAVE, FLDEFF_JUMP_TALL_GRASS, FLDEFF_SAND_FOOTPRINTS, FLDEFF_JUMP_BIG_SPLASH, FLDEFF_SPLASH, FLDEFF_JUMP_SMALL_SPLASH, FLDEFF_LONG_GRASS, FLDEFF_JUMP_LONG_GRASS, FLDEFF_UNKNOWN_19, FLDEFF_UNKNOWN_20, FLDEFF_UNKNOWN_21, FLDEFF_UNKNOWN_22, FLDEFF_BERRY_TREE_GROWTH_SPARKLE, FLDEFF_DEEP_SAND_FOOTPRINTS, FLDEFF_POKECENTER_HEAL, FLDEFF_USE_SECRET_POWER_TREE, FLDEFF_USE_SECRET_POWER_SHRUB, FLDEFF_TREE_DISGUISE, FLDEFF_MOUNTAIN_DISGUISE, FLDEFF_NPCFLY_OUT, FLDEFF_USE_FLY, FLDEFF_FLY_IN, FLDEFF_QUESTION_MARK_ICON, FLDEFF_FEET_IN_FLOWING_WATER, FLDEFF_BIKE_TIRE_TRACKS, FLDEFF_SAND_DISGUISE, FLDEFF_USE_ROCK_SMASH, FLDEFF_USE_DIG, FLDEFF_SAND_PILE, FLDEFF_USE_STRENGTH, FLDEFF_SHORT_GRASS, FLDEFF_HOT_SPRINGS_WATER, FLDEFF_USE_WATERFALL, FLDEFF_USE_DIVE, FLDEFF_POKEBALL, FLDEFF_HEART_ICON, FLDEFF_NOP_47, FLDEFF_NOP_48, FLDEFF_POP_OUT_OF_ASH, FLDEFF_LAVARIDGE_GYM_WARP, FLDEFF_SWEET_SCENT, FLDEFF_SAND_PILLAR, FLDEFF_BUBBLES, FLDEFF_SPARKLE, FLDEFF_SECRET_POWER_CAVE, FLDEFF_SECRET_POWER_TREE, FLDEFF_SECRET_POWER_SHRUB, FLDEFF_CUT_GRASS, FLDEFF_FIELD_MOVE_SHOW_MON_INIT, FLDEFF_USE_FLY_ANCIENT_TOMB, FLDEFF_PCTURN_ON, FLDEFF_HALL_OF_FAME_RECORD, FLDEFF_USE_TELEPORT }; extern s32 gFieldEffectArguments[8]; extern void (*gUnknown_0203CEEC)(void); extern bool8 (*gUnknown_03005DB0)(void); u32 FieldEffectStart(u8); bool8 FieldEffectActiveListContains(u8 id); void sub_80B69DC(void); u8 AddNewGameBirchObject(s16, s16, u8); void FieldEffectStop(struct Sprite *sprite, u8 id); u8 CreateTrainerSprite(u8 trainerSpriteID, s16 x, s16 y, u8 subpriority, u8 *buffer); void CreateTeleportFieldEffectTask(void); void FieldEffectActiveListRemove(u8 id); void MultiplyInvertedPaletteRGBComponents(u16, u8, u8, u8); void FieldEffectActiveListAdd(u8 id); void FieldEffectScript_LoadTiles(u8 **script); void FieldEffectScript_LoadFadedPalette(u8 **script); void FieldEffectScript_LoadPalette(u8 **script); void FieldEffectScript_CallNative(u8 **script, u32 *val); void FieldEffectFreeTilesIfUnused(u16 tileStart); void FieldEffectFreePaletteIfUnused(u8 paletteNum); bool8 FieldEffectCmd_loadtiles(u8 **script, u32 *val); bool8 FieldEffectCmd_loadfadedpal(u8 **script, u32 *val); bool8 FieldEffectCmd_loadpal(u8 **script, u32 *val); bool8 FieldEffectCmd_callnative(u8 **script, u32 *val); bool8 FieldEffectCmd_end(u8 **script, u32 *val); bool8 FieldEffectCmd_loadgfx_callnative(u8 **script, u32 *val); bool8 FieldEffectCmd_loadtiles_callnative(u8 **script, u32 *val); bool8 FieldEffectCmd_loadfadedpal_callnative(u8 **script, u32 *val); void PokecenterHealEffect_0(struct Task *); void PokecenterHealEffect_1(struct Task *); void PokecenterHealEffect_2(struct Task *); void PokecenterHealEffect_3(struct Task *); void HallOfFameRecordEffect_0(struct Task *); void HallOfFameRecordEffect_1(struct Task *); void HallOfFameRecordEffect_2(struct Task *); void HallOfFameRecordEffect_3(struct Task *); void PokeballGlowEffect_0(struct Sprite *); void PokeballGlowEffect_1(struct Sprite *); void PokeballGlowEffect_2(struct Sprite *); void PokeballGlowEffect_3(struct Sprite *); void PokeballGlowEffect_4(struct Sprite *); void PokeballGlowEffect_5(struct Sprite *); void PokeballGlowEffect_6(struct Sprite *); void PokeballGlowEffect_7(struct Sprite *); bool8 sub_80B6BCC(struct Task *); bool8 sub_80B6C74(struct Task *); bool8 sub_80B6C90(struct Task *); bool8 sub_80B6D04(struct Task *); bool8 sub_80B6DBC(struct Task *); bool8 sub_80B6DD8(struct Task *); bool8 sub_80B6E18(struct Task *); bool8 sub_80B6EC0(struct Task *); bool8 sub_80B6EE0(struct Task *); bool8 sub_80B6F50(struct Task *); bool8 sub_80B6F74(struct Task *); bool8 sub_80B6F84(struct Task *); bool8 sub_80B6FA8(struct Task *); bool8 sub_80B7114(struct Task *); bool8 sub_80B7190(struct Task *); bool8 sub_80B71D0(struct Task *); bool8 sub_80B7230(struct Task *); bool8 sub_80B7270(struct Task *); bool8 sub_80B72D0(struct Task *); bool8 sub_80B72F4(struct Task *); bool8 sub_80B73D0(struct Task *, struct EventObject *); bool8 waterfall_1_do_anim_probably(struct Task *, struct EventObject *); bool8 waterfall_2_wait_anim_finish_probably(struct Task *, struct EventObject *); bool8 sub_80B7450(struct Task *, struct EventObject *); bool8 sub_80B7478(struct Task *, struct EventObject *); bool8 dive_1_lock(struct Task *); bool8 dive_2_unknown(struct Task *); bool8 dive_3_unknown(struct Task *); bool8 sub_80B764C(struct Task *, struct EventObject *, struct Sprite *); bool8 sub_80B7684(struct Task *, struct EventObject *, struct Sprite *); bool8 sub_80B76B8(struct Task *, struct EventObject *, struct Sprite *); bool8 sub_80B7704(struct Task *, struct EventObject *, struct Sprite *); bool8 sub_80B77F8(struct Task *, struct EventObject *, struct Sprite *); bool8 sub_80B7814(struct Task *, struct EventObject *, struct Sprite *); bool8 sub_80B78EC(struct Task *, struct EventObject *, struct Sprite *); bool8 sub_80B791C(struct Task *, struct EventObject *, struct Sprite *); bool8 sub_80B7968(struct Task *, struct EventObject *, struct Sprite *); bool8 sub_80B79BC(struct Task *, struct EventObject *, struct Sprite *); bool8 sub_80B7AE8(struct Task *, struct EventObject *, struct Sprite *); bool8 sub_80B7B18(struct Task *, struct EventObject *, struct Sprite *); bool8 sub_80B7B94(struct Task *, struct EventObject *, struct Sprite *); bool8 sub_80B7BCC(struct Task *, struct EventObject *, struct Sprite *); bool8 sub_80B7BF4(struct Task *, struct EventObject *, struct Sprite *); void sub_80B7D14(struct Task *); void sub_80B7D34(struct Task *); void sub_80B7EC4(struct Task *); void sub_80B7EE8(struct Task *); void sub_80B8280(struct Task *); void sub_80B830C(struct Task *); void sub_80B8410(struct Task *); void sub_80B8584(struct Task *); void sub_80B85F8(struct Task *); void sub_80B8660(struct Task *); void sub_80B86EC(struct Task *); void sub_80B871C(struct Task *); void sub_80B8770(struct Task *); void overworld_bg_setup_2(struct Task *); void sub_80B88E4(struct Task *); void sub_80B8920(struct Task *); void sub_80B898C(struct Task *); void sub_80B89DC(struct Task *); void sub_80B8A0C(struct Task *); void sub_80B8A44(struct Task *); void sub_80B8A64(struct Task *); void sub_80B8DB4(struct Task *); void sub_80B8E14(struct Task *); void sub_80B8E60(struct Task *); void sub_80B8EA8(struct Task *); void sub_80B8F24(struct Task *); void sub_80B9204(struct Task *); void sub_80B925C(struct Task *); void sub_80B92A0(struct Task *); void sub_80B92F8(struct Task *); void sub_80B933C(struct Task *); void sub_80B9390(struct Task *); void sub_80B9418(struct Task *); void sub_80B9474(struct Task *); void sub_80B9494(struct Task *); void sub_80B9804(struct Task *); void sub_80B98B8(struct Task *); void sub_80B9924(struct Task *); void sub_80B9978(struct Task *); void sub_80B99F0(struct Task *); void sub_80B9A28(struct Task *); void sub_80B9A60(struct Task *); void sub_80B9C28(s16*, u8); void sub_80B9C54(s16*, u8); void sub_80B9CDC(s16*, u8); void sub_80B7CAC(struct Sprite*); void sub_80B7A58(struct Sprite*); #endif //GUARD_FIELD_EFFECTS_H